共查询到20条相似文献,搜索用时 31 毫秒
1.
Wallace Rodrick Wallace Deborah Wallace Robert G. 《Open Systems & Information Dynamics》2003,10(2):159-181
'Racial' disparities among cancers, particularly of the breast and prostate, are something of a mystery. For the US, in the face of slavery and its sequelae, centuries of interbreeding has greatly leavened genetic differences between Blacks and Whites, but marked contrasts in disease prevalence and progression persist. Adjustment for socioeconomic status and lifestyle, while statistically accounting for much of the variance in breast cancer, only begs the question of ultimate causality. Here we propose a more basic biological explanation that extends the theory of immune cognition to include an elaborate tumor control mechanism constituting the principal selection pressure acting on pathologically mutating cell clones. The interplay between them occurs in the context of an embedding, highly structured, system of culturally-specific psychosocial stress. A rate distortion argument finds that larger system able to literally write an image of itself onto the disease process, in terms of enhanced risk behaviour, accelerated mutation rate, and depressed mutation control. The dynamics are analogous to punctuated equilibrium in simple evolutionary systems, accounting for the staged nature of disease progression. We conclude that 'social exposures' are, for human populations, far more than incidental cofactors in cancer etiology. Rather, they are part of the basic biology of the disorder. The aphorism that culture is as much a part of human biology as the enamel on our teeth appears literally true at a fundamental cellular level. 相似文献
2.
Slicing, Chopping, and Path Conditions with Barriers 总被引:2,自引:0,他引:2
Jens Krinke 《Software Quality Journal》2004,12(4):339-360
One of the critiques on program slicing is that slices presented to the user are hard to understand. This is mainly related to the problem that slicing dumps the results onto the user without any explanation. This work will present an approach that can be used to filter slices. This approach basically introduces barriers which are not allowed to be passed during slice computation. An earlier filtering approach is chopping which is also extended to obey such a barrier. The barrier variants of slicing and chopping provide filtering possibilities for smaller slices and better comprehensibility. The concept of barriers is then applied to path conditions, which provide necessary conditions under which an influence between the source and target criterion exists. Barriers make those conditions more precise. 相似文献
3.
Rita van der Vorst 《AI & Society》1998,12(1-2):48-54
Environmental protection activities in industry have rapidly increased in number over the last years. Additionally, surveys of environmental activities have identified a change in the kind or in the approaches used to environmental problem solving. A new paradigm Clean Technology has been developed which gradually seems to replace the Clean-up Technology paradigm and the older Dilute and Disperse paradigm. The new Clean Technology paradigm brings with it not only a new way of looking at environmental protection, but also a range of rules guiding the application of technology and the design of technological systems. This paper presents a few case studies highlighting and evaluating Clean Technology activities. 相似文献
4.
Piotr Rudnicki 《Journal of Automated Reasoning》1987,3(4):383-393
The notion of obvious inference in predicate logic is discussed from the viewpoint of proof-checker applications in logic and mathematics education. A class of inferences in predicate logic is defined and it is proposed to identify it with the class of obvious logical inferences. The definition is compared with other approaches. The algorithm for implementing the obviousness decision procedure follows directly from the definition. 相似文献
5.
Furio Di Paola 《AI & Society》1988,2(2):121-131
Examples in the history of Automated Theorem Proving are given, in order to show that even a seemingly mechanical activity, such as deductive inference drawing, involves special cultural features and tacit knowledge. Mechanisation of reasoning is thus regarded as a complex undertaking in cultural pruning of human-oriented reasoning. Sociological counterparts of this passage from human- to machine-oriented reasoning are discussed, by focusing on problems of man-machine interaction in the area of computer-assisted proof processing. 相似文献
6.
This paper is a discussion about how the Application Perspective works in practice.1 We talk about values and attitudes to system development and computer systems, and we illustrate how they have been carried out in practice by examples from the Florence project.2 The metaphors utensil and epaulet refer to questions about how we conceive the computer system we are to design in the system development process. Our experience is that, in the scientific community, technical challenges mean making computer systems that may be characterised as epaulets: they have technical, fancy features, but are not particularly useful. Making small, simple, but useful computer systems, more like utensils, does not give as much credit even if the development process may be just as challenging. 相似文献
7.
