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1.
科学数据引用是近年来逐渐兴起与成熟的一个领域,世界各国都对其进行了一系列相关工作。地学作为一门涉及范围极广的科学,在众多科研工作中积累了大量的科学数据。概述了我国科学数据共享体系的现状与存在的问题,以寒区旱区科学数据中心提供的数据施引文献库为例,分析了该中心数据集自2006~2013年(注:2013年数据不全)的被引情况。研究结果发现:科学数据集自公开到被广泛引用需要约2年的时间积累,2年之后被引情况大幅度增长。该数据集遥感数据最多,其次是土地和气象数据。但从被引情况来看,以遥感和气象被引次数居首,说明用户对此类数据的需求较大。  相似文献   

2.
e-Research and Cyberinfrastructure programmes actively promote the development of new forms of scientific practice and collaboration through the implementation of tools and technologies that support distributed collaborative work across geographically dispersed research institutes and laboratories. Whilst originating in scientific domains, we have more recently seen a turn to the design of systems that support research practices in the social sciences and the arts and humanities. Attempts to embed large-scale infrastructures into research settings has brought to the fore the necessity of understanding the knowledge, skills and practices of researchers within a variety of disciplines that might use these technologies. In this paper, we consider an approach to gathering requirements through the introduction of various technical interventions for relatively short term periods so that we may come to an understanding their impact on routine work practices. Drawing upon an analysis of the detailed ways in which classicists work with digital images, we discuss the requirements for systems that support them as they collaborate in the interpretation of particular types of images. We discuss implications for the development of infrastructures to support research collaboration in this area and conclude with reflections upon the experiences gained from conducting naturalistic studies in parallel with design interventions.  相似文献   

3.
As a joint effort between the Chinese Academy of Sciences and the Hong Kong University of Science and Technology, the BLOSSOMS sensor network project aims to identify research issues at all levels from practical applications down to the design of sensor nodes. In this project, a heterogeneous sensor array including different types of application-dependent sensors as well as monitoring sensors and intruding sensors are being developed. Application-dependent power-aware communication protocols are also being studied for communications among sensor nodes. An ontology-based middleware is built to relieve the burden of application developers from collecting, classifying and processing messy sensing contexts. This project is also developing a set of tools allowing researchers to model, simulate/emulate, analyze, and monitor various functions of sensor networks.  相似文献   

4.
As a joint effort between the Chinese Academy of Sciences and the Hong Kong University of Science and Technology, the BLOSSOMS sensor network project aims to identify research issues at all levels from practical applications down to the design of sensor nodes. In this project, a heterogeneous sensor array including different types of application-dependent sensors as well as monitoring sensors and intruding sensors are being developed. Application-dependent power-aware communication protocols are also being studied for communications among sensor nodes. An ontology-based middleware is built to relieve the burden of application developers from collecting, classifying and processing messy sensing contexts. This project is also developing a set of tools allowing researchers to model, simulate/emulate, analyze, and monitor various functions of sensor networks.  相似文献   

5.
This article describes the Open Science Grid, a large distributed computational infrastructure in the United States which supports many different high-throughput scientific applications, and partners (federates) with other infrastructures nationally and internationally to form multi-domain integrated distributed systems for science. The Open Science Grid consortium not only provides services and software to an increasingly diverse set of scientific communities, but also fosters a collaborative team of practitioners and researchers who use, support and advance the state of the art in large-scale distributed computing. The scale of the infrastructure can be expressed by the daily throughput of around seven hundred thousand jobs, just under a million hours of computing, a million file transfers, and half a petabyte of data movement. In this paper we introduce and reflect on some of the OSG capabilities, usage and activities.  相似文献   

6.
Distributed Sensing for Quality and Productivity Improvements   总被引:2,自引:0,他引:2  
Distributed sensing, a system-wide deployment of sensing devices, has resulted in both temporally and spatially dense data-rich environments. This new technology provides unprecedented opportunities for quality and productivity improvement. This paper discusses the state-of-the-art practice, research challenges, and future directions related to distributed sensing. The discussion includes the optimal design of distributed sensor systems, information criteria, and processing for distributed sensing and optimal decision making in distributed sensing. The discussion also provides applications based on the authors' research experiences. Note to Practitioners—This paper is based on a panel discussion on the topic of the emerging technology of distributed sensing and the associated challenges and opportunities. The panel, constituted by a group of leading researchers and practitioners with expertise in operations and statistics, convened during the Institute for Operations Research and the Management Sciences (INFORMS) 2003 annual meeting in Atlanta, GA. This panel focused its discussion on the information layer technology of distributed sensing for quality and productivity improvements, which differentiates this panel from other similar panels that were formed in a different society. The panelists provided their visions about the state-of-the-art practice, research challenges, and future research directions, and also discussed potential applications based on their own experiences.  相似文献   

