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1.
In this paper, a discrete particle swarm optimization (DPSO) algorithm is presented to solve the no-wait flowshop scheduling problem with both makespan and total flowtime criteria. The main contribution of this study is due to the fact that particles are represented as discrete job permutations and a new position update method is developed based on the discrete domain. In addition, the DPSO algorithm is hybridized with the variable neighborhood descent (VND) algorithm to further improve the solution quality. Several speed-up methods are proposed for both the swap and insert neighborhood structures. The DPSO algorithm is applied to both 110 benchmark instances of Taillard [Benchmarks for basic scheduling problems. European Journal of Operational Research 1993;64:278–85] by treating them as the no-wait flowshop problem instances with the total flowtime criterion, and to 31 benchmark instances provided by Carlier [Ordonnancements a contraintes disjonctives. RAIRO Recherche operationelle 1978;12:333–51], Heller [Some numerical experiments for an M×JM×J flow shop and its decision-theoretical aspects. Operations Research 1960;8:178–84], and Revees [A genetic algorithm for flowshop sequencing. Computers and Operations Research 1995;22:5–13] for the makespan criterion. For the makespan criterion, the solution quality is evaluated according to the reference makespans generated by Rajendran [A no-wait flowshop scheduling heuristic to minimize makespan. Journal of the Operational Research Society 1994;45:472–8] whereas for the total flowtime criterion, it is evaluated with the optimal solutions, lower bounds and best known solutions provided by Fink and Voß [Solving the continuous flow-shop scheduling problem by metaheuristics. European Journal of Operational Research 2003;151:400–14]. The computational results show that the DPSO algorithm generated either competitive or better results than those reported in the literature. Ultimately, 74 out of 80 best known solutions provided by Fink and Voß [Solving the continuous flow-shop scheduling problem by metaheuristics. European Journal of Operational Research 2003;151:400–14] were improved by the VND version of the DPSO algorithm.  相似文献   

2.
The m-machine permutation flowshop problem PFSP with the objectives of minimizing the makespan and the total flowtime is a common scheduling problem, which is known to be NP-complete in the strong sense, when m ? 3. This work proposes a new algorithm for solving the permutation FSP, namely combinatorial Particle Swarm Optimization. Furthermore, we incorporate in this heuristic an improvement procedure based on the simulated annealing approach. The proposed algorithm was applied to well-known benchmark problems and compared with several competing metaheuristics.  相似文献   

3.
This paper presents a variable iterated greedy algorithm (IG) with differential evolution (vIG_DE), designed to solve the no-idle permutation flowshop scheduling problem. In an IG algorithm, size d of jobs are removed from a sequence and re-inserted into all possible positions of the remaining sequences of jobs, which affects the performance of the algorithm. The basic concept behind the proposed vIG_DE algorithm is to employ differential evolution (DE) to determine two important parameters for the IG algorithm, which are the destruction size and the probability of applying the IG algorithm to an individual. While DE optimizes the destruction size and the probability on a continuous domain by using DE mutation and crossover operators, these two parameters are used to generate a trial individual by directly applying the IG algorithm to each target individual depending on the probability. Next, the trial individual is replaced with the corresponding target individual if it is better in terms of fitness. A unique multi-vector chromosome representation is presented in such a way that the first vector represents the destruction size and the probability, which is a DE vector, whereas the second vector simply consists of a job permutation assigned to each individual in the target population. Furthermore, the traditional IG and a variable IG from the literature are re-implemented as well. The proposed algorithms are applied to the no-idle permutation flowshop scheduling (NIPFS) problem with the makespan and total flowtime criteria. The performances of the proposed algorithms are tested on the Ruben Ruiz benchmark suite and compared to the best-known solutions available at http://soa.iti.es/rruiz as well as to those from a recent discrete differential evolution algorithm (HDDE) from the literature. The computational results show that all three IG variants represent state-of-art methods for the NIPFS problem.  相似文献   

