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Among other conceptualizations, smart cities have been defined as functional urban areas articulated by the use of Information and Communication Technologies (ICT) and modern infrastructures to face city problems in efficient and sustainable ways. Within ICT, recommender systems are strong tools that filter relevant information, upgrading the relations between stakeholders in the polity and civil society, and assisting in decision making tasks through technological platforms. There are scientific articles covering recommendation approaches in smart city applications, and there are recommendation solutions implemented in real world smart city initiatives. However, to the best of our knowledge, there is not a comprehensive review of the state of the art on recommender systems for smart cities. For this reason, in this paper we present a taxonomy of smart city features, dimensions, actions and goals, and, according to these variables, we survey the existing literature on recommender systems. As a result of our survey, we do not only identify and analyze main research trends, but also show current opportunities and challenges where personalized recommendations could be exploited as solutions for citizens, firms and public administrations. 相似文献
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Modern cities generate a flood of rich and varied data. New information sources like public transport and wearable devices provide opportunities for novel applications that will improve citizens׳ quality of life by reducing transportation time, enhancing city planning, and improving air quality to name a few applications. From a data science perspective, data emerging from smart cities give rise to a lot of challenges that constitute a new interdisciplinary field of research. This article introduces the third part of a special issue on the topic ‘Mining Urban Data’ published in the journal Information Systems. 相似文献
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Modern cities are flooded with data. New information sources like public transport and wearable devices provide opportunities for novel applications that will improve citizens׳ quality of life. From a data science perspective, data emerging from smart cities give rise to a lot of challenges that constitute a new inter-disciplinary field of research. This article introduces the first part of a special issue on the topic ‘Mining Urban Data’ published in the journal Information Systems. 相似文献
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There have been tremendous developments in theories and technologies in control for smart systems. In this paper we review applications to various systems that are crucial for the future of smart cities, for example enterprise and manufacturing systems, transportation systems, energy systems, and data centres. Beyond discussing the existing technological trends and the methodological approaches developed so far for managing and controlling such systems, we also provide visions on the future challenges for these systems in these various aspects. 相似文献
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随着计算泛在化日益深入,软硬件一体化成为个人电子消费领域的重要趋势,可穿戴设备正成为目前学术界与工业界的研究热点。这些设备虽然具有一定的传感、计算和服务能力,但其接口各异且设备间的协同能力很弱。这就一方面造成了计算和感知能力的浪费,另一方面也无法提供丰富的服务。针对此问题,提出一个支持可穿戴设备间数据及服务协同的移动中间件——Scudware Mobile。Scudware Mobile汇聚了可穿戴设备的数据和服务,并以统一的接口提供给应用层,且引入了设备协同机制。在Scudware Mobile上,实现了两个应用:个人数据门户和shaking ecard。 相似文献
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Understanding urban vibrancy aids policy-making to foster urban space and therefore has long been a goal of urban studies. Recently, the emerging urban big data and urban analytic methods have enabled us to portray citywide vibrancy. From the social sensing perspective, this study presents a comprehensive and comparative framework to cross-validate urban vibrancy and uncover associated spatial effects. Spatial patterns of urban vibrancy indicated by multisource urban sensing data (points-of-interest, social media check-ins, and mobile phone records) were investigated. A comprehensive urban vibrancy metric was formed by adaptively weighting these metrics. The association between urban vibrancy and demographic, economic, and built environmental factors was revealed with global regression models and local regression models. An empirical experiment was conducted in Shenzhen. The results demonstrate that four urban vibrancy metrics are all higher in the special economic zone (SEZ) and lower in non-SEZs but with different degrees of spatial aggregation. The influences of employment and road density on all vibrancy metrics are significant and positive. However, the effects of metro stations, land use mix, building footprints, and distance to district center depend on the vibrancy indicator and location. These findings unravel the commonalities and differences in urban vibrancy metrics derived from multisource urban big data and the hidden spatial dynamics of the influences of associated factors. They further suggest that urban policies should be proposed to foster vibrancy in Shenzhen therefore benefit social wellbeing and urban development in the long term. They also provide valuable insights into the reliability of urban big data-driven urban studies. 相似文献
