共查询到19条相似文献,搜索用时 109 毫秒
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文章提出一种直接对压缩视频码流进行全局运动估计的新算法。为了提高估计精度和计算效率.提出一种新的视频背景前景分割方法,该算法利用运动矢量和AC系数实现背景与前景分割。基于分割的结果,采用背景宏块的运动矢量进行全局运动参数估计。实验验证了提出的全局运动估计算法的计算效率和精度。 相似文献
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运动估计是解决线性测量系统下动态目标成像畸变问题的有效手段,然而空间失稳目标的非合作性和运动复杂性往往使得运动估计精度难以保证。为提高运动估计的准确性,提出了一种特征驱动的空间失稳目标高精度运动估计方法。该方法首先引入球面坐标建立一般空间失稳目标的自约束时空运动模型,将运动估计推演到高维空间进行非线性无约束求解。然后,根据真实解的存在唯一性,制定了两次异帧相似判别法则给出非线性求解的成功判别,提高运动估计的准确性和鲁棒性。最后,实验比较了不同条件下多类非线性求解方法针对本问题的求解效率,设计了一种基于初值精度划分的求解策略,进一步提高运动估计的效率。实验结果显示该方法最多采用15帧均可实现一般情况的高精度(<10?5)运动估计,进而能够对成像畸变进行精准畸变矫正。 相似文献
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H.264中亚像素运动估计算法的优化 总被引:1,自引:0,他引:1
通过对H.264参考模型JM61e中运动估计算法进行分析,对整像素、1/2像素和1/4像素搜索提出了改进策略。采用自适应阈值搜索停止算法,减少了运动估计的搜索次数,且保持运动估计的精度不变。采用自适应阈值搜索停止算法,减少了运动估计搜索次数,并且基本保持运动估计的精度不变。实验结果表明,该策略在重建图像质量略有下降的情况下明显提高了编码速度。 相似文献
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《现代电子技术》2015,(20)
通过对高速运动点目标的运动参量挖掘,实现对高速运动目标的速度、时延、方位等信号源参量的准确估计。传统方法主要采用宽带信号检测方法实现对高速运动点目标的参量挖掘和估计,当运动目标的时频特征具有窄带特性时,对目标运动参量估计精度不高。提出一种基于时频分析的高速运动点目标运动参量挖掘算法,构建高速运动点目标的信号回波模型,采用级联滤波算法对运动目标的干扰特征进行降噪滤波处理,对信号提取四阶累积量时频特征,直接获取近场源的参量,通过时频分析避免了谱峰搜索,减少对运动特征参量的挖掘计算量,提高参量估计精度。仿真结果表明,采用该算法进行高速运动点目标的运动参量挖掘和信号参量估计,能有效实现信号的抗干扰滤波,对运动目标的时延、方位角等参量估计精度较高,展示了较好的应用价值。 相似文献
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分析了分数像素精度运动估计中出现过量数据Cache缺失的原因,并且由此提出一种相对于现有技术可以显著减少Cache缺失的1/4像素精度参考图像数据存储方法,从而实现高运算效率和高数据传输效率的1/4像素精度运动估计. 相似文献
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提出了一种基于二维网格划分的运动估计算法,用于消除视频的块效应,提高了运动估计的精度。对比实验表明,由于运动估计精度的提高,新的视频编码器比MPEG-4 AVC标准测试模型的信噪比提高约0.2dB。 相似文献
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分数像素精确运动估计的改进是整个运动估计模块优化的关键,本文提出了基于H.264的内容自适应分数像素运动估计算法。首先,提出基于平坦区域宏块预测的无效分数像素运动矢量(MV)搜索省略算法(SMBP);然后,改进H.264采用的基于中心的分数像素搜索算法(CBFPS),提出基于预测矢量的增强型菱形模板(EDSP)搜索算法。实验结果表明,内容自适应分数像素运动估计算法比分数像素全搜索算法(FFPS)在峰值信噪比(PSNR)有微小降低(0.095~0.209 dB)的情况下,平均减少了75.6%的分数像素搜索点,整个运动估计模块平均节省了38.5%的计算量。 相似文献
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对HEVC整像素运动估计算法进行优化,目的是在保持编码视频压缩后码流率和解码视频图像质量基本不变的同时,降低编码耗时。首先,统计了不同视频序列的进行帧间预测时整像素运动估计的搜索步长的分布。进而根据统计结果,改进了不同搜索步长下的分支搜索模板。同时调整了整像素运动估计的提前终止条件。最终比较了测试视频序列优化前后编码输出的YUV分量、码流和耗时。实验结果表明,对于class E(1 920×1 080)视频序列,在编码后视频质量的客观值(YUV分量)最多下降0.182 2 d B,比特率最多上升0.40%,耗时最少下降1.25%。 相似文献
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Slow motion replay of video sequences is a commercial feature for home video players, but also a special effect used in video production. At present, most techniques to perform digital slow motion are based on interpolation for generating additional intermediate frames. Mainly, interpolation is done through linear or cubic spline functions or by motion estimation/compensation applied either pixel by pixel, or by partitioning frames into blocks. This approach has drawbacks: above all, interpolation bears to fading effects. Purpose of this paper is to present a novel technique combining fractals and wavelets to obtain higher performance in slow motion display of digital video sequences. Active scene detection and video processing are used to reduce computational cost and improve visual quality. This method produces better results in terms of objective perceptual video quality comparing to state-of-the-art techniques. 相似文献
