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1.
This paper describes an empirical study that examined the work climate within software development teams. The question was whether the team climate in software developer teams has any relation to software product quality. We define team climate as the shared perceptions of the team’s work procedures and practices. The team climate factors examined were West and Anderson’s participative safety, support for innovation, team vision and task orientation. These four factors were measured before the project using the Team Selection Inventory (TSI) test to establish subject climate preferences, as well as during and after the project using the Team Climate Inventory (TCI) test, which establishes the subject’s perceptions of the climate. In this quasi-experimental study, data were collected from a sample of 35 three-member developer teams in an academic setting. These teams were formed at random and their members were blind to the quasi-experimental conditions and hypotheses. All teams used an adaptation of extreme programming (XP) to the students’ environment to develop the same software system. We found that high team vision preferences and high participative safety perceptions of the team were significantly related to better software. Additionally, the results show that there is a positive relationship between the categorization of better than preferred, as preferred and worse than preferred climate and software quality for two of the teamwork climate factors: participative safety and team vision. So it seems important to track team climate in an organization and team as one (of many) indicators of the quality of the software to be delivered.
Natalia JuristoEmail:
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2.
The increasing globalisation of the software industry demands an investigation of requirements engineering (RE) in multi-site software development organisations. Requirements engineering is a task difficult enough when done locally—but it is even more difficult when cross-functional stakeholder groups specify requirements across cultural, language and time zone boundaries. This paper reports on a field study that investigated RE challenges introduced by the stakeholders' geographical distribution in a multi-site organisation. The goal was to examine RE practices in global software development, and to formulate recommendations for improvement as well as to provide directions for future research on methods and tools. Based on the empirical evidence, we have constructed a model of how remote communication and knowledge management, cultural diversity and time differences negatively impact requirements gathering, negotiations and specifications. Findings reveal that aspects such as a lack of a common understanding of requirements, together with a reduced awareness of a working local context, a trust level and an ability to share work artefacts significantly challenge the effective collaboration of remote stakeholders in negotiating a set of requirements that satisfies geographically distributed customers. The paper concludes with recommendations for improving RE practices in this setting.
Daniela E. DamianEmail:
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3.
Understanding component co-evolution with a study on Linux   总被引:2,自引:0,他引:2  
After a software system has been delivered, it inevitably has to change to remain useful. Evolutionary coupling measures the change dependencies between software components. Reference coupling measures the architecture dependencies between software components. In this paper, we present a method to correlate evolutionary coupling and reference coupling. We study the evolution of 597 consecutive versions of Linux and measure the evolutionary coupling and reference coupling among 12 kernel modules. We compare 12 pairs of evolutionary coupling data and reference coupling data. The results show that linear correlation exists between evolutionary coupling and reference coupling. We conclude that in Linux, the dependencies between software components induced via the system architecture have noticeable effects on kernel module co-evolution.
Liguo YuEmail:
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4.
In this paper, we investigate the impact of team size on the software development effort. Using field data of over 200 software projects from various industries, we empirically test the impact of team size and other variables—such as software size in function points, ICASE tool and programming language type—on software development effort. Our results indicate that software size in function points significantly impacts the software development effort. The two-way interactions between function points and use of ICASE tool, and function points and language type are significant as well. Additionally, the interactions between team size and programming language type, and team size and use of ICASE tool were all significant.
James A. RodgerEmail:
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5.
Multimodal support to group dynamics   总被引:1,自引:1,他引:0  
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole. A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
Fabio Pianesi (Corresponding author)Email:
Massimo ZancanaroEmail:
Elena NotEmail:
Chiara LeonardiEmail:
Vera FalconEmail:
Bruno LepriEmail:
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6.
Information-seeking strategies were explored in software engineers. A complex interaction of task and geographic differences was revealed. There is a general tendency across software engineers to favor non-social sources, such as documentation, for tasks where the goal is to seek factual information. More social sources are preferred when seeking information to diagnostic, problem-solving questions. Within this effect, some geographic variations assert themselves in a way that might partly be interpreted in terms of national cultural differences in Individualism vs. Collectivism. Implications of geographic differences in information-seeking for collaboration within global software development teams are discussed.
