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1.
In this paper, we present NB-TRACE, which is an energy-efficient network-wide voice broadcasting architecture for mobile ad hoc networks. In the NB-TRACE architecture, the network is organized into overlapping clusters through a distributed algorithm, where the clusterheads create a nonconnected dominating set. Channel access is regulated through a distributed TDMA scheme maintained by the clusterheads. The first group of packets of a broadcast session is broadcast through flooding, where each data rebroadcast is preceded by an acknowledgment to the upstream node. Nodes that do not get an acknowledgment for a predetermined time, except the clusterheads, cease to rebroadcast, which prunes the redundant retransmissions. The connected dominating set formed through this basic algorithm is broken in time due to node mobility. The network responds to the broken links through multiple mechanisms to ensure the maintenance of the connected dominating set. We compare NB-TRACE with four network layer broadcast routing algorithms (Flooding, Gossiping, Counter-based broadcasting, and Distance-based broadcasting) and three medium access control protocols (IEEE 802.11, SMAC, and MH-TRACE) through extensive ns-2 simulations. Our results show that NB-TRACE outperforms other network/MAC layer combinations in minimizing energy dissipation and optimizing spatial reuse, while producing competitive QoS performance.  相似文献   

2.
Asynchronous duty cycle Medium Access Control (MAC) protocols do not require global synchronization because nodes determine their wake-up schedule independently. As a result, these MACs have superior performance to those that employ synchronous duty-cycles in terms of energy expenditure, and advantageously, they are simple to implement. A key limitation is that they do not support efficient broadcast. A node needs to transmit a broadcast packet multiple times via unicast because only a subset of its neighbors may be awake at any given point in time. To address this problem, this paper proposes a centralized and distributed asynchronous broadcast algorithm that achieves minimal broadcast latency and redundancy. In addition, it uses a novel asynchronous MAC protocol that ensures all neighbors of a broadcasting node are awake to receive a broadcast. The performance of our algorithms is evaluated under different network configurations. We show via extensive simulation studies that our algorithms have near optimal network performance in terms of broadcast latency. In particular, compared to OTAB, the best broadcast scheduling algorithm to date, the broadcast latency and transmission times achieved by our designs are 1/5 and 1/2 that of OTAB, respectively.  相似文献   

3.
We propose novel cooperative transmission protocols for delay-limited coherent fading channels consisting of N (half-duplex and single-antenna) partners and one cell site. In our work, we differentiate between the relay, cooperative broadcast (down-link), and cooperative multiple-access (CMA) (up-link) channels. The proposed protocols are evaluated using Zheng-Tse diversity-multiplexing tradeoff. For the relay channel, we investigate two classes of cooperation schemes; namely, amplify and forward (AF) protocols and decode and forward (DF) protocols. For the first class, we establish an upper bound on the achievable diversity-multiplexing tradeoff with a single relay. We then construct a new AF protocol that achieves this upper bound. The proposed algorithm is then extended to the general case with (N-1) relays where it is shown to outperform the space-time coded protocol of Laneman and Wornell without requiring decoding/encoding at the relays. For the class of DF protocols, we develop a dynamic decode and forward (DDF) protocol that achieves the optimal tradeoff for multiplexing gains 0/spl les/r/spl les/1/N. Furthermore, with a single relay, the DDF protocol is shown to dominate the class of AF protocols for all multiplexing gains. The superiority of the DDF protocol is shown to be more significant in the cooperative broadcast channel. The situation is reversed in the CMA channel where we propose a new AF protocol that achieves the optimal tradeoff for all multiplexing gains. A distinguishing feature of the proposed protocols in the three scenarios is that they do not rely on orthogonal subspaces, allowing for a more efficient use of resources. In fact, using our results one can argue that the suboptimality of previously proposed protocols stems from their use of orthogonal subspaces rather than the half-duplex constraint.  相似文献   

