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Large displays have become ubiquitous in our everyday lives, but these displays are designed for sighted people.This paper addresses the need for visually impaired people to access targets on large wall-mounted displays. We developed an assistive interface which exploits mid-air gesture input and haptic feedback, and examined its potential for pointing and steering tasks in human computer interaction(HCI). In two experiments, blind and blindfolded users performed target acquisition tasks using mid-air gestures and two different kinds of feedback(i.e., haptic feedback and audio feedback). Our results show that participants perform faster in Fitts' law pointing tasks using the haptic feedback interface rather than the audio feedback interface. Furthermore, a regression analysis between movement time(MT) and the index of difficulty(ID)demonstrates that the Fitts' law model and the steering law model are both effective for the evaluation of assistive interfaces for the blind. Our work and findings will serve as an initial step to assist visually impaired people to easily access required information on large public displays using haptic interfaces. 相似文献
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Lunney D. Morrison R.C. Cetera M.M. Hartness R.V. Mills R.T. Salt A.D. Sowell D.C. 《Micro, IEEE》1983,3(4):19-31
Built with high-performance industrial boards, this portable microcomputer functions both as a CP/M-based data acquisition and analysis system with voice output and as a talking scientific calculator. 相似文献
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Visually impaired users require web page interfaces that they can interact with. Providing such interfaces is necessary to serve this community, and is required by government regulation. This paper describes the unique web access requirements of visually impaired users. It reviews surveys of the suitability of web sites for the partially sighted and blind. Most web sites do not meet the requirements of the UK and other governments. In addition, serving the visually impaired is a marketing opportunity for organizations, as there is an ever increasing population with potential sight problems. 相似文献
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The visually impaired have unique demands for accessing E-commerce Web sites, and designing a site with which they can interact easily is a challenge for developers. This article presents a practical development methodology and guidelines for superior equal access multimedia electronic commerce interfaces for use on the World Wide Web. 相似文献
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Anna M. Michalska Cindy X. You Ariana M. Nicolini Vincent J. Ippolito 《International journal of human-computer interaction》2014,30(12):995-1002
Section 508 of the Rehabilitations Act of 1973 states that federal agencies are required to maintain accessible web-based information for persons with disabilities, namely, visual impairments. Studies spanning over 1 decade conducted by The American Foundation for the Blind and Towson University’s Universal Usability Lab investigated federal home pages for Section 508 violations. Both studies concluded that numerous university, corporate, federal, and federal contractor websites are largely inaccessible to people with disabilities—specifically in terms of clarity, consistency, and fidelity to standards. Due to inconsistencies across federal agencies, constant website updates, and webmaster turnaround, there is a need for practical guidelines for web page design compliant with Section 508, the Americans with Disabilities Act, and the World Wide Web Consortium’s Web Content Accessibility Guidelines, with particular focus on the visually impaired. 相似文献
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LIU Xiao-zheng 《数字社区&智能家居》2008,(35)
针对视障网络用户获取网络信息的障碍问题,介绍视障网络用户的特征,视障网络用户与信息无障碍建设的关系,概述了当前盲人专用软件情况以及今后的发展前景。 相似文献
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M. Brown S. Sharples J. Harding C.J. Parker N. Bearman M. Maguire D. Forrest M. Haklay M. Jackson 《Applied ergonomics》2013
The use of Geographic Information or GI, has grown rapidly in recent years. Previous research has identified the importance of usability and user centred design in enabling the proliferation and exploitation of GI. However, the design and development of usable GI is not simply a matter of applying the tried and tested usability methods that have been developed for software and web design. Dealing with data and specifically GI brings with it a number of issues that change the way usability and user centred design can be applied. This paper describes the outcomes of a workshop held in March 2010 exploring the core issues relating to GI usability. The workshop brought together an international group of twenty experts in both human factors and GI, from a wide range of academic and industrial backgrounds. These experts considered three key issues, the stakeholders in GI, key challenges applying usability to GI and the usability methods that can be successfully applied to GI. The result of this workshop was to identify some areas for future research, such as the production of meaningful metadata and the implications of blurring of the line between data producers and data consumers. 相似文献
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《Advanced Robotics》2013,27(5):453-472
Destined for the visually impaired, Robotic Travel Aid (RoTA) acts as an intelligent cart, guiding people across the streets. The 60 kg, 1-m tall mobile robot is equipped with a computer vision system, stereo camera sensor and voice interface. When moving, it is aware of its environment: it recognizes landmarks such as zebra-crossing marks or traffic signals, stopping when the light is red, and 'sees' cars or other pedestrians. In case of trouble, the robots communicates wirelessly with a service center, allowing it to give extra information on the trajectory and adapt the navigational information system. Now, a wheelchair robot is developed as the successor of RoTA, not only for the visually impaired, but also the disabled. 相似文献
