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1.
Using a directed acyclic graph (DAG) model of algorithms, the paper focuses on time-minimal multiprocessor schedules that use as few processors as possible. Such a processor-time-minimal scheduling of an algorithm's DAG first is illustrated using a triangular shaped 2-D directed mesh (representing, for example, an algorithm for solving a triangular system of linear equations). Then, algorithms represented by an n×n×n directed mesh are investigated. This cubical directed mesh is fundamental; it represents the standard algorithm for computing matrix product as well as many other algorithms. Completion of the cubical mesh required 3n-2 steps. It is shown that the number of processing elements needed to achieve this time bound is at least [3n2/4]. A systolic array for the cubical directed mesh is then presented. It completes the mesh using the minimum number of steps and exactly [3n 2/4] processing elements it is processor-time-minimal. The systolic array's topology is that of a hexagonally shaped, cylindrically connected, 2-D directed mesh  相似文献   

2.
Using a directed acyclic graph (dag) model of algorithms, we investigate precedence-constrained multiprocessor schedules for the n×n×n directed mesh. This cubical mesh is fundamental, representing the standard algorithm for square matrix product, as well as many other algorithms. Its completion requires at least 3n-2 multiprocessor steps. Time-minimal multiprocessor schedules that use as few processors as possible are called processor-time-minimal. For the cubical mesh, such a schedule requires at least [3n2/4] processors. Among such schedules, one with the minimum period (i.e., maximum throughput) is referred to as a period-processor-time-minimal schedule. The period of any processor-time-minimal schedule for the cubical mesh is at least 3n/2 steps. This lower bound is shown to be exact by constructing, for n a multiple of 6, a period-processor-time-minimal multiprocessor schedule that can be realized on a systolic array whose topology is a toroidally connected n/2×n/2×3 mesh  相似文献   

3.
The transitive closure problem in O(1) time is solved by a new method that is far different from the conventional solution method. On processor arrays with reconfigurable bus systems, two O (1) time algorithms are proposed for computing the transitive closure of an undirected graph. One is designed on a three-dimensional n×n×n processor array with a reconfigurable bus system, and the other is designed on a two-dimensional n2×n2 processor array with a reconfigurable bus system, where n is the number of vertices in the graph. Using the O(1) time transitive closure algorithms, many other graph problems are solved in O(1) time. These problems include recognizing bipartite graphs and finding connected components, articulation points, biconnected components, bridges, and minimum spanning trees in undirected graphs  相似文献   

4.
An O(n2) time serial algorithm is developed for obtaining the medial axis transform (MAT) of an n×n image. An O(log n) time CREW PRAM algorithm and an O(log2 n) time SIMD hypercube parallel algorithm for the MAT are also developed. Both of these use O(n2) processors. Two problems associated with the MAT, the area and perimeter reporting problem, are studied. An O(log n) time hypercube algorithm is developed for both of them, where n is the number of squares in the MAT, and the algorithms use O(n2) processors  相似文献   

5.
The performance evaluation of processor-memory communications for multiprocessor systems using circuit switched interconnection networks with a hold strategy is performed. Message size and processor processing time are considered and shown to have a significant effect on the overall system performance. A closed queuing network model is proposed such that only (n+2) states are required by the proposed model, in contrast to (n2+3n+4)/2 states needed in previous studies, where n is the number of stages of the multistage interconnection network. Since a closed-form solution is obtained, the behavior of a complete cycle of memory access through multistage interconnection networks can be accurately analyzed and various performance bounds can be obtained  相似文献   

6.
The straightforward solution of the first-order differential equation satisfied by all nth-order orthogonal matrices requires n2 integrations to obtain the matrix elements. There are, however, only n(n-1)/2 independent parameters which determine an orthogonal matrix. The questions of choosing them, finding their differential equation, and expressing the orthogonal matrix in terms of these parameters are considered in the present work. Several possibilities which are based on attitude determination in three dimensions are examined. It is concluded that not all 3-D methods have useful extensions to other dimensions, and that the 3-D Gibbs vector (or Cayley parameters) provide the most useful extension. An algorithm is developed using the resulting parameters, which are termed extended Rodrigues parameters, and numerical results are presented of the application of the algorithm to a fourth-order matrix  相似文献   

