首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
A fast approach for automatically generating fuzzy rules from sample patterns using generalized dynamic fuzzy neural networks (GD-FNNs) is presented. The GD-FNN is built based on ellipsoidal basis functions and functionally is equivalent to a Takagi-Sugeno-Kang fuzzy system. The salient characteristics of the GD-FNN are: (1) structure identification and parameters estimation are performed automatically and simultaneously without partitioning input space and selecting initial parameters a priori; (2) fuzzy rules can be recruited or deleted dynamically; (3) fuzzy rules can be generated quickly without resorting to the backpropagation (BP) iteration learning, a common approach adopted by many existing methods. The GD-FNN is employed in a wide range of applications ranging from static function approximation and nonlinear system identification to time-varying drug delivery system and multilink robot control. Simulation results demonstrate that a compact and high-performance fuzzy rule-base can be constructed. Comprehensive comparisons with other latest approaches show that the proposed approach is superior in terms of learning efficiency and performance  相似文献   

2.
Neural Computing and Applications - Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based...  相似文献   

3.
4.
This paper investigates the dynamic intuitionistic fuzzy multi-attribute group decision making (DIF-MAGDM) problems, in which all the attribute values provided by multiple decision makers (DMs) at different periods take the form of intuitionistic fuzzy numbers (IFNs), and develops an interactive method to solve the DIF-MAGDM problems. The developed method first aggregates the individual intuitionistic fuzzy decision matrices at different periods into an individual collective intuitionistic fuzzy decision matrix for each decision maker by using the dynamic intuitionistic fuzzy weighted averaging (DIFWA) operator, and then employs intuitionistic fuzzy TOPSIS method to calculate the individual relative closeness coefficient of each alternative for each decision maker and obtain the individual ranking of alternatives. After doing so, the method utilizes the hybrid weighted averaging (HWA) operator to aggregate all the individual relative closeness coefficients into the collective relative closeness coefficient of each alternative and obtain the aggregate ranking of alternatives, by which the optimal alternative can be selected. In addition, the spearman correlation coefficient for both the aggregate ranking and individual ranking of alternatives is calculated to measure the consensus level of the group preferences. Finally, a numerical example is used to illustrate the developed method.  相似文献   

5.
针对钢铁企业中遇到的动态库存板坯分配问题进行了研究。建立了一个0-1整数规划数学模型,该模型的目标是最小化板坯与合同规格差异费用以及板坯在库停留所产生的库存成本费用之和。根据问题特点,使用Danzig-Wolfe策略将这个模型分解为一个带有集划分约束的主问题和一个具有背包特征约束的价格子问题,开发了分支价格算法进行求解。计算结果表明所开发的分支价格算法能够最优求解生产实际问题。  相似文献   

6.
基于动态双极值模糊软集的群决策方法   总被引:1,自引:0,他引:1  
针对实际问题中双极值模糊软集随时间变化的影响,定义了动态双极值模糊软集等概念,讨论了相关运算及性质。根据时间权重符合对数增长模型得到权重确定公式。利用集成思想定义双极值模糊软集的运算并给出几何加权平均算子的计算公式,将动态双极值模糊软集集成为综合双极值模糊软集。利用水平软集算出各对象的机会值,得出最优决策。通过实例分析证明此决策方法的合理性与可行性。  相似文献   

7.
文章分析了动态模糊逻辑理论中动态模糊数据的构成,根据实际需要,将动态模糊数据分离成模糊数据和动态数据进行表示,提出了一种新的动态度的表示方法,并给出了动态度的近似计算方法。  相似文献   

8.
The most promising methods for identifying a fuzzy model are data clustering, cluster merging and subsequent projection of the clusters on the input variable space. This article proposes to modify this procedure by adding a cluster rotation step, and a method for the direct calculation of the consequence parameters of the fuzzy linear model. These two additional steps make the model identification procedure more accurate and limits the loss of information during the identification procedure. The proposed method has been tested on a nonlinear first order model and a nonlinear model of a bioreactor and results are very promising.  相似文献   