Inspired by legal reasoning, this paper presents a formal framework for assessing conflicting arguments. Its use is illustrated with applications to realistic legal examples, and the potential for implementation is discussed. The framework has the form of a logical system for defeasible argumentation. Its language, which is of a logic-programming-like nature, has both weak and explicit negation, and conflicts between arguments are decided with the help of priorities on the rules. An important feature of the system is that these priorities are not fixed, but are themselves defeasibly derived as conclusions within the system. Thus debates on the choice between conflicting arguments can also be modelled.The proof theory of the system is stated in dialectical style, where a proof takes the form of a dialogue between a proponent and an opponent of an argument. An argument is shown to be justified if the proponent can make the opponent run out of moves in whatever way the opponent attacks. Despite this dialectical form, the system reflects a declarative, or relational approach to modelling legal argument. A basic assumption of this paper is that this approach complements two other lines of research in AI and Law, investigations of precedent-based reasoning and the development of procedural, or dialectical models of legal argument.Supported by a research fellowship of the Royal Netherlands Academy of Arts and Sciences, and by Esprit WG 8319 Modelage. 相似文献
8.
In this paper we use free fall approach to develop a high level control/command strategy for a bipedal robot called BIPMAN, based on a multi-chain mechanical model with a general control architecture. The strategy is composed of three levels: the Legs and arms level, the Coordinator level and the Supervisor level. The Coordinator level is devoted to controlling leg movements and to ensure the stability of the whole biped. Actually perturbation effects threaten the equilibrium of the human robot and can only be compensated using a dynamic control strategy. This one is based on dynamic stability studies with a center of mass acceleration control and a force distribution on each leg and arm. Free fall in the gravity field is assumed to be deeply involved in the human locomotor control. According to studies of this specific motion through a direct dynamic model,the notion of equilibrium classes is introduced. They allow one to define time intervals in which the biped is able to maintain its posture. This notion is used for the definition of a reconfigurable high level control of the robot. 相似文献
9.
Piero Pagliani 《Journal of Logic, Language and Information》1997,6(1):63-99
Semantics connected to some information based metaphor are well-known in logic literature: a paradigmatic example is Kripke semantic for Intuitionistic Logic. In this paper we start from the concrete problem of providing suitable logic-algebraic models for the calculus of attribute dependencies in Formal Contexts with information gaps and we obtain an intuitive model based on the notion of passage of information showing that Kleene algebras, semi-simple Nelson algebras, three-valued ukasiewicz algebras and Post algebras of order three are, in a sense, naturally and directly connected to partially defined information systems. In this way wecan provide for these logic-algebraic structures a raison dêetre different from the original motivations concerning, for instance, computability theory. 相似文献
10.
Coordinating Multiple Agents via Reinforcement Learning 总被引:2,自引:0,他引:2
In this paper, we attempt to use reinforcement learning techniques to solve agent coordination problems in task-oriented environments. The Fuzzy Subjective Task Structure model (FSTS) is presented to model the general agent coordination. We show that an agent coordination problem modeled in FSTS is a Decision-Theoretic Planning (DTP) problem, to which reinforcement learning can be applied. Two learning algorithms, coarse-grained and fine-grained, are proposed to address agents coordination behavior at two different levels. The coarse-grained algorithm operates at one level and tackle hard system constraints, and the fine-grained at another level and for soft constraints. We argue that it is important to explicitly model and explore coordination-specific (particularly system constraints) information, which underpins the two algorithms and attributes to the effectiveness of the algorithms. The algorithms are formally proved to converge and experimentally shown to be effective. 相似文献
11.
When implementing computational lexicons it is important to keep in mind the texts that a NLP system must deal with. Words relate to each other in many different, often odd ways this information is rarely found in dictionaries, and it is quite hard to deduce a priori. In this paper we present a technique for the acquisition of statistically significant selectional restrictions from corpora and discuss the results of an experimental application with reference to two specific sublaguages (legal and commercial). We show that there are important cooccurrence preferences among words which cannot be established a priori as they are determined for each choice of sublanguage. The method for detecting cooccurrences is based on the analysis of word associations augmented with syntactic markers and semantic tags. Word pairs are extracted by a morphosyntactic analyzer and clustered according to their semantic tags. A statistical measure is applied to the data to evaluate the sigificance of any relations detected. Selectional restrictions are acquired by a two-step process. First, statistically prevailing coarse grained conceptual patterns are used by a linguist to identify the relevant selectional restrictions in sublanguages. Second, semiautomatically acquired coarse selectional restrictions are used as the semantic bias of a system, ARIOSTO_LEX, for the automatic acquisition of a case-based semantic lexicon. 相似文献
12.
