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1.
We propose a 3D interaction and autostereoscopic display system that use gesture recognition, which can manipulate virtual objects in the scene directly by hand gestures and can display objects in 3D stereoscopy. The system consists of a gesture recognition and manipulation part as well as an autostereoscopic display as an interactive display part. To manipulate the 3D virtual scene, a gesture recognition algorithm is proposed, which use spatial‐temporal sequences of feature vectors to match predefined gestures. To get smooth 3D visualization, we utilize the programmable graphics pipeline in graphic processing unit to accelerate data processing. We develop a prototype system for 3D virtual exhibition. The prototype system reaches frame rates of 60 fps and operates efficiently with a mean recognition accuracy of 90%.  相似文献   

2.
Abstract— To estimate the qualified viewing spaces for two‐ and multi‐view autostereoscopic displays, the relationship between image quality (image comfort, annoying ghost image, depth perception) and various pairings between 3‐D cross‐talk in the left and right views are studied subjectively using a two‐view autostereoscopic display and test charts for the left and right views with ghost images due to artificial 3‐D cross‐talk. The artificial 3‐D cross‐talk was tuned to simulate the view in the intermediate zone of the viewing spaces. It was shown that the stereoscopic images on a two‐view autostereoscopic display cause discomfort when they are observed by the eye in the intermediate zone between the viewing spaces. This is because the ghost image due to large 3‐D cross‐talk in the intermediate zone elicits different depth perception from the depth induced by the original images for the left and right views, so the observer's depth perception is confused. Image comfort is also shown to be better for multi‐views, especially the width of the viewing space, which is narrower than the interpupillary distance, where the parallax of the cross‐talking image is small.  相似文献   

3.
Abstract— Multi‐view spatial‐multiplexed autostereoscopic 3‐D displays normally use a 2‐D image source and divide the pixels to generate perspective images. Due to the reduction in the resolution of each perspective image for a large view number, a super‐high‐resolution 2‐D image source is required to achieve 3‐D image quality close to the standard of natural vision. This paper proposes an approach by tiling multiple projection images with a low magnification ratio from a microdisplay to resolve the resolution issue. Placing a lenticular array in front of the tiled projection image can lead to an autostereoscopic display. Image distortion and cross‐talk issues resulting from the projection lens and pixel structure of the microdisplay have been addressed with proper selection of the active pixel and adequate pixel grouping and masking. Optical simulation has shown that a 37‐in. 12‐view autostereoscopic display with a full‐HD (1920 × 1080) resolution can be achieved with the proposed 3‐D architecture.  相似文献   

4.
Abstract— The luminance distribution of autostereoscopic 3‐D displays using the parallax‐barrier method was simulated by two different calculation methods. The first method directly calculates the total luminance distribution by summing light rays coming from different positions on the imaging display through a parallax barrier at each eye position. The second method first calculates the angular distribution of light rays coming from the imaging display through a parallax barrier and then derives the spatial luminance distribution for each eye position. The two methods resulted in an equivalent distribution. Yet, the second method outperforms the first method in terms of calculating the speed and versatility.  相似文献   

5.
Abstract— One of the most annoying distortions in (auto)stereoscopic displays is probably cross‐talk, visible as double edges, which is mainly caused by an imperfect separation of left‐ and right‐eye images. For different types of three‐dimensional (3‐D) displays, cross‐talk is caused by different origins, which could result in different levels of perceived image distortion. To evaluate the influence of (auto)stereoscopic display technology on cross‐talk perception, optical measurements and subjective assessments were performed with three different types of 3‐D displays. It is shown with natural still images that the 3‐D display technology with the lowest luminance and contrast level tolerates the highest level of cross‐talk, while still maintaining an acceptable image‐quality level.  相似文献   

6.
Abstract— The image quality of autostereoscopic 3‐D displays strongly depends on the user position. So, characterization of the spatial luminance distribution at the user position is important. For the measurement of the spatial luminance distribution, a method that places a diffuser screen at the user position and is illuminated by a 3‐D display has been investigated. By placing the diffuser screen and 3‐D display non‐parallel, the luminance distribution at the various distances can be determined. Though the accuracy of this measurement method is somewhat limited, the measuring procedure is fast and simple, compared with other time‐consuming methods.  相似文献   

