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1.
求解开销最小组播树在数学上归结为Steiner树问题,但由于寻找最优的Steiner树问题是NP-Complete问题,因此在组播应用中,采用启发式算法获得次优的组播树是常见的方法。该文提出了一种新的的启发式组播路由算法(Shared Path First Heuristic,SPFH)该算法在选择目的节点加入组播树时,既考虑到目的节点到树上的距离,又考虑到先加入的节点对后续加入节点的影响。算法从距离当前组播树近的目的节点中挑选节点加入组播树,选择的规则是,把能够减小其它目的节点加入组播树开销的节点先加入树。仿真结果表明,SPFH算法能找到开销接近于最优解的组播树。  相似文献   

2.
A heuristic algorithm of establishing a minimum coding nodes multicast tree on which a two-channel all-optical network coding scheme can be performed is presented.To minimize the coding nodes,the heuri...  相似文献   

3.
A core-based forwarding multicast tree is a shortest path tree rooted at core node that distributes multicast packets to all group members via the tree after the packets are sent to the core. Traditionally, the bandwidth cost consumed by transmitting a packet from the core via the tree is evaluated by the total weights of all the edges. And, the bandwidth cost is minimized by constructing the multicast tree that has minimum total weights of edges to span all group members. However, when the local broadcast operation is used to multicast a packet, we found that the bandwidth cost is supposed to be evaluated by the total weights of all senders that include the core and all non-leaves. Since the multicast tree with the number of nodes greater than or equal to three has minimum bandwidth cost only when the core is not a leaf, it leads us to find the multicast tree with the minimum number of non-leaves when each sender node has a unit weight. However, no polynomial time approximation scheme can be found for the minimum non-leaf multicast tree problem unless P = NP since the problem is not only NP-hard but also MAX-SNP hard. Thus, a heuristic is proposed to dynamically reduce the number of non-leaves in the multicast tree. Experimental results show that the multicast tree after the execution of our method has smaller number of non-leaves than others in the geometrically distributed network model.  相似文献   

4.
New multimedia applications provide guaranteed end‐to‐end quality of service (QoS) and have stringent constraints on delay, delay‐jitter, bandwidth, cost, etc. The main task of QoS routing is to find a route in the network, with sufficient resources to satisfy the constraints. Most multicast routing algorithms are not fast enough for large‐scale networks and where the source node uses global cost information to construct a multicast tree. We propose a fast and simple heuristic algorithm (EPDT) for delay‐constrained routing problem for multicast tree construction. This algorithm uses a greedy strategy based on shortest‐path and minimal spanning trees. It combines the minimum cost and the minimum radius objectives by combining respectively optimal Prim's and Dijkstra's algorithms. It biases routes through destinations. Besides, it uses cost information only from neighbouring nodes as it proceeds, which makes it more practical, from an implementation point of view. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

5.
多播路由算法MPH的时间复杂度研究   总被引:2,自引:0,他引:2       下载免费PDF全文
蒋廷耀  李庆华 《电子学报》2004,32(10):1706-1708
多播通信是从一个源点同时向网络中的多个成员发送分组的通信服务,一个最小代价的多播路由算法是NP完全的,在时间敏感的应用中其运行时间是一个关键问题.MPH(Minimum Path Cost Heuristic)算法是一个著名的启发式最小代价多播路由算法,本文对该算法进行了理论分析和证明,并做了广泛的仿真实验,结果表明其时间复杂度是O(m2n)而不是过去文献中所给出的O(m2n+e).  相似文献   

6.
提出了一种适合目的节点动态加入的、时延受限低代价多播路由的启发式算法DLHMA算法。该算法基于MPH算法的基本思想进行扩展,在满足时延限制条件和多播树代价增加最小的基础上,逐步将目的节点添加到多播树上。最后,证明了算法的正确性,分析了算法的动态性,并进行了仿真实验。结果表明,该算法可以实现新加目的节点的动态加入,并保证所获得多播树的低代价。  相似文献   