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Jinho Choi Sanghun Jung Deok Gun Park Jaegul Choo Niklas Elmqvist 《Computer Graphics Forum》2019,38(3):249-260
The majority of visualizations on the web are still stored as raster images, making them inaccessible to visually impaired users. We propose a deep‐neural‐network‐based approach that automatically recognizes key elements in a visualization, including a visualization type, graphical elements, labels, legends, and most importantly, the original data conveyed in the visualization. We leverage such extracted information to provide visually impaired people with the reading of the extracted information. Based on interviews with visually impaired users, we built a Google Chrome extension designed to work with screen reader software to automatically decode charts on a webpage using our pipeline. We compared the performance of the back‐end algorithm with existing methods and evaluated the utility using qualitative feedback from visually impaired users. 相似文献
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《计算机辅助绘图.设计与制造(英文版)》2015,(4)
The National University Corporation Tsukuba University of Technology(NTUT) is the only institute of higher education for the hearing and the visually impaired in Japan. In our university, hearing or visually impaired students are studying to be technicians after they graduate, toward social independence. From previous experience of higher education for students with disabilities, effects are increased when modeling is used by the teachers involved in professional education. In the Mechanical Engineering Course, we are using modeling, to match the drawing and shape for beginning students. It includes support for enhancing one's view, and how to draw out the ability of mechanical engineering students for the basics. For students to study Mechanical Design and Drawing, Modeling of Gear Pump, Jack and Globe Valve are easily shown through drawings and the operation of each mechanism through sample drawings in the textbook. It is possible to make an opportunity to think about the machine mechanism. It will be shown by students' works. The assembling of the model triggers the need for form accuracy by making a function, and improves the quality of learning. It is possible that a three-dimensional molding machine can be produced through experiential learning by the model, and modeling with the dimension numerical data. Moreover, it is also embodied in a three-dimensional modeling which results in the image processing programming created. Confirming the improvement of the program through the shape with the quality. In the Department of Synthetic Design, students have chances to realize and self-evaluate from the design of the lamp shade with a complicated shape. In the Faculty of Health Science from Department of Health, high quality teaching of visually-impaired students through the use of bone model teaching materials has become possible in the medical-related courses. 相似文献
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《Human-Computer Interaction》2012,27(1):40-69
To enhance missing nonverbal cues in computer-mediated communication using text, those who can see often use emojis or emoticons. Although emojis for the sighted have transformed throughout the years to animated forms and added sound effects, emojis for visually impaired people remain underdeveloped. This study tested how tactile emojis based on visual imagery combined with the Braille system can enhance clarity in the computer-mediated communication environment for those with visual impairments. Results of this study confirmed three things: Visually impaired subjects were able to connect emotional emojis to the emotion they represented without any prior guidance, image-based (picture-based) and non-image-based (abstraction-based) tactile emoji were equally learnable, and the clarity of intended meaning was improved when an emoji was used with text (Braille). Thirty visually impaired subjects were able to match an average of 67% of emotions without prior guidance, and three of the four subjects who matched perfectly both before and after guidance were congenitally blind. The subjects had the most trouble discriminating the facial feature of “fear” between “sadness” or “surprised” for they shared similar traits. After guidance, the image-based tactile design elicited an average of 81% correct answers, whereas the non-image-based tactile design elicited an average of 37%, showing that the image-based tactile design was more effective for learning the meaning of emojis. The clarity of the sentence was also improved. This study shows that image-based tactile emojis can improve the texting experience of visually impaired individuals to a level where they can communicate subtle emotional cues through tactile imagery. This advance could minimize the service gap between sighted and visually impaired people and offer a much more abundant computer-mediated communication environment for visually impaired individuals. 相似文献
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Afif Mouna Ayachi Riadh Said Yahia Pissaloux Edwige Atri Mohamed 《Neural Processing Letters》2020,51(3):2265-2279
Neural Processing Letters - Indoor object detection presents a computer vision task that deals with the detection of specific indoor classes. This task attracts a lot of attention, especially in... 相似文献
