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1.
为了解决目前通过电子邮件网上投稿存在的弊端.提高期刊编辑部工作效率,参照传统期刊编辑部工作流程,在Windows2000的IIS环境下,运用ASP Access数据库方式,开发了基于因特网的在线投稿系统.系统可以完成作者在线投稿,稿件自主管理、实时跟踪审稿进度,编辑在线审稿,稿件在线管理,编辑与作者、作者与作者之间沟通等主要功能,并可根据权限对稿件及网站进行管理,基本涵盖了期刊编辑部稿件管理全过程.为提高用户访问速度,采用了动态生成静态页技术.并根据实际情况,提出了实现在线投稿后对编辑部工作新的要求.  相似文献   

2.
基于MVC模式的在线投稿与审稿系统的设计   总被引:1,自引:0,他引:1  
计算机网络技术在期刊管理和编辑出版流程中的应用日益广泛,通过网络投稿与审稿已成为期刊管理的主要趋势和重要途径.通过分析科技期刊投稿与审稿的工作流程,基于J2EE平台,采用MVC模式Struts框架结构,分析并设计了在线投稿与审稿系统,实现了稿件作者在线投稿、期刊编辑在线审稿、在线退修等功能.该设计具有较强的适用性与可推广性,是Struts架构在稿件管理业务中的一个探索与尝试.  相似文献   

3.
使用在线投稿方式改变《航海职业教育》传统的投稿方式,提高了工作效率,减轻了编辑、审稿专家、投稿人工 作负担。投稿系统主要分为从网络投稿系统着手,对江苏海事职业技术学院高等职业教育研究所校刊编辑部的现有业务流程 进行分析,基于Web 技术,采用Java EE 开发技术,借助MySQL 数据库,开发基于MVC 模式实现稿件在线投稿系统,完成了在 线投稿、审稿、排版等功能。  相似文献   

4.
张晓倩 《办公自动化》2011,(24):20-22,30
传统的多层投稿系统中,由于上下层数据不一致造成的数据通信错误,海量数据更新,造成稿件处理效率低下。为了提高编辑部的工作效率,减轻编辑们的工作压力,提出一种基于BS在线自动增量下装技术的期刊论文在线投稿系统。该系统包括作者投稿、专家审稿和编辑管理三个子系统,各个子系统间能够实现数据变更实时下装通信。保证稿件的快速在线处理。节约稿件处理的时间,提高了文件处理的效率,保证数据的有效性。同时,该系统兼顾了论文数据的保密和安全。  相似文献   

5.
通过对期刊管理工作业务的分析,运用UML建模技术设计了基于作者、专家、编辑、主编、编委五位一体的期刊管理信息系统。系统划分为作者投稿系统、专家审稿系统和编辑部期刊管理系统三个子系统。期刊管理信息系统方便了期刊的管理,提高了期刊管理工作的效率。  相似文献   

6.
本文分析了期刊编辑出版的现状及困境,对基于web的在线投稿和审稿系统进行了研究和设计实现,该系统能有效地实现学报网络化。  相似文献   

7.
<正>为了更好地适应学术期刊数字化、网络化的发展,扩大与广大作者、读者的信息交流渠道,《自然科学博物馆研究》即日起正式开通信息化平台,同时网站域名更换为http://nsmr.cansm.org。该平台通过建立期刊采编系统,实现作者在线投稿、稿件进展查询;审稿专家在线审稿;编辑在线收稿、稿件处理、编辑加工;读者在线检索...  相似文献   

8.
科技期刊在线投审稿系统的研建   总被引:2,自引:1,他引:2  
科技期刊传统的投审稿方式存在一定的风险性和滞后性,审稿过程对于投稿者来说是模糊的.基于国际互联网(Internet)利用Web技术专门开发的在线投稿、审稿系统不仅能大大缩短投审稿周期和周转流程,增加审稿全程的透明性,而且对体现科技期刊信息化和网络化的时代特点起到明显的推动作用.本文分析了科技期刊投审稿的基本流程及其实现网络化的途径和方法,并以ColdFusion技术初步开发出的一个应用系统为例,对科技期刊在线投审稿流程、方法以及存在的问题进行了有益的探索.  相似文献   

9.
随着3G/4G移动互联网技术的迅速发展和智能手机爆炸性普及,手机移动应用已经日益融合到各种行业的业务系统中,针对现有期刊在线投稿系统的特点,提出一个包含Android平台的综合在线投稿系统,阐述该系统的架构设计、主要功能模块以及关键技术的设计与实现,本系统能充分满足在线投稿系统的要求,能更方便、快捷、高效地提供投稿、审稿、退修等服务。  相似文献   

10.
深入分析了在线投稿、审稿系统的功能和关键技术,设计了基于B/S结构的在线投稿、审稿系统方案,并利用MVC模式的Stmts2+Spring+Jpa构架思想,采用Java编程语言、JSP页面技术。MYSQL数据库技术,实现了在线投稿、审稿系统,最后对系统的性能进行了测试和分析。
Abstract:
Intensively study and analyze the function and key technoligoes. The online contribution and review system based on the structure of B/S was designed and implemented with the MVC model of Struts2+Spring+Jpa ,the technology of Java, JSP and Mysql.Finally,t  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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