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1.
In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non‐photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques. We compare different methods used to produce different output painting styles such as abstract, colour pencil, watercolour, oriental, oil and pastel. Whereas some methods demand a high level of interaction using a skilled artist, others require simple parameters provided by a user with little or no artistic experience. Many methods attempt to provide more automation with the use of varying forms of reference data. This reference data can range from still photographs, video, 3D polygonal meshes or even 3D point clouds. The techniques presented here endeavour to provide tools and styles that are not traditionally available to an artist. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   

2.
Three dimensional street art illusions have become more popular in recent years. Many of them are drawn on pavement such as streets, sidewalks, and town squares. It is often known as 3D chalk art, where a 2D artwork is drawn on the street, giving the viewer a 3D optical illusion from a certain perspective. This paper supplies chalk stylized renderings for 3D models and synthesizes 3D objects into a realistic photograph. Users can input one photo for the 3D model. First, a camera position is achieved by using a camera calibration algorithm. Second, a chalk stylized rendering was applied to create an artistic image of the 3D models using the same camera position. Then, the non‐photorealistic rendering image is composited into a source photograph using a modified Poisson approach. All of the enhanced pavement texture details are also blended into the object's image. The major contribution of this paper is providing a user to create any interesting and attractive 3D illusionary art without physically drawing pictures on the pavement. Finally, the proposed method is demonstrated using various experimental 3D street art illusion images. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   

3.
In this study, we develop a system for interactive snow simulation and rendering. Snow is modeled as a hybrid structure that handles movable snow and static snow separately. We develop a simple approach to convert between these two types of snow. Movable snow is represented by a set of particles, whereas static snow is modeled as grid cells. For a piece of movable snow (e.g., snowflake), the particles are connected using springs. Thus, we can model snow as a type of brittle material, such as a snow pile split into chunks of smaller snow pieces after a collision. To render the snow, we adopt a shell structure that has a series of concentric, semitransparent, textured shells. We applied our system to several examples, with the rendered snow appearing similar to real snow. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

4.
This paper presents a new algorithm for online estimation of a sequence of homographies applicable to image sequences obtained from robotic vehicles equipped with vision sensors. The approach taken exploits the underlying Special Linear group structure of the set of homographies along with gyroscope measurements and direct point‐feature correspondences between images to develop temporal filter for the homography estimate. Theoretical analysis and experimental results are provided to demonstrate the robustness of the proposed algorithm. The experimental results show excellent performance and robustness even in the case of very fast camera motions (relative to frame rate) and severe occlusions.  相似文献   

5.
Abstract— The anaglyph 3‐D method is a widely used technique for presenting stereoscopic 3‐D images. Its primary advantage is that it will work on any full‐color display (LCDs, plasmas, and even prints) and only requires that the user view the anaglyph image using a pair of anaglyph 3‐D glasses with usually one lens tinted red and the other lens tinted cyan (blue plus green). A common image‐quality problem of anaglyph 3‐D images is high levels of cross‐talk — the incomplete isolation of the left and right image channels such that each eye sees a “ghost” of the opposite perspective view. An anaglyph cross‐talk simulation model has been developed which allows the amount of anaglyph cross‐talk to be estimated based on the spectral characteristics of the anaglyph glasses and the display. The model is validated using a visual cross‐talk ranking test which indicates good agreement. The model is then used to consider two scenarios for the reduction of cross‐talk in anaglyph systems and finds that a considerable reduction is likely to be achieved by using spectrally pure displays. The study also finds that the 3‐D performance of commercial anaglyph glasses can be significantly better than handmade anaglyph glasses.  相似文献   

6.
Abstract— A circular camera system employing an image‐based rendering technique that captures light‐ray data needed for reconstructing three‐dimensional (3‐D) images by using reconstruction of parallax rays from multiple images captured from multiple viewpoints around a real object in order to display a 3‐D image of a real object that can be observed from multiple surrounding viewing points on a 3‐D display is proposed. An interpolation algorithm that is effective in reducing the number of component cameras in the system is also proposed. The interpolation and experimental results which were performed on our previously proposed 3‐D display system based on the reconstruction of parallax rays will be described. When the radius of the proposed circular camera array was 1100 mm, the central angle of the camera array was 40°, and the radius of a real 3‐D object was between 60 and 100 mm, the proposed camera system, consisting of 14 cameras, could obtain sufficient 3‐D light‐ray data to reconstruct 3‐D images on the 3‐D display.  相似文献   

7.
This paper presents a new practical framework for multi‐loop controller design in which controllers are designed independently, i.e. a controller in one loop is designed without exploiting information of other controllers. The method is based on the (block) diagonal approximation of a system that is different from its (block) diagonal elements. The focus of this work is on unstable systems and the approximated systems are obtained by minimizing an upper bound of a scaled ?? norm for the error systems. This extends the applicability of conventional µ‐interaction measure to a more general scenario. The proposed approach is applied to a numerical example and to a simulated industrial boiler system. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献   

