共查询到20条相似文献,搜索用时 31 毫秒
1.
Robert Moorhead Yanlin Guan Hans Hagen Sven Böttger Natallia Kotava Christian Wagner 《Computing》2009,86(2-3):131-150
Geometrical modeling is a crucial aspect of simulations involving manufactured objects and is usually performed using free-form surfaces. However, to simulate the flow through or about a manufactured object or to simulate structural integrity, the free-form surfaces must be tessellated into triangulated surfaces. To concurrently visualize the simulation results and the quality of the surfaces, we present two novel visualization algorithms for triangulated surfaces as opposed to the traditional freeform surfaces. The proposed algorithms are for curvature estimation based on local surface fitting with cubic triangular Bézier patches and for reflection-line computation. 相似文献
2.
We study the problem of finding stretch-minimising stream surfaces in a divergence-free vector field. These surfaces are generated by motions of seed curves that propagate through the field in a stretch minimising manner, i.e., they move without stretching or shrinking, preserving the length of their arbitrary arc. In general fields, such curves may not exist. However, the divergence-free constraint gives rise to these ‘stretch-free’ curves that are locally arc-length preserving when infinitesimally propagated. Several families of stretch-free curves are identified and used as initial guesses for stream surface generation. These surfaces are subsequently globally optimised to obtain the best stretch-minimising stream surfaces in a given divergence-free vector field.Our algorithm was tested on benchmark datasets, proving its applicability to incompressible fluid flow simulations, where our stretch-minimising stream surfaces realistically reflect the flow of a flexible univariate object. 相似文献
3.
Illustrative parallel coordinates (IPC) is a suite of artistic rendering techniques for augmenting and improving parallel coordinate (PC) visualizations. IPC techniques can be used to convey a large amount of information about a multidimensional dataset in a small area of the screen through the following approaches: (a) edge‐bundling through splines; (b) visualization of “branched ” clusters to reveal the distribution of the data; (c) opacity‐based hints to show cluster density; (d) opacity and shading effects to illustrate local line density on the parallel axes; and (e) silhouettes, shadows and halos to help the eye distinguish between overlapping clusters. Thus, the primary goal of this work is to convey as much information as possible in a manner that is aesthetically pleasing and easy to understand for non‐experts. 相似文献
4.
Illustrative interactive stipple rendering 总被引:1,自引:0,他引:1
Aidong Lu Morris C.J. Taylor J. Ebert D.S. Hansen C. Rheingans P. Hartner M. 《IEEE transactions on visualization and computer graphics》2003,9(2):127-138
Simulating hand-drawn illustration can succinctly express information in a manner that is communicative and informative. We present a framework for an interactive direct stipple rendering of volume and surface-based objects. By combining the principles of artistic and scientific illustration, we explore several feature enhancement techniques to create effective, interactive visualizations of scientific and medical data sets. We also introduce a rendering mechanism that generates appropriate point lists at all resolutions during an automatic preprocess and modifies rendering styles through different combinations of these feature enhancements. The new system is an effective way to interactively preview large, complex volume and surface data sets in a concise, meaningful, and illustrative manner. Stippling is effective for many applications and provides a quick and efficient method to investigate both volume and surface models. 相似文献
5.
Diffusion Tensor Imaging (DTI) has made feasible the visualization of the fibrous structure of the brain white matter. In the last decades, several fiber‐tracking methods have been developed to reconstruct the fiber tracts from DTI data. Usually these fiber tracts are shown individually based on some selection criteria like region of interest. However, if the white matter as a whole is being visualized clutter is generated by directly rendering the individual fiber tracts. Often users are actually interested in fiber bundles, anatomically meaningful entities that abstract from the fibers they contain. Several clustering techniques have been developed that try to group the fiber tracts in fiber bundles. However, even if clustering succeeds, the complex nature of white matter still makes it difficult to investigate. In this paper, we propose the use of illustration techniques to ease the exploration of white matter clusters. We create a technique to visualize an individual cluster as a whole. The amount of fibers visualized for the cluster is reduced to just a few hint lines, and silhouette and contours are used to improve the definition of the cluster borders. Multiple clusters can be easily visualized by a combination of the single cluster visualizations. Focus+context concepts are used to extend the multiple‐cluster renderings. Exploded views ease the exploration of the focus cluster while keeping the context clusters in an abstract form. Real‐time results are achieved by the GPU implementation of the presented techniques. 相似文献
6.