4.
The problem of scheduling in flowshops with the objective of minimizing total flowtime is studied. For solving the problem two ant-colony algorithms are proposed and analyzed. The first algorithm refers to some extent to ideas by Stuetzle [Stuetzle, T. (1998). An ant approach for the flow shop problem. In: Proceedings of the sixth European Congress on intelligent techniques and soft computing (EUFIT '98) (Vol. 3) (pp. 1560–1564). Aachen: Verlag Mainz] and Merkle and Middendorf [Merkle, D., & Middendorf, M. (2000). An ant algorithm with a new pheromone evaluation rule for total tardiness problems. In: Proceedings of the EvoWorkshops 2000, lecture notes in computer science 1803 (pp. 287–296). Berlin: Springer]. The second algorithm is newly developed. The proposed ant-colony algorithms have been applied to 90 benchmark problems taken from Taillard [Taillard, E. (1993). Benchmarks for basic scheduling problems. European Journal of Operational Research, 64, 278–285]. A comparison of the solutions yielded by the ant-colony algorithms with the best heuristic solutions known for the benchmark problems up to now, as published in extensive studies by Liu and Reeves [Liu, J., & Reeves, C.R. (2001). Constructive and composite heuristic solutions to the P//ΣCi scheduling problem. European Journal of Operational Research, 132, 439–452, and Rajendran and Ziegler [Rajendran, C., & Ziegler, H. (2004). Ant-colony algorithms for permutation flowshop scheduling to minimize makespan/total flowtime of jobs. European Journal of Operational Research, 155, 426–438], shows that the presented ant-colony algorithms are better, on an average, than the heuristics analyzed by Liu and Reeves and Rajendran and Ziegler.  相似文献   

5.
Obtaining an optimal solution for a permutation flowshop scheduling problem with the total flowtime criterion in a reasonable computational timeframe using traditional approaches and optimization tools has been a challenge. This paper presents a discrete artificial bee colony algorithm hybridized with a variant of iterated greedy algorithms to find the permutation that gives the smallest total flowtime. Iterated greedy algorithms are comprised of local search procedures based on insertion and swap neighborhood structures. In the same context, we also consider a discrete differential evolution algorithm from our previous work. The performance of the proposed algorithms is tested on the well-known benchmark suite of Taillard. The highly effective performance of the discrete artificial bee colony and hybrid differential evolution algorithms is compared against the best performing algorithms from the existing literature in terms of both solution quality and CPU times. Ultimately, 44 out of the 90 best known solutions provided very recently by the best performing estimation of distribution and genetic local search algorithms are further improved by the proposed algorithms with short-term searches. The solutions known to be the best to date are reported for the benchmark suite of Taillard with long-term searches, as well.  相似文献   

6.
In this paper, we study the problem of minimizing the weighted sum of makespan and total completion time in a permutation flowshop where the processing times are supposed to vary according to learning effects. The processing time of a job is a function of the sum of the logarithms of the processing times of the jobs already processed and its position in the sequence. We present heuristic algorithms, which are modified from the optimal schedules for the corresponding single machine scheduling problem and analyze their worst-case error bound. We also adopt an existing algorithm as well as a branch-and-bound algorithm for the general m-machine permutation flowshop problem. For evaluation of the performance of the algorithms, computational experiments are performed on randomly generated test problems.  相似文献   

7.
An ILS algorithm is proposed to solve the permutation flowshop sequencing problem with total flowtime criterion. The effects of different initial permutations and different perturbation strengths are studied. Comparisons are carried out with three constructive heuristics, three ant-colony algorithms and a particle swarm optimization algorithm. Experiments on benchmarks and a set of random instances show that the proposed algorithm is more effective. The presented ILS improves the best known permutations by a significant margin.  相似文献   

