共查询到20条相似文献,搜索用时 46 毫秒
1.
针对现有层次树遍历方法的低效率问题,提出了一种基于分类遍历的碰撞检测算法.首先根据两个物体树中节点的平衡因子差值来将所有的物体对进行分类:结构相似的,采用同步下降遍历方法;结构不相似的,采用交换下降遍历方法,这减少了相交测试的次数.然后加入时空相关性和优先级策略优化遍历过程.最后通过实验结果表明,相比基于统一遍历的碰撞检测算法,该算法缩短了相交测试的时间,物体数目越多,快速性优势越显著,大约可以缩减所需时间的1/5. 相似文献
2.
Rui Zhang Jianzhong Qi Dan Lin Wei Wang Raymond Chi-Wing Wong 《The VLDB Journal The International Journal on Very Large Data Bases》2012,21(4):561-586
Given two sets of moving objects with nonzero extents, the continuous intersection join query reports every pair of intersecting objects, one from each of the two moving object sets, for every timestamp. This type of queries is important for a number of applications, e.g., in the multi-billion dollar computer game industry, massively multiplayer online games like World of Warcraft need to monitor the intersection among players’ attack ranges and render players’ interaction in real time. The computational cost of a straightforward algorithm or an algorithm adapted from another query type is prohibitive, and answering the query in real time poses a great challenge. Those algorithms compute the query answer for either too long or too short a time interval, which results in either a very large computation cost per answer update or too frequent answer updates, respectively. This observation motivates us to optimize the query processing in the time dimension. In this study, we achieve this optimization by introducing the new concept of time-constrained (TC) processing. Further, TC processing enables a set of effective improvement techniques on traditional intersection join algorithms. Finally, we provide a method to find the optimal value for an important parameter required in our technique, the maximum update interval. As a result, we achieve a highly optimized algorithm for processing continuous intersection join queries on moving objects. With a thorough experimental study, we show that our algorithm outperforms the best adapted existing solution by several orders of magnitude. We also validate the accuracy of our cost model and its effectiveness in optimizing the performance. 相似文献
3.
Ying-Ho Liu Author Vitae Author Vitae Fu Chang Author Vitae 《Pattern recognition》2007,40(9):2392-2399
We propose two methods to accelerate the matching of an unknown object with known objects, all of which are expressed as feature vectors. The acceleration becomes necessary when the population of known objects is large and a great deal of time would be required to match all of them. Our proposed methods are multiple decision trees and sub-vector matching, both of which use a learning procedure to estimate the optimal values of certain parameters. Online matching with a combination of the two methods is then performed, whereby candidates are matched rapidly without sacrificing the test accuracy. The process is demonstrated by experiments in which we apply the proposed methods to handwriting recognition and language identification. The speed-up factor of our approach is dramatic compared with an alternative approach that eliminates candidates in a deterministic fashion. 相似文献
4.
Kyu-Young Whang Ju-Won Song Ji-Woong Chang Ji-Yun Kim Wan-Sup Cho Chong-Mok Park Il-Yeol Song 《IEEE transactions on visualization and computer graphics》1995,1(4):343-349
Ray tracing requires many ray-object intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many nonoverlapping subregions, called voxels, and to construct an octree for the subdivided space. We propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves 相似文献
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6.
A vector clock is a valuable tool for maintaining run time concurrency information in parallel programs. A novel method is presented for modifying vector clocks to make them suitable for programs with nested fork join parallelism (having a variable number of tasks). The resulting kind of clock is called a clock tree, due to its tree structure. The clock tree method compares favorably with other timestamping methods for variable parallelism: task identifier reuse and task recycling. The worst case space requirements of clock trees equals the best case for the latter two methods, and the average size of a clock tree is much smaller than the size of a vector with task recycling. Furthermore, the algorithm for maintaining clock trees does not require a shared data structure and thus avoids the serialization bottleneck that task recycling suffers from 相似文献
7.
Set constraints are inclusions between expressions denoting sets of trees. The efficiency of their satisfiability test is a central issue in set-based program analysis, their main application domain. We introduce the class of set constraints with intersection (the only operators forming the expressions are constructors and intersection) and show that its satisfiability problem is DEXPTIME-complete. The complexity characterization continues to hold for negative set constraints with intersection (which have positive and negated inclusions). We reduce the satisfiability problem for these constraints to one over the interpretation domain of nonempty sets of trees. Set constraints with intersection over the domain of nonempty sets of trees enjoy the fundamental property of independence of negated conjuncts. This allows us to handle each negated inclusion separately by the entailment algorithm that we devise. We furthermore prove that set constraints with intersection are equivalent to the class of definite set constraints and thereby settle the complexity question of the historically first class for which the decidability question was solved. 相似文献
8.