Correa C Silver D Chen M 《IEEE transactions on visualization and computer graphics》2007,13(6):1320-1327
Much of the visualization research has focused on improving the rendering quality and speed, and enhancing the perceptibility of features in the data. Recently, significant emphasis has been placed on focus+context (F+C) techniques (e.g., fisheye views and magnification lens) for data exploration in addition to viewing transformation and hierarchical navigation. However, most of the existing data exploration techniques rely on the manipulation of viewing attributes of the rendering system or optical attributes of the data objects, with users being passive viewers. In this paper, we propose a more active approach to data exploration, which attempts to mimic how we would explore data if we were able to hold it and interact with it in our hands. This involves allowing the users to physically or actively manipulate the geometry of a data object. While this approach has been traditionally used in applications, such as surgical simulation, where the original geometry of the data objects is well understood by the users, there are several challenges when this approach is generalized for applications, such as flow and information visualization, where there is no common perception as to the normal or natural geometry of a data object. We introduce a taxonomy and a set of transformations especially for illustrative deformation of general data exploration. We present combined geometric or optical illustration operators for focus+context visualization, and examine the best means for preventing the deformed context from being misperceived. We demonstrated the feasibility of this generalization with examples of flow, information and video visualization. 相似文献
7.
Illustrative context-preserving exploration of volume data 总被引:2,自引:0,他引:2
Bruckner S Grimm S Kanitsar A Gröller ME 《IEEE transactions on visualization and computer graphics》2006,12(6):1559-1569
In volume rendering, it is very difficult to simultaneously visualize interior and exterior structures while preserving clear shape cues. Highly transparent transfer functions produce cluttered images with many overlapping structures, while clipping techniques completely remove possibly important context information. In this paper, we present a new model for volume rendering, inspired by techniques from illustration. It provides a means of interactively inspecting the interior of a volumetric data set in a feature-driven way which retains context information. The context-preserving volume rendering model uses a function of shading intensity, gradient magnitude, distance to the eye point, and previously accumulated opacity to selectively reduce the opacity in less important data regions. It is controlled by two user-specified parameters. This new method represents an alternative to conventional clipping techniques, sharing their easy and intuitive user control, but does not suffer from the drawback of missing context information 相似文献
8.
Interactive Illustrative Rendering on Mobile Devices 总被引:1,自引:0,他引:1
Huang Jingshu Bue Brian Pattath Avin Ebert David S. Thomas Krystal M. 《Computer Graphics and Applications, IEEE》2007,27(3):48-56
Scientists, engineers, and artists regularly use illustrations in design, training, and education to display conceptual information, describe problems, and solve those problems. Researchers have developed many advanced rendering techniques on desktop platforms to facilitate illustration generation, but adapting these techniques to mobile platforms has not been easy. We discuss how advanced illustrative rendering techniques, such as interactive cutaway views, ghosted views, silhouettes, and selective rendering, have been adapted to mobile devices. We also present MobileVis, our interactive, illustrative 3D graphics and text rendering system that lets users explore 3D models' interior structures, display parts annotations, and visualize instructions, such as assembly and disassembly procedures for mechanical models 相似文献
9.
A. Rocha R. C. R. Mota H. Hamdi U. R. Alim M. Costa Sousa 《Computer Graphics Forum》2018,37(3):465-477
In this paper, we present a novel illustrative multivariate visualization for geological modelling to assist geologists and reservoir engineers in visualizing multivariate datasets in superimposed representations, in contrast to the single‐attribute visualizations supported by commercial software. Our approach extends the use of decals from a single surface to 3D irregular grids, using the layering concept to represent multiple attributes. We also build upon prior work to augment the design and implementation of different geological attributes (namely, rock type, porosity, and permeability). More specifically, we propose a new sampling strategy to generate decals for porosity on the geological grid, a hybrid visualization for permeability which combines 2D decals and 3D ellipsoid glyphs, and a perceptually‐based design that allows us to visualize additional attributes (e.g., oil saturation) while avoiding visual interference between layers. Furthermore, our visual design draws from traditional geological illustrations, facilitating the understanding and communication between interdisciplinary teams. An evaluation by domain experts highlights the potential of our approach for geological modelling and interpretation in this complex domain. 相似文献
10.