8.
This paper proposes a discrete particle swarm optimization (DPSO) algorithm for the m-machine permutation flowshop scheduling problem with blocking to minimize the makespan, which has a strong industrial background, e.g., many production processes of chemicals and pharmaceuticals in chemical industry can be reduced to this problem. To prevent the DPSO from premature convergence, a self-adaptive diversity control strategy is adopted to diversify the population when necessary by adding a random perturbation to the velocity of each particle according to a probability controlled by the diversity of the current population. In addition, a stochastic variable neighborhood search is used as the local search to improve the search intensification. Computational results using benchmark problems show that the proposed DPSO algorithm outperforms previous algorithms proposed in the literature and that it can obtain 111 new best known upper bounds for the 120 benchmark problems.  相似文献   

9.
陈可嘉  王潇 《控制与决策》2013,28(10):1502-1506
针对两机无等待流水车间调度问题,提出目标函数最大完工时间最小化的快速算法,并给出算法的复杂度。分析两机无等待流水车间调度问题的排列排序性质,证明了两机无等待流水车间调度问题的可行解只存在于排列排序中,排列排序的最优解一定是两机无等待流水车间调度问题的最优解。最后研究了同时包含普通工件和无等待工件的两机流水车间调度问题的复杂性,为进一步研究两机无等待流水车间调度问题提供了理论依据。  相似文献   

10.
In this study, a bi-objective multi-start simulated-annealing algorithm (BMSA) is presented for permutation flowshop scheduling problems with the objectives of minimizing the makespan and total flowtime of jobs. To evaluate the performance of the BMSA, computational experiments were conducted on the well-known benchmark problem set provided by Taillard. The non-dominated sets obtained from each of the existing benchmark algorithms and the BMSA were compared, and then combined to form a net non-dominated front. The computational results show that more than 64% of the solutions in the net non-dominated front are contributed by the proposed BMSA. It is believed that these solutions can serve as new benchmarks for future research.  相似文献   

11.
Recently, iterated greedy algorithms have been successfully applied to solve a variety of combinatorial optimization problems. This paper presents iterated greedy algorithms for solving the blocking flowshop scheduling problem (BFSP) with the makespan criterion. Main contributions of this paper can be summed up as follows. We propose a constructive heuristic to generate an initial solution. The constructive heuristic generates better results than those currently in the literature. We employ and adopt well-known speed-up methods from the literature for both insertion and swap neighborhood structures. In addition, an iteration jumping probability is proposed to change the neighborhood structure from insertion neighborhood to swap neighborhood. Generally speaking, the insertion neighborhood is much more effective than the swap neighborhood for the permutation flowshop scheduling problems. Instead of considering the use of these neighborhood structures in a framework of the variable neighborhood search algorithm, two powerful local search algorithms are designed in such a way that the search process is guided by an iteration jumping probability determining which neighborhood structure will be employed. By doing so, it is shown that some additional enhancements can be achieved by employing the swap neighborhood structure with a speed-up method without jeopardizing the effectiveness of the insertion neighborhood. We also show that the performance of the iterated greedy algorithm significantly depends on the speed-up method employed. The parameters of the proposed iterated greedy algorithms are tuned through a design of experiments on randomly generated benchmark instances. Extensive computational results on Taillard’s well-known benchmark suite show that the iterated greedy algorithms with speed-up methods are equivalent or superior to the best performing algorithms from the literature. Ultimately, 85 out of 120 problem instances are further improved with substantial margins.  相似文献   

12.
The most general flowshop scheduling problem is also addressed in the literature as non-permutation flowshop (NPFS). Current processors are able to cope with the \((n!)^{m}\) combinatorial complexity of NPFS scheduling by metaheuristics. After briefly discussing the requirements for a manufacturing layout to be designed and modeled as non-permutation flowshop, a disjunctive graph (digraph) approach is used to build native solutions. The implementation of an Ant Colony Optimization (ACO) algorithm has been described in detail; it has been shown how the biologically inspired mechanisms produce eligible schedules, as opposed to most metaheuristics approaches, which improve permutation solutions. ACO algorithms are an example of native non-permutation (NNP) solutions of the flowshop scheduling problem, opening a new perspective on building purely native approaches. The proposed NNP-ACO has been assessed over existing native approaches improving most makespan upper bounds of the benchmark problems from Demirkol et al. (1998).  相似文献   

