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1.
航空制造业虚拟企业的生产计划和控制有赖于联盟企业的信息协作。虚拟企业协作平台使航空制造业生产网络内部不同企业主体之间的知识与技术的传递与转移机制与路径得以实现。本文设计的CSSCM平台提供的企业服务和项目服务,主要功能有保障全局信息与共享信息的传递与转移,内部信息的控制和维护,同时其协同管理的功能能将分布式协同项目管理与协作支持技术进行有机的结合,有力地保障航空制造业虚拟企业间信息的处理与传递。  相似文献   

2.
The digital content industry requires the integration of specialized information and communications technology (ICT) capabilities to support collaborative work for planning and executing its business processes. In particular, this knowledge-intensive industry lacks for adequate control on product documentation, inter and intra organizational resources management, and process monitoring which is required for supporting the high demand of projects typically constrained in time, costs, and quality. This paper presents a defined maturity model named DigiCoMM to assess collaboration and interoperability capabilities that are specific to pre-production, production, and post-production processes within the digital content industry. It also presents MONO, a computer-supported collaborative work (CSCW) software for supporting the incremental transition of companies through the different levels of the maturity model. MONO was developed in the context of the DAVID research project (Strategic Programme for the Research and Development of the Colombian Animation and Video Games Industry), during the period of 2012–2015. This model and software were used to assess and support the collaborative capabilities of several animation and video game companies in Colombia.  相似文献   

3.
The rapid evolution of our data communications infrastructure is making distributed projects increasingly viable. Without a common infrastructure, computer-supported collaborative tools for distributed teams have been prohibitively expensive to build and maintain. However, the increasing availability of the Internet is enabling companies to develop cost-effective collaborative solutions. Traditional desktop project management software is designed as a single-user tool that lets the project manager track tasks, milestones and deliverables. As teams spread over geographic distances with multiple centers of control, the communication, coordination, and tracking of ongoing project activity become key issues for project success. This article looks beyond the traditional planning focus of project management applications to a network-centric focus on collaboration. It describes the implementation of ActionPlan, a 100 percent Java-based application from Netmosphere that supports real-time collaboration among Java thin clients to facilitate distributed project management  相似文献   

4.

This paper presents the system architecture of a collaborative virtual environment in which distributed multidisciplinary teams involved in space exploration activities come together and explore areas of scientific interest of a planet for future missions. The aim is to reduce the current challenges of distributed scientific and engineering meetings that prevent the exploitation of their collaborative potential, as, at present, expertise, tools and datasets are fragmented. This paper investigates the functional characteristics of a software framework that addresses these challenges following the design science research methodology in the context of the space industry and research. An implementation of the proposed architecture and a validation process with end users, based on the execution of different use cases, are described. These use cases cover relevant aspects of real science analysis and operation, including planetary data visualization, as the system aims at being used in future European missions. This validation suggests that the system has the potential to enhance the way space scientists will conduct space science research in the future.

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5.
Today's manufacturing enterprises struggle to adopt cost-effective manufacturing systems. Overview of the recent manufacturing enterprises shows that successful global manufacturing enterprises have distributed their manufacturing capabilities over the globe. The successes of global manufacturing enterprises depend upon the entire worldwide integration of their product development processes and manufacturing operations that are distributed over the globe. Distributed manufacturing agents' collaboration and manufacturing data integrity play a major role in global manufacturing enterprises' success. There are number of works, conducted to enable the distributed manufacturing agents to collaborate with each other. To achieve the manufacturing data integrity through manufacturing processes, numbers of solutions have been proposed which one of the successful solutions is to use ISO 10303 (STEP) standard. However, adopting this standard one can recognize antonym effects of integration and collaboration approaches that weaken both integration and collaboration capabilities of manufacturing agents. In our latest work, we had developed an integrated and collaborative manufacturing platform named LAYMOD. Albeit the platform in question was through enough to be applied in various collaborative and integrated CAx systems, its embedded structure hampers its application for collaboration in distributed manufacturing systems. To achieve an integrated and collaborative platform for distributed manufacturing agents, this paper proposes a service-oriented approach. This approach is originated from cloud computing paradigm known as one of the technologies which enables a major transformation in manufacturing industry. Also, to maintain the product data integration based on the STEP standard, a new service-oriented approach is proposed. This approach is in parallel to the new capability of the STEP standard for supporting XML data structures. The result is a new platform named XMLAYMOD. XMLAYMOD is able to support distributed manufacturing collaboration and data integration based on the STEP standard. The different aspects of this platform to fulfill the requirements of distributed collaboration and also to overcome the lacks of the STEP standard are discussed through a brief case study.  相似文献   

