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1.
Abstract— A 42‐in. 2‐D/3‐D switchable display operating in a parallax‐barrier‐type system consisting of liquid‐crystal displays (LCDs) has been developed. The system displays 2‐D images in full resolution, without any degradation to the original 2‐D images, and 3‐D autostereoscopic images with resolutions higher than SVGA with wide viewing zones electrically controlled by the parallax‐barrier system. The system is intended for use in public‐information displays (PIDs), a booming field, and as displays for gaming, medical, and simulation applications.  相似文献   

2.
Abstract— A 3.1‐in.‐diagonal 2‐D/3‐D LCD with a novel pixel arrangement, called horizontally double‐density pixels (HDDP), for high‐quality 3‐D images has been developed. 3‐D visibility has been improved by broadening the qualified stereoscopic viewing space (QSVS) where high‐quality 3‐D images can be seen. In order to evaluate the QSVS, optical characterization methods, based on the ergonomics for stereoscopy, such as 3‐D crosstalk, interocular luminance difference and 3‐D moiré have been proposed. The implementation results show that these methods can correctly evaluate high‐visibility autostereoscopic displays.  相似文献   

3.
Abstract— Our research is aimed at developing a spatial‐imaging‐type integral three‐dimensional (3‐D) display based on an integral photography method using an extremely high‐resolution projector. One problem with the projection‐type integral 3‐D display is that geometrical distortion in projected elemental images causes spatial deformation of the displayed 3‐D image. In this study, a general relationship between the geometric distortion of elemental images and the spatial deformation of reconstructed 3‐D images were analyzed. A projection‐type integral 3‐D display with a distortion compensator which corrects the geometrical distortions of projected images in real‐time have been developed. The deformation of the displayed 3‐D images was significantly reduced by the distortion compensation, and the displayed 3‐D images had a resolution of 182 (H) × 140 (V) pixels and a viewing angle of 24.5°.  相似文献   

4.
Abstract— To estimate the qualified viewing spaces for two‐ and multi‐view autostereoscopic displays, the relationship between image quality (image comfort, annoying ghost image, depth perception) and various pairings between 3‐D cross‐talk in the left and right views are studied subjectively using a two‐view autostereoscopic display and test charts for the left and right views with ghost images due to artificial 3‐D cross‐talk. The artificial 3‐D cross‐talk was tuned to simulate the view in the intermediate zone of the viewing spaces. It was shown that the stereoscopic images on a two‐view autostereoscopic display cause discomfort when they are observed by the eye in the intermediate zone between the viewing spaces. This is because the ghost image due to large 3‐D cross‐talk in the intermediate zone elicits different depth perception from the depth induced by the original images for the left and right views, so the observer's depth perception is confused. Image comfort is also shown to be better for multi‐views, especially the width of the viewing space, which is narrower than the interpupillary distance, where the parallax of the cross‐talking image is small.  相似文献   

5.
Abstract— An attractive concept for 3‐D displays is the one based on LCDs equipped with lenticular lenses. This enables autostereoscopic multiview 3‐D displays without a loss in brightness. A general issue in multiview 3‐D displays is their relatively low spatial resolution because the pixels are divided among the different views. To overcome this problem, we have developed switchable displays, using liquid‐crystal (LC) filled switchable lenticulars. In this way, it is possible to have a high‐brightness 3‐D display capable of fully exploiting the native 2‐D resolution of the underlying LCD. The feasibility of LC‐filled switchable lenticulars was shown in several applications. For applications in which it is advantageous to be able to display 3‐D and 2‐D content simultaneously, a 42‐in. locally switchable prototype having a matrix electrode structure was developed. These displays were realized using cylindrically shaped lenticular lenses in contact with LC. An alternative for these are lenticulars based on gradient‐index (GRIN) LC lenses. Preliminary results for such switchable GRIN lenses are presented as well.  相似文献   

6.
Abstract— A high‐resolution autostereoscopic 3‐D projection display with a polarization‐control space dividing the iris‐plane liquid‐crystal shutter is proposed. The polarization‐control iris‐plane shutter can control the direction of stereo images without reducing the image quality of the microdis‐play. This autostereoscopic 3‐D projection display is 2‐D/3‐D switchable and has a high resolution and high luminance. In addition, it has no cross‐talk between the left and right viewing zones, a simple structure, and the capability to show multi‐view images.  相似文献   

