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1.
目前,计算机技术被应用在各个领域中,将虚拟现实技术应用在环境设计表达中,不但能够彰显艺术表现力,创新固有设计形式,还能够满足目前用户的实际需要。VR是集合计算机技术、电子信息技术、仿真技术于一体的新型技术,该技术的主要实现方式就是利用计算机来模拟环境,继而给人以身临其境的感觉。文章对此展开了分析。  相似文献   

2.
目前对艺术嗓音进行评价存在耗时、费力且主观性强等缺陷。本文利用计算机提取和分析艺术嗓音信号的基频、第一共振峰及第三共振峰三个声学参数,构造BP神经网络,通过机器学习,实现了对艺术嗓音的客观评价。与主观评价比较,结果的一致性达到90%。  相似文献   

3.
Bellini  P. Nesi  P. Zoia  G. 《Multimedia, IEEE》2005,12(4):42-49
With the spread of computer technology into the artistic fields, new application scenarios for computer-based applications of symbolic music representation (SMR) have been identified. The integration of SMR in a versatile multimedia framework such as MPEG will enable the development of a huge number of new applications in the entertainment, education, and information delivery domains.  相似文献   

4.
数字媒体时代,信息的存储、处理以及传递均可以通过计算机来完成,虽然对环境设计来说提供了一种捷径,但是手绘艺术仍然不可或缺,其强烈的艺术性以及实时性等特点都为环境设计提供了强大的助力。文章从介绍数字媒体以及手绘艺术的概念出发,指出了数字媒体时代手绘艺术在环境设计中的重要性,并给出了手绘艺术在环境设计各个阶段中的应用以及表达方法,以期为业内人士提供参考。  相似文献   

5.
Data compression methods of Chinese character patterns are presented, which are mainly used for the output printing from computer. Various methods have been tried aiming at the smallest amount of data storage, the reproduction of artistic character fonts, and so on. Among others, dot pattern representation is the most popular methods actually used for representing Chinese characters. There are many other methods, such as contour coding, skeleton representation, and syntactic construction from subpatterns. The details of these are explained with a brief introduction of some general properties of Chinese characters per se used in Japan.  相似文献   

6.
One of the fundamental goals of graphics has always been to visually create a three-dimensional person that is indistinguishable from a real person. This target is only slightly short of being reached, as was demonstrated when Columbia Pictures released Final Fantasy in 2001, an animated science fiction film with high-definition emotive characters. Through what has been a cultural and technological convergence, we are now starting to see software tools and techniques that can generate life-like characters while not sacrificing the human judgement and artistic skills that are needed in character animation. Computer games, films, and the Internet are now starting to use virtual humans, which as our conclusion will show will become more realistic. However, a new challenge has been set — people now do not want to just play a computer game with a visually realistic character, or see a television programme with a vivid computer generated character — they want to see themselves in that computer game or film. The future is towards individuals having their own virtual clones, which they can utilise in computer-generated worlds an applications. This paper will discuss the advantages of having a personal computer-generated character, and also describe several systems that BTexact Technologies have successfully developed and deployed to generate them, as well as some of the applications for which they can be used. The paper will finish by glimpsing into the future of what we can expect to see in the next few years, with the advent of this new exciting technology.  相似文献   

7.
Advances in graphics have done more than just revolutionize the computer game industry-graphics themselves have come to define the entire industry, surpassing even gameplay as the singular identifying characteristic of all games, regardless of genre. These spectacular developments are even more remarkable when we consider the almost ruthless constraints imposed by an industry needing to deliver high performance to a demanding computer-savvy group of users. A core issue involves low- versus high-resolution graphics. As multimedia technologies continue to mature, the debate between high and low resolution takes on more urgency. What is the most effective way to convey an emotion or information? Is it just pure realism or is it an artistic device? Always searching for the most effective way to provide an immersive experience, game developers still have no consensus on what rendered graphics should really look like. This article provides insight into the game industry as well as discussing this topic in the context of other visual media such as art and film.  相似文献   

8.
数字媒体技术是伴随现代计算机数字技术及网络媒体环境等兴起而发展的新生事物,同时也是对传统视觉、听觉等各类感官的艺术形式的继承和拓展。那么,对于艺术教育而言,基于数字媒体技术的创新与应用,能够有效实现科学技术与艺术创意思维及品质的高度结合,而这种“技”与“艺”的结合,不仅仅是创新艺术教育理念及方式的内在要求,而且是提升与增强艺术教育成效,实现内涵式发展的有效途径。文章结合游戏艺术教育来探讨基于数字媒体技术的艺术教育的“技”与“艺”问题,着重提出几点发展建议。包括从传统艺术中汲取营养、充分发挥其技术的优势、要学会技术与艺术并重、能够深入生活感知体验以及基于融合生成艺术理念五大方面入手,实现“技”与“艺”融合。  相似文献   