6.
7.
Driven by the complexity of new products and services, project work has become increasingly common in all types of organizations. However, research on project learning suggests that often project teams do not meet their stated objectives and, moreover, there is limited organizational learning from the experiences of project work. We use the dynamic capabilities framework to argue that building a dynamic project learning capability is useful for organizations that make extensive use of projects. We use both survey and interview data to discuss the key ways in which such a dynamic capability can be built. Our survey data demonstrate the importance of documenting project learning, but our interview data show that teams are often remiss at documenting their learning. The results from the two different approaches are synthesized using Boland & Tenkasi’s notions of perspective‐making and perspective‐taking. Importantly, combining the results from the two sets of data suggests that organizations need to emphasize the benefits from project reviews and documentation and explore ways in which the documents produced can be made more useful as boundary objects to encourage the sharing of learning across projects.  相似文献   

8.
Our collaborative augmented reality system for multiple users simultaneously creates outside-in workbench views and inside-out life-size walkthrough views, bridging the virtual and augmented reality paradigms. Here we introduce a collaborative infrastructure - stereoscopic collaboration in augmented and projective environments(Scape). Scape seamlessly merges the paradigm of virtual reality with that of augmented reality in a single system and provides multimodality interface devices and unique widget interfaces to facilitate collaborative work in 3D environments. A custom-designed cross-platform application-programming interface (API) allows high and medium-level controls over the Scape workspace to enable augmented interaction and collaboration.  相似文献   

9.
Today’s virtual environments are expected to be distributed to allow collaboration for common purposes. However, they must ensure a high level of Quality of Service (QoS) to the user, especially in an open context with unknown, a priori, man-in-the-loop event occurrence. This paper presents our Distributed Virtual Environment Collaboration Model (DVECOM) and its implementation which aims to provide an end-user QoS support for distributed virtual reality applications. This model aims to reconcile openness and real-time requirements for collaborative relationships using virtual environments. Real-time requirements ensure the logical synchronization between the displayed scenes of the same virtual world on a set of distributed machines. The DVECOM model is based partially upon COREMO concepts and further work done in the context of the Amusement European Esprit project.DVECOM integrates QoS provision and management. The major idea is to guarantee the consistency of scene rendering and the synchronization of the display from the user point of view. The other idea is to auto-adapt rendering in accordance with the retained strategy, ensuring best effort and least suffering virtual world rendering. Representation degradation is driven by the users’ choices and is assisted by the system. The receiver-side protocol is based upon end-user preferences, physical level capability information, as well as pertinence of notification to each client (contextual end-user information). The model should be able to guarantee logical consistency and synchronization of virtual world distributed displays, with the least rendering degradation possible. When available, such guarantees would make it possible to use DVE out of a closed, oversized, very restricted context for industrial collaborative applications with an expected QoS.  相似文献   

10.
Solving a geographic problem usually requires collaborative work among a group of people in different geographic locations. Collaborative virtual geographic environment (CVGE), an integrated technology, offers an intuitive, efficient, and interactive visualization environment through which geographically separated users can explore complicated spatial information and conduct collaborative work. In this paper, two new technologies, Peer-to-Peer (P2P) and Grid computing, are tightly coupled to develop a CVGE system. This paper evaluates the potential contributions of the P2P and Grid technology to CVGE systems. Using a Grid based system architecture efficiently integrates and shares geographically distributed resources as well as modeling procedures built on different platforms. To offer a shared and interactive virtual collaborative geographic environment for resolving geographic problems, we developed several P2P services including a terrain visualization collaboration service and a video collaboration service. Finally, a CVGE prototype system is implemented for collaboration on silt dam planning on the Loess plateau. The experimental results show that the scheme developed in this paper is efficient and feasible.  相似文献   