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Different from ordinary mobile robots used in a well-structured industrial workspace, a guide mobile robot for the visually impaired should be designed in consideration of multiple moving obstacles of various types and with different speeds while it adaptively maintains a certain distance from the user. Here, the moving obstacles mostly refer to pedestrians in intentional motions. Thus, navigation of the guide robot can be facilitated if the intention of each obstacle detected can be known in advance.In the paper, we propose to use a fuzzy grid-type local map in order to infer the intention of a moving obstacle. And, then, we determine the motion control of the robot by adopting a multiobjective decision making method in order to take into consideration various requirements including goal-seeking, multiple obstacle avoidance and maintenance of a certain distance from the user. To show the effectiveness of the proposed method, some experimental results are provided. 相似文献
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《International journal of human-computer interaction》2013,29(3):207-231
In the last decade, the research of the usability of mobile phones has been a newly evolving area with few established methodologies and realistic practices that ensure capturing usability in evaluation. Thus, there exists growing demand to explore appropriate evaluation methodologies that evaluate the usability of mobile phones quickly as well as comprehensively. This study aims to develop a task-based usability checklist based on heuristic evaluations in views of mobile phone user interface (UI) practitioners. A hierarchical structure of UI design elements and usability principles related to mobile phones were developed and then utilized to develop the checklist. To demonstrate the practical effectiveness of the proposed checklist, comparative experiments were conducted on the usability checklist and usability testing. The majority of usability problems found by usability testing and additional problems were discovered by the proposed checklist. It is expected that the usability checklist proposed in this study could be used quickly and efficiently by usability practitioners to evaluate the mobile phone UI in the middle of the mobile phone development process. 相似文献
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Web服务通常运行于一个动态和开放的网络环境中,其底层平台与面向的用户千差万别,这使得Web服务的可用性经常不能得以保证。如何对Web服务可用性进行合理评估并提高服务质量是一个具有挑战性的研究课题。从服务请求者的角度出发,设计一种基于可用度的Web服务可用性测试模型,通过采集原始指标数据对服务质量进行可用度量化评估,为服务请求者选择更佳的Web服务提供参考依据。 相似文献
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利用一种新的消息传递机制,从请求者的角度在服务请求者和服务提供者之间进行消息交互的同时进行Web服务可用性的测量,并提出了一套关于Web服务可用性的量化指标,为服务请求者的选择提供依据. 相似文献
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《International journal of human-computer interaction》2013,29(1):135-150
Researchers have shown that computer users with impaired vision perform visual search more slowly than their fully sighted counterparts. However, little is known about intermediate stages of visual search that exist between stimuli detection and identification. Therefore, the primary focus of this research is to investigate 2 intermediate stages of visual search in visually impaired computer users: preattention and focal attention. A total of 10 volunteers, 1 participant who possessed normal vision and 9 participants possessing impaired vision, underwent clinical visual examinations consisting of assessments of visual acuity, contrast sensitivity, visual field, and color perception. The involvement of each participant's visual cortex while performing a continuous matching task of visual icons on a computer screen was recorded. Results demonstrated that additional time required by visually impaired computer users is not a result of delayed engagement of the visual cortex, but rather due to time spent in active search once the visual cortex has already been engaged. Directions for future research are provided. 相似文献
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Rapid boost in the density of the pedestrians and vehicles on the roads have made the life of visually impaired people very difficult. In this direction, we present the design of a smart phone based cost-effective system to guide visually impaired people to walk safely on the roads by detecting obstacles in real-time scenarios. Monocular vision based method is used to capture the video and then frames are extracted out of it after removing the blurriness caused by the motion of camera. For each frame, a computationally simple approach based on the ground plane is proposed for detecting and removing the ground plane. After removing ground plane, features like Speeded-Up Robust Features (SURF) of the non-ground area are computed and compared with features of obstacles. An active contour model is used to segment the area of non-ground image whose SURF features are matched with obstacle features. This area is referred as Region of Interest (ROI). To check whether ROI belongs to an obstacle or not, Gray Level Co-occurrence matrix (GLCM) features are calculated and passed onto a classification model. Classification results show that this system is efficiently able to detect the obstacles that are known to the system in near real-time. 相似文献
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The usability of a touch-panel interface was compared among young, middle-aged, and older adults. In addition, a performance model of a touch panel was developed so that pointing time could be predicted with higher accuracy. Moreover, the target location to which a participant could point most quickly was determined. The pointing time with a PC mouse was longer for the older adults than for the other age groups, whereas there were no significant differences in pointing time among the three age groups when a touch-panel interface was used. Pointing to the center of a square target led to the fastest pointing time among nine target locations. Based on these results, we offer some guidelines for the design of touch-panel interfaces and show implications for users of different age groups. Actual or potential applications of this research include designing touch-panel interfaces to make them accessible for older adults and predicting movement times when users operate such devices. 相似文献