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1.
An improved P300-based brain-computer interface.   总被引:7,自引:0,他引:7  
A brain-computer interface (BCI) is a system for direct communication between brain and computer. The BCI developed in this work is based on a BCI described by Farwell and Donchin in 1988, which allows a subject to communicate one of 36 symbols presented on a 6 x 6 matrix. The system exploits the P300 component of event-related brain potentials (ERP) as a medium for communication. The processing methods distinguish this work from Donchin's work. In this work, independent component analysis (ICA) was used to separate the P300 source from the background noise. A matched filter was used together with averaging and threshold techniques for detecting the existence of P300s. The processing method was evaluated offline on data recorded from six healthy subjects. The method achieved a communication rate of 5.45 symbols/min with an accuracy of 92.1% compared to 4.8 symbols/min with an accuracy of 90% in Donchin's work. The online interface was tested with the same six subjects. The average communication rate achieved was 4.5 symbols/min with an accuracy of 79.5 % as apposed to the 4.8 symbols/min with an accuracy of 56 % in Donchin's work. The presented BCI achieves excellent performance compared to other existing BCIs, and allows a reasonable communication rate, while maintaining a low error rate.  相似文献   

2.
We describe a study designed to assess a brain-computer interface (BCI), originally described by Farwell and Donchin [9] in 1988. The system utilizes the fact that the rare events in the oddball paradigm elicit the P300 component of the event-related potential (ERP). The BCI presents the user with a matrix of 6 by 6 cells, each containing one letter of the alphabet. The user focuses attention on the cell containing the letter to be communicated while the rows and the columns of the matrix are intensified. Each intensification is an event in the oddball sequence, the row and the column containing the attended cell are "rare" items and, therefore, only these events elicit a P300. The computer thus detects the transmitted character by determining which row and which column elicited the P300. We report an assessment, using a boot-strapping approach, which indicates that an off line version of the system can communicate at the rate of 7.8 characters a minute and achieve 80% accuracy. The system's performance in real time was also assessed. Our data indicate that a P300-based BCI is feasible and practical. However, these conclusions are based on tests using healthy individuals.  相似文献   

3.
The oddball protocol is often used in brain-computer interfaces (BCIs) to induce P300 ERPs, although, recently, some issues have been shown to detrimentally effect its performance. In this paper, we study a new periodic protocol and explore whether it can compete with the standard oddball protocol within the context of a BCI mouse. We found that the new protocol consistently and significantly outperforms the standard oddball protocol in relation to information transfer rates (33 bits/min for the former and 22 bits/min for the latter, measured at 90% accuracy) as well as P300 amplitudes. Furthermore, we performed a comparison of two periodic protocols with two less conventional oddball-like protocols that reveals the importance of the interactions between task and sequence in determining the success of a protocol.  相似文献   

4.
This paper introduces the development of a practical brain-computer interface at Tsinghua University. The system uses frequency-coded steady-state visual evoked potentials to determine the gaze direction of the user. To ensure more universal applicability of the system, approaches for reducing user variation on system performance have been proposed. The information transfer rate (ITR) has been evaluated both in the laboratory and at the Rehabilitation Center of China, respectively. The system has been proved to be applicable to > 90% of people with a high ITR in living environments.  相似文献   

5.
P300-based BCI mouse with genetically-optimized analogue control.   总被引:1,自引:0,他引:1  
In this paper we propose a brain-computer interface (BCI) mouse based on P300 waves in electroencephalogram (EEG) signals. The system is analogue in that at no point a binary decision is made as to whether or not a P300 was actually produced in response to the stimuli. Instead, the 2-D motion of the pointer on the screen, using a novel BCI paradigm, is controlled by directly combining the amplitudes of the output produced by a filter in the presence of different stimuli. This filter and the features to be combined within it are optimised by an evolutionary algorithm.  相似文献   

