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1.
P2P网络流媒体关键技术   总被引:9,自引:0,他引:9       下载免费PDF全文
秦丰林  刘琚 《电子学报》2011,39(4):919-927
P2P网络流媒体技术一直是学术界和产业界的研究热点.本文围绕覆盖网络拓扑结构,对现有的P2P流媒体系统作了全面的归类总结,深入介绍和分析了覆盖网络构建、数据块调度策略等P2P流媒体核心技术,并概要讨论视频编码、网络编码、覆盖网络拓扑优化、安全与激励机制等P2P流媒体相关增强技术.对典型P2P流媒体系统的性能进行了比较,...  相似文献   

2.
杨国燕  韩雪梅 《信息技术》2008,32(5):152-155
主要讨论了一种基于P2P网络的流媒体直播的相关技术,研究设计了一个支持大量用户同时在线的直播系统方案,能够充分利用客户端资源,减轻服务器负载,并实现较好的视频直播效果,该系统采用了P2P传输技术,系统的可扩展性和稳定性都明显优于传统流媒体视频传输系统.  相似文献   

3.
对常见的几种P2P组网模式进行了研究和分析,设计并实现了一个基于P2P技术的网络视频直播原型系统,对其主要性能指标进行了测试.  相似文献   

4.
P2P与组播结合实现高质量IP视频直播承载   总被引:2,自引:0,他引:2  
本文首先研究了高质量IP视频直播技术要求特点,然后分别对P2P及组播承载高质量IP视频直播进行分析,发现两者均存在一定的缺点。本文提出了一种P2P与组播结合实现高质量IP视频直播承载的技术方案,很好地解决了以上问题。  相似文献   

5.
翟继友 《电子工程师》2007,33(12):68-70
P2P(peer to peer)网络是互联网资源共享的理想途径,为了解决流媒体与带宽之间的矛盾,提出将P2P技术应用于流媒体传输。在流媒体中融入P2P技术,用户可以突破当前网络带宽瓶颈并提高节目播放质量。在此基础上,给出了一个具体的P2P流媒体直播系统的实例。构建了满足现代网络教育的P2P流媒体实现平台,重点叙述基于此平台的网络教育系统基本结构和解决方案,使系统可以满足高质量的教学视频直播。  相似文献   

6.
分析了目前IPTV系统在视频传输方面存在的问题,提出一种基于P2P(Peer-to-Peer,即对等网络)技术面向嵌入式机顶盒的网络电视直播系统方案.该方案能够在较低的硬件配置下为大量用户提供高质量的视频直播服务.  相似文献   

7.
本文首先研究了高质量IP视频直播技术要求特点,然后分别对P2P及组播承载高质量IP视频直播进行分析,发现两者均存在一定的缺点。本文提出了一种P2P与组播结合实现高质量IP视频直播承载的技术方案,很好地解决了以上问题。  相似文献   

8.
通过分析现有视频会议系统存在的问题,并结合P2P网络的技术特点,提出了一种基于P2P的视频会议系统体系结构。同时分析音视频同步和带宽自适应传输两个关键问题,并给出了解决方案,重点叙述基于Conference XP平台的P2P视频会议系统的设计实现过程。ConferenceXP融合了音频视频和网络技术中的新发展,在该平台上实现的视频会议系统具有很好的实用价值和市场潜力。  相似文献   

9.
基于P2P流媒体直播系统的数据传输策略   总被引:1,自引:0,他引:1  
针对P2P模式下视频流媒体直播系统的数据传输策略用改进的模拟退火算法进行了优化。以全局规划的思想建立了P2P视频流媒体的数据传输策略数学模型VMDTSA-P2P,模型充分考虑了可用出口带宽和可用性时间对播放连续性的影响,把它们作为获取最优解的目标函数因子,并用改进后的模拟退火算法进行解的寻优,相比于传统的数据传输策略,在具有大量用户的情况下加快了新节点从伙伴节点中选择数据块提供节点的速度,并且保证得到近似最优的数据块提供节点组合,减少了视频流媒体直播系统播放的延迟,从而提高了播放的连续性、流畅性,保证了视频播放的质量。通过该算法在模拟P2P系统中的实现,验证了该算法在P2P系统中对数据传输的准确性和高效性。  相似文献   

10.
互联网开始进入了视频时代,今后的互联网将以视频为主要特征,视频需要高带宽,使得掌握网络资源的运营商们具有了相对的优势,从而使得他们在视频媒体领域内有了施展身手的机会。运营商们拥有布遍各地区的光纤网和“全球眼”监控系统,由数千台服务器组成的,并且采用了先进的P2P技术,使得用户数越多观看的效果越好。本文提供了一个完整的P2P直播平台网络设计方案,以供同行们交流。  相似文献   

