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1.
虚拟现实技术的出现能够在交互环境下激发设计者们的灵感,进而产生新的创意与想法,进一步拓展设计创作的手段和水平。随着现代社会的发展,虚拟现实技术也给环境艺术设计带来了新的活力。因此,我们可以探究虚拟现实技术的具体应用,把握时代潮流,让设计与时代发展相融合,为艺术设计开辟新的发展道路。  相似文献   

2.
对变互式虚拟现实系统的州论与技术进行了研究。理论研究主要针对二维数据存数捌席中的存储、二维坐标的对应算法及虚拟现实交互式技术的应用。存WEB环境下,能够创造一个实时逼真的虚拟现实环境,并将此环境应用于查询等交互式过程。  相似文献   

3.
众所周知,语言的教与学必须在一定的环境中进行。在科学技术突飞猛进的今天,基于虚拟现实技术的语言环境对现代的语言教学起了举足轻重的作用。本文首先对虚拟现实技术的内涵进行概括性的介绍,然后根据大学英语口语教学的内容,提出当前利用虚拟现实技术进行课堂口语教学和课外口语学习的设想。  相似文献   

4.
虚拟拆卸环境中工具的操作技术   总被引:9,自引:0,他引:9  
在虚拟拆卸环境中借助工具拆除紧固零件,能够使虚拟环境下的拆卸活动更加真实,有利于获得符合工程实际的拆卸序列.提出工具定位约束的概念,对虚拟拆卸环境中工具的操作技术进行了深入研究.首先分析工具的拆卸操作过程;然后对常用工具的工具定位约束进行研究,并论述了虚拟环境中工具精确定位的实现方式;最后以Bell-roller产品装配体模型为例,在沉浸式虚拟环境中基于工具定位约束、操作螺钉起子和扳手完成紧固零件的拆除。  相似文献   

5.
虚拟现实技术在消防系统中的应用   总被引:4,自引:0,他引:4  
文章介绍了虚拟现实技术的背景和特征.提出了一种使用VRML构建三维虚拟建筑模型作为消防系统监控软件界面的设计思路.讨论了如何使用VRML基本几何节点和其它三维建模软件构造复杂三维虚拟建筑模型的方法.最后给出了一种VC 和VRML三维虚拟场景进行交互的实现方法。  相似文献   

6.
文章提出了一种构建虚拟现实网络环境的设计思路,目的是探索如何利用现有技术,构建具有虚拟现实特征的网络环境,促进网络在教育、训练、娱乐等方面的应用。  相似文献   

7.
计算机辅助虚拟现实环境——CAVE   总被引:2,自引:0,他引:2       下载免费PDF全文
计算机辅助虚拟现实环境-CAVE在I11inois大学,当一些不同领域中的著名专家汇萃在一起,讲述在虚拟现实环境CAVE中的创作感受时,科学和艺术发生了碰撞。1940年,MickeyMouse在经典影片《幻想》中扮演了一个角色,即一个魔法无边的魔术师...  相似文献   

8.
主要探讨了选择虚拟现实系统,建立虚拟现实环境以及虚拟现实系统在实际应用,同时阐述了虚拟现实在未来室内设计的发展趋势。通过该系统让用户仿佛置身于这个设计的虚拟场景中,感受身临其境的效果。  相似文献   

9.
虚拟现实     
《信息方略》2013,(19):57-57
什么是虚拟现实? 虚拟现实(Virtual Reality,简称VR,又译作灵境、幻真)是近年来出现的高新技术,也称灵境技术或人工环境。  相似文献   

10.
针对水下战场环境对海军武器装备战斗力的影响,研究并提出基于虚拟现实和可视化技术的水下战场环境虚拟仿真系统总体结构,建立系统仿真模型,以海洋环境主要特征参数和水声模型为基础,实现对海洋地理环境、水文环境以及水声环境的综合仿真和可视化分析,从而为水下战场环境的认知、模拟训练以及作战应用提供有效手段。  相似文献   

11.
This paper presents an overview of the uses of virtual reality in education. It draws particularly on three projects, the West Denton High School in Newcastle, the Human-Computer Interface Technology Laboratory's summer school in Seattle and the Shepard School for children with special needs in Nottingham. In each of these projects, there is distinctive relationship between the learning experience and the experience of virtual worlds. Here, the concern will not be with the pedagogical value of these projects, which have been documented elsewhere, but with the wider contribution that they can make to our understanding of virtual environments. To do this, it examines in each case how the virtual reality systems are integrated into the curriculum, how these systems relate to the learning process, the usability of the systems, and the possibilities and constraints of the virtual worlds. By comparing these with other emerging virtual reality applications, such as entertainment games, it can be seen that different systems present a variety of possibilities for constructing presence in, and interaction with, virtual environments.  相似文献   

