首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
May AJ  Ross T 《Human factors》2006,48(2):346-361
OBJECTIVE: The objective of this study was to investigate the impact of landmark information of varying quality within drivers' navigation instructions on driving and navigation performance when navigating an unfamiliar route. BACKGROUND: Current vehicle navigation systems predominantly use distance-to-turn information to enable a driver to locate a forthcoming maneuver. Although it has been proposed that the design of driver navigation aids can be improved through the incorporation of landmarks as key navigation cues, little research has investigated how the quality of the landmark affects driver behavior. METHOD: An empirical field trial in a real traffic environment was undertaken with 48 participants in order to assess the effect of landmark quality on driver behavior when navigating an unfamiliar, complex, urban route. RESULTS: The use of good landmarks (as opposed to poor landmarks or distance information) as key verbal navigation cues resulted in significant improvements in navigation performance, driving performance, and driver confidence immediately preceding a turn. The use of distance information to locate a turn resulted in significantly more glances to the in-vehicle display. CONCLUSIONS: Good landmarks offer significant safety and performance benefits to a driver navigating an unfamiliar route. Poor landmarks can result in driver performance worse than that obtained using distance to turn to locate forthcoming maneuvers. APPLICATION: The design of future vehicle navigation systems should not rely on distance-to turn information alone to enable a driver to locate forthcoming maneuvers but, rather, should incorporate good landmarks within the navigation instructions they present to drivers.  相似文献   

2.
OBJECTIVE: We conducted a set of experiments to examine the utility of several different uni- and multimodal collision avoidance systems (CASs) on driving performance of young and older adult drivers in a high-fidelity simulator. BACKGROUND: Although previous research has examined the efficacy of different CASs on collision avoidance, there has been a dearth of studies that have examined such devices in different driving situations with different populations of drivers. METHOD: Several different CAS warnings were examined in varying traffic and collision configurations both without (Experiment 1a) and with (Experiment 2) a distracting in-vehicle task. RESULTS: Overall, collision avoidance performance for both potential forward and side object collisions was best for an auditory/visual CAS, which alerted drivers using both modalities. Interestingly, older drivers (60-82 years of age) benefited as much as younger drivers from the CAS, and sometimes they benefited more. CONCLUSION: These data suggest that CASs can be beneficial across a number of different driving scenarios, types of collisions, and driver populations. APPLICATION: These results have important implications for the design and implementation of CASs for different driver populations and driving conditions.  相似文献   

3.
《Ergonomics》2012,55(2):187-209
In order to develop a driver-car interface that adapts the presentation of messages generated by in-vehicle information systems to driver workload, two experiments investigated potential determinants of driver visual and mental workload as indicated by performance on two secondary tasks. Experiment 1 suggested that road situation is a major determinant of visual and mental workload of the driver and that the processing resources of older drivers are somewhat more limited than those of younger and middle-aged drivers. Familiarity with the area of driving (when guided) and time of day (associated with traffic density) showed no secondary task effects. Experiment 2 showed that the categorization of road situations, proposed in Experiment 1, could underlie adaptation of visually loading messages to the workload incurred by driving. This was not found with respect to mentally loading messages.  相似文献   

4.
Verwey WB 《Ergonomics》2000,43(2):187-209
In order to develop a driver-car interface that adapts the presentation of messages generated by in-vehicle information systems to driver workload, two experiments investigated potential determinants of driver visual and mental workload as indicated by performance on two secondary tasks. Experiment 1 suggested that road situation is a major determinant of visual and mental workload of the driver and that the processing resources of older drivers are somewhat more limited than those of younger and middle-aged drivers. Familiarity with the area of driving (when guided) and time of day (associated with traffic density) showed no secondary task effects. Experiment 2 showed that the categorization of road situations, proposed in Experiment 1, could underlie adaptation of visually loading messages to the workload incurred by driving. This was not found with respect to mentally loading messages.  相似文献   