Allen E. MilewskiEmail:
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7.
Connecting the family with awareness systems   总被引:1,自引:1,他引:0  
Awareness systems have attracted significant research interest for their potential to support interpersonal relationships. Investigations of awareness systems for the domestic environment have suggested that such systems can help individuals stay in touch with dear friends or family and provide affective benefits to their users. Our research provides empirical evidence to refine and substantiate such suggestions. We report our experience with designing and evaluating the ASTRA awareness system, for connecting households and mobile family members. We introduce the concept of connectedness and its measurement through the Affective Benefits and Costs of communication questionnaire (ABC-Q). We inform results that testify the benefits of sharing experiences at the moment they happen without interrupting potential receivers. Finally, we document the role that lightweight, picture-based communication can play in the range of communication media available.
Natalia Romero (Corresponding author)Email:
Panos MarkopoulosEmail:
Joy van BarenEmail:
Boris de RuyterEmail:
Wijnand IJsselsteijnEmail:
Babak FarshchianEmail:
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8.
The European Union co-funded COMUNICAR (communication multimedia unit inside car) project designed and developed an integrated multimedia human–machine interface (HMI) able to manage a wide variety of driver information systems (from entertainment to safety). COMUNICAR proposed an innovative information provision paradigm, in which the on-vehicle HMI is able to tailor the delivery of the information in real time according to the actual driving context and the drivers workload. COMUNICAR adopted a user-centred design process involving an iterative development based on extensive user tests since the early phases of the project. This approach was particularly useful to define and improve the layout of the user interface and specify the rules that decide the scheduling and the modalities of the delivery of the information messages to the driver. This paper introduces the COMUNICAR concept and the user-centred flow of design. Then, a concrete case of user-test driven, iterative improvement of a systems functionality is presented. We also briefly describe two software tools that we have designed to enhance the development process in a user-centred perspective. Finally, the future evolution of the concept of smart and safe information scheduling is sketched and discussed.
F. BellottiEmail:
A. De GloriaEmail:
R. MontanariEmail:
D. MorrealeEmail:
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9.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed.
Timo Jokela (Corresponding author)Email:
Jussi KoivumaaEmail:
Jani PirkolaEmail:
Petri SalminenEmail:
Niina KantolaEmail:
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10.
This paper reports results of research into the definition of requirements for new consumer products––specifically, electro-mechanical products. The research dealt with the derivation of design requirements that are demonstrably aligned with stakeholder needs. The paper describes a comprehensive process that can enable product development teams to deal with statements of product requirements, as originally collected through market research activities, in a systematic and traceable manner from the early, fuzzy front end, stages of the design process. The process described has been based on principles of systems engineering. A case study from its application and evaluation drawn from the power sector is described in this paper. The case study demonstrates how the process can significantly improve product quality planning practices through revision of captured product requirements, analysis of stakeholder requirements and derivation of design requirements. The paper discusses benefits and issues from the use of the process by product development teams, and identifies areas for further research. Finally, the conclusions drawn from the reported research are presented.
Vassilis AgouridasEmail:
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11.
Scenarios have been shown to be very helpful in identifying and communicating requirements for computer-based systems (CBSs). However, they appear not to be applicable to the rest of the CBS development process. Making scenarios more useful for the entire software development lifecycle requires integrating scenarios to other representations used during CBS development. This integration is achieved with tracing technology. Having integrated scenarios into the entire software development lifecycle creates the necessity to maintain scenarios through the inevitable changes that they and other documents undergo and to subject them to configuration management. We have prototyped automated support for full-lifecycle scenario management and have applied it to some non-trivial systems.This paper is an amalgamation and extension of the conference papers numbered 8, 9, 10, and 11 in the bibliography of this paper.
