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1.
Context-awareness holds promise for improving the utility of software products. Context-aware mobile systems encompass the ability to automatically discover and react to changes in an environment. Most contemporary context-aware mobile systems aim to support users in private situations, for example, as tourist guides. Thus, we still lack an understanding of the impact of context-awareness in professional work situations. In this paper, we explore context-awareness for mobile electronic patient records through the design of a context-aware mobile prototype called MobileWard. The aim of MobileWard is to support nurses in conducting morning procedures in a hospital ward. MobileWard is context-aware as it is able to discover and react autonomously according to changes in the environment and since it integrates the ability to provide information and services to the user where the relevancy depends on the user’s task. We evaluate MobileWard in two usability evaluations to assess the usefulness of the system and we find that context-awareness holds some promising opportunities, but that it also introduces some potential interaction problems when users are mobile and working in a professional environment. Implications and limitations of the proposed solution are further discussed.  相似文献   

2.
Perci: Pervasive Service Interaction with the Internet of Things   总被引:1,自引:0,他引:1  
The advancement of ubiquitous computing technologies has greatly improved the availability of digital resources in the real world. Here, the authors investigate mobile interaction with tagged, everyday objects and associated information that's based on the Internet of Things and its technologies. Their framework for integrating Web services and mobile interaction with physical objects relies on information typing to increase interoperability. Two prototypes for mobile interaction with smart posters build upon this framework to realize multi-tag interaction with physical user interfaces. The authors' evaluation identifies usability issues regarding the design of physical mobile interactions, interfaces, and applications.  相似文献   

3.
With the development of pervasive computing techniques, the world will be filled with interconnected context-aware domains (e.g., homes, offices, hospitals, etc.). While the previous studies focused solely on the management of contexts produced in a single domain, in this paper we discuss the challenges to be addressed for cross-domain context management. By analyzing the requirements from several scenarios, we identify two context producer–consumer patterns in multi-domain environments. Furthermore, to deal with the mobile entity problem raised in cross-domain context sharing, a transparent query mechanism that enables applications to obtain context information about mobile entities from remote domains is proposed. Two prototype applications—smart home and community services in a smart campus—have been developed to demonstrate the key features and usefulness of cross-domain context management. Initial experiments have also been conducted to evaluate the performance of our system.  相似文献   

4.
普适计算^**(pervasive computing)不仅包含无处不在的计算设备和网络连接,更重要的是需要实现无处不在的数据访问。如何使用户及时、可靠、安全、方便地获取信息是这种计算环境的目的,同时也是该环境中数据管理的核心和目标。本文以移动agent为基础,实现了适合于普适计算环境的数据获取原型。重点阐述了实现原理、原型体系结构、工作流程,并通过实验数据以体现其优越性。  相似文献   

5.
Context-aware systems are able to capture information from the context in which they are executed, assign a meaning to the gathered information, and change their behavior accordingly. As a result, the systems can offer services to users according to their individual situation within the context. This article analyzes the important aspects of context-aware computing such as capturing information for context attributes and determining the manner of interacting with users in the environment. Used in conjunction with mobile devices, context-aware systems are specifically used to improve the usability of applications and services. This article proposes the home care context-aware computing (HoCCAC) multiagent system that identifies and maintains a permanent fix on the location of patients in their home, and manages the infrastructure of services within their environment securely and reliably by processing and reasoning the data received. Based on the multiagent system, a prototype was developed to monitor patients in their home. The HoCCAC multiagent system uses a critical path method-based planning model that, in the present study, prepares the most optimal task-planning schedule for the patients in their home, is capable of reacting automatically when faced with dangerous or emergency situations, replanning any plans in progress and sending alert messages to the system. The results obtained with this prototype are presented in this article.  相似文献   

