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1.
C. Stary 《Universal Access in the Information Society》2001,1(1):16-30
This paper addresses user modelling for “Design for All” in a model-based approach to Human-Computer Interaction, paying particular
attention to placing user models within organisational role- and task-related contexts. After reviewing a variety of user
modelling approaches, and deriving requirements for user modelling related to Design for All, the paper proposes a role-driven
individualised approach. Such an approach is based on a model-based representation schema and a unifying notation that keeps
the user’s models and the contextual information transparent and consistent. Individualisation is achieved by coupling symbolic
model specifications with neural networking on synchronisation links between symbolic representation elements. As a result,
user modelling for Design for All is achieved not by stereotypical user properties and functional roles, but by accommodating
the actual users’ behaviour.
Published online: 18 May 2001 相似文献
2.
The elicitation or communication of user requirements comprises an early and critical but highly error-prone stage in system
development. Socially oriented methodologies provide more support for user involvement in design than the rigidity of more
traditional methods, facilitating the degree of user–designer communication and the ‘capture’ of requirements. A more emergent
and collaborative view of requirements elicitation and communication is required to encompass the user, contextual and organisational
factors. From this accompanying literature in communication issues in requirements elicitation, a four-dimensional framework
is outlined and used to appraise comparatively four different methodologies seeking to promote a closer working relationship
between users and designers. The facilitation of communication between users and designers is subject to discussion of the
ways in which communicative activities can be ‘optimised’ for successful requirements gathering, by making recommendations
based on the four dimensions to provide fruitful considerations for system designers. 相似文献
3.
S. Edwards S. Walsh P. Blythe N. Hamilton J. Soutter 《Universal Access in the Information Society》2001,1(2):91-98
‘Improving Accessidility for those with Impaired Mobility’ (I-AIM) is developing a telematic-based device to attach to wheelchairs
to provide a navigation aid in the built environment. A technical project such as this must have end-user input from the beginning.
In partial fulfilment of this, a user requirements survey was carried out. The survey found that accessibility in the built
environment is generally possible for wheelchair users with assistance, which does not fulfil objectives of independence.
Accessibility to public transport is regarded as poor. Information communication technologies can offer greater independence
and inclusion, but attention must be paid to ergonomics.
Published online: 9 October 2001 相似文献
4.
Paola Carrara Daniela Fogli Giuseppe Fresta Piero Mussio 《Universal Access in the Information Society》2002,1(4):288-304
This paper proposes a new effective strategy for designing and implementing interactive systems overcoming culture, skill
and situation hurdles in Human-Computer Interaction (HCI). The strategy to identify and reduce these hurdles is developed
in the framework of a methodology based on a recently introduced model of HCI, and exploits the technological innovations
of XML (Extensible Markup Language). HCI is modelled as a cyclic process in which the user and the interactive system communicate
by materializing and interpreting a sequence of messages. The interaction process is formalized by specifying both the physical
message appearance and the computational aspect of the interaction. This formalization allows the adoption of notation traditionally
adopted by users in their workplaces as the starting point of the interactive system design. In this way, the human–system
interaction language takes into account the users’ culture. Moreover, the methodology permits user representatives to build
a hierarchy of systems progressively adapted to users’ situations, skills and habits, according to the work organization in
the domain considered. The strategy is proved to be effective by describing how to implement it using BANCO (Browsing Adaptive
Network for Changing user Operativity), a feasibility prototype based on XML, which allows the hierarchy implementation and
system adaptations. Several examples from an environmental case under study are used throughout the paper to illustrate the
methodology and the effectiveness of the technology adopted.
Published online: 4 June 2002 相似文献
5.
Personalized, interactive news on the Web 总被引:2,自引:0,他引:2
We present Krakatoa Chronicle, an interactive, personalized newspaper on the World Wide Web implemented as a Java applet. The newspaper is similar in appearance
to newspapers in the real world, with a multi-column layout and justified text. At the same time, it provides various interaction
techniques for browsing the content of articles, giving relevance feedback, and dynamically changing layout. As users interact
with the system, individual ‘user profiles’ are built up at the webserver site. These are used to tailor the newspaper's content
and layout to each user's declared and inferred preferences. The system allows for a balancing of personal and community interests,
allowing the user to navigate through a space of newspapers corresponding to a range of viewpoints. 相似文献
6.
