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1.
为实现物理网提供商长期收益的最大化,单个虚拟网的映射成本和接入控制策略最为关键,但在之前的研究中,资源价格定义不能反映资源供求关系,不利于物理网资源的有效利用,且接入控制策略没有综合考虑成本和收益的关系.为此,首先基于凸二次规划松弛方法,设计以映射成本最小化为目标的单虚拟网映射方案求解的近似算法;然后,针对动态到达的单虚拟网构建请求,基于影子价格的物理网资源定价策略,用上述近似算法求出映射方案,并基于映射成本约束的虚拟网接入控制策略,完成竞争算法设计,并给出算法的竞争比分析.实验表明,所提方法能使物理网资源得到有效利用,进而提高虚拟网构建请求的接受率和物理网提供商的长期收益.  相似文献   

2.
节点可重复映射和链路可分流的虚拟网映射算法   总被引:2,自引:0,他引:2  
在已有映射算法的基础上,结合虚拟网节点映射原则,提出了物理节点可重复映射的映射算法,即在同一虚拟网映射过程中,物理节点可以接受不同虚节点的映射.该算法不仅减少了部分虚链路的映射过程,降低了映射的复杂度,而且节约了链路映射的成本,使物理网可以接受更多的虚拟网请求,有效地提高了映射效率.另外,针对算法中链路映射的不足,对链路映射采取链路分流措施,有效地利用了零散带宽资源,进一步提高了虚拟网的映射率.模拟实验表明,新算法在执行时间、映射率以及映射收益等指标上都有着明显优势.  相似文献   

3.
为提高虚拟节点映射的可行性,基于可行性检验定理和用于衡量节点可用性的节点等级指标,设计了基于二分图K优完美匹配的以降低映射代价为目标的虚拟网映射迭代算法。实验表明,所提出的算法能提高虚拟网构建请求接受率和虚拟网构建收益代价比,从而提高物理网提供商的收益。  相似文献   

4.
物理节点可重复映射的虚拟网映射算法   总被引:1,自引:0,他引:1  
该文在已有的映射算法基础上,结合K短路径的思想,改进了链路映射过程。算法通过多次搜索K短路径,寻找满足虚链路带宽需求的物理路径,有效地提高了虚链路的映射率。同时,根据虚拟网映射特性,针对节点映射过程,提出了物理节点可重复映射的映射算法,即在同一虚拟网映射过程中,物理节点可接受多个虚节点的映射。算法不仅减少了部分虚链路的映射过程,降低了映射的复杂度,而且节约了链路映射的成本,使物理网可以接收更多的虚拟网请求,有效地提高了映射效率。模拟实验表明,算法在执行时间、映射成功率以及映射收益等指标上都有着明显优势。  相似文献   

5.
底层物理节点或链路失效将影响虚拟网服务提供的连续性,因此如何实现虚拟网的可靠性映射是当前研究亟待解决的问题。文章建立了虚拟网映射(VNM)的数学模型,量化分析了虚拟网的可靠性,并归结出影响虚拟网可靠性的因素。为了克服这些因素,文章分别提出基于拓扑影响度(TID)的虚拟网映射(VNM-TID)算法和基于回溯机制的迁移算法(MA-Back)。仿真结果表明,VNM-TID MA-Back算法在虚拟网请求接受率、迁移成功率和有效承载率上具有优势,提高了虚拟网的可靠性。  相似文献   

6.
针对虚拟网映射算法环境适应度低、拓扑关联性较差且映射开销较大的问题,该文提出一种环境自适应的拓扑联合感知虚拟网映射算法。首先提出一种加权相对熵排序方法对具有多指标的节点进行量化处理,依环境变化赋予节点指标不同的权值;在虚拟节点排序阶段采用加权相对熵和广度优先搜索算法双重排序,物理节点排序中引入就近度与加权相对熵算法配合使用,实现了对虚拟拓扑和物理拓扑的联合感知;最后利用k-最短路径算法完成虚拟链路映射。仿真结果表明,该算法依据环境变化自适应调整指标权值,提高了虚拟网映射成功率和收益开销比。  相似文献   

7.
网络虚拟化与虚拟网映射算法研究   总被引:4,自引:0,他引:4       下载免费PDF全文
姜明  王保进  吴春明  孔祥庆  闵啸  张旻 《电子学报》2011,39(6):1315-1320
本文对网络虚拟化技术中的虚拟网映射问题及其研究现状进行了介绍,分析了当前虚拟网映射算法存在的不足,提出了一种解决路径跳数限制约束的虚拟网映射算法一基于路径集多商品流问题模型的映射算法PBMC,该算法有效解决了路径跳数约束与网络资源分布均衡性之间的问题,提高了虚拟网构建成功率和网络资源利用率.  相似文献   

