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1.
In a visibility representation (VR for short) of a plane graph G, each vertex of G is represented by a horizontal line segment such that the line segments representing any two adjacent vertices of G are joined by a vertical line segment. Rosenstiehl and Tarjan [Rectilinear planar layouts and bipolar orientations of planar graphs, Discrete Comput. Geom. 1 (1986) 343], Tamassia and Tollis [An unified approach to visibility representations of planar graphs, Discrete Comput. Geom. 1 (1986) 321] independently gave linear time VR algorithms for 2-connected plane graph. Afterwards, one of the main concerns for VR is the size of the representation. In this paper, we prove that any plane graph G has a VR with height bounded by . This improves the previously known bound . We also construct a plane graph G with n vertices where any VR of G requires a size of . Our result provides an answer to Kant's open question about whether there exists a plane graph G such that all of its VR require width greater that cn, where c>1 [G. Kant, A more compact visibility representation, Internat. J. Comput. Geom. Appl. 7 (1997) 197].  相似文献   

2.
Drawing directed graphs using quadratic programming   总被引:1,自引:0,他引:1  
We describe a new method for visualization of directed graphs. The method combines constraint programming techniques with a high performance force-directed placement (FDP) algorithm. The resulting placements highlight hierarchy in directed graphs while retaining useful properties of FDP; such as emphasis of symmetries and preservation of proximity relations. Our algorithm automatically identifies those parts of the digraph that contain hierarchical information and draws them accordingly. Additionally, those parts that do not contain hierarchy are drawn at the same quality expected from a nonhierarchical, undirected layout algorithm. Our experiments show that this new approach is better able to convey the structure of large digraphs than the most widely used hierarchical graph-drawing method. An interesting application of our algorithm is directional multidimensional scaling (DMDS). DMDS deals with low-dimensional embedding of multivariate data where we want to emphasize the overall flow in the data (e.g., chronological progress) along one of the axes.  相似文献   

3.
Graphs with nonuniform nodes arise naturally in many real-world applications. Although graph drawing has been a very active research in the computer science community during the past decade, most of the graph drawing algorithms developed thus far have been designed for graphs whose nodes are represented as single points. As a result, it is of importance to develop drawing methods for graphs whose nodes are of different sizes and shapes, in order to meet the need of real-world applications. To this end, a potential field approach, coupled with an idea commonly found in force-directed methods, is proposed in this paper for drawing graphs with nonuniform nodes in 2-D and 3-D. In our framework, nonuniform nodes are uniformly charged, while edges are modelled by springs. Using certain techniques developed in the field of potential-based path planning, we are able to find analytically tractable procedures for computing the repulsive force and torque of a node in the potential field induced by the remaining nodes. The crucial feature of our approach is that the rotation of every nonuniform node and the multiple edges between two nonuniform nodes are taken into account. In comparison with the existing algorithms found in the literature, our experimental results suggest this new approach to be promising, as drawings of good quality for a variety of moderate-sized graphs in 2-D and 3-D can be produced reasonably efficiently. That is, our approach is suitable for moderate-sized interactive graphs or larger-sized static graphs. Furthermore, to illustrate the usefulness of our new drawing method for graphs with zero-sized nodes, we give an application to the visualization of hierarchical clustered graphs, for which our method offers a very efficient solution.  相似文献   

4.
Drawing plane graphs nicely   总被引:3,自引:0,他引:3  
Summary This paper presents two efficient algorithms for drawing plane graphs nicely. Both draw all edges of a graph as straight line segments without crossing lines. The first draws a plane graph convex if possible, that is, in a way that every inner face and the complement of the outer face are convex polygons. The second, using the first, produces a pleasing drawing of a given plane graph that satisfies the following property as far as possible: the complements of 3-connected components, together with inner faces and the complement of the outer face, are convex polygons. The running time and storage space of both algorithms are linear in the number of vertices of the graph.  相似文献   