13.
In traditional scheduling problems, the processing time for the given job is assumed to be a constant regardless of whether the job is scheduled earlier or later. However, the phenomenon named “learning effect” has extensively been studied recently, in which job processing times decline as workers gain more experience. This paper discusses a bi-criteria scheduling problem in an m-machine permutation flowshop environment with varied learning effects on different machines. The objective of this paper is to minimize the weighted sum of the total completion time and the makespan. A dominance criterion and a lower bound are proposed to accelerate the branch-and-bound algorithm for deriving the optimal solution. In addition, the near-optimal solutions are derived by adapting two well-known heuristic algorithms. The computational experiments reveal that the proposed branch-and-bound algorithm can effectively deal with problems with up to 16 jobs, and the proposed heuristic algorithms can yield accurate near-optimal solutions.  相似文献   

14.
In this paper, we investigate a time-dependent learning effect in a flowshop scheduling problem. We assume that the time-dependent learning effect of a job was a function of the total normal processing time of jobs scheduled before the job. The following objective functions are explored: the makespan, the total flowtime, the sum of weighted completion times, the sum of the kth power of completion times, and the maximum lateness. Some heuristic algorithms with worst-case analysis for the objective functions are given. Moreover, a polynomial algorithm is proposed for the special case with identical processing time on each machine and that with an increasing series of dominating machines, respectively. Finally, the computational results to evaluate the performance of the heuristics are provided.  相似文献   

15.
Lot-streaming scheduling problem has been an active area of research due to its important applications in modern industries. This paper deals with the lot-streaming flowshop problem with sequence-dependent setup times with makespan criterion. An effective discrete invasive weed optimization (DIWO) algorithm is presented with new characteristics. A job permutation representation is utilized and an adapted Nawaz–Enscore–Ham heuristic is employed to ensure an initial weed colony with a certain level of quality. A new spatial dispersal model is designed based on the normal distribution and the property of tangent function to enhance global search. A local search procedure based on the insertion neighborhood is employed to perform local exploitation. The presented DIWO is calibrated by means of the design of experiments approach. A comparative evaluation is carried out with several best performing algorithms based on a total of 280 randomly generated instances. The numerical experiments show that the presented DIWO algorithm produces significantly better results than the competing algorithms and it constitutes a new state-of-the-art solution for the lot-streaming flowshop problem with sequence-dependent setup times with makespan criterion.  相似文献   

16.
This paper addresses a novel distributed assembly permutation flowshop scheduling problem that has important applications in modern supply chains and manufacturing systems. The problem considers a number of identical factories, each one consisting of a flowshop for part-processing plus an assembly line for product-processing. The objective is to minimize the makespan. To suit the needs of different CPU time and solution quality, we present a mixed integer linear model, three constructive heuristics, two variable neighborhood search methods, and an iterated greedy algorithm. Important problem-specific knowledge is obtained to enhance the effectiveness of the algorithms. Accelerations for evaluating solutions are proposed to save computational efforts. The parameters and operators of the algorithms are calibrated and analyzed using a design of experiments. To prove the algorithms, we present a total of 16 adaptations of other well-known and recent heuristics, variable neighborhood search algorithms, and meta-heuristics for the problem and carry out a comprehensive set of computational and statistical experiments with a total of 810 instances. The results show that the proposed algorithms are very effective and efficient to solve the problem under consideration as they outperform the existing methods by a significant margin.  相似文献   

