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1.
基于Unity3D实现系统与两种关系型数据库之间的连接。随着虚拟仿真技术在各领域的广泛应用,虚拟仿真过程中海量数据的实时性已经成为当前研究的热点。文中主要研究基于Unity3D的Monodevelop编辑器下,采用C#编程语言实现系统与数据库的连接,并完成海量数据的传输和存储,从而达到系统与数据库的双向交互。文中给出了具体的代码实现,并结合实际开发过程中遇到的问题给出了具体可行的解决方法。实践结果表明,通过这种方法连接数据库具有简单、高效等特点。  相似文献   

2.
文章介绍了Kinect结合Unity的交互方法,以及利用手势移动场景、控制人物动作以及控制模型的开发实例,为Kinect与Unity的程序开发提供一个参考。  相似文献   

3.
在线音乐网站是一个具有交互功能的歌曲管理系统,其设计目的是满足人们对于网络试听的需求,为大众提供基本的试听服务。在线音乐网站,是应用Macromedia Dreamweaver 8.0、FireworksMX2004等软件,结合ASP编程技术开发出来的,主要包括前台应用程序的开发以及后台数据库的建立和维护两个方面。数据库运用MS ACCESS 2003软件,前台应用程序主要使用Macromedia Dreamweaver 8.0来开发,应用ADO技术与后台数据库进行连接。基于ASP的在线音乐网站基本达到了界面友好、功能齐全的目的,同时具有用户便利、灵活地浏览主页和试听音乐的效果。前台管理实现了用户注册和登录、歌曲查询、歌曲试听功能,后台管理完成了歌曲添加、歌曲信息管理、账户管理、歌曲审核功能。  相似文献   

4.
    
In safety-critical systems, it is essential to communicate relevant information to facilitate decision-making, promote trust, and improve performance without overloading users. To explore the effect of system performance information on rational and emotional processing by users, we performed a between-subject experiment in which participants were asked to imagine themselves as a drone operator or system administrator in a high-, medium-, or low-risk scenario. Then, based on their imagined scenario and role, participants rated the relevance of four aspects of system reliability to decision-making with the system, as well as the expected intensity of the GREAT emotions. Results indicate that system performance information affected participants’ reasoning differently depending on risk level. Moreover, participants had different perspectives depending on their role in the system. Those in administrator roles indicated higher respect ratings for those with a similar role. These findings demonstrate that contextual risk and a user’s role can influence emotions and attitudes toward safety-critical computer systems.  相似文献   

5.
Gamma,Unity都是面向问题描述的编程模型。文中我们提出了一种从Unity到Gamma的语义等价的程序变换方法,进而我们证明,Gamma比相应的Unity有更强的表达能力。同时,也提出了逆转换方法,把这些方法运用到排序问题中的实验结果表明,用转换机制以及把Unity作为Gamma的实现层来编写有效的程序是一种可行的方法。  相似文献   

6.
Rodrigo  Carlos 《Neurocomputing》2009,72(13-15):2923
It is widely accepted that one important role of emotions consists in providing a mechanism for adequate and efficient response to relevant stimuli. In this paper we propose a methodology for implementing such a mechanism, based on a previously presented emotion-based agent model. This agent model is biologically inspired in the emotion mechanisms found in the brain, following recent neurophysiological research. This model is founded on two principles: (1) stimuli is represented internally by two representations with different degrees of complexity and accuracy, and (2) the matching of these representations is implemented by a distance function. The mechanism considered in this paper amounts to matching the current stimulus the agent is perceiving with its past experience. This paper addresses a twofold strategy for optimizing the efficiency and accuracy of this mechanism. The first one consists in adapting the distance function employed in one of the representations, while the second one has the goal of upgrading that representation with new relevant features. Techniques borrowed from nonmetric multidimensional scaling are used to approach these goals.  相似文献   

7.
    