7.
Abstract— In this paper, the design of a lenticular‐based 2‐D/3‐D display for mobile applications is described. This display combines look‐around capability with good 3‐D resolution. In order to allow high‐resolution datagraphic applications, a concept based on actively switched lenses has been developed. A very noticeable problem for such displays is the occurrence of dark bands. Despite slanting the lenticular and defocusing the lens, banding becomes unacceptable when the display is viewed from an angle. As a solution, fractional viewing systems to reduce the banding intensity by almost two orders of magnitude is introduced. The resulting 3‐D display can be viewed from any horizontal direction without banding.  相似文献   

8.
Abstract— Multi‐view spatial‐multiplexed autostereoscopic 3‐D displays normally use a 2‐D image source and divide the pixels to generate perspective images. Due to the reduction in the resolution of each perspective image for a large view number, a super‐high‐resolution 2‐D image source is required to achieve 3‐D image quality close to the standard of natural vision. This paper proposes an approach by tiling multiple projection images with a low magnification ratio from a microdisplay to resolve the resolution issue. Placing a lenticular array in front of the tiled projection image can lead to an autostereoscopic display. Image distortion and cross‐talk issues resulting from the projection lens and pixel structure of the microdisplay have been addressed with proper selection of the active pixel and adequate pixel grouping and masking. Optical simulation has shown that a 37‐in. 12‐view autostereoscopic display with a full‐HD (1920 × 1080) resolution can be achieved with the proposed 3‐D architecture.  相似文献   

9.
Abstract— Autostereoscopic and polarization‐based stereoscopic 3‐D displays recreate 3‐D images by providing different images in the two eyes of an observer. This aim is achieved differently for these two families of 3‐D displays. It is shown that viewing‐angle measurements can be applied to characterize both types of displays. Viewing‐angle luminance measurements are made at different locations on the display surface for each view emitted by the display. For autostereoscopic displays, a Fourier‐optics instrument with an ultra‐high‐angular‐resolution VCMaster3D is used. For polarization‐based displays, a standard Fourier‐optics instrument with additional glass filters is used. Then, what will be seen by an observer in front of the display is computed. Monocular and binocular quality criteria (left‐ and right‐eye contrast, 3‐D contrast) was used to quantify the ability to perceive depth for any observer position. Qualified monocular and binocular viewing spaces (QMVS and QBVS) are deduced. Precise 3‐D characteristics are derived such as maximum 3‐D contrast, optical viewing freedom in each direction, color shifts, and standard contrast. A quantitative comparison between displays of all types becomes possible.  相似文献   

10.
Abstract— This paper describes the construction and operation of four 3‐D displays in which each display produces two images for each eye and thus fits into the category of projection‐based binocular stereoscopic displays. The four 3‐D displays described are pico‐projector‐based, liquid‐ crystal—on—silicon (LCOS) conventional projector‐based, 120‐Hz digital‐light‐processor (DLP) projector‐ based, and the HELIUM3D system. In the first three displays, images are produced on a direct‐view LCD whose conventional backlight is replaced with a projection illumination source that is controlled by a multi‐user head tracker; novel steering optics direct the projector output to regions referred to as exit pupils located at the viewers' eyes. In the HELIUM3D display, the image information is supplied by a horizontally scanned, fast, light valve whose output is controlled by a spatial light modulator (SLM) to direct images to the appropriate viewers' eyes. The current statu s and the multimodal potential of the HELIUM3D display are described.  相似文献   