8.
网络虚拟化技术可以在共享的底层物理网络上为用户同时提供多种可定制的服务网络。目前的虚拟网映射算法比较依赖于集中式的管理节点,使其在可靠性和适用范围等方面存在诸多问题。为此,提出了一种分布式环境下的虚拟网映射算法,该算法通过多个节点之间的相互协商来完成虚拟网的映射,并且在降低通信开销和缩短虚拟链路的路径长度方面进行了相应改进。实验结果表明,该算法与同类型算法相比,在资源利用率和通信开销方面具有一定的优越性。  相似文献   

9.
针对传统虚拟网节能映射中存在的节点映射分散、链路映射跳数多等问题,利用虚拟网请求的最小生成树拓扑将节点和链路同时映射,该文提出了基于滑动区域的粒子群虚拟网节能映射算法(EVNE_SRPS)。当一个虚拟网请求到达时,生成其最小生成树拓扑,根节点为路径和最短的节点;在底层网络随机选取多个区域作为粒子对象,并在区域中心映射虚拟网请求的最小生成树拓扑;计算粒子的适应度,求出群体和个体最优解,并在最优解的指导下确定滑动方向、更新区域位置,经过迭代后得到虚拟网的映射方案。实验结果表明,与现有算法相比,该算法降低了网络能耗,提高了运营商的收益成本比。  相似文献   

10.
虚拟网映射是网络虚拟化研究中亟待解决的问题,针对已有映射算法中存在的对于网络拓扑信息利用不足的现状,该文提出了基于资源区域聚集度的虚拟网映射算法(RCI-VNE)。在映射预处理阶段,根据局部拓扑信息和区域资源聚集度提出节点区域资源聚集评价算法。在节点映射阶段,提出一种基于节点区域资源聚集排名的2-近邻聚集映射算法,该算法将虚拟网节点集中映射到底层网络中可用资源丰富的区域,减小承载链路的长度。实验结果表明,该算法降低了虚拟网映射开销,且具有较高的虚拟网请求接受率和较低的平均执行时间。  相似文献   

11.
In order to solve the problem of virtual network mapping,a mapping method based on ant colony hybrid genetic algorithm was put forward under SDN environment,which established a linear programming model for virtual network mapping,and divided the mapping process into node mapping and link mapping.Firstly,the fusion algorithm was adopted,in which virtual nodes were mapped to physical nodes.Then the shortest path algorithm was used to map the virtual link to a physical link.On this basis,the acceptance ratio of virtual network requests can be improved.Simulation experiment results show that acceptance rate of virtual network requests can be increased by 10% efficiently using the ant colony hybrid genetic algorithm,compared with existing mapping algorithms D-ViNE,RW-BFS and R-ViNE.Further more,proposed method can greatly improve the average utilization rate of nodes and links and the ratio of the mapping income to cost.  相似文献   

12.
In network virtualization, it has been considered that virtual networks are constructed over a physical network where conventional data transmission services have been utilized. Here, virtual networks have to be constructed while keeping qualities of the conventional services. In this paper, we propose a new virtual network construction in order to construct many virtual networks while keeping the robustness of a physical network by using network resources effectively. The proposed method consists of three processes: K ‐shortest path algorithm and Prim's minimum spanning tree algorithm, path splitting, and path migration. In the proposed method, at first, multiple topologies are designed by using the K ‐shortest path algorithm and the Prim's MST algorithm according to the user's request. After the topology design is completed, an admission control with network robustness of the physical network is performed. Then, if one of the designed topologies can satisfy the construction conditions, a virtual network is constructed and provided with the user. Otherwise, the path splitting and path migration are performed. Here, the path splitting is utilized to design another topology of a virtual network and path migration is used to change the topologies of the virtual networks that have already been constructed. These processes are formulated as optimization problems and those are processed by solving the optimization problems. In numerical examples, we show that our proposed method can construct a higher number of virtual networks while keeping the robustness of a physical network by comparing with the conventional method where only the Kou–Markowsky–Berman algorithm is used. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

13.
In order to deal with the performance degradation caused by resource contention due to the sharing of physical resources between VNF in the network slicing,a network slicing deployment method based on performance-awareness was proposed.When deploying network slice instances,first two-phase deployment that mapping virtual nodes was adopted,and then virtual links were mapped.In the virtual nodes mapping phase,the VNF performance influences factor was defined from the perspective of resource supply and demand to quantify the degree of VNF performance impact.Then the sum of the performance influence factors of all VNF on the deployable physical server was found in the network slice instance,the physical server with the smallest sum of performance influence factors was used as the mapping location,and the simulated annealing-discrete particle swarm algorithm was used to find the nodes mapping result.In the virtual links mapping phase,the shortest path algorithm was used to obtain the link mapping result.The simulation results show that the proposed method reduces the impact of other network slices on its own service performance.  相似文献   

14.
Virtual network (VN) mapping which deals with the allocation of network resources from the shared physical substrate to individual VNs is one of the key challenges for the application of realizing network virtualization. While a variety of state-of-the-art algorithms have attempted to address this issue from different aspects, the challenge still remains for mapping virtual link with hop count constraint. This paper presents a fast approximation path mapping algorithm to address this issue by formulating such virtual link mapping problem as a path-flow mathematical programming model, which aims to minimize the maximum link load factor. Through the use of the primal–dual method, a fully polynomial time approximation algorithm is proposed to solve this model. The experimental results show that the proposed algorithm can effectively solve the problem of path mapping with hop limit.  相似文献   

