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1.
Data from 135 teams that have participated in a software project planning exercise are analyzed to determine the relationship between team experience and each teams estimate of total project cost. The analysis shows that cost estimates are dependent upon two kinds of team experience: (1) the average experience for the members of each team and (2) whether or not any members of the team have similar project experience. It is shown that if no members of a planning team have had similar project experience then the estimate of cost is correlated with average team experience, with teams having greater average team experience producing higher total cost estimates. If at least one member of the planning team has had similar project experience then there is a weaker relationship between average team experience and cost, and cost estimates produced by those teams with similar project experience are close to those produced by teams with the greatest average team experience. A qualitative examination of the project plans produced by all teams indicates that the primary reasons that teams with less experience of either type produce lower cost estimates are that they have failed to include some tasks that are included by more experienced teams, and that they have estimated shorter task durations than have the more experienced teams.  相似文献   

2.
In today's highly interconnected, uncertain and dynamic business environment, team boundary spanning has become an important determinant of the performance of new product development (NPD) projects. Despite the positive evidence supporting the use of boundary spanning activities by NPD teams, little is still known about how boundary spanning teams become high-performance teams. The current study advances research on this subject by examining the mediating effect of team potency on the relationship between team boundary spanning and new product performance, as well as the moderating effects of team size and functional diversity on the relationship between team boundary spanning and team potency. Data from a time-lagged survey study of 140 NPD projects found that team boundary spanning can promote team potency that, in turn, results in greater new product quality and new product creativity. The positive effect of team boundary spanning on team potency was found to be more pronounced for NPD teams of medium size and high levels of functional diversity.  相似文献   

3.
ContextResearch into software engineering teams focuses on human and social team factors. Social psychology deals with the study of team formation and has found that personality factors and group processes such as team climate are related to team effectiveness. However, there are only a handful of empirical studies dealing with personality and team climate and their relationship to software development team effectiveness.ObjectiveWe present aggregate results of a twice replicated quasi-experiment that evaluates the relationships between personality, team climate, product quality and satisfaction in software development teams.MethodOur experimental study measures the personalities of team members based on the Big Five personality traits (openness, conscientiousness, extraversion, agreeableness, neuroticism) and team climate factors (participative safety, support for innovation, team vision and task orientation) preferences and perceptions. We aggregate the results of the three studies through a meta-analysis of correlations. The study was conducted with students.ResultsThe aggregation of results from the baseline experiment and two replications corroborates the following findings. There is a positive relationship between all four climate factors and satisfaction in software development teams. Teams whose members score highest for the agreeableness personality factor have the highest satisfaction levels. The results unveil a significant positive correlation between the extraversion personality factor and software product quality. High participative safety and task orientation climate perceptions are significantly related to quality.ConclusionsFirst, more efficient software development teams can be formed heeding personality factors like agreeableness and extraversion. Second, the team climate generated in software development teams should be monitored for team member satisfaction. Finally, aspects like people feeling safe giving their opinions or encouraging team members to work hard at their job can have an impact on software quality. Software project managers can take advantage of these factors to promote developer satisfaction and improve the resulting product.  相似文献   

4.
While the literature offers several frameworks that explain barriers to knowledge sharing within software development teams, little is known about differences in how team members perceive these barriers. Based on an in‐depth multi‐case study of four software projects, we investigate how project managers, developers, testers and user representatives think about barriers to effective knowledge sharing in agile development. Adapting comparative causal mapping, we constructed causal maps for each of the four roles and identified overlap and divergence in map constructs and causal linkages. The results indicate that despite certain similarities, the four roles differ in how they perceive and emphasize knowledge‐sharing barriers. The project managers put primary emphasis on project setting barriers, while the primary concern of developers, testers and user representatives were project communication, project organization and team capabilities barriers, respectively. Integrating the four causal maps and the agile literature, we propose a conceptual framework with seven types of knowledge‐sharing barriers and 37 specific barriers. We argue that to bridge communication gaps and create shared understanding in software teams, it is critical to take the revealed concerns of different roles into account. We conclude by discussing our findings in relation to knowledge sharing in agile teams and software teams more generally.  相似文献   