4.
Fading relay channels: performance limits and space-time signal design   总被引:26,自引:0,他引:26  
Cooperative diversity is a transmission technique, where multiple terminals pool their resources to form a virtual antenna array that realizes spatial diversity gain in a distributed fashion. In this paper, we examine the basic building block of cooperative diversity systems, a simple fading relay channel where the source, destination, and relay terminals are each equipped with single antenna transceivers. We consider three different time-division multiple-access-based cooperative protocols that vary the degree of broadcasting and receive collision. The relay terminal operates in either the amplify-and-forward (AF) or decode-and-forward (DF) modes. For each protocol, we study the ergodic and outage capacity behavior (assuming Gaussian code books) under the AF and DF modes of relaying. We analyze the spatial diversity performance of the various protocols and find that full spatial diversity (second-order in this case) is achieved by certain protocols provided that appropriate power control is employed. Our analysis unifies previous results reported in the literature and establishes the superiority (both from a capacity, as well as a diversity point-of-view) of a new protocol proposed in this paper. The second part of the paper is devoted to (distributed) space-time code design for fading relay channels operating in the AF mode. We show that the corresponding code design criteria consist of the traditional rank and determinant criteria for the case of colocated antennas, as well as appropriate power control rules. Consequently space-time codes designed for the case of colocated multiantenna channels can be used to realize cooperative diversity provided that appropriate power control is employed.  相似文献   

5.
We consider the broadcasting problem in multi-radio multi-channel ad hoc networks. The objective is to minimize the total cost of the network-wide broadcast, where the cost can be of any form that is summable over all the transmissions (e.g., the transmission and reception energy, the price for accessing a specific channel). Our technical approach is based on a simplicial complex model that allows us to capture the broadcast nature of the wireless medium and the heterogeneity across radios and channels. Specifically, we show that broadcasting in multi-radio multi-channel ad hoc networks can be formulated as a minimum spanning problem in simplicial complexes. We establish the NP-completeness of the minimum spanning problem and propose two approximation algorithms with order-optimal performance guarantee. The first approximation algorithm converts the minimum spanning problem in simplical complexes to a minimum connected set cover (MCSC) problem. The second algorithm converts it to a node-weighted Steiner tree problem under the classic graph model. These two algorithms offer tradeoffs between performance and time-complexity. In a broader context, this work appears to be the first that studies the minimum spanning problem in simplicial complexes and weighted MCSC problem.  相似文献   

6.
Hui  J.J.   《Ad hoc Networks》2010,8(2):165-180
In this paper, we investigate the low coverage problem of efficient broadcast protocols in wireless ad hoc networks with realistic physical layer models. To minimize energy consumption, efficient protocols aim to select small set of forward nodes and minimum transmission radii. In ideal physical layer model, nodes within forward nodes’ transmission ranges can definitely receive packets; therefore energy efficient protocols can guarantee full coverage for broadcasting. However, in networks with a realistic physical layer, nodes can only receive packets with probability. We present an analytical model to show that the transmission radii used for nodes can be used to establish a tradeoff between minimizing energy consumption and ensuring network coverage. We then propose a mechanism called redundant radius, which involves using two transmission radii, to form a buffer zone that guarantees the availability of logical links in the physical network, one for broadcast tree calculation and the other for actual data transmission. With this mechanism, we extend well-known centralized protocols, BIP and DBIP, and corresponding localized protocols, LBIP and LDBIP. The effectiveness of the proposed scheme in improving network coverage is validated analytically and by simulation.  相似文献   

7.
Network wide broadcasting is a fundamental operation in ad hoc networks. In broadcasting, a source node sends a message to all the other nodes in the network. In this paper, we consider the problem of collision-free broadcasting in ad hoc networks. Our objective is to minimize the latency and the number of transmissions in the broadcast. We show that minimum latency broadcasting is NP-complete for ad hoc networks. We also present a simple distributed collision-free broadcasting algorithm for broadcasting a message. For networks with bounded node transmission ranges, our algorithm simultaneously guarantees that the latency and the number of transmissions are within $O(1)$ times their respective optimal values. Our algorithm and analysis extend to the case when multiple messages are broadcast from multiple sources. Experimental studies indicate that our algorithms perform much better in practice than the analytical guarantees provided for the worst case.   相似文献   