7.
Abstract— A depth‐map estimation method, which converts two‐dimensional images into three‐dimensional (3‐D) images for multi‐view autostereoscopic 3‐D displays, is presented. The proposed method utilizes the Scale Invariant Feature Transform (SIFT) matching algorithm to create the sparse depth map. The image boundaries are labeled by using the Sobel operator. A dense depth map is obtained by using the Zero‐Mean Normalized Cross‐Correlation (ZNCC) propagation matching method, which is constrained by the labeled boundaries. Finally, by using depth rendering, the parallax images are generated and synthesized into a stereoscopic image for multi‐view autostereoscopic 3‐D displays. Experimental results show that this scheme achieves good performances on both parallax image generation and multi‐view autostereoscopic 3‐D displays.  相似文献   

8.
Abstract— 3‐D cross‐talk typically represents the ratio of image overlap between the left and right views. For stereoscopic LCDs using shutter‐glasses technology, 3‐D cross‐talk for stereoscopic LCD TV with a diagonal size of 46 in. and vertical alignment (VA) mode was measured to change from 1% to 10% when the stereoscopic display is rotated around the vertical axis. Input signals consist of the left and right images that include patterns of different amounts of binocular disparity and various gray levels. Ghost‐like artifacts are observed. Furthermore, intensities of these artifacts are observed to change as the stereoscopic display is rotated about the vertical axis. The temporal luminance of the LCD used in stereoscopic TV was found to be dependent on the viewing direction and can be considered as one cause of the phenomenon of angular dependence of performance for stereoscopic displays.  相似文献   

9.
Abstract— A method to increase the viewing resolution of an autostereoscopic display without increasing the density of microlenses is proposed. Multiple projectors are used for the projection images to be focused and overlaid on a common plane in the air behind the microlens array. The multiple overlaid projection images yield multiple light spots inside the region of each elemental lenslet of the microlens array. This feature provides scalable high‐resolution images by increasing the number of projectors. Based on the proposed method, a prototype display that includes 15 projectors was designed and built. 3‐D images were successfully reproduced on the prototype display with full parallax and a wide viewing angle of 70°.  相似文献   

10.
Abstract— This study develops an autostereoscopic display based on a multiple miniature projector array to provide a scalable solution for a high‐resolution 3‐D display with large viewing freedom. To minimize distortion and dispersion, and to maximize the modulation transfer function (MTF) of the projection image to optimize 3‐D image quality, a dedicated projection lens and an accurate six‐axis adjusting platform for the miniature projector were designed and fabricated. Image‐blending technology based on a lookup table was adopted to combine images from 30 miniature projectors into a seamless single image. The result was a 35‐in. autostereoscopic display with 60 views ata 30° viewing angle, 90° FOV, and large range of viewing distance. The proposed system exhibits very smooth motion parallax when viewers move around in front of it.  相似文献   

11.
Abstract— We theoretically modeled the optical plasmon absorption of anisotropic metallic nanoparticles in a liquid‐crystal host medium. Metallic nanorods and spheroids act as pleochroic dopants with virtually unlimited photostability. Calculations predict that full‐color displays based on nanorod orientation driven by the transition from homogeneous to homeotropic LC alignment are feasible. These displays are expected to have large viewing angles without the need for polarizers or LC anchoring surfaces.  相似文献   

12.
Abstract— The Multi‐User 3‐D Television Display (MUTED), designed to provide three‐dimensional television (3‐D TV) by the display of autostereoscopic imagery to multiple viewers, each of whom should enjoy freedom of movement, is described. Such an autostereoscopic display system, which allows multiple viewers simultaneously by the use of head tracking, was previously demonstrated for TV applications in the ATTEST project. However, the requirement for a dynamically addressable, steerable backlight presented several problems for the illumination source. The MUTED system demonstrates significant advances in the realization of a multi‐user autostereoscopic display, partly due to the provision of a dynamic backlight employing a novel holographic laser projector. Such a technology provides significant advantages in terms of brightness, efficiency, laser speckle, and the ability to correct for optical aberrations compared to both imaging and scanned‐beam projection technologies.  相似文献   

13.
Abstract— A viewing‐angle‐controllable liquid‐crystal display (LCD) is proposed. When the device is only driven by an in‐plane electric field, it exhibits a wide‐viewing‐angle (WVA) mode. And it exhibits narrow‐viewing‐angle (NVA) mode when it is driven by a vertical electric field as well as an in‐plane electric field. In this manner, the viewing angle of the device can be controlled from 100° to 30°. The device exhibits a good viewing‐angle‐controlling characteristic and high transmittance.  相似文献   

