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1.
Cartoon animation, image warping, and several other tasks in two‐dimensional computer graphics reduce to the formulation of a reasonable model for planar deformation. A deformation is a map from a given shape to a new one, and its quality is determined by the type of distortion it introduces. In many applications, a desirable map is as isometric as possible. Finding such deformations, however, is a nonlinear problem, and most of the existing solutions approach it by minimizing a nonlinear energy. Such methods are not guaranteed to converge to a global optimum and often suffer from robustness issues. We propose a new approach based on approximate Killing vector fields (AKVFs), first introduced in shape processing. AKVFs generate near‐isometric deformations, which can be motivated as direction fields minimizing an “as‐rigid‐as‐possible” (ARAP) energy to first order. We first solve for an AKVF on the domain given user constraints via a linear optimization problem and then use this AKVF as the initial velocity field of the deformation. In this way, we transfer the inherent nonlinearity of the deformation problem to finding trajectories for each point of the domain having the given initial velocities. We show that a specific class of trajectories — the set of logarithmic spirals — is especially suited for this task both in practice and through its relationship to linear holomorphic vector fields. We demonstrate the effectiveness of our method for planar deformation by comparing it with existing state‐of‐the‐art deformation methods.  相似文献   

2.
Enhancing the self‐symmetry of a shape is of fundamental aesthetic virtue. In this paper, we are interested in recovering the aesthetics of intrinsic reflection symmetries, where an asymmetric shape is symmetrized while keeping its general pose and perceived dynamics. The key challenge to intrinsic symmetrization is that the input shape has only approximate reflection symmetries, possibly far from perfect. The main premise of our work is that curve skeletons provide a concise and effective shape abstraction for analyzing approximate intrinsic symmetries as well as symmetrization. By measuring intrinsic distances over a curve skeleton for symmetry analysis, symmetrizing the skeleton, and then propagating the symmetrization from skeleton to shape, our approach to shape symmetrization is skeleton‐intrinsic. Specifically, given an input shape and an extracted curve skeleton, we introduce the notion of a backbone as the path in the skeleton graph about which a self‐matching of the input shape is optimal. We define an objective function for the reflective self‐matching and develop an algorithm based on genetic programming to solve the global search problem for the backbone. The extracted backbone then guides the symmetrization of the skeleton, which in turn, guides the symmetrization of the whole shape. We show numerous intrinsic symmetrization results of hand drawn sketches and artist‐modeled or reconstructed 3D shapes, as well as several applications of skeleton‐intrinsic symmetrization of shapes.  相似文献   

3.
Implicit representations of geometry have found applications in shape modeling, simulation, and other graphics pipelines. These representations, however, do not provide information about the paths of individual points as shapes move and undergo deformation. For this reason, we reconsider the problem of tracking points on level set surfaces, with the goal of designing an algorithm that — unlike previous work — can recover rotational motion and nearly isometric deformation. We track points on level sets of a time‐varying function using approximate Killing vector fields (AKVFs), the velocity fields of near‐isometric motions. To this end, we provide suitable theoretical and discrete constructions for computing AKVFs in a narrow band surrounding an animated level set surface. Furthermore, we propose time integrators well‐suited to integrating AKVFs in time to track points. We demonstrate the theoretical and practical advantages of our proposed algorithms on synthetic and practical tasks.  相似文献   

4.
Although considerable attention in recent years has been given to the problem of symmetry detection in general shapes, few methods have been developed that aim to detect and quantify the intrinsic symmetry of a shape rather than its extrinsic, or pose‐dependent symmetry. In this paper, we present a novel approach for efficiently computing symmetries of a shape which are invariant up to isometry preserving transformations. We show that the intrinsic symmetries of a shape are transformed into the Euclidean symmetries in the signature space defined by the eigenfunctions of the Laplace‐Beltrami operator. Based on this observation, we devise an algorithm which detects and computes the isometric mappings from the shape onto itself. We show that our approach is both computationally efficient and robust with respect to small non‐isometric deformations, even if they include topological changes.  相似文献   