6.
EEG and MEG brain-computer interface for tetraplegic patients.   总被引:1,自引:0,他引:1  
We characterized features of magnetoencephalographic (MEG) and electroencephalographic (EEG) signals generated in the sensorimotor cortex of three tetraplegics attempting index finger movements. Single MEG and EEG trials were classified offline into two classes using two different classifiers, a batch trained classifier and a dynamic classifier. Classification accuracies obtained with dynamic classifier were better, at 75%, 89%, and 91% in different subjects, when features were in the 0.5-3.0-Hz frequency band. Classification accuracies of EEG and MEG did not differ.  相似文献   

7.
A virtual reality testbed for brain-computer interface research.   总被引:1,自引:0,他引:1  
Virtual reality promises to extend the realm of possible brain-computer interface (BCI) prototypes. Most of the work using electroencephalograph (EEG) signals in VR has focussed on brain-body actuated control, where biological signals from the body as well as the brain are used. We show that when subjects are allowed to move and act normally in an immersive virtual environment, cognitive evoked potential signals can still be obtained and used reliably. A single trial accuracy average of 85% for recognizing the differences between evoked potentials at red and yellow stop lights will be presented and future directions discussed.  相似文献   

8.
We report the implementation of a text input application (speller) based on the P300 event related potential. We obtain high accuracies by using an SVM classifier and a novel feature. These techniques enable us to maintain fast performance without sacrificing the accuracy, thus making the speller usable in an online mode. In order to further improve the usability, we perform various studies on the data with a view to minimizing the training time required. We present data collected from nine healthy subjects, along with the high accuracies (of the order of 95% or more) measured online. We show that the training time can be further reduced by a factor of two from its current value of about 20 min. High accuracy, fast learning, and online performance make this P300 speller a potential communication tool for severely disabled individuals, who have lost all other means of communication and are otherwise cut off from the world, provided their disability does not interfere with the performance of the speller.  相似文献   

9.
Real-world applications for brain-computer interface technology   总被引:5,自引:0,他引:5  
The mission of the Georgia State University BrainLab is to create and adapt methods of human-computer interaction that will allow brain-computer interface (BCI) technologies to effectively control real-world applications. Most of the existing BCI applications were designed largely for training and demonstration purposes. Our goal is to research ways of transitioning BCI control skills learned in training to real-world scenarios. Our research explores some of the problems and challenges of combining BCI outputs with human-computer interface paradigms in order to achieve optimal interaction. We utilize a variety of application domains to compare and validate BCI interactions, including communication, environmental control, neural prosthetics, and creative expression. The goal of this research is to improve quality of life for those with severe disabilities.  相似文献   

10.
Most current brain-computer interface (BCI) systems for humans use electroencephalographic activity recorded from the scalp, and may be limited in many ways. Electrocorticography (ECoG) is believed to be a minimally-invasive alternative to electroencephalogram (EEG) for BCI systems, yielding superior signal characteristics that could allow rapid user training and faster communication rates. In addition, our preliminary results suggest that brain regions other than the sensorimotor cortex, such as auditory cortex, may be trained to control a BCI system using similar methods as those used to train motor regions of the brain. This could prove to be vital for users who have neurological disease, head trauma, or other conditions precluding the use of sensorimotor cortex for BCI control.  相似文献   

11.
A decision tree for brain-computer interface devices   总被引:3,自引:0,他引:3  
This paper is a first attempt to present a "decision tree" to assist in choosing a brain-computer interface device for patients who are nearly or completely "locked-in" (cognitively intact but unable to move or communicate.) The first step is to assess any remaining function. There are six inflexion points in the decision-making process. These depend on the functional status of the patient: 1) some residual movement; 2) no movement, but some residual electromyographic (EMG) activity; 3) fully locked-in with no EMG activity or movements but with conjugate eye movements; 4) same as 3 but with disconjugate eye movements; 5) same as 4 but with inadequate assistance from the available EEG-based systems; 6) same as 5 and accepting of an invasive system.  相似文献   