7.
Establishing a multicast tree in a point-to-point network of switch nodes, such as a wide-area asynchronous transfer mode (ATM) network, can be modeled as the NP-complete Steiner problem in networks. In this paper, we introduce and evaluate two distributed algorithms for finding multicast trees in point-to-point data networks. These algorithms are based on the centralized Steiner heuristics, the shortest path heuristic (SPH) and the Kruskal-based shortest path heuristic (K-SPH), and have the advantage that only the multicast members and nodes in the neighborhood of the multicast tree need to participate in the execution of the algorithm. We compare our algorithms by simulation against a baseline algorithm, the pruned minimum spanning-tree heuristic that is the basis of many previously published algorithms for finding multicast trees. Our results show that the competitiveness (the ratio of the sum of the heuristic tree's edge weights to that of the best solution found) of both of our algorithms was, on the average, 25% better in comparison to that of the pruned spanning-tree approach. In addition, the competitiveness of our algorithms was, in almost all cases, within 10% of the best solution found by any of the Steiner heuristics considered, including both centralized and distributed algorithms. Limiting the execution of the algorithm to a subset of the nodes in the network results in an increase in convergence time over the pruned spanning-tree approach, but this overhead can be reduced by careful implementation  相似文献   

8.
局部搜索最小路径费用算法   总被引:5,自引:2,他引:3       下载免费PDF全文
本文在MPH(Minimum Path Cost Heuristic)的基础上,改进了端节点的加入过程,得到了两种改进的MPH算法:局部搜索最小路径费用算法LSMPH(Locally Searching MPH)和简化的LSMPH:最短端节点最小路径费用算法STMPH(Shortest Terminal MPH).在随机网络模型的基础上,我们进一步进行了仿真.仿真结果表明,LSMPH以相对较小的费用增加换取更快的计算速度.如果要求更快的速度,可以采用STMPH.  相似文献   

9.
This paper presents a novel framework for quality‐of‐service (QoS) multicast routing with resource allocation that represents QoS parameters, jitter delay, and reliability, as functions of adjustable network resources, bandwidth, and buffer, rather than static metrics. The particular functional form of QoS parameters depends on rate‐based service disciplines used in the routers. This allows intelligent tuning of QoS parameters as functions of allocated resources during the multicast tree search process, rather than decoupling the tree search from resource allocation. The proposed framework minimizes the network resource utilization while keeping jitter delay, reliability, and bandwidth bounded. This definition makes the proposed QoS multicast routing with resource allocation problem more general than the classical minimum Steiner tree problem. As an application of our general framework, we formulate the QoS multicast routing with resource allocation problem for a network consisting of generalized processor sharing nodes as a mixed‐integer quadratic program and find the optimal multicast tree with allocated resources to satisfy the QoS constraints. We then present a polynomial‐time greedy heuristic for the QoS multicast routing with resource allocation problem and compare its performance with the optimal solution of the mixed‐integer quadratic program. The simulation results reveal that the proposed heuristic finds near‐optimal QoS multicast trees along with important insights into the interdependency of QoS parameters and resources.  相似文献   

10.
支持延时约束的覆盖多播路由协议的研究   总被引:3,自引:0,他引:3  
研究有度和延时约束的覆盖多播路由问题,提出了一个新的覆盖多播路由协议-延时受限的树协议(DBTP)。该协议采用分布式和树优先的策略,使多播组成员之间能自组织地构建一棵基于源的覆盖多播树。DBTP协议采用了一种新的启发式局部优化算法,通过调节启发因子,能灵活地在延时和代价之间进行折衷。仿真实验表明,无论在静态还是动态节点模型下,选择适当的启发参数,DBTP都能获得较高的节点接纳率。  相似文献   

11.
Aiming at the problem of dynamic multicast service protection in multi-domain optical network, this paper proposes a dynamic multicast sharing protection algorithm based on fuzzy game in multi-domain optical network. The algorithm uses the minimum cost spanning tree strategy and fuzzy game theory. First, it virtualizes two planes to calculate the multicast tree and the multicast protection tree respectively. Then, it performs a fuzzy game to form a cooperative alliance to optimize the path composition of each multicast tree. Finally, it generates a pair of optimal multicast work tree and multicast protection tree for dynamic multicast services. The time complexity of the algorithm is O(k3m2n), where n represents the number of nodes in the networks, k represents the number of dynamic multicast requests, and m represents the number of destination nodes for each multicast request. The experimental results show that the proposed algorithm reduces significantly the blocking rate of dynamic multicast services, and improves the utilization of optical network resources within a certain number of dynamic multicast request ranges.  相似文献   