5.
Symmetry is one of the most important properties of a shape, unifying form and function. It encodes semantic information on one hand, and affects the shape's aesthetic value on the other. Symmetry comes in many flavors, amongst the most interesting being intrinsic symmetry, which is defined only in terms of the intrinsic geometry of the shape. Continuous intrinsic symmetries can be represented using infinitesimal rigid transformations, which are given as tangent vector fields on the surface – known as Killing Vector Fields. As exact symmetries are quite rare, especially when considering noisy sampled surfaces, we propose a method for relaxing the exact symmetry constraint to allow for approximate symmetries and approximate Killing Vector Fields, and show how to discretize these concepts for generating such vector fields on a triangulated mesh. We discuss the properties of approximate Killing Vector Fields, and propose an application to utilize them for texture and geometry synthesis.  相似文献   

6.
This paper describes a novel approach to the parameterization of triangle meshes representing 2‐manifolds with an arbitrary genus. A topology‐based decomposition of the shape is computed and used to segment the shape into primitives, which define a chart decomposition of the mesh. Then, each chart is parameterized using an extension of the barycentric coordinates method. The charts are all 0‐genus and can be of three types only, depending on the number of boundary components. The chart decomposition and the parameterization are used to define a shape graph where each node represents one primitive and the arcs code the adjacency relationships between the primitives. Conical and cylindrical primitives are coded together with their skeletal lines that are computed from and aligned with their parameterization. The application of the parameterization approach to remeshing guarantees that extraordinary vertices are localized only where two patches share a boundary and they are not scattered on the whole surface.  相似文献   

7.
Shape correspondence is an important and challenging problem in geometry processing. Generalized map representations, such as functional maps, have been recently suggested as an approach for handling difficult mapping problems, such as partial matching and matching shapes with high genus, within a generic framework. While this idea was shown to be useful in various scenarios, such maps only provide low frequency information on the correspondence. In many applications, such as texture transfer and shape interpolation, a high quality pointwise map that can transport high frequency data between the shapes is required. We name this problem map deblurring and propose a robust method, based on a smoothness assumption, for its solution. Our approach is suitable for non‐isometric shapes, is robust to mesh tessellation and accurately recovers vertex‐to‐point, or precise, maps. Using the same framework we can also handle map denoising, namely improvement of given pointwise maps from various sources. We demonstrate that our approach outperforms the state‐of‐the‐art for both deblurring and denoising of maps on benchmarks of non‐isometric shapes, and show an application to high quality intrinsic symmetry computation.  相似文献   

8.
We present a new method for the completion of partial globally‐symmetric 3D objects, based on the detection of partial and approximate symmetries in the incomplete input dataset. In our approach, symmetry detection is formulated as a constrained sparsity maximization problem, which is solved efficiently using a robust RANSAC‐based optimizer. The detected partial symmetries are then reused iteratively, in order to complete the missing parts of the object. A global error relaxation method minimizes the accumulated alignment errors and a non‐rigid registration approach applies local deformations in order to properly handle approximate symmetry. Unlike previous approaches, our method does not rely on the computation of features, it uniformly handles translational, rotational and reflectional symmetries and can provide plausible object completion results, even on challenging cases, where more than half of the target object is missing. We demonstrate our algorithm in the completion of 3D scans with varying levels of partiality and we show the applicability of our approach in the repair and completion of heavily eroded or incomplete cultural heritage objects.  相似文献   

9.
We address the problem of partial symmetry detection, i.e., the identification of building blocks a complex shape is composed of. Previous techniques identify parts that relate to each other by simple rigid mappings, similarity transforms, or, more recently, intrinsic isometries. Our approach generalizes the notion of partial symmetries to more general deformations. We introduce subspace symmetries whereby we characterize similarity by requiring the set of symmetric parts to form a low dimensional shape space. We present an algorithm to discover subspace symmetries based on detecting linearly correlated correspondences among graphs of invariant features. We evaluate our technique on various data sets. We show that for models with pronounced surface features, subspace symmetries can be found fully automatically. For complicated cases, a small amount of user input is used to resolve ambiguities. Our technique computes dense correspondences that can subsequently be used in various applications, such as model repair and denoising.  相似文献   