Facebook, Twitter, Instagram, and other social media have emerged as excellent platforms for interacting with friends and expressing thoughts, posts, comments, images, and videos that express moods, sentiments, and feelings. With this, it has become possible to examine user thoughts and feelings in social network data to better understand their perspectives and attitudes. However, the analysis of depression based on social media has gained widespread acceptance worldwide, other verticals still have yet to be discovered. The depression analysis uses Twitter data from a publicly available web source in this work. To assess the accuracy of depression detection, long-short-term memory (LSTM) and convolution neural network (CNN) techniques were used. This method is both efficient and scalable. The simulation results have shown an accuracy of 86.23%, which is reasonable compared to existing methods.  相似文献   

8.
曹磊  代洪涛 《软件》2014,(3):40-42
随着虚拟现实技术的发展,人们越来越重视其带来的真实性、实时性以及交互性,例如建筑可视化和虚拟房产等应用领域。对于虚拟房产,为了更直观地体现出潜在用户所关心的户型、景观、日照、周边配套等相关信息,并且出于多平台应用的考虑,设计并实现了一个移动售楼系统。该系统基于Unity3D图形引擎开发,可发布至PC、IOS、Android等多个终端平台。本文介绍了该系统的设计与实现,重点阐述了系统总体架构、移动端平台的系统优化方案等关键技术。最后给出了系统运行截图并介绍了系统应用情况。结果表明,本文设计的移动售楼系统开辟了一种新的营销模式,在房地产领域有一定的推广价值和经济价值。  相似文献   

9.
李昶  顾汉杰 《福建电脑》2022,38(1):81-84
在人工智能飞速发展的大背景下,游戏AI的革新亦走在技术的前沿并引领游戏产业发展。为了研究游戏AI产生更为高效的游戏策略,对游戏研发中创新上限的瓶颈进行突破,本文设计一款ML-Agents驱动的足球竞技游戏,通过游戏AI的学习过程增强游戏NPC的可适应性和拟人化。借助CINEMA 4D、Maya设计场景建模,使用Unity引擎构建游戏场景,运用Anaconda搭建虚拟训练环境,采用TensorFlow训练NPC的行为,应用ML-Agents插件构建程序化人格,训练并引导Agent产生所期望的行为。实践结果表明,采用该方案研发的足球竞技游戏案例产品,游戏AI产生了更具创新性、更具效能的行为模式。  相似文献   

10.
剪纸,是中华民族源远流长的民间艺术,它有着悠久的历史和深厚的人文艺术价值,是中国最普及的民间传统装饰艺术之一。本文从它的历史渊源、题材创造、风格手法等三方面论述民间剪纸艺术是保持着中华民族文化的本源。  相似文献   

11.
在线音乐网站是一个具有交互功能的歌曲管理系统,其设计目的是满足人们对于网络试听的需求,为大众提供基本的试听服务.在线音乐网站,是应用Macromedia Dreamweaver 8.0、FireworksMX2004等软件,结合ASP编程技术开发出来的,主要包括前台应用程序的开发以及后台数据库的建立和维护两个方面.数据库运用MS ACCESS 2003软件,前台应用程序主要使用MacromediaDreamweaver 8.0来开发,应用ADO技术与后台数据库进行连接.基于ASP的在线音乐网站基本达到了界面友好、功能齐全的目的,同时具有用户便利、灵活地浏览主页和试听音乐的效果.前台管理实现了用户注册和登录、歌曲查询、歌曲试听功能,后台管理完成了歌曲添加、歌曲信息管理、账户管理、歌曲审核功能.  相似文献   

12.
绘画的哲学层次,道与天地的概念,贯穿在整个山水画美学之中。我们知道水的灵动,山的厚重,山水相联,又相互映衬而构成一幅幅出色的山水画。中国的山水画强调山与水的交融,凸显和谐之美。本文通过对山水树木,云天湖泊与时间和空间的特殊画面结构将大自然的这三个世界联结在一起的,提出山水画美学观。  相似文献   

13.
民族服饰文化是高句丽王朝文化兴盛的典范,在经历了几百年间的发展过程中。高句丽服饰的样式、形态、造型等都得到了极大地改进.尤其在服饰的形态方面。外形、功能、技巧以及艺术美等都得以呈现。但由于存世的高句丽民族服饰非常少,对于研究高句丽民族服饰带来了很大的不便。文章结合历史记载以及考古资料对高句丽不同形态的服饰设计美学进行了初步探究。希望能为进一步研究高句丽服饰的美学设计提供些许参考。  相似文献   

14.
针对物流配送的装箱问题,本文设计一款新型的基于遗传算法和Unity3D物理引擎软件系统。与传统的遗传算法相比。该系统可以方便快捷地计算出基于多条件的合理装箱方案,即如何摆放货物才能最大限度地利用集装箱空间。该系统应用Unity3D添加的手动装载功能和装箱方案导出功能,通过JS脚本设计物体的运动及基本操作过程。仿真结果表明,该系统既能高效地计算出一套完整的装箱方案,又能通过人为的经验加以调整,从而实现更好的装箱方案。  相似文献   