7.
An algorithm for convolving a k×k window of weighting coefficients with an n×n image matrix on a pyramid computer of O(n2) processors in time O(logn+k2), excluding the time to load the image matrix, is presented. If k=Ω (√log n), which is typical in practice, the algorithm has a processor-time product O(n 2 k2) which is optimal with respect to the usual sequential algorithm. A feature of the algorithm is that the mechanism for controlling the transmission and distribution of data in each processor is finite state, independent of the values of n and k. Thus, for convolving two {0, 1}-valued matrices using Boolean operations rather than the typical sum and product operations, the processors of the pyramid computer are finite-state  相似文献   

8.
In the above-titled paper (ibid., vol.12, no.11, p.1088-92, Nov. 1990), parallel implementations of hierarchical clustering algorithms that achieve O(n2) computational time complexity and thereby improve on the baseline of sequential implementations are described. The latter are stated to be O( n3), with the exception of the single-link method. The commenter points out that state-of-the-art hierarchical clustering algorithms have O(n2) time complexity and should be referred to in preference to the O(n3 ) algorithms, which were described in many texts in the 1970s. Some further references in the parallelizing of hierarchic clustering algorithms are provided  相似文献   

9.
Memory and processing architecture for 3D voxel-based imagery   总被引:1,自引:0,他引:1  
A versatile voxel-based architecture for 3-D volume visualization, called the Cube architecture, is introduced. A small-scale prototype of the architecture has been realized in hardware and has been operating in true real-time, faster than the alternative voxel systems. The Cube architecture is centered around a 3-D cubic frame buffer, of voxels, and it entertains three processors that access the frame buffer to input sampled and synthetic data, to manipulate the 3-D images, and to project and render them. To cope with the huge quantity of voxels and still perform in real-time, two special features were incorporated within the architecture: a unique skewed memory organization, which permits the retrieval and storage of voxels in parallel, and a multiple-write bus, which speeds up the viewing process. These features allow Cube, for example, to project an image of n3 voxels in O(n 2 log n) time rather than the conventional O( n3) time  相似文献   

10.
Even though exact algorithms exist for permutation routine of n2 messages on a n×n mesh of processors which require constant size queues, the constants are very large and the algorithms very complicated to implement. A novel, simple heuristic for the above problem is presented. It uses constant and very small size queues (size=2). For all the simulations run on randomly generated data, the number of routing steps that is required by the algorithm is almost equal to the maximum distance a packet has to travel. A pathological case is demonstrated where the routing takes more than the optimal, and it is proved that the upper bound on the number of required steps is O(n2). Furthermore, it is shown that the heuristic routes in optimal time inversion, transposition, and rotations, three special routing problems that appear very often in the design of parallel algorithms  相似文献   

11.
A distributed knot detection algorithm for general graphs is presented. The knot detection algorithm uses at most O(n log n+m) messages and O(m+n log n) bits of memory to detect all knots' nodes in the network (where n is the number of nodes and m is the number of links). This is compared to O(n2) messages needed in the best algorithm previously published. The knot detection algorithm makes use of efficient cycle detection and clustering techniques. Various applications for the knot detection algorithms are presented. In particular, its importance to deadlock detection in store and forward communication networks and in transaction systems is demonstrated  相似文献   

12.
A novel discrete relaxation architecture   总被引:1,自引:0,他引:1  
The discrete relaxation algorithm (DRA) is a computational technique that enforces arc consistency (AC) in a constraint satisfaction problem (CSP). The original sequential AC-1 algorithm suffers from O(n3m3) time complexity, and even the optimal sequential AC-4 algorithm is O (n2m2) for an n-object and m-label DRA problem. Sample problem runs show that these algorithms are all too slow to meet the need for any useful, real-time CSP applications. A parallel DRA5 algorithm that reaches a lower bound of O(nm) (where the number of processors is polynomial in the problem size) is given. A fine-grained, massively parallel hardware computer architecture has been designed for the DRA5 algorithm. For practical problems, many orders of magnitude of efficiency improvement can be reached on such a hardware architecture  相似文献   

13.
Computing the width of a set   总被引:1,自引:0,他引:1  
For a set of points P in three-dimensional space, the width of P, W (P), is defined as the minimum distance between parallel planes of support of P. It is shown that W(P) can be computed in O(n log n +I) time and O(n) space, where I is the number of antipodal pairs of edges of the convex hull of P, and n is the number of vertices; in the worst case, I=O( n2). For a convex polyhedra the time complexity becomes O(n+I). If P is a set of points in the plane, the complexity can be reduced to O(nlog n). For simple polygons, linear time suffices  相似文献   