10.
We present a fast algorithm for global rigid symmetry detection with approximation guarantees. The algorithm is guaranteed to find the best approximate symmetry of a given shape, to within a user‐specified threshold, with very high probability. Our method uses a carefully designed sampling of the transformation space, where each transformation is efficiently evaluated using a sublinear algorithm. We prove that the density of the sampling depends on the total variation of the shape, allowing us to derive formal bounds on the algorithm's complexity and approximation quality. We further investigate different volumetric shape representations (in the form of truncated distance transforms), and in such a way control the total variation of the shape and hence the sampling density and the runtime of the algorithm. A comprehensive set of experiments assesses the proposed method, including an evaluation on the eight categories of the COSEG data set. This is the first large‐scale evaluation of any symmetry detection technique that we are aware of.  相似文献   

11.
The existing methods for intrinsic symmetry detection on 3D models always need complex measures such as geodesic distances for describing intrinsic geometry and statistical computation for finding non‐rigid transformations to associate symmetrical shapes. They are expensive, may miss symmetries, and cannot guarantee their obtained symmetrical parts in high quality. We observe that only extrinsic symmetries exist between convex shapes, and two intrinsically symmetric shapes can be determined if their belonged convex sub‐shapes are symmetrical to each other correspondingly and connected in a similar topological structure. Thus, we propose to decompose the model into convex parts, and use the similar structures of the skeleton of the model to guide combination of extrinsic symmetries between convex parts for intrinsic symmetry detection. In this way, we give up statistical computation for intrinsic symmetry detection, and avoid complex measures for describing intrinsic geometry. With the similar structures being from small to large gradually, we can quickly detect multi‐scale partial intrinsic symmetries in a bottom up manner. Benefited from the well segmented convex parts, our obtained symmetrical parts are in high quality. Experimental results show that our method can find many more symmetries and runs much faster than the existing methods, even by several orders of magnitude.  相似文献   

12.
In this paper, we address the problem of structure‐aware shape deformation: We specifically consider deformations that preserve symmetries of the shape being edited. While this is an elegant approach for obtaining plausible shape variations from minimal assumptions, a straightforward optimization is numerically expensive and poorly conditioned. Our paper introduces an explicit construction of bases of linear spaces of shape deformations that exactly preserve symmetries for any user‐defined level of detail. This permits the construction of low‐dimensional spaces of low‐frequency deformations that preserve the symmetries. We obtain substantial speed‐ups over alternative approaches for symmetry‐preserving shape editing due to (i) the sub‐space approach, which permits low‐res editing, (ii) the removal of redundant, symmetric information, and (iii) the simplification of the numerical formulation due to hard‐coded symmetry preservation. We demonstrate the utility in practice by applying our framework to symmetry‐preserving co‐rotated iterative Laplace surface editing of models with complex symmetry structure, including partial and nested symmetry.  相似文献   

13.
We introduce a compact hierarchical procedural model that combines feature‐based primitives to describe complex terrains with varying level of detail. Our model is inspired by skeletal implicit surfaces and defines the terrain elevation function by using a construction tree. Leaves represent terrain features and they are generic parametrized skeletal primitives, such as mountains, ridges, valleys, rivers, lakes or roads. Inner nodes combine the leaves and subtrees by carving, blending or warping operators. The elevation of the terrain at a given point is evaluated by traversing the tree and by combining the contributions of the primitives. The definition of the tree leaves and operators guarantees that the resulting elevation function is Lipschitz, which speeds up the sphere tracing used to render the terrain. Our model is compact and allows for the creation of large terrains with a high level o detail using a reduced set of primitives. We show the creation of different kinds of landscapes and demonstrate that our model allows to efficiently control the shape and distribution of landform features.  相似文献   

14.
Surface selection is one of the fundamental interactions in shape modeling. In the case of complex models, this task is often tedious for at least two reasons: firstly the local geometry of a given region may be hard to manually select and needs great accuracy; secondly the selection process may have to be repeated a large number of times for similar regions requiring similar subsequent editing. We propose SimSelect, a new system for interactive selection on 3D surfaces addressing these two issues. We cope with the accuracy issue by classifying selections in different types, namely components, parts and patches for which we independently optimize the selection process. Second, we address the repetitiveness issue by introducing an expansion process based on shape recognition which automatically retrieves potential selections similar to the user‐defined one. As a result, our system provides the user with a compact set of simple interaction primitives providing a smooth select‐and‐edit workflow.  相似文献   