5.
With the advances in vehicle technologies, more information is communicated in real-time to the driver via an in-vehicle interface. In-vehicle messaging may deliver safety-related information such as warnings as well as non-safety-related information such as an upcoming lodging place. While much research has focused on the design of messaging safety-related information, little is known about the best practice in in-vehicle messaging of non-safety-related information. This study investigated the effects of information source and load on driver signage logo identification, glance behavior, and vehicle control among younger, middle-aged and older drivers. The logos were presented on: (1) an on-road sign panel, (2) an in-vehicle display, or (3) a combination of both, with half of the drives showing logo only, and the other half of the drives showing logo plus additional text. The general findings support the use of in-vehicle displays, especially when it is presented simultaneously with on-road signs. In-vehicle displays did not lead to a higher workload or more visual distraction, and simultaneous presentations resulted in slightly better speed control. The findings also showed minimal negative impacts on logo identification from increased information load. Older drivers performed less well in signage identification and vehicle control, and they made longer glances to logo information suggesting design considerations should be made to accommodate specific driver characteristics.  相似文献   

6.
Many new in-vehicle systems focus on accident prevention by facilitating the driving task. One such driving aid is an in-vehicle collision avoidance warning system (IVCAWS), used to alert the driver to an impending collision. Our study evaluated the effects of an imperfect IVCAWS both on driver headway maintenance and on driver behavior in response to warning system errors. Our results showed that drivers tend to overestimate their headway and consequently drive with short and potentially dangerous headways, and that IVCAWSs are a useful tool for educating drivers to estimate headway more accurately. Moreover, our study showed that after a relatively short exposure to the system, drivers were able to maintain longer and safer headways for at least six months. The practical implications of these results are that the use of an IVCAWS should be considered for inclusion in driver education and training programs.  相似文献   

7.
An experimental study was conducted to determine if intersection behaviour benefited from advanced in-vehicle signs presented to older and younger drivers in a head-up display (HUD) format. The University of Calgary Driving Simulator (UCDS) was used to evaluate intersection performance. Measures of those who were able to stop or ran the yellow light, speed over the span of the intersection, perception response time, and eye movements were analyzed to determine if performance improved or whether undesirable adaptive behaviours occurred. In-vehicle signs facilitated an increase in the frequencies of stopping for both younger and older drivers at intersections with relatively short yellow onsets. The speed at the yellow light onset for both those who stopped and those who proceeded through the intersection was reduced by the presence of the in-vehicle signs. The primary behavioral influence of the in-vehicle signs was to cause the drivers’ to reduce their velocity in advance of an intersection. Eye movement analyses indicated that younger drivers looked at the in-vehicles signs more often and for longer overall durations than older drivers. Older drivers had slower intersection approach speeds, stopped more accurately, and were more likely to not clear the intersection before the traffic light turned to an all-red phase than younger drivers. The implications of the in-vehicle sign results are discussed in terms of in-vehicle information systems (IVIS) design guidelines and evaluation methods.  相似文献   

8.
The aim of this article is to demonstrate how a ‘value-added’ approach can be used for user-centred design of geographic information. An information science perspective was used, with value being the difference in outcomes arising from alternative information sets. Sixteen drivers navigated a complex, unfamiliar urban route, using visual and verbal instructions representing the distance-to-turn and junction layout information presented by typical satellite navigation systems. Data measuring driving errors, navigation errors and driver confidence were collected throughout the trial. The results show how driver performance varied considerably according to the geographic context at specific locations, and that there are specific opportunities to add value with enhanced geographical information. The conclusions are that a value-added approach facilitates a more explicit focus on ‘desired’ (and feasible) levels of end user performance with different information sets, and is a potentially effective approach to user-centred design of geographic information.  相似文献   