11.
陈卓  冯钢  陆毅  周杨 《中国通信》2013,10(6):127-145
In Peer-to-Peer (P2P) streaming systems, video data may be lost since peers can join and leave the overlay network randomly, thereby deteriorating the video playback quality. In this paper we propose a new hybrid mesh and Distributed Hash Table (DHT) based P2P streaming system, called HQMedia, to provide high playback quality to users by maintaining high data dissemination resilience with a low overhead. In HQMedia, peers are classified into Super Peers (SP) and Common Peers (CP) according to their online time. SPs and CPs form a mesh structure, while SPs alone form a new Streaming DHT (SDHT) structure. In this hybrid architecture, we propose a joint sched-uling and compensation mechanism. If any frames cannot be obtained during the scheduling phase, an SDHT-based compensation mechanism is invoked for retrieving the missing frames near the playback point. We evaluate the performance of HQMedia by both theoretical analysis and intensive simulation experiments on large-scale networks to demonstrate the ef-fectiveness and scalability of the proposed system. Numerical results show that HQMedia significantly outperforms existing mesh-based and treebased P2P live streaming systems by improving playback quality with only less than 1% extra maintenance overhead.  相似文献   

12.
Live media streaming over peer‐to‐peer (P2P) network structures is commonplace nowadays. However, with the large number of users in a typical P2P system, it is impractical to use the central server to process the key information update requests of all the users Accordingly, the present study proposes a distributed key management scheme in which the server is only required to transmit the key update information to a limited number of users. To further reduce the load on the server, the update information is distributed using a hop‐by‐hop approach. An effective method is proposed for protecting the key update information as it is propagated through the network. In addition, a technique is presented for ensuring the security of the certificates used in the system It is shown that the distributed key management scheme and authentication procedure ensure an efficient and secure P2P live streaming performance even in the event of high churn rates. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   

13.
Pull-based P2P live streaming is a promising solution for the large scale streaming systems, like PPStream, PPlive, due to its high scalability, low cost and high resilience. However, they usually suffer from bad delay performance. In this paper, we seek to improve the delay performance under ensuring video display quality stemming from chunk scheduling. And so we model Pull-based chunk scheduling problem as a multi-objective optimization problem to minimize the video delay and maximize video display qualit...  相似文献   

14.
A robust real-time video communication service over the Internet in a distributed manner is an important challenge, as it influences not only the current Internet structure but also the future Internet evolution. In this context, Peer-to-Peer (P2P) networks are playing an imperative position for providing efficient video transmission over the Internet. Recently, several P2P video transmission systems have been proposed for live video streaming services or video-on-demand services over the Internet. In this paper, we describe and discuss existing video streaming systems over P2P. Efficient (delay tolerant and intolerant) data sharing mechanisms in P2P and current video coding trends are elaborated in detail. Moreover, video streaming solutions (live and on-demand) over P2P from the perspective of tree-based and mesh-based systems are explained. Finally, the conclusion is drawn with key challenges and open issues related to video streaming over P2P.  相似文献   

15.
Nowadays, peer‐to‐peer network plays a significant role in data transfer and communication. The past few years have witnessed considerable growth in this area because of its inherent advantages. Peer‐to‐peer live streaming has a significant impact on video transmission over the Internet. Major factors that influence the performance of P2P live streaming are overlay construction and scheduling strategies. Although, a large number of scheduling schemes are developed but none of them is comprehensive enough to provide solutions to live streaming issues. These suffer from substantial delay and low video quality at the receiver side. In this paper, a new start‐up–based selection procedure and slack time–based scheduling scheme is proposed. The start‐up selection procedure defines the start‐up buffer location for new peer, and the scheduling scheme selects both the chunk and peers. The proposed scheduling scheme uses both push and pull priority–based strategies. The simulation results of the proposed approach demonstrates significant improvement in both the network performance and video quality at the receiver side. It is observed that playback delay, startup delay, and end‐to‐end delay in the network are reduced and quality of the video at receiver side is improved as the distortion and frame loss ratio is decreased.  相似文献   

16.
随着3GPP R16标准的冻结,5G与各垂直行业的融合将更加深入,无人机可在5G技术的支持下实现性能增强与应用领域拓广。无人机高清直播业务尚处于刚起步状态,业界暂未形成统一成熟的解决方案。通过直播业务需求进行研究分析,进而提出了三种针对该应用场景的无线侧部署方案,并根据现网测试数据对上下行速率、时延等关键指标进行了分析。  相似文献   

17.
P2P技术原理及应用   总被引:3,自引:0,他引:3  
对等网络(P2P)有3种主要的组织结构:分布式哈希表(DHT)结构、树形结构、网状结构。P2P技术已经延伸到几乎所有的网络应用领域,如分布式科学计算、文件共享、流媒体直播与点播、语音通信及在线游戏支撑平台等方面。现在人们已经开始将重心转入到覆盖层网络的节点延时聚集研究、覆盖网之间(Inter-Overlay)优化研究、P2P支撑平台研究以及P2P安全研究等方面。  相似文献   

18.
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