12.
A general framework for brain-computer interface design   总被引:7,自引:0,他引:7  
The Brain-Computer Interface (BCI) research community has acknowledged that researchers are experiencing difficulties when they try to compare the BCI techniques described in the literature. In response to this situation, the community has stressed the need for objective methods to compare BCI technologies. Suggested improvements have included the development and use of benchmark applications and standard data sets. However, as a young, multidisciplinary research field, the BCI community lacks a common vocabulary. As a result, this deficiency leads to poor intergroup communication, which hinders the development of the desired methods of comparison. One of the principle reasons for the lack of common vocabulary is the absence of a common functional model of a BCI System. This paper proposes a new functional model for BCI System design. The model supports many features that facilitate the comparison of BCI technologies with other BCI and non-BCI user interface technologies. From this model, taxonomy for BCI System design is developed. Together the model and taxonomy are considered a general framework for BCI System design. The representational power of the proposed framework was evaluated by applying it to a set of existing BCI technologies. The framework could effectively describe all of the BCI System designs tested.  相似文献   

13.
This paper presents a feature extraction procedure (FEP) for a brain-computer interface (BCI) application where features are extracted from the electroencephalogram (EEG) recorded from subjects performing right and left motor imagery. Two neural networks (NNs) are trained to perform one-step-ahead predictions for the EEG time-series data, where one NN is trained on right motor imagery and the other on left motor imagery. Features are derived from the power (mean squared) of the prediction error or the power of the predicted signals. All features are calculated from a window through which all predicted signals pass. Separability of features is achieved due to the morphological differences of the EEG signals and each NNs specialization to the type of data on which it is trained. Linear discriminant analysis (LDA) is used for classification. This FEP is tested on three subjects off-line and classification accuracy (CA) rates range between 88% and 98%. The approach compares favorably to a well-known adaptive autoregressive (AAR) FEP and also a linear AAR model based prediction approach.  相似文献   

14.
A new brain-computer interface design using fuzzy ARTMAP   总被引:5,自引:0,他引:5  
This paper proposes a new brain-computer interface (BCI) design using fuzzy ARTMAP (FA) neural network, as well as an application of the design. The objective of this BCI-FA design is to classify the best three of the five available mental tasks for each subject using power spectral density (PSD) values of electroencephalogram (EEG) signals. These PSD values are extracted using the Wiener-Khinchine and autoregressive methods. Ten experiments employing different triplets of mental tasks are studied for each subject. The findings show that the average BCI-FA out- puts for four subjects gave less than 6% of error using the best triplets of mental tasks identified from the classification performances of FA. This implies that the BCI-FA can be successfully used with a tri-state switching device. As an application, a proposed tri-state Morse code scheme could be utilized to translate the outputs of this BCI-FA design into English letters. In this scheme, the three BCI-FA outputs correspond to a dot and a dash, which are the two basic Morse code alphabets and a space to denote the end (or beginning) of a dot or a dash. The construction of English letters using this tri-state Morse code scheme is determined only by the sequence of mental tasks and is independent of the time duration of each mental task. This is especially useful for constructing letters that are represented as multiple dots or dashes. This combination of BCI-FA design and the tri-state Morse code scheme could be developed as a communication system for paralyzed patients.  相似文献   

15.
A common method for designing brain-computer Interface (BCI) is to use electroencephalogram (EEG) signals extracted during mental tasks. In these BCI designs, features from EEG such as power and asymmetry ratios from delta, theta, alpha, and beta bands have been used in classifying different mental tasks. In this paper, the performance of the mental task based BCI design is improved by using spectral power and asymmetry ratios from gamma (24-37 Hz) band in addition to the lower frequency bands. In the experimental study, EEG signals extracted during five mental tasks from four subjects were used. Elman neural network (ENN) trained by the resilient backpropagation algorithm was used to classify the power and asymmetry ratios from EEG into different combinations of two mental tasks. The results indicated that ((1) the classification performance and training time of the BCI design were improved through the use of additional gamma band features; (2) classification performances were nearly invariant to the number of ENN hidden units or feature extraction method.  相似文献   