9.
Donmez B  Boyle LN  Lee JD 《Human factors》2006,48(4):785-804
OBJECTIVES: An experiment was conducted to assess the effects of distraction mitigation strategies on drivers' performance and productivity while engaged in an in-vehicle information system task. BACKGROUND: Previous studies show that in-vehicle tasks undermine driver safety and there is a need to mitigate driver distraction. METHOD: An advising strategy that alerts drivers to potential dangers and a locking strategy that prevents the driver from continuing the distracting task were presented to 16 middle-aged and 12 older drivers in a driving simulator in two modes (auditory, visual) and two road conditions (curves, braking events). RESULTS: Distraction was a problem for both age groups. Visual distractions were more detrimental than auditory ones for curve negotiation, as depicted by more erratic steering, F (6, 155) = 26.76, p < .05. Drivers did brake more abruptly under auditory distractions, but this effect was mitigated by both the advising, t (155) = 8.37, p < .05, and locking strategies, t (155) = 8.49, p < .05. The locking strategy also resulted in longer minimum time to collision for middle-aged drivers engaged in visual distractions, F (6, 138) = 2.43, p < .05. CONCLUSIONS: Adaptive interfaces can reduce abrupt braking on curve entries resulting from auditory distractions and can also improve the braking response for distracted drivers. APPLICATION: These strategies can be incorporated into existing in-vehicle systems, thus mitigating the effects of distraction and improving driver performance.  相似文献   

10.
Kujala T  Saariluoma P 《Ergonomics》2011,54(8):716-732
The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-vehicle glances than scrolling with arrow buttons. The touch screen functionality did not significantly diminish the negative effects of the grid-menu compared with physical controls with list-style menus. The findings suggest that resumability of self-paced, in-vehicle visual search tasks could be assessed with the measures of variance of in-vehicle glance duration distributions. Statement of Relevance: The reported research reveals display design factors affecting safety-relevant variability of in-vehicle glance durations and provides a theoretical framework for explaining the effects. The research can have a significant methodical value for driver distraction research and practical value for the design and testing of in-vehicle user interfaces.  相似文献   

11.
《Ergonomics》2012,55(8):716-732
The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-vehicle glances than scrolling with arrow buttons. The touch screen functionality did not significantly diminish the negative effects of the grid-menu compared with physical controls with list-style menus. The findings suggest that resumability of self-paced, in-vehicle visual search tasks could be assessed with the measures of variance of in-vehicle glance duration distributions.

Statement of Relevance: The reported research reveals display design factors affecting safety-relevant variability of in-vehicle glance durations and provides a theoretical framework for explaining the effects. The research can have a significant methodical value for driver distraction research and practical value for the design and testing of in-vehicle user interfaces.  相似文献   

12.
Liu YC 《Ergonomics》2001,44(4):425-442
A simulator study was conducted to compare 16 younger (mean age 22 years) and 16 older (mean age 68 years) drivers' ratings of workload (time, visual, psychological stress) and performance of navigation and button-pushing (identification of vehicle or road hazards) tasks under both high- and low-load driving conditions when simple or complex advanced traveller information (ATI) was presented visually only, aurally only or by multimodality (visual and auditory) display. For all participants, both the auditory and multimodality displays produced better performance in terms of response times, total number of correct turns and subjective workload ratings than those of using the visual-only display. Participants using the multimodality display also made the fewest errors related to push-button and navigation tasks, and controlled their vehicles properly. The visual display led to less safe driving, apparently because it imposed higher demands on the drivers' attention. An age effect was found in the present study, with younger drivers performing better and reporting less stress than older drivers. Notably, however, use of the multimodality display significantly improved the older drivers' performance in the button-pushing task.  相似文献   