H. G. Hoffman A. Hollander K. Schroder S. Rousseau T. Furness III 《Virtual Reality》1998,3(4):226-234
Experiment 1 explored the impact of physically touching a virtual object on how realistic the virtual environment (VE) seemed to the user. Subjects in a no touch group picked up a 3D virtual image of a kitchen plate in a VE, using a traditional 3D wand. See and touch subjects physically picked up a virtual plate possessing solidity and weight, using a technique called tactile augmentation. Afterwards, subjects made predictions about the properties of other virtual objects they saw but did not interact with in the VE. See and touch subjects predicted these objects would be more solid, heavier, and more likely to obey gravity than the no touch group. In Experiment 2 (a pilot study), subjects physically bit a chocolate bar in one condition, and imagined biting a chocolate bar in another condition. Subjects rated the event more fun and realistic when allowed to physically bite the chocolate bar. Results of the two experiments converge with a growing literature showing the value of adding physical qualities to virtual objects. This study is the first to empirically demonstrate the effectiveness of tactile augmentation as a simple, safe, inexpensive technique with large freedom of motion for adding physical texture, force feedback cues, smell and taste to virtual objects. Examples of practical applications are discussed.Based in part on Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments' by Hunter Hoffman which appeared in the Proceedings of the IEEE Virtual Reality Annual International Symposium '98, Atlanta GA, pp 59–63. ¢ 1998 IEEE. 相似文献
13.
In terms of Groenendijk and Stokhofs (1984) formalization of exhaustive interpretation, many conversational implicatures can be accounted for. In this paper we justify and generalize this approach. Our justification proceeds by relating their account via Halpern and Moses (1984) non-monotonic theory of only knowing to the Gricean maxims of Quality and the first sub-maxim of Quantity. The approach of Groenendijk and Stokhof (1984) is generalized such that it can also account for implicatures that are triggered in subclauses not entailed by the whole complex sentence. 相似文献
14.
The temporal property to-always has been proposed for specifying progress properties of concurrent programs. Although the to-always properties are a subset of the leads-to properties for a given program, to-always has more convenient proof rules and in some cases more accurately describes the desired system behavior. In this paper, we give a predicate transformerwta, derive some of its properties, and use it to define to-always. Proof rules for to-always are derived from the properties ofwta. We conclude by briefly describing two application areas, nondeterministic data flow networks and self-stabilizing systems where to-always properties are useful. 相似文献
15.
This paper presents generated enhancements for robust two and three-quarter dimensional meshing, including: (1) automated interval assignment by integer programming for submapped surfaces and volumes, (2) surface submapping, and (3) volume submapping. An introduction to the simplex method, an optimization technique of integer programming, is presented. Simplification of complex geometry is required for the formulation of the integer programming problem. A method of i-j unfolding is defined which explains how irregular geometry can be realigned into a simplified form that is suitable for submap interval assignment solutions. Also presented is the processes by which submapping eliminates the decomposition of surface geometry, through a pseudodecomposition process, producing suitable mapped meshes. The process of submapping involves the creation of interpolated virtual edges, user defined vertex types and i-j-k space traversals. The creation of interpolated virtual edges is the method by which submapping automatically subdivides surface geometry. The interpolated virtual edge is formulated according to an interpolation scheme using the node discretization of curves on the surface. User defined vertex types allow direct user control of surface decomposition and interval assignment by modifying i-j-k space traversals. Volume submapping takes the geometry decomposition to a higher level by using mapped virtual surfaces to eliminate decomposition of complex volumes. 相似文献
16.
When Physical Systems Realize Functions... 总被引:1,自引:1,他引:0
After briefly discussing the relevance of the notions computation and implementation for cognitive science, I summarize some of the problems that have been found in their most common interpretations. In particular, I argue that standard notions of computation together with a state-to-state correspondence view of implementation cannot overcome difficulties posed by Putnam's Realization Theorem and that, therefore, a different approach to implementation is required. The notion realization of a function, developed out of physical theories, is then introduced as a replacement for the notional pair computation-implementation. After gradual refinement, taking practical constraints into account, this notion gives rise to the notion digital system which singles out physical systems that could be actually used, and possibly even built. 相似文献
17.