5.
Complex software development projects rely on the contribution of teams of developers, who are required to collaborate and coordinate their efforts. The productivity of such development teams, i.e., how their size is related to the produced output, is an important consideration for project and schedule management as well as for cost estimation. The majority of studies in empirical software engineering suggest that - due to coordination overhead - teams of collaborating developers become less productive as they grow in size. This phenomenon is commonly paraphrased as Brooks’ law of software project management, which states that “adding manpower to a software project makes it later”. Outside software engineering, the non-additive scaling of productivity in teams is often referred to as the Ringelmann effect, which is studied extensively in social psychology and organizational theory. Conversely, a recent study suggested that in Open Source Software (OSS) projects, the productivity of developers increases as the team grows in size. Attributing it to collective synergetic effects, this surprising finding was linked to the Aristotelian quote that “the whole is more than the sum of its parts”. Using a data set of 58 OSS projects with more than 580,000 commits contributed by more than 30,000 developers, in this article we provide a large-scale analysis of the relation between size and productivity of software development teams. Our findings confirm the negative relation between team size and productivity previously suggested by empirical software engineering research, thus providing quantitative evidence for the presence of a strong Ringelmann effect. Using fine-grained data on the association between developers and source code files, we investigate possible explanations for the observed relations between team size and productivity. In particular, we take a network perspective on developer-code associations in software development teams and show that the magnitude of the decrease in productivity is likely to be related to the growth dynamics of co-editing networks which can be interpreted as a first-order approximation of coordination requirements.  相似文献   

6.
This article reports a replication of a quasi-experimental study analyzing how personality factors and team climate influence software development team effectiveness, product quality and team member satisfaction. The replication was designed on the basis of the original quasi-experimental study, both of which were run in an academic setting. In the original study, data were collected from a sample of 35 three-member developer teams. All these teams used an adaptation of extreme programming (XP) to the academic environment to develop the same software system. In the replication, the data were collected from a sample of 34 three- or four-member developer teams working on the same software project. Student teams used a common object-oriented software development paradigm to solve the set problem and applied the Unified Process. In both studies all teams were formed at random, and their members were blind to the quasi-experimental conditions and hypotheses. The replication of this empirical study aims to verify the results of the original quasi-experiment. It examines, first, whether personality factors (neuroticism, extroversion, agreeableness, openness to experience and conscientiousness) are related to the quality of the developed software and team member satisfaction and, second, whether the preferences, perceptions and preferences-perceptions fit for the four team climate factors (participative safety, support for innovation, team vision and task orientation) are related to the quality of the developed software and team member satisfaction. The results of the replication corroborate some of the findings of the original study. On the one hand, the results revealed that there is a significant correlation between the extroversion personality factor and software quality, but no significant correlation between the extroversion personality factor and team satisfaction. Also, we found that the perception of team climate where participative safety is high is related to better quality software. We observed significant relationships between the perception of the four team climate factors and team member satisfaction. Additionally, the results showed a positive relationship between software quality and teams in which the real climate perception at the end of the project is better than preferences stated by team members at the outset of the project for the participative safety factor. Finally, we found that teams where the real climate is better than the stated preferences for the team orientation factor exhibit a direct and positive relationship to team member satisfaction.  相似文献   

7.
Motivation, although difficult to quantify, is considered to be the single largest factor in developer productivity; there are also suggestions that low motivation is an important factor in software development project failure. We investigate factors that motivate software engineering teams using survey data collected from software engineering practitioners based in Australia, Chile, USA and Vietnam. We also investigate the relationship between team motivation and project outcome, identifying whether the country in which software engineering practitioners are based affects this relationship. Analysis of 333 questionnaires indicates that failed projects are associated with low team motivation. We found a set of six common team motivational factors that appear to be culturally independent (project manager has good communication with project staff, project risks reassessed, controlled and managed during the project, customer has confidence in the project manager and the development team, the working environment is good, the team works well together, and the software engineer had a pleasant experience). We also found unique groupings of team motivational factors for each of the countries investigated. This indicates that there are cultural differences that project managers need to consider when working in a global environment.  相似文献   

8.
The use of online collaboration tools for virtual teamwork has been studied extensively, but mainly at the individual-level. We decided to examine the effect of macro-level factors (i.e., team attributes) and applied hierarchical linear modeling analysis to a sample of data collected from 96 individuals nested in 34 virtual teams. Our results suggested that the development of behavioral e-collaboration intentions by individual virtual team members was affected by their perceptions about the system, as described by individual-level IT use theories, and macro-level factors pertaining to the team. The collaboration technology was perceived to be less useful when employed to communicate with social loafers; and collective social loafing negatively influenced the teams’ potency assessments. After controlling for individual-level perceptions of system usefulness, team potency augmented team members’ intentions to use the online collaboration technology with similar teams. It also improved team performance.  相似文献   