13.
As mobile office technology becomes more advanced, drivers have increased opportunity to process information "on the move." Although speech-based interfaces can minimize direct interference with driving, the cognitive demands associated with such systems may still cause distraction. We studied the effects on driving performance of an in-vehicle simulated "E-mail" message system; E-mails were either system controlled or driver controlled. A high-fidelity, fixed-base driving simulator was used to test 19 participants on a car-following task. Virtual traffic scenarios varying in driving demand. Drivers compensated for the secondary task by adopting longer headways but showed reduced anticipation of braking requirements and shorter time to collision. Drivers were also less reactive when processing E-mails, demonstrated by a reduction in steering wheel inputs. In most circumstances, there were advantages in providing drivers with control over when E-mails were opened. However, during periods without E-mail interaction in demanding traffic scenarios, drivers showed reduced braking anticipation. This may be a result of increased cognitive costs associated with the decision making process when using a driver-controlled interface when the task of scheduling E-mail acceptance is added to those of driving and E-mail response. Actual or potential applications of this research include the design of speech-based in-vehicle messaging systems.  相似文献   

14.
Computational dual-task models of driving with a secondary task can help compute, simulate, and predict driving behavior in dual task situations. These models can thus help improve the process of developing in-vehicle devices by reducing or eliminating the need for conducting driver experiments in the early stage of the development. Further, these models can help improve traffic flow simulation. This article develops a dual-task model of driving with a visual distraction task using the Queuing Network model of driver lateral control and a logistic regression model. The comparison between the model simulation data and the human data from drivers in a driving simulator shows that this computational model can perform driving with a secondary visual task well and its performance is consistent with the driver data.  相似文献   

15.
《Ergonomics》2012,55(1):91-104
This study investigates the impact of multiple in-vehicle information systems on the driver. It was undertaken using a high fidelity driving simulator. The participants experienced, paced and unpaced single tasks, multiple secondary tasks and an equal period of ‘normal’ driving. Results indicate that the interaction with secondary tasks led to significant compensatory speed reductions. Multiple secondary tasks were shown to have a detrimental affect on vehicle performance with significantly reduced headways and increased brake pressure being found. The drivers reported interaction with the multiple in-vehicle systems to significantly impose more subjective mental workload than either a single secondary task or ‘normal driving’. The implications of these findings and the need to integrate and manage complex in-vehicle information systems are discussed.  相似文献   

16.
This study investigates the impact of multiple in-vehicle information systems on the driver. It was undertaken using a high fidelity driving simulator. The participants experienced, paced and unpaced single tasks, multiple secondary tasks and an equal period of 'normal' driving. Results indicate that the interaction with secondary tasks led to significant compensatory speed reductions. Multiple secondary tasks were shown to have a detrimental affect on vehicle performance with significantly reduced headways and increased brake pressure being found. The drivers reported interaction with the multiple in-vehicle systems to significantly impose more subjective mental workload than either a single secondary task or 'normal driving'. The implications of these findings and the need to integrate and manage complex in-vehicle information systems are discussed.  相似文献   

17.
Train driving is primarily a visual task; train drivers are required to monitor the dynamic scene visually both outside and inside the train cab. Poor performance on this visual task may lead to errors, such as signals passed at danger. It is therefore important to understand the visual strategies that train drivers employ when monitoring and searching the visual scene for key items, such as signals. Prior to this investigation, a pilot study had already been carried out using an eye tracking technique to investigate train drivers’ visual behaviour and to collect data on driver monitoring of the visual environment, Groeger et al. (2003) Pilot study of train drivers’ eye movements, University of Surrey. However, a larger set of data was needed in order to understand more fully train driver visual behaviour and strategies. In light of this need, the Transport Research Laboratory produced a methodology for the assessment of UK train driver visual strategies, on behalf of the Rail Safety and Standards Board and applied this methodology to conduct a large-scale trial. The study collected a wealth of data on train drivers’ visual behaviour with the aim of providing a greater understanding of the strategies adopted. The corneal dark-eye tracking system chosen for these trials tracks human visual search and scanning patterns, and was fitted to 86 drivers whilst driving in-service trains. Data collected include the duration and frequency of glances made towards different elements of the visual scene. In addition, the train drivers were interviewed after driving the routes, to try and understand the thought processes behind the behaviour observed. Statistical analysis of over 600 signal approaches was conducted. This analysis revealed that signal aspect, preceding signal aspect, signal type and signal complexity are important factors, which affect the visual behaviour of train drivers. Train driver interview data revealed that driver expectation also plays a significant role in train driving. The findings of this study have implications for the rail industry in terms of infrastructure design, design of the driving task and driver training. However, train driving is extremely complex and the data from this study only begin to describe and explain train driver visual strategies in the specific context of signal approaches. This study has provided a wealth of data and further analysis of it is needed to investigate the role of other factors and the complex relationships between factors during signal approaches and other driving situations systematically. Finally, there are important aspects of visual behaviour that cannot be examined using these data or this method. Investigation of other aspects of visual behaviour, such as peripheral vision, will require other methods such as simulation.  相似文献   

