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1.
开放分布式环境下自适应软件的研究已引起学术界、工业界的广泛关注.但分布在网络上的软件实体是由不同的组织独立开发并部署的,它们代表各自的组织(或所有者)自主地采取行动,在构造分布式环境下的自适应系统时,不能再将构成单元视为被动的受管对象,而应将其建模为具有主动行为能力的计算实体,并在这一层面设计和封装系统的自适应逻辑.然而,在现阶段对于自主计算实体的研究中,大多缺乏对于自适应策略的动态加载和动态演化的支持.提出了一种支持策略动态加载的自主构件模型,使得自主构件能够在运行时习得新的自适应策略和行为,实现了一种基于质量运行时动态评估的自主构件的自适应机制,使得自主构件能够自行评估自适应策略的优劣并选择最佳的策略加以适应,在保证自身目标得以实现的同时,提高了服务质量.另外,还详细描述了自主构件的实现方案及其运行支撑,通过实验展示了自主构件基于质量动态评估的自适应过程以及自适应策略的动态加载过程.  相似文献   

2.
一种普适计算环境下自适应中间件   总被引:1,自引:0,他引:1  
普适计算环境固有的内在复杂性对当前的基础软件提出了新的挑战,迫切需要一种具有感知和自适应能力的中间件.提出了一个由接口、框架和情境元模型组成的自适应中间件,给出了在CAR构件平台上的设计与实现.为获取构件信息和对外提供服务,接口元模型支持同步和异步接口.情境元模型在构件对象内建模情境信息,计算实体间以基于异步事件通知方式交互.框架元模型分类和管理构件,随着运行时计算环境的变化动态改变中间件的结构和行为.软件实体感知环境的变化,实体间以松耦合的方式交互,动态改变自身的结构和行为,满足普适计算环境下的动态自适应需求.  相似文献   

3.
一种软件自适应UML建模及其形式化验证方法   总被引:1,自引:0,他引:1  
软件自适应的建模和形式化验证是提高自适应软件开发效率、保证自适应软件可靠性的基础,现有研究中软件自适应可视化建模与形式化建模相隔离,一定程度上阻碍了自适应软件的开发.为此,提出MV4SAS的方法,将可视化的UML与严格化的时间自动机相结合,用于软件自适应的建模和形式化验证.首先,应用UML扩展机制引入新的构造型、标记值和约束条件,定义软件自适应建模设施,在此基础上构造软件自适应结构模型和行为模型;然后,根据定义好的转换算法将软件自适应行为模型转换为时间自动机网络,建立软件自适应形式化模型;最后,定义一组软件自适应形式化验证性质,并利用模型检测工具UPPAAL验证软件自适应模型的可靠性.案例研究表明,该方法可有效降低软件自适应建模和验证的复杂度,提高软件自适应的建模效率和模型可靠性.  相似文献   

4.
随着软件及其运行环境的复杂性和不确定性的上升,软件要求能够及时地感知环境的变化,并做出相应的反应。由于环境具有开放、动态、不可控、不可预测等特点,为了实现软件对不同环境的自动感知和适应,环境被独立建模,并定义为能够自维护和自演化的一级实体。为了简化软件与环境之间的交互,环境被实现为一个层次结构,为软件提供面向应用的抽象资源到环境资源之间的自动映射和配置机制,从而提高了环境和软件的复用性,同时也减轻了软件开发人员的负担。  相似文献   

5.
ABC:基于体系结构、面向构件的软件开发方法   总被引:125,自引:11,他引:125       下载免费PDF全文
梅宏  陈锋  冯耀东  杨杰 《软件学报》2003,14(4):721-732
基于构件的软件复用和开发被认为是提高软件开发效率和质量的有效途径,并在分布式系统中得到了广泛的应用.但是,目前的软件构件技术主要还是着眼于构件实现模型和运行时互操作,缺乏一套系统的方法以指导整个开发过程.近年来,以构件为基本单元的软件体系结构研究取得了较大的发展.它通过对软件系统整体结构和特性的描述,为面向构件的软件开发提供了一个自顶向下的途径.介绍了一种以软件体系结构为指导,面向构件的软件开发方法,试图为基于构件的软件复用提供一种有效的解决方案.这种方法主要是将软件体系结构引入到软件开发的各个阶段,作为系统开发的蓝图,利用工具支持的自动转换机制缩小从高层设计到实现的距离,而后在构件平台的运行支持下实现自动的系统组装生成.  相似文献   