11.
Abstract— The wide‐viewing freedom often requested by users of autostereoscopic displays can be delivered by spatial multiplexing of multiple views in which a sequence of images is directed into respective directions by a suitable autostereoscopic optical system. This gives rise to two important design considerations — the optical efficiency and the resolution efficiency of the device. Optical efficiency is particularly important in portable devices such as cell phones. A comparison is given between lens and barrier systems for various spatial multiplexing arrangements. Parallax‐barrier displays suffer from reduced optical efficiency as the number of views presented increases whereas throughput efficiency is independent of the number of views for lens displays. An autostereoscopic optical system is presented for the emerging class of highly efficient polarizer‐free displays. Resolution efficiency can be evaluated by investigating quantitative and subjective comparisons of resolution losses and pixel appearance in each 3‐D image. Specifically, 2.2‐in.‐diagonal 2‐D/3‐D panel performance has been assessed using Nyquist boundaries, human‐visual contrast‐sensitivity models, and autostereoscopic‐display optical output simulations. Four‐view vertical Polarization‐Activated Microlens technology with either QVGA mosaic or VGA striped pixel arrangements is a strong candidate for an optimum compromise between display brightness, viewing angle, and 3‐D pixel appearance.  相似文献   

12.
Abstract— The jerkiness of moving three‐dimensional (3‐D) images produced by a high‐density directional display was studied. Under static viewing conditions in which subjects' heads did not move, jerkiness was more noticeable when moving 3‐D images were displayed in front of the display screen and was less noticeable when moving 3‐D images were displayed behind the screen. We found that the perception of jerkiness depended on the visual angular velocities of moving 3‐D images. Under dynamic viewing conditions in which subjects' heads were forced to move, when moving 3‐D images were displayed in front of the screen, jerkiness was less noticeable when the subjects' heads and 3‐D images moved in opposite directions and was more noticeable when they moved in the same direction. When moving 3‐D images were displayed behind the screen, jerkiness was less noticeable when subjects' heads and 3‐D images moved in the same direction and was more noticeable when they moved in opposite directions.  相似文献   

13.
Dual layered display or also called tensor display that consists of two panels in a stack can present full‐parallax 3D images with high resolution and continuous motion parallax by reconstructing corresponding light ray field within a viewing angle. The depth range where the 3D images can be displayed with reasonable resolution, however, is limited around the panel stack. In this paper, we propose a dual layered display that can present stereoscopic images to multiple viewers located at arbitrary positions in observer space with high resolution and large depth range. Combined with the viewer tracking system, the proposed method provides a practical way to realize high‐resolution large‐depth auto‐stereoscopic 3D display for multiple observers without restriction on the observer position and the head orientation.  相似文献   

14.
Abstract— Research described in this paper encompasses the design and building of glasses‐free (autostereoscopic) displays that utilize a direct‐view liquid‐crystal display whose backlight is provided by a projector and novel steering optics. This is controlled by the output of a multi‐user head‐position tracker. As the displays employ spatial multiplexing on a liquid‐crystal‐display screen, they are inherently 2‐D/3‐D switchable with 2‐D being achieved by simply displaying the same image in the left and right channels. Two prototypes are described in this paper; one incorporating a holographic projector and the other a conventional LCOS projector. The LCOS projector version addresses the limitations of brightness, cross‐talk, banding in the images, and laser stability that occur in the holographic projector version. The future development is considered and a comparison between the prototypes and with other 3‐D displays is given.  相似文献   

15.
Abstract— The use of an electric‐field‐driven liquid‐crystal (ELC) lens cell for switching between a 3‐D and 2‐D display is proposed. Due to the phase retardation of the non‐uniform LC directors, an ELC lens functions the same as a geometric lens. The parameters of an ELC for 3‐D applications are optimized through the simulation of the electrode configuration and voltage levels. A prototype was made where the ELC lens is placed in front of a liquid‐crystal display (LCD) 15 in. on the diagonal with a 99‐μm subpixel pitch. Under zero voltage, the ELC lens is a transparent medium and the users can see a clear 2‐D image. In 3‐D mode, the ELC lens array performs the same as a cylindrical lens array to the incident vertical polarization under suitable driving voltages. Placing a half‐wave plate between the LCD and ELC lens is proposed to change the polarization of the LCD to be parallel with the polarization lens direction of the ELC lens. The measurement of the horizontal luminance profile, performance of the ELC lens, and feasibility for 3‐D/2‐D switching was verified. The fabrication process for the ELC lens is compatible with the current LCD production process and enables the accurate control of the lens pitch of the ELC lens.  相似文献   