15.
罗娟  刘川川  李仁发 《通信学报》2012,33(Z1):88-95
针对无线网络链路可靠性差影响无线虚拟网络的分配这一问题,提出了一种基于链路可靠性的无线虚拟网络分配算法(WVNEA-LR)。该算法通过物理网络拓扑预处理和允许同一个虚拟请求中的多个虚拟节点映射到同一个物理节点上的方法,提高了Vn构建成功率和节约了物理链路资源。利用Q因子改善了因拓扑分配稀疏时Vn构建成功率低的问题。此外,WVNEA-LR的节点分配为链路分配作了准备,并通过选择可靠性高的承载路径保证了分配后的Vn具有高可靠性。仿真结果表明, WVNEA-LR获得较好的虚拟网络构建成功率、较高的收益成本比和资源利用率。  相似文献   

16.
为了解决虚拟光网络映射中带宽阻塞率较高以及底层资源消耗不均匀问题,论文提出一种基于时间域-频谱域碎片感知的虚拟网络映射(FA-VNM)算法。该文综合考虑频隙在时间域和频谱域上的碎片问题,设计时频联合碎片公式最小化分配过程中的频谱碎片。进一步,为了均衡网络中的资源消耗,在FA-VNM算法基础上提出基于节点度数的负载均衡感知虚拟网络映射(LB-VNM)算法,设计物理节点平均资源承载能力的公式,优先映射物理节点平均资源承载能力大的节点;为了均衡路径上资源使用,考虑路径权重值,并根据每条路径的权重值对虚拟链路进行映射,从而降低阻塞率。仿真结果表明,所提算法能有效降低阻塞率,提高资源利用率。  相似文献   

17.
Network virtualization is a promising way to overcome the current ossification of the Intemet. It is essential challenge to find effective, efficient and robust embedding algorithms for recovering virtual network. The virtual network mapping algorithm based on integer programming which was proposed months ago. But it did consider the faults of physical network resources, which is so called survivable virtual network embedding (VNE) problem. Previous strategies for enabling survivability in network virtualization focused on providing protection for the physical network or enhancing the virtual networks by providing backup physical resources in advance, and treated all the physical failures as link failures. In the article, a dynamic recovery method is proposed to solve the survivable virtual network embedding problem based on the integer programming VNE algorithm. The dynamic recovery method doesn't need to backup physical resources and it makes more substrate resources which can be used in the embedding. The dynamic recovery process will be activated only when physical failures occur. Different algorithms are used to recovery node and link failures. Simulations show that the method helps to recover almost all of physical failures by finding the substitute nodes and paths, and its performance is very close to that of pure VNE method without considering physical failures.  相似文献   

18.
杨帆  刘增基 《电子学报》2002,30(7):1092-1095
本文针对于Virtual Clock调度算法提出了一种基于生存期的接入允许控制算法.原有Virtual Clock的接入允许控制算法没有考虑到系统中在有连接建立和拆除的情况下如何动态分配带宽,致使分组的时延无法确保.本文从Virtual Clock算法的参考模型出发,对带宽释放和分配的时机作出规定.理论分析和仿真结果表明,本文的算法能够保证Virtual Clock算法的时延特性.本文的思路对于其他调度算法的接入允许算法也具有参考意义.  相似文献   

19.
网络虚拟化使得智能能量感知网络部署成为可能,已有研究忽略了节点映射能耗最优化。本文把节点映射能耗优化问题转化为生产地与销售地之间物资运输代价最优化问题,建立高效节能节点映射运输模型。根据最大元素法,提出了混合一阶段与两阶段映射算法,在链路映射的约束下找到节点分配最小能耗代价最优解;利用主动休眠策略,提出了基于运输模型的主动休眠虚拟网络映射节能算法;利用节点可重复映射技术,提出了基于运输模型的节点可重复映射算法,进一步提高了底层网络资源休眠数量。仿真结果验证了本文所提算法能够显著降低系统能耗,适合大规模高效节能虚拟网络映射。  相似文献   

20.
在底层网络节点异构的环境中,能耗优化的虚拟网络映射问题并不是最小化工作节点和链路数。该文针对此问题,构建底层网络节点和链路的负载能耗模型,并以能耗最优为目标,建立虚拟网络映射问题的数学模型,提出一种能耗感知虚拟网络映射算法。该算法在节点映射阶段以最小化能耗和协调链路映射为原则,将虚拟节点映射至综合资源能力最大的底层节点上,并采用改进的能耗感知k最短路径法进行链路映射。仿真结果表明,该算法显著减少虚拟网络映射的能耗,且底层网络节点异构性越大,能耗优势更为明显。  相似文献   

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