16.
For persons with severe disabilities, a brain-computer interface (BCI) may be a viable means of communication. Lapalacian electroencephalogram (EEG) has been shown to improve classification in EEG recognition. In this work, the effectiveness of signals from tripolar concentric electrodes and disc electrodes were compared for use as a BCI. Two sets of left/right hand motor imagery EEG signals were acquired. An autoregressive (AR) model was developed for feature extraction with a Mahalanobis distance based linear classifier for classification. An exhaust selection algorithm was employed to analyze three factors before feature extraction. The factors analyzed were 1) length of data in each trial to be used, 2) start position of data, and 3) the order of the AR model. The results showed that tripolar concentric electrodes generated significantly higher classification accuracy than disc electrodes.  相似文献   

17.
Communication signals should be estimated by a single trial in a brain-computer interface. Since the relativity of visual evoked potentials from different sites should be stronger than those of the spontaneous electroencephalogram (EEG), this paper adopted the time-lock averaged signals from multi-channels as features. 200 trials of EEG recordings evoked by target or non-target stimuli were classified by the support vector machine (SVM). Results show that a classification accuracy of higher than 97% can be obtained by merely using the 250–550 ms time section of the averaged signals with channel Cz and Pz as features. It suggests that a possible approach to boost communication speed and simplify the designation of the brain-computer interface (BCI) system is worthy of an attempt in this way. __________ Translated from Journal of Huazhong University of Science and Technology (Nature Science Edition), 2007, 35(1): 11–13 [译自: 华中科技大学学报(自然科学版)]  相似文献   

18.
A fuzzy-logic-based adaptive power system stabilizer (PSS) is proposed in this paper. The parameters of the fuzzy-logic-based PSS are tuned by neural networks online. The system is divided into two subsystems, a recursive least square identifier with a variable forgetting factor for the generator and a fuzzy-logic-based adaptive controller to damp oscillations. The effectiveness of the proposed PSS in increasing the damping of local and inter-area modes of oscillation is demonstrated in a one-machine-infinite-bus system; a two-area, 4-machine, 13-bus system, and a 16-machine, 68-bus system.  相似文献   

19.
基于SSVEP的脑-机接口自动车系统研究   总被引:1,自引:0,他引:1  
阐述了视觉诱发电位用于脑-机接口的原理,系统采用单片机设计视觉刺激器,同时在LABVIEW平台上,利用希尔伯特黄变换实时提取诱发电位向量,产生脑机接口控制信号,并用于自动车控制系统,从而控制小车的前后左右运动.通过大量实验验证,设计的基于稳态视觉诱发电位的脑-机接口自动车控制系统,发送控制命令正确率高于83%,发送一个...  相似文献   

20.
Rapid prototyping of an EEG-based brain-computer interface (BCI)   总被引:7,自引:0,他引:7  
The electroencephalogram (EEG) is modified by motor imagery and can be used by patients with severe motor impairments (e.g., late stage of amyotrophic lateral sclerosis) to communicate with their environment. Such a direct connection between the brain and the computer is known as an EEG-based brain-computer interface (BCI). This paper describes a new type of BCI system that uses rapid prototyping to enable a fast transition of various types of parameter estimation and classification algorithms to real-time implementation and testing. Rapid prototyping is possible by using Matlab, Simulink, and the Real-Time Workshop. It is shown how to automate real-time experiments and perform the interplay between on-line experiments and offline analysis. The system is able to process multiple EEG channels on-line and operates under Windows 95 in real-time on a standard PC without an additional DSP board. The BCI can be controlled over the Internet, LAN or modem. This BCI was tested on 3 subjects whose task it was to imagine either left or right hand movement. A classification accuracy between 70% and 95% could be achieved with two EEG channels after some sessions with feedback using an adaptive autoregressive model and linear discriminant analysis  相似文献   

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