Karin Koogan BreitmanEmail:
Julio Cesar Sampaio do Prado LeiteEmail:
Daniel M. BerryEmail:
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12.
Wealth distribution based on classic sugarscape model leads to a population increase and the Gini coefficient decrease when cooperation and communication parameters are taken into account. In another study, this model was developed by implying a receipt of one-fifth of the assets of the population and derived utilization for poor people. The results showed a relation between mortality decrease, population increase, and Gini coefficient decrease (equality increase). In a synergic process, the wealth adjustment based on sugarscape model underwent some experiments by implying communication and cooperation, and the mechanism of receiving and utilizing the assets. The results show that the population increase and the Gini coefficient decrease play an important role in wealth adjustment.
Arash Rahman (Corresponding author)Email:
Saeed SetayeshiEmail:
Mojtaba Shamsaei ZafarghandiEmail:
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13.
As developers modify software entities such as functions or variables to introduce new features, enhance old ones, or fix bugs, they must ensure that other entities in the software system are updated to be consistent with these new changes. Many hard to find bugs are introduced by developers who did not notice dependencies between entities, and failed to propagate changes correctly. Most modern development environments offer tools to assist developers in propagating changes. For example, dependency browsers show static code dependencies between source code entities. Other sources of information such as historical co-change or code layout information could be used by tools to support developers in propagating changes. We present the Development Replay (DR) approach which empirically assess and compares the effectiveness of several not-yet-existing change propagation tools by reenacting the changes stored in source control repositories using these tools. We present a case study of five large open source systems with a total of over 40 years of development history. Our empirical results show that historical co-change information recovered from source control repositories along with code layout information can guide developers in propagating changes better than simple static dependency information.
Richard C. HoltEmail:
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14.
15.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
Julian Togelius (Corresponding author)Email:
Simon LucasEmail:
Ho Duc ThangEmail:
Jonathan M. GaribaldiEmail:
Tomoharu NakashimaEmail:
Chin Hiong TanEmail:
Itamar ElhananyEmail:
Shay BerantEmail:
Philip HingstonEmail:
Robert M. MacCallumEmail:
Thomas HaferlachEmail:
Aravind GowrisankarEmail:
Pete BurrowEmail:
  相似文献   

16.
This paper addresses the possibility of measuring perceived usability in an absolute way. It studies the impact of the nature of the tasks performed in perceived software usability evaluation, using for this purpose the subjective evaluation of an application’s performance via the Software Usability Measurement Inventory (SUMI). The paper reports on the post-hoc analysis of data from a productivity study for testing the effect of changes in the graphical user interface (GUI) of a market leading drafting application. Even though one would expect similar evaluations of an application’s usability for same releases, the analysis reveals that the output of this subjective appreciation is context sensitive and therefore mediated by the research design. Our study unmasked a significant interaction between the nature of the tasks used for the usability evaluation and how users evaluate the performance of this application. This interaction challenges the concept of absolute benchmarking in subjective usability evaluation, as some software evaluation methods aspire to provide, since subjective measurement of software quality will be affected most likely by the nature of the testing materials used for the evaluation.
Humberto Cavallin (Corresponding author)Email:
W. Mike MartinEmail:
Ann HeylighenEmail:
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17.
Using trust assumptions with security requirements   总被引:1,自引:1,他引:0  
Assumptions are frequently made during requirements analysis of a system about the trustworthiness of its various components (including human components). These trust assumptions, whether implicit or explicit, affect the scope of the analysis, derivation of security requirements, and in some cases how functionality is realized. This paper presents trust assumptions in the context of analysis of security requirements. A running example shows how trust assumptions can be used by a requirements engineer to help define and limit the scope of analysis and to document the decisions made during the process. The paper concludes with a case study examining the impact of trust assumptions on software that uses the secure electronic transaction specification.
