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1.
In today’s competitive global marketplace and knowledge-based economy, user requirement becomes an important input information for enterprises to develop new product and a critical factor to drive product collaborative design evolution. Meanwhile, there remains no consensus on how best to support knowledge activities and significant challenges to establishing design information management facing to rapid collaborative product development with dynamic user requirement. This paper introduces solutions for designer to deal with dynamic user requirement information through requirement evaluation and prediction method. In this study, we propose a user requirements-oriented knowledge management concept that is based on a four level hierarchy map model with special regard to knowledge collaboration and information communication. Furthermore, a novel distributed concurrent and interactive user requirement database was constructed, and the framework driven by user requirement was put forward to support collaborative design knowledge management. Finally, the service robot design project of a start-up company is used as a case study to explain the implementation of proposed framework.  相似文献   

2.
IMMIView is an interactive system that relies on multiple modalities and multi-user interaction to support collaborative design review. It was designed to offer natural interaction in visualization setups such as large-scale displays, head mounted displays or TabletPC computers. To support architectural design, our system provides content creation and manipulation, 3D scene navigation and annotations. Users can interact with the system using laser pointers, speech commands, body gestures and mobile devices. In this paper, we describe how we design a system to answer architectural user requirements. In particular, our system takes advantage of multiple modalities to provide a natural interaction for design review. We also propose a new graphical user interface adapted to architectural user tasks, such as navigation or annotations. The interface relies on a novel stroke-based interaction supported by simple laser pointers as input devices for large-scale displays. Furthermore, input devices such as speech and body tracking allow IMMIView to support multiple users. Moreover, they allow each user to select different modalities according to their preference and modality adequacy for the user task. We present a multi-modal fusion system developed to support multi-modal commands on a collaborative, co-located, environment, i.e. with two or more users interacting at the same time, on the same system. The multi-modal fusion system listens to inputs from all the IMMIView modules in order to model user actions and issue commands. The multiple modalities are fused based on a simple rule-based sub-module developed in IMMIView and presented in this paper. User evaluation performed over IMMIView is presented. The results show that users feel comfortable with the system and suggest that users prefer the multi-modal approach to more conventional interactions, such as mouse and menus, for the architectural tasks presented.  相似文献   

3.
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners’ interactions affects learning processes and, hence, the learning outcome. Although many advances have been made to support the designing of collaborative learning scenarios through technology, a more systematic approach is lacking. With the limitations of the current designing methods and tools, it is difficult to develop intelligent authoring systems that can guide users in order to produce more effective collaboration. One of the main difficulties with creating a more consistent (computer-understandable) approach to designing collaboration is the necessity of proposing better ways to formalize the group learning processes. In this paper, we present an innovative approach that uses ontologies and concepts from learning theories to create a framework that represents collaborative learning and its processes. Ontologies provide the necessary formalization to represent collaboration, while learning theories provide the concepts to justify and support the development of effective learning scenarios. Such an approach contributes to establish the foundations for the development of the next generation of intelligent authoring systems referred to as theory-aware systems. To verify the viability and usefulness of our proposed ontological framework in the context of systematic design, the development and use of an intelligent authoring tool for CSCL design is presented. This system is able to reason on ontologies to give suggestions that help users to create theory-compliant collaborative learning scenarios. We carried out several experiments with teachers in a geometry drawing course and the results indicate that the system helps teachers to create and interchange their scenarios more easily and facilitates the selection of important pedagogical strategies that influence positively the designing and effectiveness of group activities.  相似文献   

4.
A knowledge based, decision support tool for the conceptual design of bridges is described. The system incorporates a restructured version of a knowledge base (KB) for conceptual bridge design. The restructuring results in a KB which can be readily altered and extended by system users who are not expert knowledge engineers. This is achieved by using a novel form of KB in which the knowledge is fragmented into separate concepts associated with design solutions. The system also includes a new style of user interface which provides a critiquing style of interaction with the KB only interacting with the user when it detects a possible error or a more suitable design solution. The new system has been developed using object oriented programming techniques which result in a structured and robust style of KB.  相似文献   