8.
We consider source-initiated broadcast session traffic in an ad hoc wireless network operating under a hard constraint on the end-to-end delay between the source and any node in the network. We measure the delay to a given node in the number of hops data travels from the source to that node, and our objective in this paper is to construct an energy-efficient broadcast tree that has a maximum depth Delta, where Delta; represents the end-to-end hop constraint in the network. We characterize the optimal solution to a closely related problem in massively dense networks using a dynamic programming formulation. We prove that the optimal solution can be obtained by an algorithm of polynomial time complexity O(Delta2). The solution to the dynamic program indicates that there is a single optimal policy applicable to all massively dense networks. Elaborating on the insights provided by the structure of the problem in massively dense networks, we design an algorithm for finding a solution to the hop constrained minimum power broadcasting problem in general networks. By extensive simulations, we demonstrate that our proposed optimization-based algorithm generates broadcast trees within 20% of optimality for general dense networks.  相似文献   

9.
In this paper we develop a graph-oriented model for dealing with broadcasting in radio networks. Using this model, optimality in broadcasting protocols is defined, and it is shown that the problem of finding an optimal protocol is NP-hard. A polynomial time algorithm is proposed under which a channel is assigned to nodes from global, multiple-source broadcasting considerations. In particular, nodes participating in the broadcast do not interfere with each other's transmissions, but otherwise simultaneous channel reuse is permitted. Protocol implementations of this approach by frequency division and by time division are given. It is shown that, using these protocols, bounded delay for broadcasted messages can be guaranteed.  相似文献   

10.
Many signaling or data forwarding operations involve the broadcasting of packets, which incurs considerable collisions in ad hoc networks based on a contention-based channel access protocol. We propose the Three-hop Horizon Pruning (THP) algorithm to compute two-hop connected dominating set (TCDS) using only local topology information (i.e., two-hop neighborhood). Because every node has the two-hop neighborhood information, it is possible to maintain fresh routes to all nodes within two hops. In this situation, a TCDS is ideal for the propagation of route request (RREQ) messages in the route discovery process of on-demand routing protocols. THP is shown to be more efficient than all prior distributed broadcasting mechanisms, when a TCDS is preferred over a connected dominating sets (CDS). Like all other algorithms that depend on local topology information, THP is not reliable when the topology changes frequently, and there is a clear trade-off between reliability and efficiency. We describe and analyze two enhancements to THP that address the lack of reliability of neighbor information. First we adopt a virtual radio range (VR), shorter than the physical radio range (RR), and consider as one-hop neighbors only those nodes within VR (we do not use two different radio ranges, as in prior work, because it can incur additional interference). The gap between VR and RR works as a buffer zone, in which nodes can move without loss of connectivity. Second, upon receiving a broadcast packet, the forwarder list in the packet header is analyzed together with the current information about the local neighborhood. Based on that, a node may decide to broadcast the packet even though it has not been selected as a forwarder. We conduct extensive simulations and show that AODV-THP with these two enhancements attains better performance than AODV in terms of delivery ratio, control overhead, packet collisions, and end-to-end delay.  相似文献   

11.
Almost all existing broadcasting algorithms assume an ideal physical layer, in which a successful transmission is guaranteed if the distance between communicating nodes is less than a certain threshold, e.g., a transmission range. However, wireless communication links normally suffer from the characteristics of realistic physical layer, which significantly reduce the reliability of broadcasting among the nodes. This work addresses the minimal broadcasting problem in multi-hop wireless networks with a realistic physical layer. Given a probability p*, the problem is to design a distributed broadcasting algorithm such that each node in the network receives the broadcasting packet with probability no less than p* and the number of retransmissions is minimized. We show that this problem is NP-hard and propose a distributed greedy algorithm which maximizes the gain cost ratio at each node. We prove that the proposed algorithm guarantees that each node receives the broadcasting packet with probability no less than p*, and analyze upper bound on the number of total retransmissions in the network. Simulation results show that our algorithm can provide near 100% coverage to the wireless network with a realistic physical layer, and reduce the number of retransmissions compared with modified traditional flooding schemes k-Flooding (pure flooding with multiple times) and ACK-Flooding (pure flooding with acknowledgement). We believe our algorithmic solution is efficient and practical for general existing multi-hop wireless networks.  相似文献   