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Approach to automatic video motion segmentation 总被引:1,自引:0,他引:1
A novel, fast automatic motion segmentation approach is presented. It differs from conventional pixel or edge based motion segmentation approaches in that the proposed method uses labelled regions (facets) to segment various video objects from the background. Facets are clustered into objects based on their motion and proximity details using Bayesian logic. Because the number of facets is usually much lower than the number of edges and points, using facets can greatly reduce the computational complexity of motion segmentation. The proposed method can tackle efficiently the complexity of video object motion tracking, and offers potential for real-time content-based video annotation. 相似文献
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This paper describes several adaptive delta modulators designed to encode video signals. One- and two-dimensional ADM algorithms are discussed and compared. Results are shown for bit rates of 2 bits/pixel, 1 bit/pixel and 0.5 bits/pixel. Pictures showing the difference between the encodeddecoded pictures and the original pictures are presented. Results are also presented to illustrate the effect of channel errors on the reconstructed picture. A two-dimensional ADM using interframe encoding is also presented. This system operates at the rate of 2 bits/pixel and produces excellant quality pictures when there is little motion. We also describe and illustrate the effect of large amounts of motion on the reconstructed picture. 相似文献
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A technique for bandwidth compression coding of sequential digitized video imagery is presented. The method uses adaptive one-bit quantization over small blocks of space and time. The system includes global registration and motion detection for optimal hit assignments. A comparsion is made with a conditional replenishment technique using a motion compensated predictor described in the literature. The method presented produces reconstructed video sequences filmed from low altitude aircraft with slight degradation which is acceptable for many remote sensing applications at 0.9 bit/pixel data rate. Robust behavior in the presence of channel noise is demonstrated. 相似文献
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Analog circuit techniques can be beneficially applied to reduce the circuit complexity and power consumption of motion estimation processors for digital video encoding. However, analog circuits are sensitive to mismatch which affects motion estimation. This paper presents the design of an analog motion estimation processor which overcomes these limitations. A novel architecture is described featuring pixel reuse and input offset error cancellation. The proof-of-concept realization was fabricated in 0.8-/spl mu/m CMOS, and operates on 4/spl times/4 pixel blocks and a search area of 8/spl times/8 pixels. However, the architecture is scalable to larger block sizes and more advanced technologies. Measured results for various QCIF video sequences at 15-f/s showed excellent PSNR performance. The prototype dissipates 0.9 mW of power from a single 3-V power supply and occupies an area of 0.95 mm/sup 2/. Energy consumption is 1.51 nJ per motion vector. 相似文献