7.
This paper analyzes how scientists working in a multidisciplinary team produce scientific evidence through building and manipulating scientific visualizations. The research is based on ethnographic observations of scientists’ weekly work meetings and the observation of videotapes of these meetings. The scientists observed work with advanced imaging technologies to produce a 4D computer model of heat transfer in human prostate tissues. The idea of ‘digital objects’ is proposed in order to conceptually locate their ‘materiality’, observed in the practices of producing evidence through the handling of three-dimensional renderings of data. The manipulation of digital objects seeks to establish meaningful differences between parameters of interest, both when building and when analyzing them. These digital objects are dealt with as part of the empirical evidence used in the course of practices of visualizing and modeling natural phenomena. This process, which can be contextualized historically in terms of the development of imaging technologies, becomes crucial in understanding what counts as empirical evidence in current scientific work.  相似文献   

8.
In order to facilitate product design and realization processes, presently, research is actively carried out for developing methodologies and technologies of collaborative computer-aided design systems to support design teams geographically dispersed based on the quickly evolving information technologies. In this paper, the developed collaborative systems, methodologies and technologies, which are organized as a horizontal or a hierarchical manner, are reviewed. Meanwhile, a 3D streaming technology, which can effectively transmit visualization information across networks for Web applications, is highlighted and the algorithms behind it are disclosed.  相似文献   

9.
The Next Generation Science Standards (NGSS) emphasize authentic scientific practices such as developing models and constructing explanations of phenomena. However, research documents how students struggle to explain observable phenomena with molecular-level behaviors with current classroom experiences. For example, physical laboratory experiences in science enable students to interact with observable scientific phenomena, but students often fail to make connections to underlying molecular-level behaviors. Virtual laboratory experiences and computer-based visualizations enable students to interact with unobservable scientific concepts, but students can have difficulties connecting to actual instantiations of the observed phenomenon. This paper investigates how combining physical and virtual experiences into augmented virtual science laboratories can help students build upon intuitive ideas and develop molecular-level explanations of macroscopic phenomena. Specifically, this study uses the Frame, a sensor-augmented virtual lab that uses sensors as physical inputs to control scientific simulations. Eighth-grade students (N = 45) engaged in a Frame lab focused on the properties of gas. Results demonstrate that students using the Frame lab made progress developing molecular-level explanations of gas behavior and refining alternative and partial ideas into normative ideas about gases. This study offers insights for how augmented virtual labs can be designed to enhance science learning and encourage scientific practices as called for in the NGSS.  相似文献   

10.
This paper reports on a qualitative study of the employment of digital tools, resources and services by social researchers in the UK and has a twofold aim. First, it presents the employment of digital means of research work from the stage of designing the research through to data collection and dissemination of the research results. Second, it assesses the complexity and multiplicity of digital tools, resources and services used in research as well as the complexity and range of such usage, also providing explanations as to why researchers in different disciplines use in different ways and for different purposes digital technologies of various ranges and degrees of complexity. The paper concludes that there are certain commonalities and differences in researchers' practices with digital technologies and that such practices are largely driven by researchers' expertise combined with associated disciplinary traditions and etiquette.  相似文献   

11.
This article describes a range of currently available and developing technologies for creating and presenting annotations, glosses, and other comments on digital documents. The potential applications of these tools for providing feedback to student writers, supporting extended group discussions around digital texts, and facilitating research and reading-to-write tasks are discussed. Different software programs are compared and evaluated and composition researchers are urged to engage in research that will influence the design of future annotation technologies.  相似文献   

12.
The development of wireless sensor networking, social networking, and wearable sensing techniques has advanced the boundaries of research on understanding social dynamics. Collaborative sensing, which utilizes diversity sensing and computing abilities across different entities, has become a popular sensing and computing paradigm. In this paper, we first review the history of research in collaborative sensing, which mainly refers to single space collaborative sensing that consists of physical, cyber, and social collaborative sensing. Afterward, we extend this concept into cross-space collaborative sensing and propose a general reference framework to demonstrate the distinct mechanism of cross-space collaborative sensing. We also review early works in cross-space collaborative sensing, and study the detail mechanism based on one typical research work. Finally, although cross-space collaborative sensing is a promising research area, it is still in its infancy. Thus, we identify some key research challenges with potential technical details at the end of this paper.  相似文献   

13.
For a while, Unmanned Arial Vehicles (UAVs) use was limited to military applications, however recently UAVs are also used for a wide range of civilian applications. Some of these UAV applications may involve multiple UAVs that must cooperate to achieve a common goal. This kind of applications is termed collaborative UAV applications. This paper investigates the collaborative aspects and challenges of multiple UAV systems. One of the main issues for multiple UAV systems is developing an effective framework to enable the development of software systems for collaborative UAV operations. One possible approach is to rely on service-oriented computing and service-oriented middleware technologies to simplify the development and operations of such applications. This paper discusses how the service-oriented middleware approach can help resolve some of the challenges of developing collaborative UAVs. The paper also proposes a service-oriented middleware architecture that can satisfy the development and operations of such applications.  相似文献   

14.
该文在分析协同软件开发工具的需求和关键技术的基础上,介绍并讨论了一些协同软件的研究状况和国外的系统、研究趋势,力图在高度概括的基础上对每个研究的热点给予一定的介绍和剖析。对国外系统的介绍中突出了各个系统的特点和优点,形成了一定的比较。  相似文献   