Vangelis Kourakos Mavromichalis George Vouros 《Autonomous Agents and Multi-Agent Systems》2006,13(2):155-195
This paper describes the implementation of intelligent collaborative interface agents using the intelligent collaborative
agent (ICagent) development framework. In particular, the paper presents the implementation of a collaborative interface agent that acts
as a tutor in the context of an educational software application. The agent deliberates socially with users following the
SharedPlans model of collaborative activity. Social deliberation requires interface agents to make their desires and intentions clear
to the application users, being in constant communication with them, to understand the context of their activity and to reconcile
their own and users’ desires in the overall context of action. Reconciliation of users’ desires allows agents to recognize
the situations where users need help. The paper briefly presents the ICagent development framework, describes the implementation of the interface agent, and discusses an example of the behavior of the
agent during a collaboration session. 相似文献
7.
8.
Round-Trip Prototyping Based on Integrated Functional and User Interface Requirements Specifications
Requirements engineering in the new millennium is facing an increasing diversity of computerised devices comprising an increasing
diversity of interaction styles for an increasing diversity of user groups. Thus the incorporation of user interface requirements
into software requirements specifications becomes more and more mandatory. Validating these requirements specifications with
hand-made, throw-away prototypes is not only expensive, but also bears the danger that validation results are not accurately
fed back into the requirements specification. In this paper, we propose an enhancement of the requirements specification method
SCORES for an explicit capturing of user interface requirements. The advantages of the approach are threefold. First, the
user interface requirements specification is UML-compliant and integrated into the functional requirements specification.
Second, prototypes for validation purposes can semi-automatically be generated. Third, the model-based generation of prototypes
allows for ‘round-trip prototyping’ such that manual changes of the prototype during the validation process are automatically
fed back into the requirements specification. 相似文献
9.
S.H. Kurniawan R.D. Ellis J.C. Allaire 《Universal Access in the Information Society》2002,1(3):207-216
This paper presents a study that examines the impact of age, Web experience, and Web self-efficacy across the adult life span
on users’ bookmark management behaviors. It was hypothesized that Web self-efficacy would mediate the effect of age and Web
experience on bookmark manipulation. Six hundred users, sampled from the Project 2000 and 7th WWW User survey data, were used
to examine this model. Using structural equation modeling techniques, it was found that the effect of age on bookmark manipulation
was fully mediated by Web self-efficacy. However, the effect of Web experience was not fully mitigated by Web self-efficacy.
Published online: 22 May 2002 相似文献
10.
Xujuan Zhou Yue Xu Yuefeng Li Audun Josang Clive Cox 《Artificial Intelligence Review》2012,37(2):119-132
With the explosion of Web 2.0 application such as blogs, social and professional networks, and various other types of social
media, the rich online information and various new sources of knowledge flood users and hence pose a great challenge in terms
of information overload. It is critical to use intelligent agent software systems to assist users in finding the right information
from an abundance of Web data. Recommender systems can help users deal with information overload problem efficiently by suggesting
items (e.g., information and products) that match users’ personal interests. The recommender technology has been successfully
employed in many applications such as recommending films, music, books, etc. The purpose of this report is to give an overview
of existing technologies for building personalized recommender systems in social networking environment, to propose a research
direction for addressing user profiling and cold start problems by exploiting user-generated content newly available in Web
2.0. 相似文献
11.
In the multiagent meeting scheduling problem, agents negotiate with each other on behalf of their users to schedule meetings.
While a number of negotiation approaches have been proposed for scheduling meetings, it is not well understood how agents
can negotiate strategically in order to maximize their users’ utility. To negotiate strategically, agents need to learn to
pick good strategies for negotiating with other agents. In this paper, we show how agents can learn online to negotiate strategically
in order to better satisfy their users’ preferences. We outline the applicability of experts algorithms to the problem of
learning to select negotiation strategies. In particular, we show how two different experts approaches, plays [3] and Exploration–Exploitation
Experts (EEE) [10] can be adapted to the task. We show experimentally the effectiveness of our approach for learning to negotiate
strategically. 相似文献
12.
Display Design of Process Systems Based on Functional Modelling 总被引:1,自引:0,他引:1
The prevalent way to present information in industrial computer displays is by using piping and instrumentation diagrams.
Such interfaces have sometimes resulted in difficulties for operators because they are not sufficient to fulfil their needs.