6.
史殿习  丁博  张威  王怀民 《计算机科学》2011,38(4):159-163,169
适应性是普适计算软件的主要特征。现有研究工作在模型和体系结构层面上缺乏对软件自适应的内在抽象,因而很难为自适应软件的建模、开发和运行提供全面支撑。针对现有研究工作存在的不足,首先以适应性为核心,提出了自主单元的概念及其构件化参考实现模型,用统一的、具有适应能力的自主单元来对普适计算实体进行抽象和描述;进而提出基于自主单元的自适应软件体系结构,从概念、开发和运行3个层面对其进行了系统化阐述,并且实现了支撑该体系结构、基于微内核架构的普适计算软件平台UbiStar;最后以智能博物馆应用为典型案例,对自主单元模型和UbiStar平台的有效性进行了验证。  相似文献   

7.
自适应多Agent系统的面向Agent软件开发方法学ODAM   总被引:3,自引:0,他引:3  
面向Agent软件工程被视为是一种可有效支持复杂系统开发的新颖软件开发范型.为支持复杂多Agent系统的开发,面向Agent软件工程的研究需发挥Agent技术的潜力和灵活性,借鉴软件工程领域已取得的成果,提出了一个面向Agent软件开发方法学ODAM以支持自适应多Agent系统的开发.ODAM以动态绑定机制作为自适应多Agent系统的核心机制,借助于组织学的概念和思想对自适应多Agent系统进行高层抽象和自然建模,以管理和控制系统的复杂度;集成了迭代开发和MDA方法以适应Agent技术平台的多样性,简化复杂自适应系统的开发.介绍了ODAM的方法学框架和具体的技术细节,包括动态绑定机制、基于组织抽象的元模型和建模语言、基于迭代开发和MDA的软件开发过程,并进行了案例分析.  相似文献   

8.
随着软件功能的日益强大和运行环境的日益复杂,软件要求能够及时感知环境和需求的变化,并做出相应的反应。自适应系统是一种能够通过感知环境和运用自身知识决策自身行为的软件框架。策略集是自适应系统的核心知识,但是现有自适应研究都缺少对策略的生成、维护、演化等的关注。借鉴决策树算法,提出一种使用策略树来自动生成、演化和维护策略集的方法,使得自适应软件能够更好地使用知识,排除人为制定策略对自适应软件效果的影响;同时,以RubiS网站为基础,通过仿真实验验证了方法的可行性。  相似文献   

9.
自适应系统软件传感器设计与实现   总被引:1,自引:1,他引:0  
吴斌  毛新军  董孟高  李学斯 《计算机科学》2010,37(8):152-155293
随着Internet的普及应用,越来越多的软件系统运行在开放的环境中,需要感知和适应环境的变化.如何支持这类复杂软件系统的开发和运行已经成为当前软件工程面临的一项重要挑战.针对自适应系统与其驻留环境的交互问题,将自适应系统中的软件实体抽象为自主Agent,提出了自主Agent感知环境变化的软件传感器及其与环境的动态关联思想,给出了软件传感器的设计和实现.不同于已有研究,将软件传感器视为一类特殊的软件Agent.最后通过案例分析展示了上述思想和技术的可行性和有效性.  相似文献   

10.
为了清晰、全面地获取构件化软件的演化历史信息, 通常需要提供演化信息表示和建模的有效手段。分析了构件化软件演化信息获取所需解决的若干问题, 提出了在软件构件模型基础上, 增加建模元素以表示软件演化信息的方法; 通过结合软件配置管理系统, 实现对构件化软件变化过程的追踪和管理。基于该方法和相应的系统支持, 可以为实施软件重构和后期开发提供指导。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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