12.
This paper investigates the problem of protecting multicast sessions in mesh wavelength‐division multiplexing (WDM) networks against single link failures, for example, a fiber cut in optical networks. First, we study the two characteristics of multicast sessions in mesh WDM networks with sparse light splitter configuration. Traditionally, a multicast tree does not contain any circles, and the first characteristic is that a multicast tree has better performance if it contains some circles. Note that a multicast tree has several branches. If a path is added between the leave nodes on different branches, the segment between them on the multicast tree is protected. Based the two characteristics, the survivable multicast sessions routing problem is formulated into an Integer Linear Programming (ILP). Then, a heuristic algorithm, named the adaptive shared segment protection (ASSP) algorithm, is proposed for multicast sessions. The ASSP algorithm need not previously identify the segments for a multicast tree. The segments are determined during the algorithm process. Comparisons are made between the ASSP and two other reported schemes, link disjoint trees (LDT) and shared disjoint paths (SDP), in terms of blocking probability and resource cost on CERNET and USNET topologies. Simulations show that the ASSP algorithm has better performance than other existing schemes.  相似文献   

13.
The paper addresses the issue of minimizing the number of nodes involved in routing over a multicast tree and in the maintenance of such a tree in a datagram network. It presents a scheme where the tree routing and maintenance burden is laid only upon the source node and the destination nodes associated with the multicast tree. The main concept behind this scheme is to view each multicast tree as a collection of unicast paths and to locate only the multicast source and destination nodes on the junctions of their multicast tree. The paper shows that despite this restriction, the cost of the created multicast trees is not necessarily higher than the cost of the trees created by other algorithms that do not impose the restriction and therefore require all nodes along the data path of a tree to participate in routing over the tree and in the maintenance of the tree  相似文献   

14.
Resource optimization in QoS multicast routing of real-time multimedia   总被引:2,自引:0,他引:2  
We consider a network design problem, where applications require various levels of Quality-of-Service (QoS) while connections have limited performance. Suppose that a source needs to send a message to a heterogeneous set of receivers. The objective is to design a low-cost multicast tree from the source that would provide the QoS levels (e.g., bandwidth) requested by the receivers. We assume that the QoS level required on a link is the maximum among the QoS levels of the receivers that are connected to the source through the link. In accordance, we define the cost of a link to be a function of the QoS level that it provides. This definition of cost makes this optimization problem more general than the classical Steiner tree problem. We consider several variants of this problem all of which are proved to be NP-Hard. For the variant where QoS levels of a link can vary arbitrarily and the cost function is linear in its QoS level, we give a heuristic that achieves a multicast tree with cost at most a constant times the cost of an optimal multicast tree. The constant depends on the best constant approximation ratio of the classical Steiner tree problem. For the more general variant, where each link has a given QoS level and cost we present a heuristic that generates a multicast tree with cost O(min{logr,k}) times the cost of an optimal tree, where r denotes the number of receivers, and k denotes the number of different levels of QoS required. We generalize this result to hold for the case of many multicast groups.  相似文献   

15.
The problem of minimizing the number of transmissions for a multicast transmission under the condition that the packet delay is minimum in single-hop wavelength division multiplexing (WDM) networks is studied in this paper. This problem is proved to be NP-complete. A heuristic multicast scheduling algorithm is proposed for this problem. Extensive simulations are performed to compare the performance of the proposed heuristic algorithm with two other multicast scheduling algorithms, namely, the greedy and no-partition scheduling algorithms. The greedy algorithm schedules as many destination nodes as possible in the earliest data slot. The no-partition algorithm schedules the destination nodes of a multicast packet to receive the packet in the same data slot without partitioning the multicast transmission into multiple unicast or multicast transmissions. Our simulation results show that (i) an algorithm which partitions a multicast transmission into multiple unicast or multicast transmissions may not always produce lower mean packet delay than the no-partition algorithm when the number of data channels in the system is limited and (ii) the proposed heuristic algorithm always produces lower mean packet delay than the greedy and the no-partition algorithms because this algorithm not only partitions a multicast transmission into multiple unicast or multicast transmissions to keep the packet delay low but also reduces the number of transmissions to conserve resources.  相似文献   