15.
In 1916, Albert Einstein published his famous general theory of relativity, which contains the rules of gravity and provides the basis for modern theories of astrophysics and cosmology. For many years, physicists, astrophysicists and mathematicians have striven to develop techniques for unlocking the secrets contained in Einstein's theory of gravity; more recently, computational science research groups have added their expertise to the endeavor. Because the underlying scientific project provides such a demanding and rich system for computational science, techniques developed to solve Einstein's equations will apply immediately to a large family of scientific and engineering problems. The authors have developed a collaborative computational framework that allows remote monitoring and visualization of simulations, at the center of which lies a community code called Cactus. Many researchers in the general scientific computing community have already adopted Cactus, as have numerical relativists and astrophysicists. In June 1999, an international team of researchers at various sites ran some of the largest such simulations in numerical relativity yet undertaken, using a 256-processor SGI Origin 2000 supercomputer at the National Center for Supercomputing Applications (NCSA). Other globally distributed scientific teams are running visual simulations of Einstein's equations on the gravitational effects of colliding black holes  相似文献   

16.
While creativity is essential for developing students’ broad expertise in Science, Technology, Engineering, and Math (STEM) fields, many students struggle with various aspects of being creative. Digital technologies have the unique opportunity to support the creative process by (1) recognizing elements of students’ creativity, such as when creativity is lacking (modeling step), and (2) providing tailored scaffolding based on that information (intervention step). However, to date little work exists on either of these aspects. Here, we focus on the modeling step. Specifically, we explore the utility of various sensing devices, including an eye tracker, a skin conductance bracelet, and an EEG sensor, for modeling creativity during an educational activity, namely geometry proof generation. We found reliable differences in sensor features characterizing low vs. high creativity students. We then applied machine learning to build classifiers that achieved good accuracy in distinguishing these two student groups, providing evidence that sensor features are valuable for modeling creativity.  相似文献   

17.
Security and privacy in sensor networks   总被引:2,自引:0,他引:2  
Haowen Chan Perrig  A. 《Computer》2003,36(10):103-105
Sensor networks offer economically viable solutions for a variety of applications. For example, current implementations monitor factory instrumentation, pollution levels, freeway traffic, and the structural integrity of buildings. Other applications include climate sensing and control in office buildings and home environmental sensing systems for temperature, light, moisture, and motion. Sensor networks are key to the creation of smart spaces, which embed information technology in everyday home and work environments. The miniature wireless sensor nodes, or motes, developed from low-cost off-the-shelf components at the University of California, Berkeley, as part of its smart dust projects, establish a self-organizing sensor network when dispersed into an environment. The privacy and security issues posed by sensor networks represent a rich field of research problems. Improving network hardware and software may address many of the issues, but others will require new supporting technologies.  相似文献   

18.
Continuing progress in microelectronics has allowed the embedding of sensing, processing, and wireless communications capabilities in familiar physical objects. This enables the creation of smart environments, where communication and computation technologies facilitate interactions between people and their surroundings, instead of just person-to-person or person-to-server communication. In a collaborative project underway at the University of California, Los Angeles, called Smart Kindergarten (SmartKG), we are exploring these technologies in a sensor-instrumented environment for early childhood education. Spatially dense but unobtrusive sensors continuously capture interactions among students, teachers, and common classroom objects. The sensors deliver observations wirelessly to a wired infrastructure for analysis and storage. Two crucial building blocks of this environment are Sylph, a sensor middleware infrastructure, and iBadge, a lightweight sensor-instrumented badge worn by students and teachers.  相似文献   

19.
In recent years, more companies engage in collaborative cross-organisational practices to achieve their business objectives. To cooperate effectively across boundaries requires organisations to overcome the tension between their distinct backgrounds and the need to create shared understandings with their partners for collaboration. This requires the creation of shared artefacts such as boundary objects. Whereas the past work on boundary objects has highlighted their role as translation devices, we examine them in relation to the information infrastructures within which they are embedded, and the identities of the organisations that use them. We propose a model that outlines the relationships among the three concepts and illustrate its dynamics by presenting two case studies that describe the introduction of three-dimensional modelling technologies into the architecture, engineering, and construction industry. Based on the case studies we suggest that boundary objects, in addition to facilitating cross-organisational communication, also help to form organisational identities. We further suggest the occurrence of a process whereby changes in boundary objects enable changes in information infrastructures and identities in one organisation. These changes, in turn, create the conditions for change in bordering organisations through shared boundary objects and boundary practices.  相似文献   

20.
The aim of this paper is to introduce the concept of boundary objects in order to better understand the role of objects in participatory ergonomics (PE) design processes. The research question is: What characterizes boundary objects in PE processes? Based on two case studies, we identify eight characteristics of boundary objects and their use, which make them particularly useful in PE design processes. These characteristics go beyond the object itself and extend into the context of their use. We argue that the selection of boundary objects in PE processes is of great importance, since different objects enable workers’ participation and collaborative design in different ways. The framework developed may serve to provide criteria to guide practitioners and intervention researchers in the selection of objects to facilitate a PE process. The paper concludes with a list of recommendations for ergonomic practitioners that are based on the framework.  相似文献   

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