5.
In the last few years, the production of systems which support learning and group work has been high. However, the design and development of these types of systems are difficult, mainly due to the multidisciplinarity involved. Furthermore, the Graphic User Interface (GUI) of an application is receiving greater attention, since it can be decisive in determining if the application is accepted or rejected by users. Model-based design is a widespread technique in the user interface development process. While reviewing approaches that deal with the modeling and design of user interfaces supporting collaborative tasks, we have detected that there is no proposal that links interactive and collaborative issues. We have introduced a methodological approach to solve this shortcoming. This approach is called CIAM (Collaborative Interactive Application Methodology) and it is composed of several stages in which conceptual models are created using CIAN (Collaborative Interactive Application Notation). These models start by modeling the organization in which the application will be used, as well as the tasks that must be supported. In the initial stages, the organization and the collaborative tasks are modeled using high-level specifications. In the following stages, the level of detail increases and, finally, the interaction between the individual users and the application is modeled using ConcurTaskTrees (CTT) notation. The interaction model acts as a bridge between the design and the implementation of the Graphic User Interface. In this paper we present our methodological approach and an example of applying this method for user interface design of collaborative and interactive applications.  相似文献   

6.
This paper presents a new system framework for collaborative top-down assembly design. Different from current computer-aided design (CAD) systems, the framework allows a group of designers to collaboratively conduct product design in a top-down manner. In our framework, a multi-level and distributed assembly model is adopted to effectively support collaborative top-down assembly design. Meanwhile, fine-granularity collaborative design functionalities are provided. First, the coupled structural parameters involved in the distributed skeleton models of the product can be collaboratively determined by the correlative designers based on fuzzy and utility theory. Second, agent based design variation propagation is achieved to ensure the consistency of the multi-level and distributed assembly model during the whole design process. Third, collaborative design of assembly interfaces between the components assigned to different designers is supported. The prototype implementation shows that our framework works well for supporting practical collaborative top-down assembly design.  相似文献   

7.
Shared understanding about both the design content and the design process has significant meaning for collaborative design, which influences the quality of final products. Existing approaches have difficulties in supporting designers to structure and share their design thinking while they are performing practical tasks. In this paper we propose Shared Design Thinking Process Model (S-DTPM) to support collaborative design, which is based on co-evolutionary design theory and existing design rationale frameworks. Two principles for S-DTPM have been considered. The elements and representation schema of S-DTPM have been discussed in detail. Based on S-DTPM, a prototype system has been developed for supporting collaborative thinking and capturing shared design rationale. An example, collaborative design is taken to validate the proposed model. S-DTPM can help designers to create shared understanding about the design as well as record shared design thinking process for future use such as design review, design change and redesign.  相似文献   

8.
Abstract: Retrieving ad hoc data from information systems is difficult for non-expert users. Despite the efforts made in improving query tools (e.g. visual query construction, Query By Example, query templates), empirical research shows that constructing a request is still difficult (Reisner 1988). The core of the problem seems to be in the difference between the way the user perceives the application domain and the way the system requires the user to see it (Carroll & Olsen 1988).
In this paper we describe the design and implementation of an ad hoc query tool developed by RCC for a personnel information system, and how AI techniques contributed to this module. The main novel idea incorporated in the query tool is to present the user with a means to question the conceptual model of the system instead of the technical model. To support this, a blackboard architecture has been designed and implemented with knowledge sources that translate the user's questions to database queries. The query tool is used in daily practice by over 100 users.  相似文献   