Pascal Barla Gaël Guennebaud Xavier Granier Patrick Reuter 《Computer Graphics Forum》2012,31(4):1481-1490
In this paper, we present an analysis technique that leverages the complexity found in detailed 3D models for illustrative shading purposes. Given a smooth base surface with relief, it locates relief features (concavities, convexities and inflections) around each surface point and at multiple scales, using cubic‐polynomial fitting. This object‐space, per‐vertex information is then used to guide a variety of shading techniques including normal enhancement, feature visualization, accessibility shading and radiance scaling. Thanks to this approach, features at multiple scales are easily combined, filtered and shaded, allowing users to explore surface relief in real‐time. 相似文献
11.
Matthew van der Zwan Wouter Lueks Henk Bekker Tobias Isenberg 《Computer Graphics Forum》2011,30(3):683-690
Molecular systems may be visualized with various degrees of structural abstraction, support of spatial perception, and ‘illustrativeness.’ In this work we propose and realize methods to create seamless transformations that allow us to affect and change each of these three parameters individually. The resulting transitions give viewers a dedicated control of abstraction in illustrative molecular visualization and, consequently, allow them to seamlessly explore the resulting abstraction space for obtaining a fundamental understanding of molecular systems. We show example visualizations created with our approach and report informal feedback on our technique from domain experts. 相似文献
12.
Feature‐based time‐varying volume visualization is combined with illustrative visualization to tell the story of how mesoscale ocean eddies form in the Gulf Stream and transport heat and nutrients across the ocean basin. The internal structure of these three‐dimensional eddies and the kinematics with which they move are critical to a full understanding of ocean eddies. In this work, we apply a feature‐based method to track instances of ocean eddies through the time steps of a high‐resolution multi‐decadal regional ocean model and generate a series of eddy paths which reflect the life cycle of individual eddy instances. Based on the computed metadata, several important geometric and physical properties of eddy are computed. Illustrative visualization techniques, including visual effectiveness enhancement, focus+context, and smart visibility, are combined with the extracted volume features to explore eddy characteristics at different levels. An evaluation by domain experts indicates that combining our feature‐based techniques with illustrative visualization techniques provides an insight into the role eddies play in ocean circulation. The domain experts expressed a preference for our methods over existing tools. 相似文献
13.
Diffusion Tensor Imaging (DTI) and fiber tracking provide unique insight into the 3D structure of fibrous tissues in the brain. However, the output of fiber tracking contains a significant amount of uncertainty accumulated in the various steps of the processing pipeline. Existing DTI visualization methods do not present these uncertainties to the end-user. This creates a false impression of precision and accuracy that can have serious consequences in applications that rely heavily on risk assessment and decision-making, such as neurosurgery. On the other hand, adding uncertainty to an already complex visualization can easily lead to information overload and visual clutter. In this work, we propose Illustrative Confidence Intervals to reduce the complexity of the visualization and present only those aspects of uncertainty that are of interest to the user. We look specifically at the uncertainty in fiber shape due to noise and modeling errors. To demonstrate the flexibility of our framework, we compute this uncertainty in two different ways, based on (1) fiber distance and (2) the probability of a fiber connection between two brain regions. We provide the user with interactive tools to define multiple confidence intervals, specify visual styles and explore the uncertainty with a Focus+Context approach. Finally, we have conducted a user evaluation with three neurosurgeons to evaluate the added value of our visualization. 相似文献
14.
15.
