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1.
现代设计囊括了视觉设计、嗅觉设计、听觉设计等诸多方面。当现代设计还主要从视觉角度分析设计,理解设计时,日本却早已开始了新一轮由触觉体验引发的设计变革。本文将对触觉体验设计的发展和现状进行分析,概括地提出了关注触觉体验设计的新概念,辅以实例说明这种设计方法是如何开展的,得出了良好的触觉体验设计的判断标准。最后,对本文将对关注触觉体验的产品设计方法的发展趋势进行预测,以期对现代设计有所裨益。  相似文献   

2.
基于UML的图形用户界面交互行为的设计   总被引:3,自引:0,他引:3  
在用户界面设计中存在大量的用户与界面之间的动态交互。传统的软件工程方法对用户界面交互行为设计的支持较少,使得用户界面难以设计,造成用户界面在设计时被忽略而由实现人员在编码时去把握。UML为设计人员提供了各种灵活的设计工具用于描述界面控件的动态行为,将用户界面设计与应用业务设计有效地融合起来提供并提高了设计与实现的一致性和完整性。  相似文献   

3.
低碳经济时代下,工业设计应该如何应对新的挑战呢?文章从哲学的角度出发,分析了设计的秩序和自由的博弈,寻求设计秩序理念和设计自由思想之间的一种平衡,从而重点阐述设计秩序观的理论,以此来协调现代设计观。作为一种新的设计思维方法,设计秩序观的提出具有重大的积极意义。设计秩序引导设计自由,设计自由激活设计秩序。秩序观是人类的既定要求,也是工业设计发展的最高层次。  相似文献   

4.
基于设计符号学的图标设计   总被引:1,自引:0,他引:1  
为进一步探讨图标设计的识别性问题,提出了基于设计符号学的图标设计方法.该方法将图标设计分成语意、语构、语境和语用4个维度,根据设计符号学原理对图标设计与用户研究进行认知、整合上的创新,构成一个闭环式的图标设计理论模型;分析了基于设计符号学的图标设计过程,以图标代数理论为基础提出基于设计符号学的图标设计表达模型,探讨了语意和语构2个维度的重要性.采用.NET技术在Windows 7平台上构建了一个辅助图标设计过程的计算机原型系统IDAS1.0,其中包括快速设计模块、设计符号学评价模块和知识库模块.基于该系统可以实现图标方案的快速生成,构建设计知识库及获取专家的设计符号学评价,从而提高图标的设计和认知效率,验证了基于设计符号学的图标设计理论体系.  相似文献   

5.
设计管理学是一门有关如何管理设计的应用学科,好的设计管理在设计项目中起着重要作用。设计项目由客户、企业或者组织机构提供资金,由设计师、设计团队或设计咨询公司共同完成。而除了设计经理人统领整个设计项目之外,设计师对设计管理的理解能力与应用程度也决定了设计项目的成败。在本论文中详细阐述设计管理在设计项目中对设计师的指导作用及重要意义。  相似文献   

6.
介绍了利用MATLAB信号处理工具箱进行FIR滤波器设计的三种方法:程序设计法、SPTool设计法和FDATool设计法。通过对一个混合正弦信号的滤波,给出了以上三种设计方法的详细的设计步骤。  相似文献   

7.
文章通过对汉字的对称式设计、几何图形式设计以及角度式设计三个方面的阐述,结合对"立春"字体的对称设计、几何图形设计和角度设计的实践,以及对汉字设计的感官联想的阐述,得出对汉字进行对称设计、几何图形设计和角度设计,可以产生独特的视觉形象与感官联想,可以传达更多的含义,从而体现汉字设计的的韵律美感。  相似文献   

8.
基于计算机虚拟技术的工程机械的综合设计   总被引:1,自引:0,他引:1  
在工程机械设计中,“构形设计”是完成结构形态学分析与设计的重要环节,它需要设计人员充分发挥空间思维和形体想象能力;而“功能设计”是完成功能组合学思考与决策的关键步骤,它需要设计人员充分发挥技术协调和功能组合能力,两者的有机结合便构成了工程机械的综合设计。运用计算机虚拟造型、虚拟控制和虚拟运行技术将工程机械装置综合设计的概念予以实现,是工程机械设计思路与设计方法上的创新。  相似文献   

9.
基于GPRS的家校信息平台的研究与实现   总被引:2,自引:2,他引:2  
主要研究利用IC卡和手机短信,为教育领域构建一个实时、方便的信息交流平台,加快教育信息的传播,实现教育的信息化。介绍了系统的总体方案设计,软件部分的设计主要包括:Web服务软件的设计、前台应用软件的设计、后台服务软件的设计、两种机型的设计、ActiveX控件的设计、短信网关的设计等。  相似文献   

10.
唐罗生  谭清生 《电脑》1994,(9):16-17
本系统是在EUCLID—IS软件及SGI工作站的基础上,开发的一个计算机辅助设计系统,完成家用电冰箱结构设计中外观造型设计,零、部件结构设计,工程图纸绘制、文档生成等设计、制图工作.采用该系统后,大大提高了设计效率和设计质量,使冰箱设计人员从繁重的手工设计中解脱出来,从事真正的自动化设计.  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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