9.
Virtual holography is a disruptive technology that can inspire innovations in variety of fields through blending the physical world with sensory-rich virtual world. The technology enables users to naturally and intuitively manipulate objects and navigate in 3D space. The zSpace virtual holography platform is described. The platform provides a 3D display and head-tracking technology that transforms PCs into virtual-holographic computing facility using a stereoscopic user interface with an interactive stylus. The major components of the platform and its potential benefits, along with some of the current applications are briefly described.The use of the zSpace platform to explore and manipulate a number of space system models is outlined. The models considered include Titan Saturn system, a joint NASA/ESA mission; Mars Science Lab concept; James Webb Telescope; and a Lunar Lander concept. In each of the applications considered, the platform is enhanced by using multimodal interactions, and providing support for multiuser collaboration. The multimodal interactions, which enable more engaging, enhanced accessibility, are achieved by fusing information from a set of stylus input, 3D gestures, and neural input. Simultaneous and collaborative multiuser interactions are described, which support both local and distributed teams, using variety of displays.Emerging and future enhancements of the zSpace platform are outlined, along with novel future applications.  相似文献   

10.
A constraint-based system for product design and manufacturing   总被引:1,自引:0,他引:1  
Constraint-based modeling is one of the most modern methods of product design. This paper illustrates a collaborative design and manufacture procedures based on a new approach under the constraint-based solver for product design. Such a method can be used for the collaborative computer-aided design/manufacture systems. A developing model will be constructed from conceptual design to tool-paths generation, and a case study of how to make a playing doll house was presented to verify this system.  相似文献   

11.
This paper presents a virtual try-on system based on augmented reality for design personalization of facial accessory products. The system offers several novel functions that support real-time evaluation and modification of eyeglasses frame. 3D glasses model is embedded within video stream of the person who is wearing the glasses. Machine learning algorithms are developed for instantaneous tracking of facial features without use of markers. The tracking result enables continuously positioning of the glasses model on the user’s face while it is moving during the try-on process. In addition to color and texture, the user can instantly modify the glasses shape through simple semantic parameters. These functions not only facilitate evaluating products highly interactive with human users, but also engage them in the design process. This work has thus implemented the concept of human-centric design personalization.  相似文献   

12.
New developments to computer-aided design (CAD) software transform a once solitary modelling task into a collaborative one. The emerging multi-user CAD (MUCAD) systems allow virtual, real-time collaboration, with the potential to expand the learning outcomes and teaching methods of CAD. This paper proposes a MUCAD collaborative learning framework (MUCAD-CLF) to interpret backend analytic data from commercially available MUCAD software. The framework builds on several existing metrics from the literature and introduces newly developed methods to classify CAD actions collected from users’ analytic data. The framework contains two different classification approaches of user actions, categorizing actions by action type (e.g., creating, revising, viewing) and by design space (e.g., constructive, organizing), for comparative analysis. Next, the analytical framework is applied via a collaborative design challenge, corresponding to over 20,000 actions collected from 31 participants. Illustrative analyses utilizing the MUCAD-CLF are presented to demonstrate the resulting insight. Differences in CAD behaviour, indicating differences in learning, are observed between teams made up entirely of novices, entirely of experienced users, or a mix. In pairs of experts and novices, we see both a perceived high-satisfaction apprenticeship experience for the novices and preliminary evidence of an increase in expert design behaviours for the novices. The proposed framework is critical for MUCAD systems to make the most of the educational possibility of combining technical skill-building with team collaboration. Preliminary evidence collected in a fully-virtual design learning activity, and analyzed using the proposed MUCAD-CLF, shows that novice students gain advanced CAD design knowledge when collaborating with experienced teammates. With the user data captured by modern MUCAD software and the MUCAD-CLF presented herein, instructors and researchers can more efficiently assess and visualize students’ performance over the design learning process.  相似文献   

13.
User participation in the design process may be an axiom of quality design but in the design of interactive, innovative computer systems, user participation may be neither feasible nor desirable. Here, user centred methodologies miss the point. If computers are a medium rather than a tool, then we need a new design paradigm that recognizes the difference between using a product and experiencing a show. In this paper the role of users in interactive systems design within the context of Multimedia product development is discussed. The main features of Multimedia product development are outlined through reference to an empirical study of two organizations and the role of users in the design process is discussed. Finally a different design paradigm is suggested.  相似文献   