12.
ABSTRACT

The paper aims to analyse the problem of quality evaluation and personalisation of virtual reality/augmented reality/mixed reality (VR/AR/MR). First of all, systematic review of relevant scientific literature on the research topic was conducted. After that, findings of the systematic review concerning evaluation of quality and personalisation of VR/AR/MR learning environments are presented. The author’s VR/AR/MR learning systems/environments quality evaluation and personalisation framework is also presented in the paper. Evaluation of quality of VR/AR/MR platforms/environments should be based on (a) applying both expert-centred (top-down) and user-centred (bottom-up) quality evaluation methods and (b) separating ‘internal quality’ criteria, and ‘quality in use’ criteria in the set of quality criteria (model). Personalisation of VR/AR/MR platforms/environments should be based on learners’ models/profiles using students’ learning styles, intelligent technologies, and Semantic Web applications.  相似文献   

13.
Applying virtual reality for trust-building e-commerce environments   总被引:1,自引:0,他引:1  
The application of virtual reality in e-commerce has enormous potential for transforming online shopping into a real-world equivalent. However, the growing research interest focuses on virtual reality technology adoption for the development of e-commerce environments without addressing social and behavioral facets of online shopping such as trust. At the same time, trust is a critical success factor for e-commerce and remains an open issue as to how it can be accomplished within an online store. This paper shows that the use of virtual reality for online shopping environments offers an advanced customer experience compared to conventional web stores and enables the formation of customer trust. The paper presents a prototype virtual shopping mall environment, designed on principles derived by an empirically tested model for building trust in e-commerce. The environment is evaluated with an empirical study providing evidence and explaining that a virtual reality shopping environment would be preferred by customers over a conventional web store and would facilitate the assessment of the e-vendor’s trustworthiness.  相似文献   

14.
佩戴式虚拟现实系统可以让用户带着计算机进入真实世界 ,所以它对诸如医生、军人、消防队员等有着非常多的应用。本文介绍了佩戴式虚拟现实系统的概念、应用和产品 ,重点阐述了佩戴式虚拟现实系统的构成和关键技术  相似文献   

15.
The cumbersome nature of wired interfaces often limits the range of application of virtual environments. In this paper, we discuss the design and implementation of a novel system, called ALIVE, which allows unencumbered full-body interaction between a human participant and a rich graphical world inhabited by autonomous agents. Based on results obtained with thousands of users, the paper argues that this kind of system can provide more complex and very different experiences than traditional virtual reality systems. The ALIVE system significantly broadens the range of potential applications of virtual reality systems; in particular, the paper discusses novel applications in the area of training and teaching, entertainment, and digital assistants or interface agents. We give an overview of the methods used in the implementation of the existing ALIVE systems.  相似文献   

16.
虚拟现实技术在武器对抗仿真中的应用研究   总被引:6,自引:1,他引:5  
传统的军事训练或武器系统性能评估通常都采用有真实武器系统的训练或军事学习来进行。随着虚拟现实技术的迅速发展,将它与系统仿真相结合来进行虚拟对演练已经成为可能,文中在概述虚拟现实技术的基础上,着重探讨了虚拟现实技术在武器对抗护真中的应用及其几个较为典型的问题,并提出了今后的发展方向。  相似文献   

17.
虚拟现实技术是一门综合性很强的高新技术,该技术被广泛应用于先进制造、军事模拟、数字城市、生物医学等众多领域.本文追溯了虚拟现实技术的起源,探讨了该技术的三大特点:沉浸感、交互性和构想性,并根据沉浸的不同程度将虚拟现实技术分为四大类型:桌面式虚拟现实、沉浸式虚拟现实、增强现实的虚拟现实以及分布式虚拟现实.  相似文献   

18.
张宇翔  任爽 《计算机科学》2021,48(1):308-318
近年来,我国虚拟现实技术随着5G技术、传感器技术以及民用图形处理器的发展而快速发展,教育、交通、商业、娱乐、工业等领域对虚拟现实的需求与日俱增。虚拟现实技术是一门崭新的综合性信息技术,其中的定位技术是决定用户沉浸感和交互感的关键技术,是虚拟现实技术的重要依托。因此,需要着重对虚拟现实技术的定位技术进行总结。首先介绍了虚拟现实和定位技术;其次详细分析对比了目前虚拟现实系统中使用的典型定位技术,介绍了这些技术的原理、相关研究成果以及它们在虚拟现实中具体的运用场景;然后介绍了目前市场上主流的虚拟现实定位设备,继而讨论了虚拟现实定位技术使用的定位算法;最后介绍了虚拟现实定位技术目前存在的问题和今后的发展方向。  相似文献   

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