8.
针对培训系统要求人机交互界面好以及沉浸感强等特点,在钻床教学系统开发中采用实时3D建构工具Quest3D,提出了一种针对钻床教学培训的虚拟现实系统的开发方案,将虚拟现实系统分为三维显示模块,运动控制模块,场景交互模块和场景声控模块等,通过Quest3D的图形编程使得整个系统开发周期缩短,运行效率提高。成功将三维场景虚拟交互技术运用于钻床教学培训系统中。  相似文献   

9.
Abstract— Autostereoscopic and polarization‐based stereoscopic 3‐D displays recreate 3‐D images by providing different images in the two eyes of an observer. This aim is achieved differently for these two families of 3‐D displays. It is shown that viewing‐angle measurements can be applied to characterize both types of displays. Viewing‐angle luminance measurements are made at different locations on the display surface for each view emitted by the display. For autostereoscopic displays, a Fourier‐optics instrument with an ultra‐high‐angular‐resolution VCMaster3D is used. For polarization‐based displays, a standard Fourier‐optics instrument with additional glass filters is used. Then, what will be seen by an observer in front of the display is computed. Monocular and binocular quality criteria (left‐ and right‐eye contrast, 3‐D contrast) was used to quantify the ability to perceive depth for any observer position. Qualified monocular and binocular viewing spaces (QMVS and QBVS) are deduced. Precise 3‐D characteristics are derived such as maximum 3‐D contrast, optical viewing freedom in each direction, color shifts, and standard contrast. A quantitative comparison between displays of all types becomes possible.  相似文献   

10.
Cellular automata (CA) have shown to be a viable approach in ecological modelling, in particular when dealing with local interactions between species and their environment. In CA modelling complex patterns emerge on a global scale through the evolution of interactions at a local level. Although the validity of a cell-based approach has successfully been demonstrated in numerous cases, very few studies have been reported that address the effects of cell size and configuration on the behaviours of CA-based models. In this paper, the performance of a cellular automaton based prey–predator model (EcoCA) developed by the author was first calibrated against the classical Lotka–Volterra (LV) model. The model was then used to investigate effects of cell size and cellular configurations (viz. the ‘computational stencil’). By setting up systematic simulation scenarios it was observed that the choice of a particular cell size has a clear effect on the resulting spatial patterns, while different cellular configurations affect both spatial patterns and system stability. On the basis of these findings, it is proposed to use the principal spatial scale of the studied ecosystem as CA model cell size and to apply the Moore type cell configuration. Methods for identifying principal spatial scales have been developed and are presented here.  相似文献   

11.
三维真实感地形场景是生态系统模拟、虚拟地理环境和三维GIS不可或缺的要素,而高精度高速度曲面建模方法可以动态实时构建高精度曲面模型。论文引入高精度高速度曲面建模方法,提出了一种可以动态生成地表模型并实时绘制和漫游三维真实感地表的方法。该方法实时动态建立高精度DEM,结合改进的视点依赖多分辨率绘制方法,随视点改变动态重建并绘制当前DEM。首先建立当前可见场景的DEM,然后通过依赖于视点的简化等处理建立层次细节模型,进行实时场景绘制和漫游,随视点改变,在当前场景基础上动态加点和减点更新DEM及层次细节模型,生成当前可见场景,以次循环。实例测试表明,算法可产生真实感较强的场景,实时漫游效率较高,模拟精确。  相似文献   

12.
In recent years, extensive research has been conducted in the area of simulation to model large complex systems and understand their behavior, especially in parallel and distributed systems. At the same time, a variety of design principles and approaches for computer‐based simulation have evolved. As a result, an increasing number of simulation tools have been designed and developed. Therefore, the aim of this paper is to develop a comprehensive taxonomy for design of computer‐based simulations, and apply this taxonomy to categorize and analyze various simulation tools for parallel and distributed systems. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

13.
Prototypes of a special conformal load‐bearing antenna array (CLAA) which has nondevelopable surface, are designed, fabricated, and tested, and the effect of the substrate curvature radius on its EM performance is also researched in this work. A novel three‐dimensional (3‐D) printing technology and fabrication equipment based on micro‐droplet spraying and metal laser sintering are proposed to create patch array and divider network on a non‐developable curved rigid substrate. In order to compare with conventional technology (such as chemical etching), a planar CLAA prototype with two patches, operating frequency at 5GHz, is designed and fabricated by two different technologies, the surface roughness, fabrication tolerance, and EM performance are tested and compared. Finally, a spherical CLAA prototype with eight patches, operating frequency at 13GHz, is designed and fabricated by the novel 3D printing, measured EM performance demonstrate the applicability of additive manufacturing for this special CLAA.  相似文献   

14.
Stereoscopic (3‐D) movies have become widely popular all over the world. In addition, 3‐D TVs and mobile devices have already been introduced to the consumer market. However, while some manufacturers are introducing 3‐D cameras and movie studios are using proprietary solutions, there are no guidelines for consistently capturing high‐quality stereoscopic content. In this paper, a comprehensive stereoscopic image and video database with content captured at various distances from the camera lenses and under different lighting conditions will be presented. Subjective tests to assess the perceived 3‐D quality of these videos and images, which were shown on displays of different sizes, have been conducted. In addition, the horizontal parallax of the content was adjusted to verify via subjective tests whether this change could increase the viewer's quality of experience. Finally, guidelines of acquisition distances between the cameras and the real scene will be published.  相似文献   