9.
文本语义相似度学习在自然语言处理领域扮演着重要角色。传统的基于统计学习的方法只能对句子的浅层语义进行建模,在深层语义上效果表现不佳。针对统计学习方法无法有效解决深层语义的问题,提出一种基于卷积神经网络(Convolutional Neural Networks,CNN)和双向长短期记忆(Bidirectional Long Short Term Memory,BiLSTM)相结合的短文本相似度计算方法,利用CNN与BiLSTM相结合的孪生神经网络结构提取句子不同粒度的特征,对句子进行深层语义编码。此外,结合attention机制将提取到的单词级别的特征组合拼接成句子的语义向量表示,最后通过匹配层来判断文本的语义相似度。实验结果表明,基于Quora Questions Pairs数据集,所提出的短文本相似度计算方法准确率为84. 58%,F1值为85. 02%,优于其他方法。  相似文献   

10.
认知水平估算是远程学习系统中实现学习导航和知识推荐的一个重要依据.针对现有的估算方法存在计算方式单一、逻辑推理简单等问题,提出了一种用模糊集表示认知水平等级,以记忆量为判断标准、试题难度和做题时间为影响因素,通过模糊推理产生对认知等级不同的影响参数,并利用影响参数和改进的SherlockⅡ方法修改认知水平的等级隶属度的方法.通过和其他方法比较,得出本方法逻辑合理、计算简便,能够合理地反映学习者的认知过程.  相似文献   

11.
A new fuzzy reasoning method for fuzzy control recently proposed by R. Yager is investigated. A comparison with the most useful fuzzy control schemes, for a first-order with time delay process, is carried out. The results obtained show that Yager's method is superior from the point of view of both computational burden and control system behavior  相似文献   

12.
A new scheme of knowledge-based classification and rule generation using a fuzzy multilayer perceptron (MLP) is proposed. Knowledge collected from a data set is initially encoded among the connection weights in terms of class a priori probabilities. This encoding also includes incorporation of hidden nodes corresponding to both the pattern classes and their complementary regions. The network architecture, in terms of both links and nodes, is then refined during training. Node growing and link pruning are also resorted to. Rules are generated from the trained network using the input, output, and connection weights in order to justify any decision(s) reached. Negative rules corresponding to a pattern not belonging to a class can also be obtained. These are useful for inferencing in ambiguous cases. Results on real life and synthetic data demonstrate that the speed of learning and classification performance of the proposed scheme are better than that obtained with the fuzzy and conventional versions of the MLP (involving no initial knowledge encoding). Both convex and concave decision regions are considered in the process.  相似文献   

13.
Nowadays the video game industry is facing a big challenge to keep costs under control as games become bigger and more complex. Creation of game content, such as character models, maps, levels, textures, sound effects and so on, represent a big slice of total game production cost. Hence, the video game industry is increasingly turning to procedural content generation to amplify the cost-effectiveness of the efforts of video game designers. However, procedural methods for automated content generation are difficult to create and parametrize. In this work we study a genetic programming-based procedural content technique to generate procedural terrains that do not require parametrization, thus, allowing to save time and help reducing production costs. Generated procedural terrains present aesthetic appeal; however, unlike most techniques involving aesthetic, our approach does not require a human to perform the evaluation. Instead, the search is guided by the weighted sum of two morphological metrics: terrain accessibility and obstacle edge length. The combination of the two metrics allowed us to find a wide range of fit terrains that present more scattered obstacles in different locations than our previous approach with a single metric. Procedural terrains produced by this technique are already in use in a real video game.  相似文献   