12.
A fundamental problem in large scale wireless networks is the energy efficient broadcast of source messages to the whole network. The energy consumption increases as the network size grows, and the optimization of broadcast efficiency becomes more important. In this paper, we study the optimal power allocation problem for cooperative broadcast in dense large-scale networks. In the considered cooperation protocol, a single source initiates the transmission and the rest of the nodes retransmit the source message if they have decoded it reliably. Each node is allocated an-orthogonal channel and the nodes improve their receive signal-to-noise ratio (SNR), hence the energy efficiency, by maximal-ratio combining the receptions of the same packet from different transmitters. We assume that the decoding of the source message is correct as long as the receive SNR exceeds a predetermined threshold. Under the optimal cooperative broadcasting, the transmission order (i.e., the schedule) and the transmission powers of the source and the relays are designed so that every node receives the source message reliably and the total power consumption is minimized. In general, finding the best scheduling in cooperative broadcast is known to be an NP-complete problem. In this paper, we show that the optimal scheduling problem can be solved for dense networks, which we approximate as a continuum of nodes. Under the continuum model, we derive the optimal scheduling and the optimal power density. Furthermore, we propose low-complexity, distributed and power efficient broadcasting schemes and compare their power consumptions with those-of-a traditional noncooperative multihop transmission  相似文献   

13.
Wireless ad-hoc networks can experience significant performance degradation under fading channels. Spatial diversity has been shown to be an effective way of combating wireless fading with the multiple-input multiple-output (MIMO) technique by transmitting correlated information through multiple antennas. The virtual MIMO technique, which allows multiple wireless stations with single antenna to form a virtual transmission array, is shown to be a viable solution from several recent studies. In this paper, we propose a complete system framework for wireless ad-hoc networks utilizing two different cooperative relaying techniques at the physical layer: the repetition coding and the space-time coding. In the data link layer, two medium access control protocols are proposed to accommodate the corresponding physical layer cooperative diversity schemes. In the network layer, diversity-aware routing protocols are proposed to determine the routing path and the relaying topology. Simulations with both constant bit rate and TCP (transmission control protocol) traffic show significant performance gains of the proposed cooperative relaying schemes.  相似文献   

14.
Multiple-access protocols control access to a broadcast communication channel. Tree conflict resolution algorithms are the heart of some distributed multiple-access protocols with nice properties like stability, high capacity, and low delay under light load. We consider a random access protocol based on a tree conflict resolution algorithm similar to one first proposed by Capetanakis, but in which constant size windows on the arrival time axis are used to admit packets into the algorithm instead of the more common "free" or "blocked" access methods. We obtain exact recursive relationships for the (steady-state) distribution of packet delay, and thus, the exact throughput-delay curve for any finite (in general, nonhomogeneous) configuration under a Bernoulli-per-window arrival model. Then, we consider the address assignment problem. We show that by choosing an appropriate addressing scheme, we can improve the performance of the algorithm with respect to both mean delay and maximum throughput.  相似文献   

15.
Cooperative broadcast aims to deliver a source message to a locally connected network by means of collaborating nodes. In traditional architectures, node cooperation has been at the network layer. Recently, physical layer cooperative schemes have been shown to offer several advantages over the network layer approaches. This form of cooperation employs distributed transmission resources at the physical layer as a single radio with spatial diversity. In decentralized cooperation schemes, collaborating nodes make transmission decisions based on the quality of the received signal, which is the only parameter available locally. In this case, critical parameters that influence the broadcast performance include the source/relay transmission powers and the decoding threshold (the minimum signal-to-noise ratio (SNR) required to decode a transmission). We study the effect of these parameters on the number of nodes reached by cooperative broadcast. In particular, we show that there exists a phase transition in the network behavior: if the decoding threshold is below a critical value, the message is delivered to the whole network. Otherwise, only a fraction of the nodes is reached, which is proportional to the source transmit power. Our approach is based on the idea of continuum approximation, which yields closed-form expressions that are accurate when the network density is high.  相似文献   