15.
We introduce a novel method for non‐rigid shape matching, designed to address the symmetric ambiguity problem present when matching shapes with intrinsic symmetries. Unlike the majority of existing methods which try to overcome this ambiguity by sampling a set of landmark correspondences, we address this problem directly by performing shape matching in an appropriate quotient space, where the symmetry has been identified and factored out. This allows us to both simplify the shape matching problem by matching between subspaces, and to return multiple solutions with equally good dense correspondences. Remarkably, both symmetry detection and shape matching are done without establishing any landmark correspondences between either points or parts of the shapes. This allows us to avoid an expensive combinatorial search present in most intrinsic symmetry detection and shape matching methods. We compare our technique with state‐of‐the‐art methods and show that superior performance can be achieved both when the symmetry on each shape is known and when it needs to be estimated.  相似文献   

16.
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18.
Finding an informative, structure‐preserving map between two shapes has been a long‐standing problem in geometry processing, involving a variety of solution approaches and applications. However, in many cases, we are given not only two related shapes, but a collection of them, and considering each pairwise map independently does not take full advantage of all existing information. For example, a notorious problem with computing shape maps is the ambiguity introduced by the symmetry problem — for two similar shapes which have reflectional symmetry there exist two maps which are equally favorable, and no intrinsic mapping algorithm can distinguish between them based on these two shapes alone. Another prominent issue with shape mapping algorithms is their relative sensitivity to how “similar” two shapes are — good maps are much easier to obtain when shapes are very similar. Given the context of additional shape maps connecting our collection, we propose to add the constraint of global map consistency, requiring that any composition of maps between two shapes should be independent of the path chosen in the network. This requirement can help us choose among the equally good symmetric alternatives, or help us replace a “bad” pairwise map with the composition of a few “good” maps between shapes that in some sense interpolate the original ones. We show how, given a collection of pairwise shape maps, to define an optimization problem whose output is a set of alternative maps, compositions of those given, which are consistent, and individually at times much better than the original. Our method is general, and can work on any collection of shapes, as long as a seed set of good pairwise maps is provided. We demonstrate the effectiveness of our method for improving maps generated by state‐of‐the‐art mapping methods on various shape databases.  相似文献   

19.
We present a novel approach for extreme simplification of point set models, in the context of real-time rendering. Point sets are often rendered using simple point primitives, such as oriented discs. However, this requires using many primitives to render even moderately simple shapes. Often, one wishes to render a simplified model using only a few primitives, thus trading accuracy for simplicity. For this goal, we propose a more complex primitive, called a splat, that is able to approximate larger and more complex surface areas than oriented discs. We construct our primitive by decomposing the model into quasi-flat regions, using an efficient algebraic multigrid algorithm. Next, we encode these regions into splats implemented as planar support polygons textured with color and transparency information and render the splats using a special blending algorithm. Our approach combines the advantages of mesh-less point-based techniques with traditional polygon-based techniques. We demonstrate our method on various models.  相似文献   

20.
Planar Shape Detection and Regularization in Tandem   总被引:1,自引:0,他引:1       下载免费PDF全文
We present a method for planar shape detection and regularization from raw point sets. The geometric modelling and processing of man‐made environments from measurement data often relies upon robust detection of planar primitive shapes. In addition, the detection and reinforcement of regularities between planar parts is a means to increase resilience to missing or defect‐laden data as well as to reduce the complexity of models and algorithms down the modelling pipeline. The main novelty behind our method is to perform detection and regularization in tandem. We first sample a sparse set of seeds uniformly on the input point set, and then perform in parallel shape detection through region growing, interleaved with regularization through detection and reinforcement of regular relationships (coplanar, parallel and orthogonal). In addition to addressing the end goal of regularization, such reinforcement also improves data fitting and provides guidance for clustering small parts into larger planar parts. We evaluate our approach against a wide range of inputs and under four criteria: geometric fidelity, coverage, regularity and running times. Our approach compares well with available implementations such as the efficient random sample consensus–based approach proposed by Schnabel and co‐authors in 2007.  相似文献   

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