A novel and efficient quasi-Monte Carlo method for estimating the surface area of digitized 3D objects in the volumetric representation is presented. It operates directly on the original digitized objects without any surface reconstruction procedure. Based on the Cauchy-Crofton formula from integral geometry, the method estimates the surface area of a volumetric object by counting the number of intersection points between the object's boundary surface and a set of uniformly distributed lines generated with low-discrepancy sequences. Using a clustering technique, we also propose an effective algorithm for computing the intersection of a line with the boundary surface of volumetric objects. A number of digitized objects are used to evaluate the performance of the new method for surface area measurement. 相似文献
9.
Myers B.A. McDaniel R.G. Miller R.C. Ferrency A.S. Faulring A. Kyle B.D. Mickish A. Klimovitski A. Doane P. 《IEEE transactions on pattern analysis and machine intelligence》1997,23(6):347-365
The Amulet user interface development environment makes it easier for programmers to create highly interactive, graphical user interface software for Unix, Windows and the Macintosh. Amulet uses new models for objects, constraints, animation, input, output, commands, and undo. The object system is a prototype instance model in which there is no distinction between classes and instances or between methods and data. The constraint system allows any value of any object to be computed by arbitrary code and supports multiple constraint solvers. Animations can be attached to existing objects with a single line of code. Input from the user is handled by “interactor” objects which support reuse of behavior objects. The output model provides a declarative definition of the graphics and supports automatic refresh. Command objects encapsulate all of the information needed about operations, including support for various ways to undo them. A key feature of the Amulet design is that all graphical objects and behaviors of those objects are explicitly represented at run time, so the system can provide a number of high level built-in functions, including automatic display and editing of objects, and external analysis and control of interfaces. Amulet integrates these capabilities in a flexible and effective manner 相似文献
10.
We extend the results of straight-edged computational geometry into the curved world by defining a pair of new geometric objects, thesplinegon and thesplinehedron, as curved generalizations of the polygon and polyhedron. We identify three distinct techniques for extending polygon algorithms to splinegons: the carrier polygon approach, the bounding polygon approach, and the direct approach. By these methods, large groups of algorithms for polygons can be extended as a class to encompass these new objects. In general, if the original polygon algorithm has time complexityO(f(n)), the comparable splinegon algorithm has time complexity at worstO(Kf(n)) whereK represents a constant number of calls to members of a set of primitive procedures on individual curved edges. These techniques also apply to splinehedra. In addition to presenting the general methods, we state and prove a series of specific theorems. Problem areas include convex hull computation, diameter computation, intersection detection and computation, kernel computation, monotonicity testing, and monotone decomposition, among others. 相似文献
11.
Longitudinal data refer to the situation where repeated observations are available for each sampled object. Clustered data,
where observations are nested in a hierarchical structure within objects (without time necessarily being involved) represent
a similar type of situation. Methodologies that take this structure into account allow for the possibilities of systematic
differences between objects that are not related to attributes and autocorrelation within objects across time periods. A standard
methodology in the statistics literature for this type of data is the mixed effects model, where these differences between
objects are represented by so-called “random effects” that are estimated from the data (population-level relationships are
termed “fixed effects,” together resulting in a mixed effects model). This paper presents a methodology that combines the
structure of mixed effects models for longitudinal and clustered data with the flexibility of tree-based estimation methods.
We apply the resulting estimation method, called the RE-EM tree, to pricing in online transactions, showing that the RE-EM
tree is less sensitive to parametric assumptions and provides improved predictive power compared to linear models with random
effects and regression trees without random effects. We also apply it to a smaller data set examining accident fatalities,
and show that the RE-EM tree strongly outperforms a tree without random effects while performing comparably to a linear model
with random effects. We also perform extensive simulation experiments to show that the estimator improves predictive performance
relative to regression trees without random effects and is comparable or superior to using linear models with random effects
in more general situations. 相似文献
12.
J. Leon Zhao Doron Rotem Su-Shing Chen 《Journal of Parallel and Distributed Computing》1999,56(3):208-234
To support heterogeneous application types a video digital library will contain a large number of video objects with various lengths and display requirements. Multiuser access to the same video objects is required in order to increase the availability of video information and to make full use of the limited computing and storage resources. The access frequency and delay sensitivity of video objects require special methods to guarantee smooth playback of video objects and to minimize average waiting time. We propose an integrated approach to buffer and disk management for dynamic loading and simultaneous delivery of multiple video objects to multiple users. The allocation of buffer and disk resources in this study is based on quality of service variables such as average waiting time, display continuity, and viewer enrollment. 相似文献
13.
Pande S. Agrawal D.P. Mauney J. 《Parallel and Distributed Systems, IEEE Transactions on》1995,6(4):388-399
We attempt a new variant of the scheduling problem by investigating the scalability of the schedule length with the required number of processors, by performing scheduling partially at compile time and partially at run time. Assuming infinite number of processors, the compile time schedule is found using a new concept of the threshold of a task that quantifies a trade-off between the schedule-length and the degree of parallelism. The schedule is found to minimize either the schedule length or the number of required processors and it satisfies: A feasibility condition which guarantees that the schedule delay of a task from its earliest start time is below the threshold, and an optimality condition which uses a merit function to decide the best task-processor match for a set of tasks competing for a given processor. At run time, the tasks are merged producing a schedule for a smaller number of available processors. This allows the program to be scaled down to the processors actually available at run time. Usefulness of this scheduling heuristic has been demonstrated by incorporating the scheduler in the compiler backend for targeting Sisal (Streams and Iterations in a Single Assignment Language) on iPSC/860 相似文献
14.