18.
Lee YC  Lee JD  Boyle LN 《Human factors》2007,49(4):721-733
OBJECTIVE: This study investigates the effect of cognitive load on guidance of visual attention. BACKGROUND: Previous studies have shown that cognitive load can undermine driving performance, particularly drivers' ability to detect safety-critical events. Cognitive load combined with the loss of exogenous cues, which can occur when the driver briefly glances away from the roadway, may be particularly detrimental. METHOD: In each of two experiments, twelve participants engaged in an auditory task while performing a change detection task. A change blindness paradigm was implemented to mask exogenous cues by periodically blanking the screen in a driving simulator while a change occurred. Performance measures included participants' sensitivity to vehicle changes and confidence in detecting them. RESULTS: Cognitive load uniformly diminished participants' sensitivity and confidence, independent of safety relevance or lack of exogenous cues. Periodic blanking, which simulated glances away from the road-way, undermined change detection to a greater degree than did cognitive load; however, drivers' confidence in their ability to detect changes was diminished more by cognitive load than by periodic blanking. CONCLUSION: Cognitive load and short glances away from the road are additive in their tendency to increase the likelihood of drivers missing safety-critical events. APPLICATION: This study demonstrates the need to consider the combined consequence of cognitive load and brief glances away from the road in the design of emerging in-vehicle devices and the need to provide drivers with better feedback regarding these consequences.  相似文献   

19.
Tsimhoni O  Smith D  Green P 《Human factors》2004,46(4):600-610
A driving simulator experiment was conducted to determine the effects of entering addresses into a navigation system during driving. Participants drove on roads of varying visual demand while entering addresses. Three address entry methods were explored: word-based speech recognition, character-based speech recognition, and typing on a touch-screen keyboard. For each method, vehicle control and task measures, glance timing, and subjective ratings were examined. During driving, word-based speech recognition yielded the shortest total task time (15.3 s), followed by character-based speech recognition (41.0 s) and touch-screen keyboard (86.0 s). The standard deviation of lateral position when performing keyboard entry (0.21 m) was 60% higher than that for all other address entry methods (0.13 m). Degradation of vehicle control associated with address entry using a touch screen suggests that the use of speech recognition is favorable. Speech recognition systems with visual feedback, however, even with excellent accuracy, are not without performance consequences. Applications of this research include the design of in-vehicle navigation systems as well as other systems requiring significant driver input, such as E-mail, the Internet, and text messaging.  相似文献   

20.
Effects of advertising billboards during simulated driving   总被引:1,自引:0,他引:1  
There is currently a great deal of interest in the problem of driver distraction. Most research focuses on distractions from inside the vehicle, but drivers can also be distracted by objects outside the vehicle. Major roads are increasingly becoming sites for advertising billboards, and there is little research on the potential effects of this advertising on driving performance. The driving simulator experiment presented here examines the effects of billboards on drivers, including older and inexperienced drivers who may be more vulnerable to distractions. The presence of billboards changed drivers’ patterns of visual attention, increased the amount of time needed for drivers to respond to road signs, and increased the number of errors in this driving task.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号