Charles B. Haley (Corresponding author)Email:
Robin C. LaneyEmail:
Jonathan D. MoffettEmail:
Bashar NuseibehEmail:
  相似文献   

18.
Collaborative product commerce (CPC) solutions span software and services which permit individuals to share product data to improve the design, development, and management of products throughout the product development lifecycle. Drawing upon prior developments in adaptive structuration theory (AST) and media richness theory, I develop a theoretical framework to better understand the role of CPC in enabling collaboration in a product development environment. I study the impact of CPC on product design and development processes using a cross-sectional survey of 36 firms. The study reveals that CPC usage varies across different phases of the product development lifecycle. Preliminary results indicate that CPC has enabled firms to collaborate effectively with external stakeholders, which has resulted in tangible business benefits. I conclude by developing several research propositions which provide a roadmap for conducting future empirical research to measure the impact of CPC on product development, and highlight potential research topics that can be explored.
Indranil R. BardhanEmail:
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19.
A number of mobile applications have emerged that allow users to locate one another. However, people have expressed concerns about the privacy implications associated with this class of software, suggesting that broad adoption may only happen to the extent that these concerns are adequately addressed. In this article, we report on our work on PeopleFinder, an application that enables cell phone and laptop users to selectively share their locations with others (e.g. friends, family, and colleagues). The objective of our work has been to better understand people’s attitudes and behaviors towards privacy as they interact with such an application, and to explore technologies that empower users to more effectively and efficiently specify their privacy preferences (or “policies”). These technologies include user interfaces for specifying rules and auditing disclosures, as well as machine learning techniques to refine user policies based on their feedback. We present evaluations of these technologies in the context of one laboratory study and three field studies.
Norman Sadeh (Corresponding author)Email:
Jason HongEmail:
Lorrie CranorEmail:
Patrick KelleyEmail:
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20.
Test-driven development (TDD) is a software development practice that has been used sporadically for decades. With this practice, a software engineer cycles minute-by-minute between writing failing unit tests and writing implementation code to pass those tests. Test-driven development has recently re-emerged as a critical enabling practice of agile software development methodologies. However, little empirical evidence supports or refutes the utility of this practice in an industrial context. Case studies were conducted with three development teams at Microsoft and one at IBM that have adopted TDD. The results of the case studies indicate that the pre-release defect density of the four products decreased between 40% and 90% relative to similar projects that did not use the TDD practice. Subjectively, the teams experienced a 15–35% increase in initial development time after adopting TDD.
Laurie WilliamsEmail:

Nachiappan Nagappan   is a researcher in the Software Reliability Research group at Microsoft Research. He received his MS and PhD from North Carolina State University in 2002 and 2005, respectively. His research interests are in software reliability, software measurement and empirical software engineering. Dr. E. Michael Maximilien   (aka “max”) is a research staff member at IBM’s Almaden Research Center in San Jose, California. Prior to joining ARC, he spent ten years at IBM’s Research Triangle Park, N.C., in software development and architecture. He led various small- to medium-sized teams, designing and developing enterprise and embedded Java™ software; he is a founding member and contributor to three worldwide Java and UML industry standards. His primary research interests lie in distributed systems and software engineering, especially Web services and APIs, mashups, Web 2.0, SOA (service-oriented architecture), and Agile methods and practices. He can be reached through his Web site (maximilien.org) and blog (blog.maximilien.com). Thirumalesh Bhat   is a Development Manager at Microsoft Corporation. He has worked on several versions of Windows and other commercial software systems at Microsoft. He is interested in software reliability, testing, metrics and software processes. Laurie Williams   is an associate professor of computer science at North Carolina State University. She teaches software engineering and software reliability and testing. Prior to joining NCSU, she worked at IBM for nine years, including several years as a manager of a software testing department and as a project manager for a large software project. She was one of the founders of the XP Universe conference in 2001, the first US-based conference on agile software development. She is also the lead author of the Pair Programming Illuminated book and a co-editor of the Extreme Programming Perspectives book.   相似文献   

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