9.
ContextPrior research has established that a few individuals generally dominate project communication and source code changes during software development. Moreover, this pattern has been found to exist irrespective of task assignments at project initiation.ObjectiveWhile this phenomenon has been noted, prior research has not sought to understand these dominant individuals. Previous work considering the effect of team structures on team performance has found that core communicators are the gatekeepers of their teams’ knowledge, and the performance of these members was correlated with their teams’ success. Building on this work, we have employed a longitudinal approach to study the way core developers’ attitudes, knowledge sharing behaviors and task performance change over the course of their project, based on the analysis of repository data.MethodWe first used social network analysis (SNA) and standard statistical analysis techniques to identify and select artifacts from ten different software development teams. These procedures were also used to select central practitioners among these teams. We then applied psycholinguistic analysis and directed content analysis (CA) techniques to interpret the content of these practitioners’ messages. Finally, we inspected these core developers’ activities as recorded in system change logs at various points in time during systems’ development.ResultsAmong our findings, we observe that core developers’ attitudes and knowledge sharing behaviors were linked to their involvement in actual software development and the demands of their wider project teams. However, core developers appeared to naturally possess high levels of insightful characteristics, which became evident very early during teamwork.ConclusionsProject performance would likely benefit from strategies aimed at surrounding core developers with other competent communicators. Core developers should also be supported by a wider team who are willing to ask questions and challenge their ideas. Finally, the availability of adequate communication channels would help with maintaining positive team climate, and this is likely to mitigate the negative effects of distance during distributed developments.  相似文献   

10.
This article analyses the relationships between personality, team processes, task characteristics, product quality and satisfaction in software development teams. The data analysed here were gathered from a sample of 35 teams of students (105 participants). These teams applied an adaptation of an agile methodology, eXtreme Programming (XP), to develop a software product. We found that the teams with the highest job satisfaction are precisely the ones whose members score highest for the personality factors agreeableness and conscientiousness. The satisfaction levels are also higher when the members can decide how to develop and organize their work. On the other hand, the level of satisfaction and cohesion drops the more conflict there is between the team members. Finally, the teams exhibit a significant positive correlation between the personality factor extraversion and software product quality.  相似文献   

11.
ContextPrior research has established that a small proportion of individuals dominate team communication during global software development. It is not known, however, how these members’ contributions affect their teams’ knowledge diffusion process, or whether their personality profiles are responsible for their dominant presence.ObjectiveWe set out to address this gap through the study of repository artifacts.MethodArtifacts from ten teams were mined from the IBM Rational Jazz repository. We employed social network analysis (SNA) to group practitioners into two clusters, Top Members and Others, based on the numbers of messages they communicated and their engagement in task changes. SNA metrics (density, in-degree and closeness) were then used to study practitioners’ importance in knowledge diffusion. Thereafter, we performed psycholinguistic analysis on practitioners’ messages using linguistic dimensions that had been previously correlated with the Big Five personality profiles.ResultsFor our sample of 146 practitioners we found that Top Members occupied critical roles in knowledge diffusion, and demonstrated more openness to experience than the Others. Additionally, all personality profiles were represented during teamwork, although openness to experience, agreeableness and extroversion were particularly evident. However, no specific personality predicted members’ involvement in knowledge diffusion.ConclusionTask assignment that promotes highly connected team communication networks may mitigate tacit knowledge loss in global software teams. Additionally, while members expressing openness to experience are likely to be particularly driven to perform, this is not entirely responsible for a global team’s success.  相似文献   

12.
ContextSharing expert knowledge is a key process in developing software products. Since expert knowledge is mostly tacit, the acquisition and sharing of tacit knowledge along with the development of a transactive memory system (TMS) are significant factors in effective software teams.ObjectiveWe seek to enhance our understanding human factors in the software development process and provide support for the agile approach, particularly in its advocacy of social interaction, by answering two questions: How do software development teams acquire and share tacit knowledge? What roles do tacit knowledge and transactive memory play in successful team performance?MethodA theoretical model describing the process for acquiring and sharing tacit knowledge and development of a TMS through social interaction is presented and a second predictive model addresses the two research questions above. The elements of the predictive model and other demographic variables were incorporated into a larger online survey for software development teams, completed by 46 software SMEs, consisting of 181 individual team members.ResultsOur results show that team tacit knowledge is acquired and shared directly through good quality social interactions and through the development of a TMS with quality of social interaction playing a greater role than transactive memory. Both TMS and team tacit knowledge predict effectiveness but not efficiency in software teams.ConclusionIt is concluded that TMS and team tacit knowledge can differentiate between low- and high-performing teams in terms of effectiveness, where more effective teams have a competitive advantage in developing new products and bringing them to market. As face-to-face social interaction is key, collocated, functionally rich, domain expert teams are advocated rather than distributed teams, though arguably the team manager may be in a separate geographic location provided that there is frequent communication and effective use of issue tracking tools as in agile teams.  相似文献   