15.
This paper deals with the problem of control of partially known nonlinear systems, which have an open‐loop stable equilibrium, but we would like to add a PI controller to regulate its behavior around another operating point. Our main contribution is the identification of a class of systems for which a globally stable PI can be designed knowing only the systems input matrix and measuring only the actuated coordinates. The construction of the PI is carried out invoking passivity theory. The difficulties encountered in the design of adaptive PI controllers with the existing theoretical tools are also discussed. As an illustration of the theory, we consider a class of thermal processes. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

16.
Abstract— Multi‐view spatial‐multiplexed autostereoscopic 3‐D displays normally use a 2‐D image source and divide the pixels to generate perspective images. Due to the reduction in the resolution of each perspective image for a large view number, a super‐high‐resolution 2‐D image source is required to achieve 3‐D image quality close to the standard of natural vision. This paper proposes an approach by tiling multiple projection images with a low magnification ratio from a microdisplay to resolve the resolution issue. Placing a lenticular array in front of the tiled projection image can lead to an autostereoscopic display. Image distortion and cross‐talk issues resulting from the projection lens and pixel structure of the microdisplay have been addressed with proper selection of the active pixel and adequate pixel grouping and masking. Optical simulation has shown that a 37‐in. 12‐view autostereoscopic display with a full‐HD (1920 × 1080) resolution can be achieved with the proposed 3‐D architecture.  相似文献   

17.
Since the various people involved in the design process for a building project tend to hold conflicting views, this inevitably leads to a range of disparate models for planning and calculation purposes. In order to interpret the relevant geometrical, topological and semantical data for any given building model, we identify a structural component graph, a graph of room faces, a room graph and a relational object graph as aids and explain algorithms to derive these relations. We start with a building model by transferring its geometrical, topological and semantical data into a volume model, decomposing the latter into a so-called connection model and then extracting all air volume bodies and hulls of the model by means of further decomposition into elementary cyclic connection components. The technique is demonstrated within the scope of building energy simulation by deriving both a dimensionally reduced object model required for setting up a thermal multizone model and a geometrical model for defining single or multiple computational fluid dynamic domains in a building together with incidence matrices correlating these models. The algorithm is basically applicable to any building energy simulation tool.
Ernst RankEmail:
  相似文献   

18.
Abstract— A 9‐in. full‐color polymer‐stabilized OCB TFT‐LCD with stable bend alignment in the absence of an electric field was developed. The condition of the polymer stabilization, the characteristics of UV‐curable monomers, and their influence on the configurations of the polymer network in the cell were studied. Possible models of the configuration were proposed and their relationship to the electro‐optical properties was analyzed using a novel simulation method considering the distribution of anchoring effects from both alignment surfaces and the polymer network. It was suggested that a good performance such as high contrast ratio and fast response could be expected in the polymer network originating from newly developed monomers composed of multifunctional LC acrylates due to a relatively weak‐anchoring effect and presumably its localization near the alignment surfaces. By using the newly developed monomers under the optimized polymer‐stabilizing process, a high contrast ratio of 250:1 and fast response nearly equal to that of a conventional OCB cell were achieved.  相似文献   

19.
The field of computer vision has experienced rapid growth over the past 50 years. Many computer vision problems have been solved using theory and ideas from algebraic projective geometry. In this paper, we look at a previously unsolved problem from object recognition, namely object recognition when the correspondences between the object and image data are not known a priori. We formulate this problem as a mixed‐integer non‐linear optimization problem in terms of the unknown projection relating the object and image, as well as the unknown assignments of object points and lines to those in the image. The global optimum of this problem recovers the relationship between the object points and lines with those in the image. When certain assumptions are enforced on the allowable projections mapping the object into the image, a proof is provided which permits one to solve the optimization problem via a simple decomposition. We illustrate this decomposition approach on some example scenarios.  相似文献   

20.
In this article, a new miniaturized metamaterial unit‐cell using stepped‐impedance resonator technique is proposed. The proposed unit‐cell is used to miniaturize the physical size of the conventional complementary split‐ring resonators (CSRRs). In the proposed unit‐cell which is called complementary G‐shaped resonator (CGR), the slot line in the conventional circular CSRR is replaced with the stepped‐impedance slot line. As well as, by carving two trapezoidal shapes inside the inner ring, the resonance frequency of the proposed CGR unit‐cell has been more decreased. Compared to the conventional circular CSRR structure, the electrical size of the proposed CGR is decreased and miniaturization is occurred. To investigate the performance of the proposed CGR unit‐cell in the size reduction, two substrate integrated waveguide filters and a diplexer are designed. To validate the proposed miniaturization technique, the designed filters and diplexer loaded by the CGR unit‐cell are fabricated and measured. The measured results are in a good agreement with the simulated ones. The results shows that, a miniaturization factor about 0.69 is achieved.  相似文献   

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