14.
The planning of large infrastructure projects such as inner-city subway tracks is a highly collaborative process in which numerous experts from different domains are involved. While performing the planning task, widely differing scales have to be taken into consideration, ranging from the kilometer scale for the general routing of the track down to the centimeter scale for the detailed design of connection points. Currently there is no technology available which supports both the collaborative as well as the multi-scale aspect in an adequate manner. To fill this technological gap and better support the collaborative design and engineering activities involved with infrastructure planning, this paper introduces a new methodology which allows engineers to simultaneously manipulate a shared multi-scale tunnel model. This methodology comprises two main aspects. The first aspect is a multi-scale model for shield tunnels, which provides five different levels of detail (LoD) representing the different levels of abstraction required throughout the planning progress. The second aspect is a conceived collaboration platform, which enables simultaneous modifications of the multi-scale model by multiple users. In existing multi-scale approaches, where the individual representations are stored independently from each other, there is a high risk of creating inconsistencies, in particular in the highly dynamic collaborative planning context. To overcome this issue, the concept presented in this paper makes use of procedural modeling techniques for creating explicit dependencies between the geometric entities on the different LoDs. This results in a highly flexible, yet inherently consistent multi-scale model where the manipulation of elements on coarser LoDs results in an automated update of all dependent elements on finer LoDs. The proposed multi-scale model forms a well-suited basis for realizing the collaboration concept, which allows several experts to simultaneously manipulate a shared infrastructure model on various scales while using the different design tools they are accustomed to. The paper discusses in detail the principles and advantages of the proposed multi-scale modeling approach as well as its application in the context of collaborative tunnel design. The paper concludes with a case study of a large infrastructure project: a new inner-city subway tunnel in Munich, Germany.  相似文献   

15.
Patents' search is increasingly critical for a company's technological advancement and sustainable marketing strategy. When most innovative designs are created collaboratively by a diverse team of researchers and technologists, patent knowledge management becomes time consuming with repeated efforts creating additional task conflicts. This research develops an intelligent recommendation methodology and system to enable timely and effective patent search prior, during, and after design collaboration to prevent potential infringement of existing intellectual property rights (IPR) and to secure new IPR for market advantage. The research develops an algorithm to dynamically search related patents in global patent databases. The system clusters users with similar patent search behaviors and, subsequently, infers new patent recommendations based on inter-cluster group member behaviors and characteristics. First, the methodology evaluates the filtered information obtained from collaborative patent searches. Second, the system clusters existing users and identifies users' neighbors based on the collaborative filtering algorithm. Using the clusters of users and their behaviors, the system recommends related patents. When collaborative design teams are planning R&D policies or searching patents and prior art claims to create new IP and prevent or settles IP legal disputes, the intelligent recommendation system identifies and recommends patents with greater efficiency and accuracy than previous systems and methods described in the literature.  相似文献   

16.
Information security and assurance are new frontiers for collaborative design. In this context, information assurance (IA) refers to methodologies to protect engineering information by ensuring its availability, confidentiality, integrity, non-repudiation, authentication, access control, etc. In collaborative design, IA techniques are needed to protect intellectual property, establish security privileges and create ‘need to know’ protections on critical features. Aside from 3D watermarking, research on how to provide IA to distributed collaborative engineering teams is largely non-existent.This paper provides a framework for IA within collaborative design. It is based on a technique we call role-based viewing, which is achieved through integration of multi-resolution geometry and security models. In this way, 3D models are geometrically partitioned, and the partitioning is used to create multi-resolution mesh hierarchies that obscure, obfuscate, or remove sensitive material from the view of users without appropriate permissions. This approach is the basis for our prototype system FACADE (the Framework for Accesscontrol in Computer-Aided Design Environments), a synchronous multi-user collaborative modeling environment. In FACADE, groups of users work in a shared 3D modeling environment in which each user's viewing and modeling privileges are managed by a central access control mechanism. In this manner, individual users see only the data they are allowed to see, at the level of detail they are permitted to see it.  相似文献   