5.
Connected planar graphs are of interest to a variety of scholars. Being able to simulate a database of such graphs with selected properties would support specific types of inference for spatial analysis and other network-based disciplines. This paper presents a simple, efficient, and flexible connected planar graph generator for this purpose. It also summarizes a comparison between an empirical set of specimen graphs and their simulated counterpart set, and establishes evidence for positing a conjecture about the principal eigenvalue of connected planar graphs. Finally, it summarizes a probability assessment of the algorithm’s outcomes as well as a comparison between the new algorithm and selected existing planar graph generators.  相似文献   

6.
An antimagic labeling of a connected graph with m edges is an injective assignment of labels from {1,…,m} to the edges such that the sums of incident labels are distinct at distinct vertices. Hartsfield and Ringel conjectured that every connected graph other than K2 has an antimagic labeling. We prove this for the classes of split graphs and graphs decomposable under the canonical decomposition introduced by Tyshkevich. As a consequence, we provide a sufficient condition on graph degree sequences to guarantee an antimagic labeling.  相似文献   

7.
In the current paper, we prove the 11-total choosability of planar graphs with maximum degree Δ?8, the (Δ+1)-total choosability of 5-cycle-free planar graphs with maximum degree Δ?8, the 5-total choosability of graphs with maximum degree Δ=4 and maximum average degree mad<3, and the 4-total choosability of subcubic graphs with maximum average degree .  相似文献   

8.
This note wants to explain how to obtain meaningful pictures of (possibly high-dimensional) convex polytopes, triangulated manifolds, and other objects from the realm of geometric combinatorics such as tight spans of finite metric spaces and tropical polytopes. In all our cases we arrive at specific, geometrically motivated, graph drawing problems. The methods displayed are implemented in the software system polymake.  相似文献   

9.
《Computers & Structures》2007,85(21-22):1704-1728
The main aim of this paper is to extend the recently developed methods for calculating the buckling loads of planar symmetric frames to include the effect of semi-rigidity of the joints. This is achieved by decomposing a symmetric weighted graph model into two submodels and using canonical forms in such a manner that the union of the eigenvalues of the submodels result in the eigenvalues of the entire model. Thus the critical load of the frame is obtained as the smallest eigenvalue obtained for the submodels.  相似文献   

10.
11.
In this paper we prove that every planar graph without cycles of length 4, 6, 7 and 9 is 3-colorable.  相似文献   

12.
13.
Cognitive experiments show that humans can read graph drawings in which all edge crossings are at right angles equally well as they can read planar drawings; they also show that the readability of a drawing is heavily affected by the number of bends along the edges. A graph visualization whose edges can only cross perpendicularly is called a RAC (Right Angle Crossing) drawing. This paper initiates the study of combinatorial and algorithmic questions related to the problem of computing RAC drawings with few bends per edge. Namely, we study the interplay between number of bends per edge and total number of edges in RAC drawings. We establish upper and lower bounds on these quantities by considering two classical graph drawing scenarios: The one where the algorithm can choose the combinatorial embedding of the input graph and the one where this embedding is fixed.  相似文献   

14.
Summary A routing problem is given by a planar graph G= (V, E) with a given embedding into the plane and a set Ne of nets. A net is a pair of points on the boundary of the infinite face. The goal is to find a set of pairwise edge-disjoint paths connecting the terminals of the various nets. We assume that the degree of every vertex not on the boundary of the infinite face is even and call such routing problems half-even. We show that one can decide in time O(bn) whether a half-even problem is solvable and that a solution can be constructed in time O(n 2). Here nV¦ and b is the number of vertices on the boundary of the infinite face. If the routing problem is even, i.e. every cut has even free capacity, and G is a subgraph of the planar grid then a solution can be found in time O(n 3/2).This research was supported by the Deutsche Forschungsgemeinschaft, SFB 124, VLSI-Entwurfsmethoden und Parallelität. Part of it was done while the second author was visiting SIEMENS A.G., ZTI VENUS  相似文献   