9.
徐慧明  周帆 《电声技术》2010,34(12):4-9,15
结合电视音频专业不同于其他电视技术工种的特点,从技术制作和艺术创作两方面出发,在技术系统设计搭建、技术分工协作、声音美学艺术创作等多个层面上,对以中央电视台春节联欢晚会为典型代表的大型电视综艺晚会的音频制作进行深度阐述和交流。  相似文献   

10.
Chinese calligraphy is a unique visual art, and is still emitting fascinating artistic brilliance and charm. The artistic beauty of Chinese calligraphy is constituted by two elements, i.e., form and spirit, which attract continual attentions by calligraphy artists. In this paper, we present Shear-Guided filter to extract the artistic information. Shear-Guided filter is designed by combining the shear transformation and the guided filter. It has both the edge-preserving smoothing property from the guided filter and the linear multidirectional property from the shear transformation. Shear-Guided filter can extract more spirit information from the calligraphy images, especially in the half-dry strokes. Furthermore, the previous evaluation parameters consider all pixels equally, which is against the truth. Here we put forward three new parameters to solve this issue. Finally, experiments show that Shear-Guided filter can extract the information of form and spirit more accurately, and the new evaluation parameters have better performances in evaluation.  相似文献   

11.
在早期的电视作品创作之中,照明工作主要是为场景提供一个合适的色温与照度以方便摄像机工作,这时体现到的是其较为实用的一面,如今的电视照明工作不仅具有以上实用性,更多的是在为作品的渲染环境和创造意境方面发挥作用,体现了其艺术性的一面,之所以照明技术取得这样大的进步,很大程度取决于先进的技术设备在影视照明领域的运用。  相似文献   

12.
《Multimedia, IEEE》2001,8(1):4-7
The sciences of molecular biology, genetic engineering, and DNA manipulation are the tools scientists and artists use. Neither scientists nor artists are expecting to create a human-like creature, yet. However, scientists have taken the first steps to successfully grow bladders and other organs. Artists are also modifying and growing living tissue to create high-concept, highly provocative, and highly controversial art. The questions raised by artists who use the most basic building blocks of life as their media go far beyond their works' artistic merits. In fact, religious, biological, political, and social issues tend to overshadow the artistic merits  相似文献   

13.
李怀畅  程春 《电声技术》2014,38(11):49-52
音频节目的制作离不开技术的支持与艺术的塑造,近几年环绕声技术的迅速发展为音频节目艺术创作展开了新的篇章。通过声学艺术与环绕声技术结合的例子分析了环绕声节目制作中的应用与方法。充分利用环绕声技术的特点与声学艺术的手段,将为录音师提供更加广阔的艺术创作空间,更为欣赏者带来声音艺术震撼的真实感受。  相似文献   

14.
15.
Mobile Networks and Applications - Project MindCatcher is an art/research project which has the intention to explore the potential of interactive artistic environments for measuring and a better...  相似文献   

16.
真彩色模压全息图   总被引:10,自引:0,他引:10  
利用彩色印刷制版原理,结合彩虹全息技术制备出具有艺术及商业价值的模压全息图。  相似文献   

17.
Flash是美国的MACROMEDIA公司于1999年6月推出的优秀多媒体动画设计软件。随着网络平台的增多,网络信息科技水平提升,影片动画产业日益壮大。在Flash软件制作动画这一领域中,中国动画业的发展受到国外动画业发展所压迫,要想发展就必须要走出自己的路。中国的动画影片渗透“民族文化”,中国的传统元素融合在短片创作中形成一种独特的艺术风格,形成专属民族内涵的视觉文化,探索将flash动画和传统文化里的不同元素结合,形成一种新的方向,创造出富有时代风貌和民族特色的艺术动画模式。  相似文献   

18.
本文以交响音乐会在非音乐厅演出的情况下,在需要扩声的同时,兼顾电视录音出发,与读者共同探讨,交响音乐会的现场扩声与电视录音的艺术处理。  相似文献   

19.
保边滤波被广泛应用于图像的艺术化风格转换,但目前的方法大都只能产生类似卡通的绘画风格,对于具有明显笔画形状的绘画风格转换都无能为力.文章在kuwahara滤波的基础上提出了一种尺度可控的各向异性kuwahara滤波,可以生成具有明显笔画形状的艺术效果.为了更好的模拟画家的绘画技法,文章以图像显著性作为控制信息来实时调整滤波核大小,可以产生丰富的笔画尺度.基于该算法,文章还给出了一个视频的艺术化风格渲染框架.该渲染框架可以保持良好的帧间一致性,自动的将视频转换为水粉画或油画效果.同时利用图像的边缘切方向场图、边缘梯度和显著性控制凹凸映射,产生油画和水粉画笔触的厚重感和层次感,能很好的模拟"厚涂技法"的艺术风格.  相似文献   

20.
介绍了基于Internet软件开发工具及环境,分析了学生艺术水平考试管理系统的需求,给出了系统功能层次和模块图,对考生和管理员模块程序流程进行了设计。  相似文献   

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