14.
The number of distinct entries among the m2n entries of the nth Kronecker power of an m×m matrix is derived. An algorithm to find the value of each entry of the Kronecker power is presented  相似文献   

15.
Semigroup and prefix computations on two-dimensional mesh-connected computers with multiple broadcasting (2-MCCMBs) are studied. Previously, only square 2-MCCMBs with N processing elements were considered for semigroup computations of N data items, and O(N1/6) time was required. It is found that square machines are not the best form for semigroup computations, and an O(N1/8)-time algorithm is derived on an N5/8×N3/8 rectangular 2-MCCMB. This time complexity can be further reduced to O(N1/9) if fewer processing elements are used. Parallel algorithms for prefix computations with the same time complexities are derived  相似文献   

16.
It is shown that there is a continuously parameterized family F of n-dimensional single-input single-output (SISO) stabilizable detectable linear system Σ(p) which contains at least one realization of each reduced, strictly proper transfer function of McMillan degree not exceeding n. The parameterization map p→Σ(p) is a polynomial function in 2n indeterminates from an open convex polyhedron in R2n to the linear space of all SISO n-dimensional linear systems  相似文献   

17.
An efficient digital search algorithm that is based on an internal array structure called a double array, which combines the fast access of a matrix form with the compactness of a list form, is presented. Each arc of a digital search tree, called a DS-tree, can be computed from the double array in 0(1) time; that is to say, the worst-case time complexity for retrieving a key becomes 0(k) for the length k of that key. The double array is modified to make the size compact while maintaining fast access, and algorithms for retrieval, insertion, and deletion are presented. If the size of the double array is n+cm, where n is the number of nodes of the DS-tree, m is the number of input symbols, and c is a constant particular to each double array, then it is theoretically proved that the worst-case times of deletion and insertion are proportional to cm and cm2, respectively, and are independent of n. Experimental results of building the double array incrementally for various sets of keys show that c has an extremely small value, ranging from 0.17 to 1.13  相似文献   

18.
A parallel memory system for efficient parallel array access using perfect latin squares as skewing functions is discussed. Simple construction methods for building perfect latin squares are presented. The resulting skewing scheme provides conflict free access to several important subsets of an array. The address generation can be performed in constant time with simple circuitry. The skewing scheme can provide constant time access to rows, columns, diagonals, and N1/2 ×N1/2 subarrays of an N× N array with maximum memory utilization. Self-routing Benes networks can be used to realize the permutations needed between the processing elements and the memory modules. Two skewing schemes that provide conflict free access to three-dimensional arrays are also discussed. Combined with self-routing Benes networks, these schemes provide efficient access to frequently used subsets of three-dimensional arrays  相似文献   

19.
A new parallel algorithm is proposed for fat image labeling using local operators on image pixels. The algorithm can be implemented on an n×n mesh-connected computer such that, for any integer k in the range [1, log (2n)], the algorithm requires Θ(kn1k/) bits of local memory per processor and takes Θ(kn) time. Bit-serial processors and communication links can be used without affecting the asymptotic time complexity of the algorithm. The time complexity of the algorithm has very small leading constant factors, which makes it superior to previous mesh computer labeling algorithms for most practical image sizes (e.g. up to 4096×4096 images). Furthermore, the algorithm is based on using stacks that can be realized using very fast shift registers within each processing element  相似文献   

20.
Multiresolution representations are effective for analyzing the information content of images. The properties of the operator which approximates a signal at a given resolution were studied. It is shown that the difference of information between the approximation of a signal at the resolutions 2j+1 and 2j (where j is an integer) can be extracted by decomposing this signal on a wavelet orthonormal basis of L2(Rn), the vector space of measurable, square-integrable n-dimensional functions. In L2(R), a wavelet orthonormal basis is a family of functions which is built by dilating and translating a unique function ψ(x). This decomposition defines an orthogonal multiresolution representation called a wavelet representation. It is computed with a pyramidal algorithm based on convolutions with quadrature mirror filters. Wavelet representation lies between the spatial and Fourier domains. For images, the wavelet representation differentiates several spatial orientations. The application of this representation to data compression in image coding, texture discrimination and fractal analysis is discussed  相似文献   

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