A systematic way that supports interface design therefore has to be considered. In the new design framework, two questions
must be answered. Firstly, a modelling method is required to describe a process system. Such a modelling method can define
the information content that must be displayed in interfaces. Secondly, how to communicate this information to operators efficiently
must be considered. This will provide a basis for determining the visual forms that the information should take. This study
discusses interface design of human–machine systems from these two points of view. Based on other scholars’ work, a comprehensive
set of functional primitives is summarised as a basis to build a functional model of process systems. A library of geometrical
presentations for these primitives is then developed. To support effective interface design, the concept of ‘functional macro’
is introduced and a way to map functional model to interface display is illustrated by applying several principles. To make
our ideas clear, a central heating system is taken as an example and its functional model is constructed. Based on the functional
model, the information to be displayed is determined. Several functional macros are then found in the model and their corresponding
displays are constructed. Finally, by using the library of geometrical presentations for functional primitives and functional
macros, the display hierarchy of the central heating system is developed. Reusability of functional primitives makes it possible
to use the methodology to support interface design of different process systems. 相似文献
13.
Rekha Kengeri Cheryl D. Seals Hope D. Harley Himabindu P. Reddy Edward A. Fox 《International Journal on Digital Libraries》1999,2(2-3):157-169
If digital libraries are to be used effectively, their user interfaces should be tested and enhanced. We observed 48 participants
as they worked with the following digital libraries: ACM, IEEE-CS, NCSTRL, and NDLTD. We discuss how the features of these
digital libraries influence the subjects’ efforts to perform search and retrieval tasks. Data analysis indicates that the
IEEE-CS digital library was rated the best overall and NDLTD had the best search time. We present user recommendations and
propose a taxonomy of features that we believe are essential for the design of future digital libraries. Noteworthy is the
observation that users’ judgements on the importance of different features varied widely between the beginning and end of
their test sessions.
Received: 15 December 1997 / Revised: June 1999 相似文献
14.
Using ubiquitous computing in interactive mobile marketing 总被引:2,自引:1,他引:1
Unique features of handheld devices, including their mobility, personalization and location-awareness engender new types of
applications for mobile commerce, such as mobile advertising. Mobile marketing and advertising applications deliver promotional
information to consumers based on their preferences and location. In this paper, we present SMMART, a context-aware, adaptive
and personalized m-commerce application designed to deliver targeted promotions to the users of mobile devices about the products
they like while guarding the users’ identity and protecting them from any unsolicited messages. Promotions distributed by
SMMART are personalized by performing intelligent matching of the user’s shopping interests to current promotions available
at a retail site. SMMART can adapt to changing preferences of its user by inconspicuously monitoring his or her shopping habits.
We describe a fully functional prototype of SMMART built for Pocket PCs running Windows CE with .NET Compact Framework. This
paper also presents a study demonstrating end-user usability and economic viability of SMMART. 相似文献
15.
S. Keates F. Hwang P. Langdon P.J. Clarkson P. Robinson 《Universal Access in the Information Society》2002,2(1):18-29
“Point and click” interactions remain one of the key features of graphical user interfaces (GUIs). People with motion-impairments,
however, can often have difficulty with accurate control of standard pointing devices. This paper discusses work that aims
to reveal the nature of these difficulties through analyses that consider the cursor’s path of movement. A range of cursor
measures was applied, and a number of them were found to be significant in capturing the differences between able-bodied users
and motion-impaired users, as well as the differences between a haptic force feedback condition and a control condition. The
cursor measures found in the literature, however, do not make up a comprehensive list, but provide a starting point for analysing
cursor movements more completely. Six new cursor characteristics for motion-impaired users are introduced to capture aspects
of cursor movement different from those already proposed.
Published online: 6 November 2002 相似文献
16.
Interface agents are computer programs that provide personalized assistance to a user dealing with computer based applications.
By understanding the tasks the user performs in a software application an interface agent could be aware of the context that
represents the user’s focus of attention at each particular moment. With this purpose, plan recognition aims at identifying
the plans or goals of a user from the tasks he (for simplicity, we use “he” to refer to the user, but we do not mean any distinctions
about sexes) performs. A prerequisite for the recognition of plans is knowledge of a user’s possible tasks and the combination
of these tasks in complex task sequences, which describes typical user behavior. Plan recognition will enable an interface
agent to reason about what the user might do next so that it can determine how to assist him. In this work we present the
state of the art in Plan Recognition, paying special attention to the features that make it useful to interface agents. These
features include the ability to deal with uncertainty, multiple plans, multiple interleaved goals, overloaded tasks, noisy
tasks, interruptions and the capability to adapt to a particular user. 相似文献
17.