14.
As an important branch of game theory, coalitional game deals with situations that involve cooperation among the players. This paper deals with this topic further by incorporating the fuzzy payoff information. Based on the credibility theory, we introduce two decision criteria to define the preferences of players, which leads to two definitions of credibilistic cores—the solution of coalitional game with fuzzy transferable payoffs. Meanwhile, we give a sufficient and necessary condition to ensure non-emptiness of the credibilistic cores. Finally, an example is provided for illustrating the usefulness of the theory developed in this paper.  相似文献   

15.
Automatic fuzzy ontology generation for semantic Web   总被引:8,自引:0,他引:8  
Ontology is an effective conceptualism commonly used for the semantic Web. Fuzzy logic can be incorporated to ontology to represent uncertainty information. Typically, fuzzy ontology is generated from a predefined concept hierarchy. However, to construct a concept hierarchy for a certain domain can be a difficult and tedious task. To tackle this problem, this paper proposes the FOGA (fuzzy ontology generation framework) for automatic generation of fuzzy ontology on uncertainty information. The FOGA framework comprises the following components: fuzzy formal concept analysis, concept hierarchy generation, and fuzzy ontology generation. We also discuss approximating reasoning for incremental enrichment of the ontology with new upcoming data. Finally, a fuzzy-based technique for integrating other attributes of database to the ontology is proposed.  相似文献   

16.
针对板形控制系统的非线性和强耦合性,以及传统效应函数法和板形静态影响矩阵法的不足,通过对大量生产实测数据的计算和分析,提出了板形控制的动态影响矩阵法.通过基于减法聚类的ANFIS(自适应神经模糊推理系统)的板形动态矩阵预测模型,在线求得不断变化的影响矩阵,兼顾了板带生产的实时性与复杂性,仿真实验验证了其有效性.  相似文献   

17.
In this study, a new fuzzy system structure that reduces the number of inputs is proposed for dynamic system identification applications. Algebraic fuzzy systems have some disadvantages due to many inputs. As the number of inputs increase, the number of parameters in the training process increase and hence the classical fuzzy system becomes more complex. In the conventional fuzzy system structure, the past information of both inputs and outputs are also regarded as inputs for dynamic systems, therefore the number of inputs may not be manageable even for single input and single output systems. The new dynamic fuzzy system module (DFM) proposed here has only a single input and a single output. We have carried out identification simulations to test the proposed approach and shown that the DFM can successfully identify non-linear dynamic systems and it performs better than the classical fuzzy system.  相似文献   

18.
Human face recognition skills can make simultaneous use of a variety of information from the face, including information about the age, sex, race, identity, and even current mood of the person. In this paper, a hybrid method combined Eigenface-LDA with Dynamic Compensatory Fuzzy Neural Network (DCFNN) is proposed for face recognition. Eigenfaces-LDA algorithm is used for face image of dimensionality reduction and finding a best subspace for classification, the extracted feature will be considered as the input of DCFNN. An improved Dynamic Fuzzy Neural Network is proposed by combing Dynamic Fuzzy Neural Network and Compensatory Fuzzy Neural Network to solve the problem of feature classification. The proposed method has been tested on ORL and Yale face database; the experimental results show that our method can reduce the dimension of facial features well and recognize faces that under different illumination, pose and expression accurately.  相似文献   

19.
Multimedia Tools and Applications - The manual modeling of ancient Chinese architecture is long and tedious work for artists due to the strict and complex construction rules. Existing procedural...  相似文献   

20.
区间直觉模糊动态规划方法   总被引:2,自引:1,他引:2  
基于直觉模糊集理论的思想与方法,探讨多阶段决策问题.运用分析技巧,构建直觉模糊集比较可能度公式及区间直觉模糊集比较可能度公式.在普通动态规划的基础上,提出区间直觉模糊动态规划及其最优解的概念,建立相应的数学模型及其最优解的算法,并指出直觉模糊动态规划是区间直觉模糊动态规划的特例.通过算例分析,说明了算法的合理性和可行性.为不确定动态规划和直觉模糊集理论的应用研究提供了新的思路.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号