16.
Broadcast and multicast services allow the high-speed delivery of multimedia content to multiple subscribers over CDMA2000 wireless networks. This relies on a high-rate broadcast packet data system with an air interface governed by two interacting protocols: the medium access control (MAC) protocol specifies the methods of multiplexing and of forward error correction used to reduce the radio link error-rate seen by the higher layers; and the security protocol specifies the procedures used to encrypt and decrypt content, following the Advanced Encryption Standard. We investigated the mutual effect of these protocols, in the context of an ARM9-based mobile platform, and their influence on delay. This allowed us to propose a novel analytic model that can predict the total delay by summing the separate but related delays incurred by implementations of the MAC and security protocols with particular parameters. This cross-layer model includes the characteristics of error control in the MAC layer and the varying condition of the fading channel in the physical layer. We can use this model to estimate the size of data buffers that mobiles require to provide a seamless multimedia service.  相似文献   

17.
A common task for network protocols is the broadcasting of information from one node to the rest of the nodes in the network. This task is often required during the execution of parallel algorithms in a network of processors, or other situations where the nodes of a mesh network generate packets to be broadcast at random time instances. We consider processors communicating over a mesh network with the objective of broadcasting information among each other. One instance of the problem involves a number of nodes all with the same message to be broadcasted. For that problem, a lower-bound on the time to complete the broadcast, and an algorithm which achieves this bound are presented. In another instance, every node in the mesh has packets to be broadcast arriving independently, according to a Poisson random process. The stability region for performing such broadcasts is characterized, and broadcast algorithms which operate efficiently within that region are presented. These algorithms involve interacting queues whose analysis is known to be very difficult. Toward that end we develop an approximation which models an n-dimensional infinite Markov chain as a single-dimensional infinite Markov chain together with an n-dimensional finite Markov chain. This approximate model can be analyzed and the results compare favorably with simulation  相似文献   

18.
In a wireless multihop broadcasting scenario, a number of relay nodes may cooperate the source node in order to improve the capacity of the network. However, the imposition of total energy and maximum hop constraints to this system in a practical setting. In this paper, we study an ad-hoc network with infinitely many nodes and analytically find the number and positions of rebroadcasting relay nodes to achieve the optimal broadcast capacity. The interference due to multiple transmissions in the same geographical area is taken into account. According to the results of this theoretical model, we propose two heuristics, one distributed and one centralized, as suboptimal but practical solutions to the relay selection problem in wireless multihop broadcasting. We discuss the broadcast capacity performances and CSI (channel state information) requirements of these algorithms. The results illustrate that the benefits of peer-assisted broadcasting are more pronounced in the centralized relay selection algorithm when compared to the fully randomized and distributed selection under a realistic system model.  相似文献   

19.
基于截短ARQ协议的协作分集系统吞吐量研究   总被引:1,自引:0,他引:1       下载免费PDF全文
张广驰  唐冬  李光平  张琳  秦家银 《电子学报》2007,35(8):1603-1607
研究协作分集通信系统的跨层设计使系统吞吐量最大化.首先推导基于截短ARQ协议的协作分集和两跳系统的吞吐量理论表达式,揭示数据包长度和调制方式对系统吞吐量的影响,在此基础上用自适应技术优化系统性能,采用连续二维优化求出了吞吐量的最大值,进而提出了实用的二维离散吞吐量优化算法,该算法的优化结果与吞吐量最大值相差很小,最后提出了计算量更小的一维离散优化算法,且其吞吐量性能损失也很小.  相似文献   

20.
Efficient broadcasting protocols based on Connected Dominating Set (CDS) are frequently used; hence the entire broadcast domain is restricted to nodes in the CDS. This letter proves that a node must be a CDS node, if its neighbors with larger keys cannot cover it together. Then a simple distributed CDS construction algorithm is proposed, which is more effective than the existing algorithms in reducing the dominating set size and the computation complexity at the same time. Simulation results also confirm this, especially in relatively dense networks.  相似文献   

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