13.
ContextThe internal composition of a work team is an important antecedent of team performance and the criteria used to select team members play an important role in determining team composition. However, there are only a handful of empirical studies about the use of team building criteria in the software industry.ObjectiveThe goal of this article is to identify criteria used in industrial practice to select members of a software project team, and to look for relationships between the use of these criteria and project success. In addition, we expect to contribute with findings about the use of replication in empirical studies involving human factors in software engineering.MethodOur research was based on an iterative mix-method, replication strategy. In the first iteration, we used qualitative research to identify team-building criteria interviewing software project managers from industry. Then, we performed a cross-sectional survey to assess the correlations of the use of these criteria and project success. In the second iteration, we used the results of a systematic mapping study to complement the set of team building criteria. Finally, we performed a replication of the survey research with variations to verify and improve the results.ResultsOur results showed that the consistent use team building criteria correlated significantly with project success, and the criteria related to human factors, such as personality and behavior, presented the strongest correlations. The results of the replication did not reproduce the results of the original survey with respect to the correlations between criteria and success goals. Nevertheless, the variations in the design and the difference in the sample of projects allowed us to conclude that the two results were compatible, increasing our confidence on the existence of the correlations.ConclusionOur findings indicated that carefully selecting team member for software teams is likely to positively influence the projects in which these teams participate. Besides, it seems that the type of development method used can moderate (increase or decrease) this influence. In addition, our study showed that the choice of sampling technique is not straightforward given the many interacting factors affecting this type of investigation.  相似文献   

14.
ContextThe way global software development (GSD) activities are managed impacts knowledge transactions between team members. The first is captured in governance decisions, and the latter in a transactive memory system (TMS), a shared cognitive system for encoding, storing and retrieving knowledge between members of a group.ObjectiveWe seek to identify how different governance decisions (such as business strategy, team configuration, task allocation) affect the structure of transactive memory systems as well as the processes developed within those systems.MethodWe use both a quantitative and a qualitative approach. We collect quantitative data through an online survey to identify transactive memory systems. We analyze transactive memory structures using social network analysis techniques and we build a latent variable model to measure transactive memory processes. We further support and triangulate our results by means of interviews, which also help us examine the GSD governance modes of the participating projects. We analyze governance modes, as set of decisions based on three aspects; business strategy, team structure and composition, and task allocation.ResultsOur results suggest that different governance decisions have a different impact on transactive memory systems. Offshore insourcing as a business strategy, for instance, creates tightly-connected clusters, which in turn leads to better developed transactive memory processes. We also find that within the composition and structure of GSD teams, there are boundary spanners (formal or informal) who have a better overview of the network’s activities and become central members within their network. An interesting mapping between task allocation and the composition of the network core suggests that the way tasks are allocated among distributed teams is an indicator of where expertise resides.ConclusionWe present an analytical method to examine GSD governance decisions and their effect on transactive memory systems. Our method can be used from both practitioners and researchers as a “cause and effect” tool for improving collaboration of global software teams.  相似文献   

15.
In this paper, we report on our experience of using design structure matrices (DSMs), derived from architecture models developed at early stages of the project, to reveal the coordination needs among globally distributed development teams. Our approach is to automatically transform the box-and-line style software architecture model into an augmented constraint network (ACN), from which a DSM can be automatically generated. After that, we represent the coordination structure among the team members as communication matrices (COMs). We then assess the consistency between the DSM and COMs. Analysis of data gathered during the Global Studio Project Version 3.0 revealed that the architectural DSM model, representing the software modular structure, is highly consistent with the COMs that represent the actual coordination structure, showing that an architectural DSM has the potential to help guide the task assignments in global software development projects.  相似文献   

16.
Work organization and team membership is highly complex for modern workers. Teams are often dynamic as personnel change during a project. Dynamic team members have to be actively recruited and personnel changes make it harder for participants to retain group focus. Workers are often members of multiple groups. Though prior work has identified the prevalence of multi-teaming and dynamic teams, it has been unable to explain how workers cope with the challenges the new style of work should cause. This paper systematically characterizes the modern organizational landscape from an individual perspective, by studying how people typically organize work across their multiple collaborative groups. A unique contribution of our work is to examine the interrelationships between the collaborative groups individuals typically participate in. We introduce the notion of a collaboration profile to characterize these interrelations. We expected workers to be overburdened by contributing to multiple teams often with shifting personnel. However, we found that multi-teaming involves productive interrelationships between collaborative groups that ease some of the documented challenges of dynamic teams, such as goal setting, recruiting, and group maintenance. We define a typology that describes the various types of collaborative groups workers participate in, and provide examples of productive interrelations between collaborations. In characterizing interrelations between collaborations, we provide detailed examples of how people exploit resources across their different collaborations to address the problems of working in multiple dynamic teams.  相似文献   