16.
Multicast is an important application in all-optical WDM networks. The wavelength assignment problem for WDM multicast is to assign a set of wavelengths to the links of a given multicast tree. In an all-optical WDM network without wavelength conversions, wavelength assignment is the key to guarantee the quality of service and to reduce communication costs. In this paper, we study wavelength assignment for WDM multicast with two criteria, to cover the maximum number of destinations, and to minimize the wavelength costs. The computational complexity of the problem is studied. Three heuristic algorithms are proposed and the worst-case approximation ratios for some heuristic algorithms are given. We also derive a lower bound of the minimum total wavelength cost and an upper bound of the maximum number of reached destinations. The efficiency of the proposed heuristic algorithms and the effectiveness of the derived bounds are verified by the simulation results.  相似文献   

17.
杨海 《电讯技术》2021,61(5):621-626
针对无线网络中资源受限的组播路由问题,考虑网络节点的节点度限制和网络链路的带宽约束,以最小化组播路由开销为目标,提出了一种二进制编码方式的基于灰狼优化算法的组播路由策略.在给定的网络拓扑下,基于灰狼优化算法的组播路由策略可以迅速找到一棵包含源和目的节点的最小开销组播树.仿真结果表明,相比于遗传算法,所提出的基于灰狼优化...  相似文献   

18.
The tree‐based delivery structure of the traditional Internet protocol multicast requires each on‐tree router to maintain a forwarding state for a group. This leads to a state scalability problem when large numbers of concurrent groups exist in a network. To address this state scalability problem, a novel scheme called aggregated multicast has recently been proposed, in which multiple groups are forced to share one delivery tree. In this paper, we define the aggregated multicast problem based on the minimum grouping model, and propose an ant colony optimisation algorithm. The relative fullness of the tree is defined according to the characteristics of the minimum grouping problem and is introduced as an important component in identifying the aggregation fitness function between two multicast groups. New pheromone update rules are designed based on the aggregation fitness function. To improve the convergence time of the algorithm, we use the changes (brought by each group) in the relative fullness of the current tree as the selection heuristic information. The impact of the relative fullness of the tree is analysed using the hypothesis test, and simulation results indicate that introducing relative fullness to the fitness function can significantly improve the optimisation performance of the algorithm. Compared with other heuristic algorithms, our algorithm has better optimisation performance and is more suitable for scenarios with larger bandwidth waste rates. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   

19.
As multicast applications becoming widely popular, supporting multicast in wavelength division multiplexing (WDM) networks is an important issue. Currently, there are two schemes to support multicast in WDM networks. One scheme is opaque multicasting which replicate bit stream in electronic domain. And the other is transparent multicasting which replicate bit stream all optically by a light splitter. However, both of two schemes have drawbacks or difficulties. This paper investigates an alternate translucent multicasting scheme, in which a fraction of branch nodes replicate bit stream at electronic domain and the other branch nodes replicate bit stream all optically. Replicating bit stream at electronic domain will introduce electronic processing overhead and extra delay. To satisfy the delay requirement of multicast session, the maximum number of electronic hops of a multicast tree must be less than an upper bound. In this paper, a hop-constrained multicast routing heuristic algorithm called shortest path based hop-constrained multicast routing (SPHMR) is proposed. A series of simulations are conducted to evaluate the effectiveness of translucent multicasting scheme. Simulation results show that the translucent multicasting scheme achieve a good compromise between network performance and network cost as well as power losses caused by light splitting.  相似文献   

20.
Single point, sender based control does not scale well for multicast delivery. For applications, such as group video or teleconferencing a low total cost multicast tree is required. In this article we present a destination driven algorithm to minimize the total tree cost of multicast tree in a dynamic situation for the whole session duration. In this heuristic approach we considered the staying duration of participants are available at the time of joining. The performance of our algorithm is analyzed through extensive simulation and evaluated against several other existing dynamic multicast routing and also against one well known near optimum heuristic algorithm used for solving Steiner tree problem. We have further tested our algorithm using erroneous information given by the joining participants. Simulation results show that its performance does not degrade that much even when the range of error is considerably high, which proves the robustness of our algorithm.  相似文献   

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