Organization of relational models for scene analysis 总被引:1,自引:0,他引:1
Shapiro LG Haralick RM 《IEEE transactions on pattern analysis and machine intelligence》1982,(6):595-602
Relational models are commonly used in scene analysis systems. Most such systems are experimental and deal with only a small number of models. Unknown objects to be analyzed are usually sequentially compared to each model. In this paper, we present some ideas for organizing a large database of relational models. We define a simple relational distance measure, prove it is a metric, and using this measure, describe two organizational/access methods: clustering and binary search trees. We illustrate these methods with a set of randomly generated graphs. 相似文献
15.
Collision detection tests between objects dominate run time simulation of rigid body animation. Traditionally, hierarchical bounding box tests are used to minimize collision detection time. But the bounding boxes do not take shapes of the objects into account which results in a large number of collision detection tests. We propose an adaptive spatial subdivision of the object space based on octree structure to rectify this problem. We also present a technique for efficiently updating this structure periodically during the simulation. 相似文献
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17.
大幅面地图的三维地形重建 总被引:8,自引:0,他引:8
研究完成了一个实用的可用于大幅面像素地图的三维地形重建系统.提出一个实用的等高线内插算法,算法克服了网格绘制等值线方法和三角网绘制等值线方法因只考虑了点的位置属性、未考虑等高线的线属性而使插出的等高线常常会与母线相交的弱点;同时提出了一个实用的等高线高程识别算法和一个可用于大幅面地图的三维规则数据场建立算法,算法充分利用了等高线的先验知识,不仅建立的数据场的质量很高,而且算法的时间复杂性与数据点数(m)和网格点数(n)成线性关系O(m+n),因此计算速度很快.最后利用三维规则数据场生成真实感图形. 相似文献
18.
Ray tracing is becoming popular as the best method of rendering high quality images from three dimensional models. Unfortunately, the computational cost is high. Recently, a number of authors have reported on ways to speed up this process by means of space subdivision which is used to minimize the number of intersection calculations. We describe such an algorithm together with an analysis of the factors which affect its performance. The critical operation of skipping an empty space subdivision can be done very quickly, using only integer addition and comparison. A theoretical analysis of the algorithm is developed. It shows how the space and time requirements vary with the number of objects in the scene. 相似文献
19.
Peer Stelldinger Author Vitae Leonid Tcherniavski Author Vitae 《Pattern recognition》2009,42(8):1650-1659
Automated three-dimensional surface reconstruction is a very large and still fast growing area of applied computer vision and there exists a huge number of heuristic algorithms. Nevertheless, the number of algorithms which give formal guarantees about the correctness of the reconstructed surface is quite limited. Moreover such theoretical approaches are proven to be correct only for objects with smooth surfaces and extremely dense samplings with no or very few noise. We define an alternative surface reconstruction method and prove that it preserves the topological structure of multi-region objects under much weaker constraints and thus under much more realistic conditions. We derive the necessary error bounds for some digitization methods often used in discrete geometry, i.e. supercover and m-cell intersection sampling. We also give a detailed analysis of the behavior of our algorithm and compare it with other approaches. 相似文献
20.
A pictorial query specification technique that enables the formulation of complex pictorial queries for browsing through a collection of spatially referenced images is presented. It is distinguished from most other methods by the fact that in these methods the query image specifies a target database image in its entirety whereas in our approach the query image specifies the combination of objects that the target database image should contain rather than being treated as a whole image. The query objects are represented by shape features although other features such as color, texture or wavelets could also be used. Using our technique, it is possible to specify which particular objects should appear in the target images as well as how many occurrences of each object are required. Moreover, it is possible to specify the minimum required certainty of matching between query-image objects and database-image objects, as well as to impose spatial constraints that specify bounds on the distance between objects and the relative direction between them. These spatial constraints can also be used to specify other topological relations such as enclosure, intersection, overlap, etc. Each pictorial query is composed of one or more query images. Each query image is constructed by selecting the required query objects and positioning them according to the desired spatial configuration. Boolean combinations of two or more query images are also possible by use of AND and OR operators. A query image may be negated in order to specify conditions that should not be satisfied by the database images that are retrieved successfully. In addition, a capability is provided to specify whether the same instance of an object is to be used when it appears in more than one of the query images that make up the pictorial query, or whether two different instances are allowed. Several example queries are given that demonstrate the expressive power of this query specification method. An algorithm for retrieving all database images that conform to a given pictorial query specification is presented. The user interface for using this pictorial query specification method to browse the results in a map image database application is described and illustrated via screen shots. 相似文献