This article offers a research update on a 3-year programme initiated by the Kamloops Art Gallery and the University College
of the Cariboo in Kamloops, British Columbia. The programme is supported by a ‘Community–University Research Alliance’ grant
from the Social Sciences and Humanities Research Council of Canada, and the collaboration focuses on the cultural future of
small cities – on how cultural and arts organisations work together (or fail to work together) in a small city setting. If
not by definition, then certainly by default, ‘culture’ is associated with big city life: big cities are equated commonly
with ‘big culture’; small cities with something less. The Cultural Future of Small Cities research group seeks to provide
a more nuanced view of what constitutes culture in a small Canadian city. In particular, the researchers are exploring notions
of social capital and community asset building: in this context, ‘visual and verbal representation’, ‘home’, ‘community’ and
the need to define a local ‘sense of place’ have emerged as important themes. As the Small Cities programme begins its second
year, a unique but key aspect has become the artist-as-researcher.
Correspondence and offprint requests to: L. Dubinsky, Kamloops Art Gallery, 101–465 Victoria Street, Kamloops, BC V2C 2A9 Canada. Tel.: 250-828-3543; Email: ldubinsky@museums.ca 相似文献
18.
The traditional style of working with computers generally revolves around the computer being used as a tool, with individual
users directly initiating operations and waiting for the results of them. A more recent paradigm of human-computer interaction,
based on the indirect management of computing resources, is agent-based interaction. The idea of delegation plays a key part
in this approach to computer-based work, which allows individuals to relinquish the routine, mechanistic parts of their everyday
tasks, having them performed automatically instead. Adaptive interfaces combine elements of both these approaches, where the
goal is to have the interface adapt to its users rather than the reverse. This paper addresses some of the issues arising
from a practical software development process which aimed to support individuals using this style of interaction. This paper
documents the development of a set of classes which implement an architecture for adaptive interfaces. These classes are intended
to be used as part of larger user interface systems which are to exhibit adaptive behaviour. One approach to the implementation
of an adaptive interface is to use a set of software “agents”– simple processes which effectively run “in the background”–
to decompose the task of implementing the interface. These agents form part of a larger adaptive interface architecture, which
in turn forms a component of the adaptive system. 相似文献
19.
S. Arbanowski S. van der Meer S. Steglich R. Popescu-Zeletin 《Personal and Ubiquitous Computing》2001,5(1):34-37
In the last few years, a variety of concepts for service integration and corresponding systems have been developed. On the
one hand, they aim for the interworking and integration of classical telecommunications and data communications services.
On the other, they are focusing on universal service access from a variety of end-user systems. Many of the technical problems,
resulting from the service integration, and service personalisation have been solved during the last years. However, all these
systems are driven by the concept of providing several technologies to users by keeping the peculiarity of each service.
Looking at humans’ communication behaviour and their communication space, it is obvious that human beings interact habitually
in a set of contexts with their environment. The individual information preferences and needs, persons to interact with, and
the set of devices controlled by each individual define their personal communication space. Following this view, a new approach
is to build communication systems not on the basis of specific technologies, but on the analysis of the individual communication
spaces. The result is a communication system adapted to the demands of each individual (I-centric). The communication system
will act on behalf of users’ demands, reflecting recent actions to enable profiling and self-adaptation to contexts and situations.
In this paper, we introduce I-centric Communications, an approach to design communication systems that adapt themselves to
the individual communication space and individual environment and situation. In this context “I” means I, or individual, “Centric”
means adaptable to I requirements and a certain user environment. 相似文献
20.
User and Concept Studies as Tools in Developing Mobile Communication Services for the Elderly 总被引:1,自引:0,他引:1
M. Mikkonen S. Va¨yrynen V. Ikonen M. O. Heikkila¨ 《Personal and Ubiquitous Computing》2002,6(2):113-124
The basis of this study was the ageing of the population all over the world. The study concentrated on finding out the key
service needs of elderly people. The service needs from the end users’ as well as the experts’ perspective were gathered by
means of various group methods such ideation sessions. Four mobile communication service concepts were created using these
groups’ opinions. After diverse communication, these concepts were tested by the elderly. The research methods comprised a
user study and a concept study.
Based on the results, the needs could be prioritised. Additionally, the main trend of the results confirmed the opinions
presented in the literature. One important finding was the positive opinions about additional value of wireless devices and
services. This knowledge can be used in mobile communication product development. Most of the elderly are ready to accept
new forms of mobile communication service. Ease of use and actual need of the services are important criteria. The elderly
are ready to begin using the services as long as they truly facilitate independent living. 相似文献