17.
Agile approaches highly values communication between team members to improve software development processes, even though, communication in globally distributed agile teams can be difficult. Literature proposes solutions for mitigating the challenges encountered in these environments. These solutions range from general-level recommendations and practices to the use of communication tools. However, an approach covering the whole development process for identifying challenges, and improving communication in globally distributed agile development projects, is missing. In order to address this, we conducted a case study within a globally distributed agile software development project focused on using the concept of waste as a lens for identifying non-value producing communication elements. In order to achieve this, we constructed a waste identification approach through which we identified five communication wastes, and solutions to mitigate them. These wastes can help companies identify communication issues that are present in their development efforts, while the presented waste identification technique gives them a mechanism for waste identification and mitigation. This work contributes to the scientific community by increasing the knowledge about communication in globally distributed agile development efforts.  相似文献   

18.
Virtual teams are thought to be experienced differently and to have poor outcomes because there is little or no face-to-face interaction and a tendency for virtual team members to use different communication techniques for forming relationships. However, the expanding use of virtual teams in organizations suggests that virtual teams in real world contexts are able to overcome these barriers and be experienced in much the same way as face-to-face teams. This paper reports the result of an experiment in which virtual teams participated in an exercise where they completed an information-sharing task ten times as a team. The results suggest that, contrary to one-shot, ad hoc virtual teams, longer-lived virtual teams follow a sequential group development process. Virtual team development appears to differ from face-to-face teams because the use of computer-mediated communication heightens pressure to conform when a virtual team is first formed, meaning trust is most strongly linked with feeling that the team was accomplishing the task appropriately. As the virtual teams developed, trust in peers was more strongly linked with goal commitment. Once the teams were working together effectively, accomplishing the task appropriately was the strongest link with trust in peers. I suggest that virtual team managers should cultivate virtual workspaces that are similar to those proven to work in face-to-face contexts: (1) teams should have clear, specific goals, (2) members should be encouraged or even required to communicate with each other, and (3) team members should feel that they might work with the other team members again.  相似文献   

19.
Rigorous project management can help raise a software product development process from an initial, immature stage that is unstable and unrepeatable to an optimized maturity level characterized by continuous improvement and innovation. Goals and actions related to a repeatable project management process have been outlined in the Capability Maturity Model (CMM) developed by the Software Engineering Institute at Carnegie Mellon University. The CMM provides good guidelines for initiating software process improvement particularly in the project management area; however, the successful implementation of the CMM guidelines is often not accomplished without significant organizational change involving increased emphasis on change management, teams and employee empowerment. This paper is empirically based on observations, surveys, and interviews of project team managers and project team members in a large, multinational organiplanning, change management, quality management, team work, and process control. Findings presented in this paper are correlated with the CMM guidelines as well as organizational factors that were found to enable or impede the successful deployment of various aspects of a project management improvement plan. The role of education and training in process and quality techniques as well as project management tools that support group work is also examined. This paper provides some insight into the issues faced by organizations based on traditional hierarchy or matrix management as they attempt to move into a more process-driven, quality-oriented development environment. As organizations move towards global markets they need increased emphasis on quality, value, teams, standards and global project management strategies based on structured guidelines to handle process flow within and between projects, departments, organizations, and national boundaries.  相似文献   

20.
This paper proposes a new model for team building, which enables teachers to build coherent teams rapidly and fairly for the term projects of software engineering courses. Moreover, the model can also be used to build teams for any type of project, if the team member candidates are students, or if they are inexperienced on a certain subject. The proposed model takes students’ preferences and the teacher’s considerations into account when a team building process is required for any type of course. In addition, this paper investigates how team building models (RandomM: teams are built with randomly selected students; TeacherM: teacher selects the members for each team; StudentsM: students build their own teams and the proposed model) affect team performance and how gender differences affect project activities and team performance. A three-year (five semesters) teaching experiment was performed with the participation of 248 male and 79 female university students and a total of 67 software project teams. Two different One-way ANOVA tests were applied on the experimental data, and the results indicated that the proposed model was better than RandomM, TeacherM and StudentsM models in terms of project grades, and the effect of gender differences on the teams’ performance and project activities was negligible.  相似文献   

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