15.
艺术设计理论课程体系由"艺术概论"、"设计概论"和"设计美学"三个部分组成,审美是艺术设计的灵魂,文章从存在方式,发挥作用、本质与目的、设计形态与设计过程等方面阐述了艺术设计理论课程体系中的审美特征、审美要求和审美实质,诠释了审美活动在艺术设计过程中重要意义。  相似文献   

16.
For feedback loops involving single input, single output monotone systems with well-defined I/O characteristics, a recent paper by Angeli and Sontag provided an approach to determining the location and stability of steady states. A result on global convergence for multistable systems followed as a consequence of the technique. The present paper extends the approach to multiple inputs and outputs. A key idea is the introduction of a reduced system which preserves local stability properties.  相似文献   

17.
本文是基于对中国古代文化中的\"曲低合众\",\"真水无香\",\"三寸金莲\"这三个方面为研究内容,总结了这三种古代文化所体现的美学观点,美学的基本资源仍然是艺术设计,同时,其重要命题亦非仅停留在这个体验层面,而是高度审美升华而获致的理论成果,从而分析出这三种美学观点在现代产品设计中的意义和指导作用。  相似文献   

18.
Kinect与Unity3D数据整合技术在体感游戏中的应用研究   总被引:2,自引:0,他引:2  
通过分析Kinect与Unity3D数据整合关键技术,从WPF与Unity 3D内部调用方式展开系统设计。设计分为Unity3D场景展示模块、Unity3D的接口模块和Kinect的数据获取三模块。其中Unity3D接口模块实现了的场景设置,骨骼绑定、镜像运动、近景模式、平滑处理功能;Kinect数据获取模块通过代码实现设备控制、骨骼绑定算法、设备图像获取。测试证明,通过C#对非托管的dll的管理方式,导入Kinect硬件的驱动程序,调用自定义的数据结构和算法,实现在unity 3D场景中,使用Kinect体感镜头控制场景中的人物模型运动,提高了体感游戏的开发效率,在体感游戏的开发和应用中有一定的社会推广价值。  相似文献   

19.
《Ergonomics》2012,55(6):876-886
Abstract

Adolescent idiopathic scoliosis is a common condition found in adolescents. A rigid brace is often prescribed as the treatment for this spinal deformity, which negatively affects user compliance due to the discomfort caused by the brace, and the psychological distress resulting from its appearance. However, the latter, which is the impact of visual aesthetics, has not been thoroughly studied for scoliosis braces. Therefore, a qualitative study with in-depth interviews has been carried out with 10 participants who have a Cobb angle of 20°–30° to determine the impact of visual aesthetics on user acceptance and compliance towards the brace. It is found that co-designing with patients on the aesthetic aspects of the surface design of the brace increases the level of user compliance and induces positive user perception. Therefore, aesthetic preferences need to be taken into consideration in the design process of braces.

Practitioner Summary: The impact of visual aesthetics on user acceptance and compliance towards a rigid brace for scoliosis is investigated. The findings indicate that an aesthetically pleasing brace and the involvement of patients in the design process of the brace are important for increasing user compliance and addressing psychological issues during treatment.  相似文献   

20.
生动的气韵,可以说是绘画和造型艺术者们追求的最高目标之一。而要表现出气韵来,最重要的是要有一个载体。那就是造型。当然。产品造型设计也是艺术设计最直观的形态表现载体之一,产品的造型具有具体、可见的特征。就传统文化中的书法、绘画艺术表现形式而言要讲究气韵,产品同样可以通过造型设计的方式。呈现出一种融合“气”与“韵”的艺术美感。而造型设计方案的选取则在很大程度上受到了企业文化、设计工作者设计理念和文化素质等因素的影响。以上因素也正是对产品进行持续优化的关键所在。文章着眼于这一实际情况。以气韵之美为着眼点,结合产品造型设计,首先简要探讨美学层面下气韵的内涵与意义,进而分析产品造型设计中的气韵意义,以此为基础。探讨在当前产品造型设计过程当中,实现与气韵相互融合的设计理念与方法。  相似文献   

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