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This article explores the opportunities of using ICT as an enabling technology to reduce energy use in cities. An analytical framework is developed in which a typology of ICT opportunities is combined with a typology of household functions, i.e. all the activities that require energy. The energy used for household functions is calculated using a consumption-based lifecycle perspective. The analytical framework is intended to be of use to researchers, city and regional authorities and ICT companies interested in acquiring a better understanding of how ICT investments could contribute to reduce energy use in cities. 相似文献
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Highly-automated textile manufacturing equipment has the potential for integrating electronic components into fabric in a low-cost process. These electronic textiles (or e-textiles) have a wide range of potential applications in wearable computing and large-area applications, including medical monitoring, assistance to the disabled, and distributed sensor networks. This paper discusses the design and implementation of a large-scale e-textile that functions as an acoustic beamforming array. The paper conveys the implementation experience and gives results gathered from the prototype. Further, the primary implementation issues and guidelines for future development are identified. 相似文献
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Smog disasters are becoming more and more frequent and may cause severe consequences on the environment and public health, especially in urban areas. Social media as a real-time urban data source has become an increasingly effective channel to observe people׳s reactions on smog-related health hazard. It can be used to capture possible smog-related public health disasters in its early stage. We then propose a predictive analytic approach that utilizes both social media and physical sensor data to forecast the next day smog-related health hazard. First, we model smog-related health hazards and smog severity through mining raw microblogging text and network information diffusion data. Second, we developed an artificial neural network (ANN)-based model to forecast smog-related health hazard with the current health hazard and smog severity observations. We evaluate the performance of the approach with other alternative machine learning methods. To the best of our knowledge, we are the first to integrate social media and physical sensor data for smog-related health hazard forecasting. The empirical findings can help researchers to better understand the non-linear relationships between the current smog observations and the next day health hazard. In addition, this forecasting approach can provide decision support for smog-related health hazard management through functions like early warning. 相似文献
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The collection and treatment of waste poses a major challenge to modern urban planning, particularly to smart cities. To cope with this problem, a cost-effective alternative to conventional methods is the use of Automated Vacuum Waste Collection (AVWC) systems, using air suction on a closed network of underground pipes to transport waste from the drop off points scattered throughout the city to a central collection point. This paper describes and empirically evaluates a novel approach to defining daily operation plans for AVWC systems to improve quality of service, and reduce energy consumption, which represents about 60% of the total operation cost. We model a daily AVWC operation as a Markov decision process, and use Approximate Dynamic Programming techniques (ADP) to obtain optimal operation plans. The experiments, comparing our approach with the current approach implemented in some real-world AVWC systems, show that ADP techniques significantly improve the quality of AVWC operation plans. 相似文献
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Disseminating trust information in wearable communities 总被引:1,自引:0,他引:1
Jay Schneider Gerd Kortuem Joe Jager Steve Fickas Zary Segall 《Personal and Ubiquitous Computing》2000,4(4):245-248
This paper describes a framework for managing and distributing trust information in a community of mobile and wearable computer users. Trust information in the form of reputations are used to aid users during their social interactions with the rest of the community. 相似文献
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This paper defines the concept of social weight as a design consideration and presents the e-SUIT, a social weight research platform incorporated covertly within a traditional business suit. The e-SUIT allows its user to strike a balance between a given technology's derived benefit and its social consequence. As the e-SUIT is designed for research within a business context, it is built upon commercially available enterprise software. This work is a first step towards subjecting the empirical social interactive phenomena of wearable technology to quantitative design analysis. Proof of concept testing shows access to commercially available enterprise applications with a distinct, user selectable, strata of social weight. 相似文献
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《Expert systems with applications》2014,41(12):5647-5655