17.
The makespan distribution of permutation flowshop schedules has been a topic of debate for almost fifty years. Many researchers have confirmed or doubted the famous claim that the makespan distribution of permutation flowshop schedules is asymptotically normal if the number of jobs is sufficiently large. This paper theoretically and empirically investigates the makespan distribution of permutation flowshop schedules and shows that the normality claim is not valid for the job-dominated and machine-dominated flowshops. Errors in the proof of normality of the makespan distribution of permutation flowshop schedules are pointed out. It is shown that the makespan distribution of a permutation flowshop scheduling problem depends on the number of jobs as well as the number of machines.  相似文献   

18.
Multi-objective optimisation problems have seen a large impulse in the last decades. Many new techniques for solving distinct variants of multi-objective problems have been proposed. Production scheduling, as with other operations management fields, is no different. The flowshop problem is among the most widely studied scheduling settings. Recently, the Iterated Greedy methodology for solving the single-objective version of the flowshop problem has produced state-of-the-art results. This paper proposes a new algorithm based on Iterated Greedy technique for solving the multi-objective permutation flowshop problem. This algorithm is characterised by an effective initialisation of the population, management of the Pareto front, and a specially tailored local search, among other things. The proposed multi-objective Iterated Greedy method is shown to outperform other recent approaches in comprehensive computational and statistical tests that comprise a large number of instances with objectives involving makespan, tardiness and flowtime. Lastly, we use a novel graphical tool to compare the performances of stochastic Pareto fronts based on Empirical Attainment Functions.  相似文献   

19.
Production scheduling plays an important role in the intelligent decision support system and intelligent optimization decision technology. In the context of the globalization trend, the current production and management may extend from a single factory to a distributed production network. In this paper, we study the distributed blocking flowshop scheduling problem (DBFSP) that is an important generalization of the traditional blocking flowshop scheduling problem in the distributed environment. Six constructive heuristics and an iterated greedy (IG) algorithm are proposed to minimize the makespan, which provides procedures for obtaining efficient and effective solutions to make decision-making sounder. The first five heuristics are developed based on the well-known NEH2 heuristic [B. Naderi, R. Ruiz, The distributed permutation flowshop scheduling problem, Computers & Operations Research, 37 (4) (2010) 754–768.] and the last heuristic is presented by extending the PW heuristic [Q.K. Pan, L. Wang, Effective heuristics for the blocking flowshop scheduling problem with makespan minimization, Omega, 40 (2) (2012) 218–229.] to DBFSP in an effective way. The composite heuristics that combining constructive heuristics and local searches are also studied. The proposed composite heuristics are chosen to generate an initial solution with a high level of quality. Keeping the simplicity of the IG algorithm, three local search procedures, two destruction procedures, an improved reconstruction procedure, and a simulated annealing-like acceptance criterion are well designed based on the problem-specific knowledge to enhance the IG algorithm. The computational experiments are carried out based on the 720 benchmark instances from the literature. The results show that the proposed heuristics are very effective for solving the problem under consideration and the presented IG algorithm performs significantly better than the other state-of-the-art metaheuristics from the literature.  相似文献   

20.
For over 20 years the NEH heuristic of Nawaz, Enscore, and Ham [A heuristic algorithm for the m-machine, n-job flow-shop sequencing problem. Omega, The International Journal of Management Science 1983;11:91–5] has been commonly regarded as the best heuristic for solving the NP-hard problem of minimizing the makespan in permutation flow shops. The strength of NEH lies mainly in its priority order according to which jobs are selected to be scheduled during the insertion phase. Framinan et al. [Different initial sequences for the heuristic of Nawaz, Enscore and Ham to minimize makespan, idle time or flowtime in the static permutation flowshop problem. International Journal of Production Research 2003;41:121–48] presented the results of an extensive study to conclude that the NEH priority order is superior to 136 different orders examined. Based upon the concept of Johnson's algorithm, we propose a new priority order combined with a simple tie-breaking method that leads to a heuristic that outperforms NEH for all problem sizes.  相似文献   

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