In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem-based learning by interacting with each other in a virtual semi-immersive environment. This paper describes, often in their own words, the experience of European occupational therapy students working together across national and cultural boundaries. Collaboration and teamwork were facilitated exclusively through an online environment, since the students never met each other physically during the OTIS pilot course. The aim of the paper is to explore the observations that (1) there was little interaction between students from different tutorial groups and (2) virtual teamwork developed in each of the cross-cultural tutorial groups. Synchronous data from the students was captured during tutorial sessions and peer-booked meetings and analyzed using the qualitative constructs of immersion, presence and reflection in learning. The findings indicate that immersion was experienced only to a certain extent. However, students found both presence and shared presence, within their tutorial groups, to help collaboration and teamwork. Other evidence suggests that communities of interest were established. Further study is proposed to support group work in an online learning environment. It is possible to conclude that collaborative systems can be designed, which encourage students to build trust and teamwork in a cross cultural online learning environment.This revised version was published online in March 2005 with corrections to the cover dateFunded by the European Union through the TENTelecom programme. 相似文献
18.
This paper aims to provide a basis for renewed talk about use in computing. Four current discourse arenas are described. Different intentions manifest in each arena are linked to failures in translation, different terminologies crossing disciplinary and national boundaries non-reflexively. Analysis of transnational use discourse dynamics shows much miscommunication. Conflicts like that between the Scandinavian System Development School and the usability approach have less current salience. Renewing our talk about use is essential to a participatory politics of information technology and will lead to clearer perception of the implications of letting new systems becoming primary media of social interaction. 相似文献
19.
The “explicit-implicit” distinction 总被引:3,自引:3,他引:0
Robert F. Hadley 《Minds and Machines》1995,5(2):219-242
Much of traditional AI exemplifies the explicit representation paradigm, and during the late 1980's a heated debate arose between the classical and connectionist camps as to whether beliefs and rules receive an explicit or implicit representation in human cognition. In a recent paper, Kirsh (1990) questions the coherence of the fundamental distinction underlying this debate. He argues that our basic intuitions concerning explicit and implicit representations are not only confused but inconsistent. Ultimately, Kirsh proposes a new formulation of the distinction, based upon the criterion ofconstant time processing.The present paper examines Kirsh's claims. It is argued that Kirsh fails to demonstrate that our usage of explicit and implicit is seriously confused or inconsistent. Furthermore, it is argued that Kirsh's new formulation of the explicit-implicit distinction is excessively stringent, in that it banishes virtually all sentences of natural language from the realm of explicit representation. By contrast, the present paper proposes definitions for explicit and implicit which preserve most of our strong intuitions concerning straightforward uses of these terms. It is also argued that the distinction delineated here sustains the meaningfulness of the abovementioned debate between classicists and connectionists. 相似文献
20.
Extracting Phonetic Knowledge from Learning Systems: Perceptrons, Support Vector Machines and Linear Discriminants 总被引:1,自引:1,他引:0
Speech perception relies on the human ability to decode continuous, analogue sound pressure waves into discrete, symbolic labels (phonemes) with linguistic meaning. Aspects of this signal-to-symbol transformation have been intensively studied over many decades, using psychophysical procedures. The perception of (synthetic) syllable-initial stop consonants has been especially well studied, since these sounds display a marked categorization effect: they are typically dichotomised into voiced and unvoiced classes according to their voice onset time (VOT). In this case, the category boundary is found to have a systematic relation to the (simulated) place of articulation, but there is no currently-accepted explanation of this phenomenon. Categorization effects have now been demonstrated in a variety of animal species as well as humans, indicating that their origins lie in general auditory and/or learning mechanisms, rather than in some phonetic module specialized to human speech processing.In recent work, we have demonstrated that appropriately-trained computational learning systems (neural networks) also display the same systematic behaviour as human and animal listeners. Networks are trained on simulated patterns of auditory-nerve firings in response to synthetic continuua of stop-consonant/vowel syllables varying in place of articulation and VOT. Unlike real listeners, such a software model is amenable to analysis aimed at extracting the phonetic knowledge acquired in training, so providing a putative explanation of the categorization phenomenon. Here, we study three learning systems: single-layer perceptrons, support vector machines and Fisher linear discriminants. We highlight similarities and differences between these approaches. We find that the modern inductive inference technique for small sample sizes of support vector machines gives the most convincing results. Knowledge extracted from the trained machine indicated that the phonetic percept of voicing is easily and directly recoverable from auditory (but not acoustic) representations. 相似文献