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1.
With the wide application of virtualization technology in cloud data centers, how to effectively place virtual machine (VM) is becoming a major issue for cloud providers. The existing virtual machine placement (VMP) solutions are mainly to optimize server resources. However, they pay little consideration on network resources optimization, and they do not concern the impact of the network topology and the current network traffic. A multi-resource constraints VMP scheme is proposed. Firstly, the authors attempt to reduce the total communication traffic in the data center network, which is abstracted as a quadratic assignment problem; and then aim at optimizing network maximum link utilization (MLU). On the condition of slight variation of the total traffic, minimizing MLU can balance network traffic distribution and reduce network congestion hotspots, a classic combinatorial optimization problem as well as NP-hard problem. Ant colony optimization and 2-opt local search are combined to solve the problem. Simulation shows that MLU is decreased by 20%, and the number of hot links is decreased by 37%. 相似文献
2.
Mohammad Sadegh Aslanpour Mostafa Ghobaei‐Arani Morteza Heydari Nader Mahmoudi 《International Journal of Communication Systems》2019,32(14)
Nowadays, with the development of communication systems, massively multiplayer online games (MMOGs) have become very popular. In these games, the players all over the world dynamically interact with each other by sending play actions such as shootings, movements, or chatting in the form of MMOG sessions in real time through a large‐scale distributed environment. Leveraging affordable cloud computing to host such services is a widely investigated issue. It is because the arrival rate of players to the game environment has to make fluctuations, and the players expect services to be always available with an acceptable quality of service (QoS), especially in terms of the response time. Therefore, the dynamic provisioning of resources in order to deal with fluctuating demands due to variability in the arrival rate of players of the MMOG services is highly recommended. In this paper, we propose a learning‐based resource provisioning approach for MMOG services that is based on the combination of the autonomic computing paradigm and learning automata (LA). The remarkable performance of the proposed approach in terms of response time, cost, and allocated virtual machines (VMs) is assessed through simulation and comparison with the existing approaches. 相似文献