15.
We consider orthogonal drawings of a plane graph GG with specified face areas. For a natural number kk, a kk-gonal drawing of GG is an orthogonal drawing such that the boundary of GG is drawn as a rectangle and each inner face is drawn as a polygon with at most kk corners whose area is equal to the specified value. In this paper, we show that every slicing graph GG with a slicing tree TT and a set of specified face areas admits a 10-gonal drawing DD such that the boundary of each slicing subgraph that appears in TT is also drawn as a polygon with at most 10 corners. Such a drawing DD can be found in linear time.  相似文献   

16.
We consider the problem of finding a k-edge transversal set that intersects all (simple) cycles of length at most s in a planar graph, where s≥3 is a constant. This problem, referred to as Small Cycle Transversal, is known to be NP-complete. We present a polynomial-time algorithm that computes a kernel of size 36s3k for Small Cycle Transversal. In order to achieve this kernel, we extend the region decomposition technique of Alber et al. (2004) [1] by considering a unique region decomposition that is defined by shortest paths. Our kernel size is a significant improvement in terms of s over the kernel size obtained under the meta-kernelization framework by Bodlaender et al. (2009) [7].  相似文献   

17.
18.
We present several algorithms for rapidly four-coloring large planar graphs and discuss the results of extensive experimentation with over 140 graphs from two distinct classes of randomly generated instances having up to 128,000 vertices. Although the algorithms can potentially require exponential time, the observed running times of our more sophisticated algorithms are linear in the number of vertices over the range of sizes tested. The use of Kempe chaining and backtracking together with a fast heuristic which usually, but not always, resolves impasses gives us hybrid algorithms that: (1) successfully four-color all our test graphs, and (2) in practice run, on average, only twice as slow as the well-known, nonexact, simple to code, (n) saturation algorithm of Brélaz.The work of H. D. Shapiro was performed in part while he was on sabbatical at the Graz University of Technology.  相似文献   

19.
Summary This paper describes an algorithm for coloring the nodes of a planar graph with no more than six colors using a self-stabilizing approach. The first part illustrates the coloring algorithm on a directed acyclic version of the given planar graph. The second part describes a selfstabilizing algorithm for generating the directed acyclic version of the planar graph, and combines the two algorithms into one. Sukumar Ghosh received his Ph.D. degree in Computer Science from Calcutta University in 1971. From 1969 to 1984, he taught at Jadavpur University, Calcutta. During 1976–77, he was a Fellow of the Alexander von Humboldt Foundation at the University of Dortmund, Germany. Since 1984, he is with the Department of Computer Science of the University of Iowa. His current research interests are in the areas of Distributed Systems, Petri Nets and Self-Stabilizating Systems. Mehmet Hakan Karaata received the Sc. B. degree in Computer Science and Engineering from Hacettepe University in Turkey in 1987, and the M.S. degree in Computer Science from the University of Iowa in 1990. He is currently studying towards his Ph.D. at the same university. His research interests are in the areas of Distributed Systems, Self-Stabilizing Systems and Database Systems.This research was supported in part by the National Science Foundation under grant CCR-9109078, and the Old Gold Summer Fellowship of the University of Iowa. An abstract of this paper was presented at the 29th Allerton Conference on Control, Communication & Computing in October 1991.  相似文献   

20.
We present several algorithms for rapidly four-coloring large planar graphs and discuss the results of extensive experimentation with over 140 graphs from two distinct classes of randomly generated instances having up to 128,000 vertices. Although the algorithms can potentially require exponential time, the observed running times of our more sophisticated algorithms are linear in the number of vertices over the range of sizes tested. The use of Kempe chaining and backtracking together with a fast heuristic which usually, but not always, resolves impasses gives us hybrid algorithms that: (1) successfully four-color all our test graphs, and (2) in practice run, on average, only twice as slow as the well-known, nonexact, simple to code, Θ(n) saturation algorithm of Brélaz.  相似文献   

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