Style Transfer Functions for Illustrative Volume Rendering 总被引:3,自引:0,他引:3
Illustrative volume visualization frequently employs non-photorealistic rendering techniques to enhance important features or to suppress unwanted details. However, it is difficult to integrate multiple non-photorealistic rendering approaches into a single framework due to great differences in the individual methods and their parameters. In this paper, we present the concept of style transfer functions. Our approach enables flexible data-driven illumination which goes beyond using the transfer function to just assign colors and opacities. An image-based lighting model uses sphere maps to represent non-photorealistic rendering styles. Style transfer functions allow us to combine a multitude of different shading styles in a single rendering. We extend this concept with a technique for curvature-controlled style contours and an illustrative transparency model. Our implementation of the presented methods allows interactive generation of high-quality volumetric illustrations. 相似文献
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17.
In traditional illustration the choice of appropriate styles and rendering techniques is guided by the intention of the artist. For illustrative volume visualizations it is difficult to specify the mapping between the 3D data and the visual representation that preserves the intention of the user. The semantic layers concept establishes this mapping with a linguistic formulation of rules that directly map data features to rendering styles. With semantic layers fuzzy logic is used to evaluate the user defined illustration rules in a preprocessing step. In this paper we introduce interaction‐dependent rules that are evaluated for each frame and are therefore computationally more expensive. Enabling interaction‐dependent rules, however, allows the use of a new class of semantics, resulting in more expressive interactive illustrations. We show that the evaluation of the fuzzy logic can be done on the graphics hardware enabling the efficient use of interaction‐dependent semantics. Further we introduce the flat rendering mode and discuss how different rendering parameters are influenced by the rule base. Our approach provides high quality illustrative volume renderings at interactive frame rates, guided by the specification of illustration rules. 相似文献
18.
利用IKONOS进行局部景观生态研究 总被引:2,自引:0,他引:2
探索利用高分辨率的IKONOS进行局地微型景观研究。研究区为江苏省常州市雪堰镇的一块400×1000m2的代表性的区域。与常规的景观分类方法不同的是,本研究中采用的分类方法为分层分类法,即将景观按照地形、土地利用、土地覆盖和地物的类属等层次逐层进行分类,形成属性最一致的景观单元。研究表明,高分辨率遥感影像在细微景观研究中具有得天独厚的优势。 相似文献
19.
Cheng‐Kai Chen Shi Yan Hongfeng Yu Nelson Max Kwan‐Liu Ma 《Computer Graphics Forum》2011,30(7):1941-1951
Most 3D vector field visualization techniques suffer from the problem of visual clutter, and it remains a challenging task to effectively convey both directional and structural information of 3D vector fields. In this paper, we present a novel visualization framework that combines the advantages of clustering methods and illustrative rendering techniques to generate a concise and informative depiction of complex flow structures. Given a 3D vector field, we first generate a number of streamlines covering the important regions based on an entropy measurement. Then we decompose the streamlines into different groups based on a categorization of vector information, wherein the streamline pattern in each group is ensured to be coherent or nearly coherent. For each group, we select a set of representative streamlines and render them in an illustrative fashion to enhance depth cues and succinctly show local flow characteristics. The results demonstrate that our approach can generate a visualization that is relatively free of visual clutter while facilitating perception of salient information of complex vector fields. 相似文献
20.
3D animations are an effective method to learn about complex dynamic phenomena, such as mesoscale biological processes. The animators' goals are to convey a sense of the scene's overall complexity while, at the same time, visually guiding the user through a story of subsequent events embedded in the chaotic environment. Animators use a variety of visual emphasis techniques to guide the observers' attention through the story, such as highlighting, halos – or by manipulating motion parameters of the scene. In this paper, we investigate the effect of smoothing the motion of contextual scene elements to attract attention to focus elements of the story exhibiting high-frequency motion. We conducted a crowdsourced study with 108 participants observing short animations with two illustrative motion smoothing strategies: geometric smoothing through noise reduction of contextual motion trajectories and visual smoothing through motion blur of context items. We investigated the observers' ability to follow the story as well as the effect of the techniques on speed perception in a molecular scene. Our results show that moderate motion blur significantly improves users' ability to follow the story. Geometric motion smoothing is less effective but increases the visual appeal of the animation. However, both techniques also slow down the perceived speed of the animation. We discuss the implications of these results and derive design guidelines for animators of complex dynamic visualizations. 相似文献