17.
The aim of this paper is to present a design strategy for collaborative knowledge-management systems based on a semiotic approach. The contents and structure of experts' knowledge is highly dependent on professional or individual practice. Knowledge-management systems that support cooperation between experts from different (sub-)fields need to be situated and tailored to provide effective support even if the common aspects of the data need to be described by ontologies that are generic in respect to the sub-disciplines involved. To understand and approach this design problem, we apply a semiotic perspective to computer application and human–computer interaction. From a semiotic perspective, the computer application is both a message from the designer to the user about the structure of the problem domain, as well as about interaction with it, and a structured channel for the user's communication with herself, himself or other users of the software. Tailoring or “end-user development” – i.e. adapting the knowledge-management system to a specific (sub-)discipline, task or context – then refines both the message and adapts the structure of the interaction to the situated requirements.The essential idea of this paper is to define a new perspective for designing and developing interactive systems to support collaborative knowledge management. The key concept is to involve domain experts in participatory knowledge design for mapping and translating their professional models into the proper vocabularies, notations, and suitable visual structures for navigating among interface elements. To this end, the paper describes how our semiotic approach supports processes for representing, storing, accessing, and transferring knowledge through which the information architecture of an interactive system can be defined. Finally, the results of applying our approach to a real-world case in an archaeological context are presented.  相似文献   

18.
To realize truly customer-oriented wearable products, individual users’ unique characteristics and features should be properly captured and represented. This research focuses on an efficient methodology to generate low polygonal virtual human face models, which overcome the limitation of existing high polygonal models. To determine individuals’ characteristics in the conceptual design stage of wearable products, a computerized and personalized 3D face model should be efficiently generated and be able to interact with wearable products. This research formulates a computerized 3D face via a 3D feature-based transformation. The developed algorithm is able to concisely and efficiently create a 3D face by using frontal and lateral pictures of users. The performance of this algorithm is well adapted both to typical PCs and to mobile devices. The generated virtual face models can serve as communication media in a multi-device based collaborative design environment. Through experiments, the validity of the proposed modeling method is considerably acceptable with respect to the quality of the similarity between 3D faces and individual pictures. Finally, this paper discusses how the developed personalized face modeling can be successfully utilized for customer-oriented wearable product design by showing compatible matching of a hairstyle product as a user study.  相似文献   

19.
Product information visualization and augmentation in collaborative design   总被引:1,自引:0,他引:1  
In this paper, a collaborative system for product information visualization and augmentation is presented. The developed system allows the users, who can be remotely distributed, to view a product model, which is a geometric representation of the product, from different perspectives. They can choose to view design and product history, such as previous modification processes and feature information of the product independently. The product models displayed to the users are immediately updated after any design modifications have been made to the CAD model. Product features being discussed can be highlighted to draw the users’ attention. In addition, modifications can be displayed dynamically for the users to evaluate the design effect. The product history document module in the system provides a user-friendly interface for retrieving design records. After a specific record has been chosen, the related product model is displayed, and it can be aligned with the current product model for the ease of comparison and evaluation. The feature information of the product is displayed using virtual “floating” annotations linked to the related features. A user interface to enter annotations is provided, and the annotations entered by different users can be shared in real time. A cluster-based greedy algorithm is implemented to avoid overlapping annotations in the field of view.  相似文献   

20.
The rapid growth of Internet and information technologies in recent years provides a solution to support and facilitate collaborative product developments among different geographically distributed enterprises. An effective and feasible tool to aid the collaborative development of injection moulds can be realized by developing an Internet-based mould design system as one of the modules of a collaborative product development system. This paper presents a prototype Internet-based intelligent design system for injection moulds. The architecture of the system consists of an interactive KB mould design system embedded in an Internet environment. A Java-enabled solution together with artificial intelligence techniques is employed to develop such a networked interactive CAD system. In this system, the computational module, the knowledge base module and the graphic module for generating mould features are integrated within an interactive CAD-based framework. The knowledge base of the system would be accessed by mould designers through interactive programs so that their own intelligence and experience could also be incorporated with the total mould design. The approach adopted both speeds up the design process and facilitates design standardization which in turn increases the speed of mould manufacture. A practical case study is presented to illustrate the operations of the Internet-based mould design system.  相似文献   

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