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1.
Contemporary small screen devices are used as personal companion or communication devices. However, their physical dimensions constrain the processing, communication and user interface capabilities. Thus, rich content presentation and diverse service access via small screen appliances is limited accordingly. This paper introduces the Composite Device Computing Environment (CDCE) that provides a framework for dynamically detecting and utilising surrounding computing resources to overcome the small screen device limitations. CDCE includes the communication infrastructure in addition to supporting alternative models for interactivity between small screen clients and surrounding computing resources.  相似文献   

2.
基于移动的嵌入式GIS   总被引:9,自引:0,他引:9  
分析了基于移动的嵌入式GIS的两种结构体系;离线体系和在线体系。讨论了其所涉及的移动计算、嵌入式技术、移动互联、移动定位等关键技术及嵌入式GIS的应用前景。最后,笔结合所开发的基于掌上电脑为地理售息系统软件Gis-Tool,介绍了基于移动的嵌入式GIS实现。  相似文献   

3.
Advances in mobile devices and wireless telecommunication infrastructure already provide mobile users with access to online information sources and services. Compared to the PC world, however, mobile access is still quite restricted, especially with regard to the display of graphical representations, such as images, drawings, diagrams, maps and logos. Since graphical representations are increasingly used in the World Wide Web for the purpose of information presentation, the adaptation of graphics for tiny displays is a challenge that should not be neglected. The current contribution discusses several transformation approaches which might be employed to accomplish this adaptation task.  相似文献   

4.
This paper analyses the shifting identity of the mobile phone in the light of research carried out in 1996 on a representative population sample from five major European countries: Italy, UK, France, Germany and Spain. A total of 6609 people were interviewed by means of a telephone survey. The mobile phone emerged as a charismatic technology compared to other mobile technologies (laptop and car phone) and as a leading technology that, in just a few years, has appropriated 11% of total telephone traffic. It has “dragged” its widespread presence and amount of use from the workplace to the domestic sphere, although in Italy, where it has had greatest success, its widespread use has been detached from its use in the workplace. Another emerging result is that the use of the mobile phone is not correlated to strong residential mobility in individuals.  相似文献   

5.
The basis of this study was the ageing of the population all over the world. The study concentrated on finding out the key service needs of elderly people. The service needs from the end users’ as well as the experts’ perspective were gathered by means of various group methods such ideation sessions. Four mobile communication service concepts were created using these groups’ opinions. After diverse communication, these concepts were tested by the elderly. The research methods comprised a user study and a concept study.  Based on the results, the needs could be prioritised. Additionally, the main trend of the results confirmed the opinions presented in the literature. One important finding was the positive opinions about additional value of wireless devices and services. This knowledge can be used in mobile communication product development. Most of the elderly are ready to accept new forms of mobile communication service. Ease of use and actual need of the services are important criteria. The elderly are ready to begin using the services as long as they truly facilitate independent living.  相似文献   

6.
Scenarios in HCI are widely used and discussed as written or visual narratives. In this paper, we discuss fruitful conditions for the creation and performance of scenarios particularly for the concept design of mixed realities or wireless devices. Designers are attempting new ways of engaging people in design and experiencing ideas in early design phases. Examples range from exploring scenarios using mock-ups or Wizard-of-Oz techniques, to testing scenarios with prototypes. In our design projects, scenarios were created and performed with participants following them in their daily activities. Discussing these sessions, which we called SPES (Situated and Participative Enactment of Scenarios), we highlight as promising conditions to create scenarios: the everyday life as a stage and the opportunity for participants to exercise reflection-in-action.  相似文献   

7.
Recent results in the Rio project at the University of Michigan show that it is possible to create an area of main memory that is as safe as disk from operating system crashes. This paper explores how to integrate the reliable memory provided by the Rio file cache into a database system. Prior studies have analyzed the performance benefits of reliable memory; we focus instead on how different designs affect reliability. We propose three designs for integrating reliable memory into databases: non-persistent database buffer cache, persistent database buffer cache, and persistent database buffer cache with protection. Non-persistent buffer caches use an I/O interface to reliable memory and require the fewest modifications to existing databases. However, they waste memory capacity and bandwidth due to double buffering. Persistent buffer caches use a memory interface to reliable memory by mapping it into the database address space. This places reliable memory under complete database control and eliminates double buffering, but it may expose the buffer cache to database errors. Our third design reduces this exposure by write protecting the buffer pages. Extensive fault tests show that mapping reliable memory into the database address space does not significantly hurt reliability. This is because wild stores rarely touch dirty, committed pages written by previous transactions. As a result, we believe that databases should use a memory interface to reliable memory. Received January 1, 1998 / Accepted June 20, 1998  相似文献   

8.
When multimedia information is transported over a packet-switched network, the quality of presentation can be degraded due to network delay variation or jitter. This paper presents a dejittering scheme that can be used in the transport of MPEG-4 and MPEG-2 video to absorb any introduced network jitter, thus preserving the presentation quality of transported media streams. The dejittering scheme is based on the statistical approximation of delay variation in the arrival times of video packets carrying encoded clock reference values and a filtering and re-stamping mechanism. In addition, a brief overview of the MPEG-4 system is presented.  相似文献   

9.
Abhai Mansingh 《AI & Society》2002,16(1-2):138-147
In the wake of the information technology (IT) revolution, the paper describes the changing role of universities to promote IT education in India to generate qualitative and competitive manpower in the face of the mushrooming of private institutions in the field of IT. The rapid growth of private teaching initiatives reflects inadequacies of the public educational system to the needs of the emerging IT environment, especially considering the high prices charged by private training. It is pointed out that the emerging knowledge society and the economy are not going to be based on IT alone, but will depend on the development of both IT and basic research in domain areas. Any policy on IT education should ensure that basic disciplines are not ignored. Universities should develop new and innovative programmes for students from different basic disciplines to give training for high-end jobs. To promote IT education a new innovative concept of earning while learning has recently been introduced. Some of the initiatives started by Delhi University to modify/improve course programmes for IT education are highlighted, looking at the needs of the industry.  相似文献   

10.
This paper addresses user modelling for “Design for All” in a model-based approach to Human-Computer Interaction, paying particular attention to placing user models within organisational role- and task-related contexts. After reviewing a variety of user modelling approaches, and deriving requirements for user modelling related to Design for All, the paper proposes a role-driven individualised approach. Such an approach is based on a model-based representation schema and a unifying notation that keeps the user’s models and the contextual information transparent and consistent. Individualisation is achieved by coupling symbolic model specifications with neural networking on synchronisation links between symbolic representation elements. As a result, user modelling for Design for All is achieved not by stereotypical user properties and functional roles, but by accommodating the actual users’ behaviour. Published online: 18 May 2001  相似文献   

11.
We describe how video data can be organized and structured so as to facilitate efficient querying. We develop a formal model for video data and show how spatial data structures, suitably modified, provide an elegant way of storing such data. We develop algorithms to process various kinds of video queries and show that, in most cases, the complexity of these algorithms is linear. A prototype system, called the Advanced Video Information System (AVIS), based on these concepts, has been designed at the University of Maryland.  相似文献   

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