11.
This article presents Nenek: A cloud-based collaboration platform for language documentation of underresourced languages. Nenek is based on a crowdsourcing scheme that supports native speakers, indigenous associations, government agencies and researchers in the creation of virtual communities of minority language speakers on the Internet. Nenek includes a set of web tools that enables users to work collaboratively on language documentation tasks, build lexicographic assets and produce new language resources. This platform includes a three-stage management model to control the acquisition of existent language resources, the manufacturing of new resources, as well as their distribution within the virtual community and to the general public. In the acquisition stage, existent language resources are either automatically extracted from the web by a crawler or received through donations from users who participate in a monolingual social network. In the manufacturing stage, lexicographic and collaborative tools enable users to build new resources while the acquired and manufactured resources are published in the diffusion stage, either within the virtual community or publicly. We present a life cycle mapping scheme that registers the transformations of the language resources at each of the three stages of language resource management. This scheme also traces the utilization and diffusion of each resource produced by the virtual community. The paper includes a case study in which we present the use of the Nenek platform in a language documentation project of a Mayan language spoken in Mexico's Gulf coast region called Huastec. This case study reveals Nenek's efficiency in terms of acquisition, annotation, manufacturing and diffusion of language resources; it also discusses the participation of the members of the virtual community.  相似文献   

12.
The Virtual SpacePlane   总被引:1,自引:0,他引:1  
The paper discusses the Virtual SpacePlane, a virtual prototype of the US Air Force's Manned SpacePlane, which operates in a realistic distributed virtual environment. The Manned SpacePlane (MSP) project is in the initial stages of evaluating the benefit of using military spaceplanes for a variety of low-earth orbit and atmospheric missions. The baseline assumption for the MSP project is that we will need to achieve safe, reliable, affordable, and routine access to space for short notice and worldwide deployment of space assets in the near future  相似文献   

13.
Collaborative logistics, logistics-based networks, focused logistics, and distributed adaptive logistics refer to innovative approaches to logistics planning/execution encompassing automated, adaptive technologies, and proactive human collaboration. Because these approaches are collaborative and distributed in nature, they create novel challenges for coordination and collaboration within socio-technical systems, which encompass the collaborative technologies, the people or machines engaged in collaboration, and the social context of collaboration and coordination. The present challenges need to be met by theoretical models incorporating multidisciplinary perspectives in the study of collaboration. The current paper introduces a collaboration framework which may inform the design and implementation of collaborative technologies and systems, to include distributed logistics teams, from a socio-technical perspective.  相似文献   

14.
Multi-user virtual environments (MUVEs) have captured the attention and interest of educators as remote collaborative learning environments due to their immersion, interaction and communication capabilities. However, productive learning interactions cannot be considered a given and careful consideration of the design of learning activities and organizational support must be provided to foster collaboration. In this paper, a model to support collaborative learning in MUVEs is presented. This model enables the scaffolding of learning workflows and organizes collaborative learning activities by regulating interactions. Software architecture is developed to support the model, and to deploy and enact collaborative learning modules. A user-centered design has been followed to identify successful strategies for modeling collaborative learning activities in a case study. The results show how interactions with elements of 3D virtual worlds can enforce collaboration in MUVEs.  相似文献   

15.
Robotic collaboration promises increased robustness and efficiency of missions with great potential in applications, such as search‐and‐rescue and agriculture. Multiagent collaborative simultaneous localization and mapping (SLAM) is right at the core of enabling collaboration, such that each agent can colocalize in and build a map of the workspace. The key challenges at the heart of this problem, however, lie with robust communication, efficient data management, and effective sharing of information among the agents. To this end, here we present CCM‐SLAM, a centralized collaborative SLAM framework for robotic agents, each equipped with a monocular camera, a communication unit, and a small processing board. With each agent able to run visual odometry onboard, CCM‐SLAM ensures their autonomy as individuals, while a central server with potentially bigger computational capacity enables their collaboration by collecting all their experiences, merging and optimizing their maps, or disseminating information back to them, where appropriate. An in‐depth analysis on benchmarking datasets addresses the scalability and the robustness of CCM‐SLAM to information loss and communication delays commonly occurring during real missions. This reveals that in the worst case of communication loss, collaboration is affected, but not the autonomy of the agents. Finally, the practicality of the proposed framework is demonstrated with real flights of three small aircraft equipped with different sensors and computational capabilities onboard and a standard laptop as the server, collaboratively estimating their poses and the scene on the fly.  相似文献   

16.
Most reports of Internet collaboration refer to small scale operations among a few authors or designers. However, several projects have shown that the Internet can also be the locus for large scale collaboration. In these projects, contributors from around the world combine their individual forces and develop a product that rivals those of multibillion dollar corporations. The Apache HTTP Server Project is a case in point. This collaborative software development effort has created a robust, feature-rich HTTP server software package that currently dominates the public Internet market (46 percent compared with 16 percent for Microsoft and 12 percent for Netscape, according to a June 1997 survey published by Netcraft). The software and its source code are free, but Apache's popularity is more often attributed to performance than price. The project is managed by the Apache Group, a geographically distributed group of volunteers who use the Internet and Web to communicate, develop, and distribute the server and its related documentation. In addition, hundreds of users have contributed ideas, code, and documentation to the project  相似文献   