16.
Abstract— An autostereoscopic 3‐D display suitable for the mobile environment is prototyped and evaluated. First, the required conditions for a 3‐D display in a mobile environment are considered, and the three major requirements are clarified: small size, viewing‐position flexibility, and application support. An application of a mobile‐type 3‐D display should be different from that of a large‐sized 3‐D display because a mobile‐type 3‐D display cannot realize the feeling of immersion while large‐sized 3‐D displays can realize it easily. From this assumption, it is considered that it is important to realize the feeling to handle a 3‐D image. Three types of 3‐D displays are developed to satisfy these requirements. They are subjectively evaluated to confirm their attractiveness. Results of the tests show that intuitive interaction can increase the reality of the 3‐D image in the sense of unity and also can improve the solidity and depth impression of the 3‐D image.  相似文献   

17.
Abstract— The anaglyph 3‐D method is a widely used technique for presenting stereoscopic 3‐D images. Its primary advantage is that it will work on any full‐color display (LCDs, plasmas, and even prints) and only requires that the user view the anaglyph image using a pair of anaglyph 3‐D glasses with usually one lens tinted red and the other lens tinted cyan (blue plus green). A common image‐quality problem of anaglyph 3‐D images is high levels of cross‐talk — the incomplete isolation of the left and right image channels such that each eye sees a “ghost” of the opposite perspective view. An anaglyph cross‐talk simulation model has been developed which allows the amount of anaglyph cross‐talk to be estimated based on the spectral characteristics of the anaglyph glasses and the display. The model is validated using a visual cross‐talk ranking test which indicates good agreement. The model is then used to consider two scenarios for the reduction of cross‐talk in anaglyph systems and finds that a considerable reduction is likely to be achieved by using spectrally pure displays. The study also finds that the 3‐D performance of commercial anaglyph glasses can be significantly better than handmade anaglyph glasses.  相似文献   

18.
Augmented reality (AR) display technology greatly enhances users' perception of and interaction with the real world by superimposing a computer‐generated virtual scene on the real physical world. The main problem of the state‐of‐the‐art 3D AR head‐mounted displays (HMDs) is the accommodation‐vergence conflict because the 2D images displayed by flat panel devices are at a fixed distance from the eyes. In this paper, we present a design for an optical see‐through HMD utilizing multi‐plane display technology for AR applications. This approach manages to provide correct depth information and solves the accommodation‐vergence conflict problem. In our system, a projector projects slices of a 3D scene onto a stack of polymer‐stabilized liquid crystal scattering shutters in time sequence to reconstruct the 3D scene. The polymer‐stabilized liquid crystal shutters have sub‐millisecond switching time that enables sufficient number of shutters to achieve high depth resolution. A proof‐of‐concept two‐plane optical see‐through HMD prototype is demonstrated. Our design can be made lightweight, compact, with high resolution, and large depth range from near the eye to infinity and thus holds great potential for fatigue‐free AR HMDs.  相似文献   

19.
Abstract— A 360°‐viewable cylindrical three‐dimensional (3‐D) display system based on integral imaging has been implemented. The proposed system is composed of a cylindrically arranged electroluminescent (EL) pinhole film, an EL film backlight, a barrier structure, and a transmission‐type flexible display panel. The cylindrically arranged point‐light‐source array, which is generated by the EL pinhole film reconstructs 360°‐viewable virtual 3‐D images at the center of the cylinder. In addition, the proposed system provides 3‐D/2‐D convertibility using the switching of EL pinhole film from a point light source to a surface light source. In this paper, the principle of operation, analysis of the viewing parameters, and the experimental results are presented.  相似文献   

20.
Abstract— An autostereoscopic display based on dual‐directional light guides with a fast‐switching liquid‐crystal panel was designed and fabricated to provide better 3‐D perception with image qualities comparable to that of 2‐D displays. With two identical micro‐grooved light guides, each with a light‐controlled ability in one direction, two restricted viewing cones are formed to project pairs of parallax images to the viewer's respective eyes sequentially. Crosstalk of less than 10% located within ±8°–±30° and an LC response time of 7.1 msec for a 1.8‐in. LCD panel can yield acceptable 3‐D perceptions at viewing distance of 5.6–23 cm. Moreover, 2‐D/3‐D compatibility is provided in this module.  相似文献   

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