14.
Abstract— A transflective polymer‐stabilized blue‐phase liquid‐crystal display (BP‐LCD) with a corrugated electrode structure is proposed. To balance the optical phase retardation between the transmissive (T) and reflective (R) regions, two device structures are proposed. The first device structure has the same inclination angles but different cell gaps in the T and R regions. And the second device structure has the same cell gap but different inclination angles in the T and R regions. Both of the device structures can obtain well‐matched VT and VR curves. This display exhibits low operating voltage, high optical efficiency, and a wide viewing angle.  相似文献   

15.
Abstract— The anaglyph 3‐D method is a widely used technique for presenting stereoscopic 3‐D images. Its primary advantage is that it will work on any full‐color display (LCDs, plasmas, and even prints) and only requires that the user view the anaglyph image using a pair of anaglyph 3‐D glasses with usually one lens tinted red and the other lens tinted cyan (blue plus green). A common image‐quality problem of anaglyph 3‐D images is high levels of cross‐talk — the incomplete isolation of the left and right image channels such that each eye sees a “ghost” of the opposite perspective view. An anaglyph cross‐talk simulation model has been developed which allows the amount of anaglyph cross‐talk to be estimated based on the spectral characteristics of the anaglyph glasses and the display. The model is validated using a visual cross‐talk ranking test which indicates good agreement. The model is then used to consider two scenarios for the reduction of cross‐talk in anaglyph systems and finds that a considerable reduction is likely to be achieved by using spectrally pure displays. The study also finds that the 3‐D performance of commercial anaglyph glasses can be significantly better than handmade anaglyph glasses.  相似文献   

16.
Abstract— A continuous‐viewing‐angle‐controllable liquid‐crystal display (LCD) using a blue‐phase liquid crystal is proposed. To realize both wide‐viewing‐angle (WVA) mode and narrow‐viewing‐angle (NVA) mode with a single liquid‐crystal panel, each pixel is divided into a main pixel and a subpixel. The main pixel is for displaying images in both modes. The subpixel is for displaying images in WVA mode and controlling the viewing angle in NVA mode. The device exhibits a good viewing‐angle‐controlling characteristic and high transmittance.  相似文献   

17.
Abstract— The flexoelectro‐optic effect provides a fast‐switching mechanism (0.01–0.1 msec), suitable for use in field‐sequential‐color full‐motion‐video displays. An in‐plane electric field is applied to a short‐pitch chiral nematic liquid crystal aligned in the uniform standing helix (or Grandjean) texture. The switching mechanism is experimentally demonstrated in a single‐pixel test cell, and the display performance is investigated as a function of device parameters. A contrast ratio of 2000:1 is predicted.  相似文献   

18.
Abstract— An autostereoscopic display based on dual‐directional light guides with a fast‐switching liquid‐crystal panel was designed and fabricated to provide better 3‐D perception with image qualities comparable to that of 2‐D displays. With two identical micro‐grooved light guides, each with a light‐controlled ability in one direction, two restricted viewing cones are formed to project pairs of parallax images to the viewer's respective eyes sequentially. Crosstalk of less than 10% located within ±8°–±30° and an LC response time of 7.1 msec for a 1.8‐in. LCD panel can yield acceptable 3‐D perceptions at viewing distance of 5.6–23 cm. Moreover, 2‐D/3‐D compatibility is provided in this module.  相似文献   

19.
Abstract— A 3‐m‐length black/white bistable cholesteric liquid‐crystal display was made by a roll‐to‐roll process and the display area is 25 × 300 cm. The black/white performance was made by black nano‐pigment and blended ChLC droplets with different wavelengths. It was written by a thermal‐addressing system, realizing high resolution and low cost.  相似文献   

20.
Abstract— A reflective‐type polarizer‐free flexible display using a dye‐doped liquid‐crystal (LC) gels is demonstrated. Compared to the conventional guest‐host LC mode, it has high contrast ratio and brightness due to the combining of both scattering and absorption. Such a gel‐like flexible display is bendable and trimable. In this paper, a three‐step switch using distinct dye‐doped LC gels is also demonstrated. The potential applications are e‐paper and decorative displays.  相似文献   

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