17.
The increasing capabilities of mobile devices have led to the emergence of new paradigms exploiting them. These paradigms foster the onload and distribution of functionalities on mobile devices, allowing the development of distributed mobile applications. This distribution reduces the latency and the data traffic overhead and improves privacy. As in any other mobile application, their success largely depends on the quality of service (QoS) they offer. Nevertheless, the evaluation of distributed mobile applications is particularly complex due to the number, heterogeneity, and interactions between the devices involved. Current techniques allow developers to assess the quality of a single device, but they are not designed for highly heterogeneous, distributed, and collaborative environments. This paper presents a framework called Perses, which allows the creation of virtual scenarios with multiple heterogeneous mobile devices to launch end-to-end tests to evaluate not only each device but also the interactions among them. The framework was evaluated against a real deployment, showing that the behavior and the quality attributes measured are similar to those of the real deployment, allowing developers to evaluate these applications before launching them. Finally, Perses was integrated into a DevOps methodology to automate its execution and further facilitate its adoption by software companies.  相似文献   

18.
A View of Software Development Environments Based on Activity Theory   总被引:1,自引:0,他引:1  
We view software development as a collaborative activity that is typically supported by a software development environment. Since these environments can significantly influence the collaborative nature of a software development project, it is important to analyze and evaluate their capabilities with respect to collaboration. In this paper, we present an analysis and evaluation of the collaborative capabilities of software development environments using an activity theory perspective.The discipline of software engineering (SE) emerged to study and develop artifacts to mediate the collective development of large software systems. While many advances have been made in the past three decades of SE's existence, the historical origins of the discipline are present in that techniques and tools to support the collaborative aspects of large-scale software development are still lacking. One factor is a common ``production-oriented' philosophy that emphasizes the mechanistic and individualistic aspects of software development over the collaborative aspects thereby ignoring the rich set of human-human interactions that are possible over the course of a software development project.We believe that the issues and ideas surrounding activity theory may be useful in improving support for collaboration in software engineering techniques and tools. As such, we make use of the activity theory to analyze and evaluate process-centered software development environments (PCSDEs).  相似文献   

19.
For construction projects involving transient ‘virtual organisations’ composed of non-collocated team-members, the adoption of concurrent engineering principles is seen as vital. An important aspect of concurrent engineering in construction is the need for an effective communications infrastructure between team members. Traditionally, such communication has been handled through person-to-person meetings, however the complexity of construction projects has grown and, as a result, reliance on new information and communications technologies is becoming increasingly necessary. Hence, within a concurrent engineering setting, there is the need for an integrated information and collaboration environment that will create a persistent space to support interaction between project personnel throughout all phases of construction projects. This joint initiative between the Massachusetts Institute of Technology (MIT), Loughborough University, British Telecommunications plc. (BT) and Kajima Corporation explores computer-supported mechanisms for enhancing distributed engineering collaboration. The goal of this paper is to develop a set of requirements, a system architecture and a system prototype to facilitate computer-supported collaboration among distributed teams. The prototype consists of a comprehensive working collaborative system built from the integration of complementary standalone applications. These applications are the CAIRO system, developed at the Massachusetts Institute of Technology and the Telepresence system developed by Loughborough University and BT.  相似文献   

20.
Next generation collaborative systems will offer mobile users seamless and natural collaboration amongst a diversity of agents, within distributed, knowledge-rich and virtualized working environments. This ambitious goal faces numerous challenges from the underlying communication infrastructure to the high level application services, with the aim to provide services with the appropriate quality (such as persistence, synchronization, and security). Most currently available tools supporting collaboration address either rather traditional and rigid intra-organizational collaboration scenarios or, at the opposite, completely free and unstructured open communities’s interactions. Emerging dynamic, flexible and ad hoc collaboration schemes are hardly or not supported at all. The POPEYE framework offers collaborative services for applications that aim to enable spontaneous collaboration over P2P wireless ad hoc groups, where fixed infrastructure is not a prerequisite, where virtual communities can emerge spontaneously and share data with the appropriate quality of service for business applications (persistence, synchronization, security, etc.).  相似文献   

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