The success of cities increasingly relies on its capacity to capitalize on its knowledge base, but also on its potential to anchor external knowledge and the strategies of knowledge-based firms. In this paper we analyze how a “born global” start-up firm is linked to different types of places, and how it explores and exploits different territorial innovation potentials. Our case company—i.e., Living PlanIT—develops, tests and sells smart city software to processes real-time information collected through sensors embedded in a city’s buildings and infrastructure towards energy savings and manifold efficiency gains. The paper illustrates how the interaction with different places and knowledge-based cities provides unique resources for the technology development, search, experimentation, market formation and societal legitimation. Beyond focusing on a place’s fixed knowledge assets, the paper empirically assesses the innovation functions of different types of knowledge-cities and temporary “non-places” such as international high-level events. 相似文献
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Wearable computers are fully functional, self-powered, self-contained computers that allow the user to access information anywhere and at any time. In this paper, design issues for wearable computers are discussed, including power considerations, use of input devices, image registration, and the use of wearable computers for the design of smart spaces. Application areas for wearable computers are presented, including medicine, manufacturing, maintenance, and as personal assistants. Finally, future research directions for wearable computers are indicated. 相似文献
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This work proposes a theoretical model to explain the factors determining the intentions to use social media when organizing and taking vacation trips. Understanding the antecedents of the tourists’ use of these technologies is considered to be crucial for organization managers and destination policy makers. This use of social media technologies determines which elements of the trip might be used by the tourist thus having a great impact on the market. The model and its hypotheses have been tested by means of an approach based on structural equations with the PLS technique. The study was conducted on a sample of 404 individuals who normally use the Internet and had traveled on vacation in the previous 12 months. The conclusions of the study reveal that the intentions to use social media are directly influenced by the perceived benefits of that use (functional, psychological and hedonic and social); however, the costs do not significantly affect the predisposition to use such technologies. It is also shown that there is a series of incentives such as altruism, availability, individual predisposition or trust in the contributions of others which facilitate and promote the use of this type of technology when organizing and taking tourist trips. 相似文献
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《Journal of Visual Languages and Computing》2014,25(6):1003-1011
In this paper we analyze the current situation of education in universities, with particular reference to the European scenario. Specifically, we observe that recent evolutions, such as pervasive networking and other enabling technologies, have been dramatically changing human life, knowledge acquisition, and the way works are performed and people learn. In this societal change, universities must maintain their leading role. Historically, they set trends primarily in education but now they are called to drive the change in other aspects too, such as management, safety, and environment protection. The availability of newer and newer technology reflects on how the relevant processes should be performed in the current fast changing digital era. This leads to the adoption of a variety of smart solutions in university environments to enhance the quality of life and to improve the performances of both teachers and students. Nevertheless, we argue that being smart is not enough for a modern university. In fact, universities should better become smarter. By “smarter university” we mean a place where knowledge is shared between employees, teachers, students, and all stakeholders in a seamless way. In this paper we propose, and discuss a smarter university model, derived from the one designed for the development of smart cities. 相似文献
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ABSTRACTThe term ‘smart cities’ is contested: its interpretation is becoming ever broader, often to accommodate commercial interests. Since cities are made up of individuals, all of whom are guided by their own world views and attitudes, the residual question is not ‘what should we do?’ but ‘how should we do it and how should we encourage and enable everyone to join in?’ By exploring the ways that gamification can be used to understand the effects of ‘smart initiatives’ on cities and their operation, it was concluded that gaming has considerable potential to affect individual and societal practices by profoundly influencing the gamers themselves, while technology and the game design itself play a central role to how gamification is implemented and used. This paper proposes one way of both creating cities to which citizens aspire and delivering a beneficial change in attitudes and behaviours to make such cities work. We propose that way-finding games should be developed as the most appropriate tools for participation. Designing such serious games with sustainability, resilience and liveability agendas in mind, encouraging widespread citizen participation as gamers, and taking cognisance of the outcomes would lead to both smarter citizens and smarter cities. 相似文献