6.
为了提高普适计算系统的开发效率, 设计了一个基于OSGi框架的动态普适计算中间件模型. 该中间件模型以OSGi框架为基础, 建立移动管理器管理用户和服务的移动, 利用上下文管理器来管理上下文, 动态调整自己的行为, 支持上下文感知应用. 通过标准的接口实现各种异构普适设备间的互操作性. 实验结果表明该中间件能够满足通用普适计算环境的要求, 对于普适计算系统的开发具有一定的借鉴意义.  相似文献   

7.
Context-awareness techniques can support learners in learning without time or location constraints by using mobile devices and associated learning activities in a real learning environment. Enrichment of context-aware technologies has enabled students to learn in an environment that integrates learning resources from both the real world and the digital world. Although learning outside of the traditional classroom is an innovative teaching approach, the two main problems are the lack of proper learning strategies and the capacity to acquire knowledge on subjects effectively. To manage these problems, this study proposes a context-aware ubiquitous learning system (CAULS) based on radio-frequency identification (RFID), wireless network, embedded handheld device, and database technologies to detect and examine real-world learning behaviors of students. A case study of an aboriginal education course was conducted in classrooms and at the Atayal u-Museum in Taiwan. Participants included elementary school teachers and students. We also designed and used a questionnaire based on the Unified Theory of Acceptance and Use of Technology (UTAUT) theory to measure the willingness for adoption or usage of the proposed system. The experimental results demonstrated that this innovative approach can enhance their learning intention. Furthermore, the results of a posttest survey revealed that most students' testing scores improved significantly, further indicating the effectiveness of the CAULS.  相似文献   

8.
The growth usage of mobile technologies and devices such as smartphones and tablets, and the almost ubiquitous wireless communication set the stage for the development of novel kinds of applications. One possibility is exploiting this scenario in the field of education, so creating more intelligent, flexible and customizable systems. Mobile devices can be used to help students to learn, considering their learning styles, surroundings, devices and profiles. In this way, the main goal of this article is to propose EduAdapt, an architectural model for the adaptation of learning objects considering device characteristics, learning style and other student’s context information. To make this adaptation we used inferences and rules in a proposed ontology, named OntoAdapt. We believe that such ontology can help recommending learning objects to students or adapt these objects according to the context (context-aware computing). We evaluate this proposal in two ways. Firstly, we used scenarios and metrics to assess the ontology. Secondly, we developed a prototype of EduAdapt model and submitted to a class of 20 students with the intention of evaluating the usability and adherence to adapted objects, resulting in a 78 % of acceptance. In brief, the evaluation presented encouraging results, indicating that the proposed model would be useful in the learning process.  相似文献   

9.
Capturing, defining, and modeling the essence of context are challenging, compelling, and prominent issues for interdisciplinary research and discussion. The roots of its emergence lie in the inconsistencies and ambivalent definitions across and within different research specializations (e.g., philosophy, psychology, pragmatics, linguistics, computer science, and artificial intelligence). Within the area of computer science, the advent of mobile context-aware computing has stimulated broad and contrasting interpretations due to the shift from traditional static desktop computing to heterogeneous mobile environments. This transition poses many challenging, complex, and largely unanswered research issues relating to contextual interactions and usability. To address those issues, many researchers strongly encourage a multidisciplinary approach. The primary aim of this article is to review and unify theories of context within linguistics, computer science, and psychology. Summary models within each discipline are used to propose an outline and detailed multidisciplinary model of context involving (a) the differentiation of focal and contextual aspects of the user and application's world, (b) the separation of meaningful and incidental dimensions, and (c) important user and application processes. The models provide an important foundation in which complex mobile scenarios can be conceptualized and key human and social issues can be identified. The models were then applied to different applications of context-aware computing involving user communities and mobile tourist guides. The authors' future work involves developing a user-centered multidisciplinary design framework (based on their proposed models). This will be used to design a large-scale user study investigating the usability issues of a context-aware mobile computing navigation aid for visually impaired people.  相似文献   

10.
Websigns: hyperlinking physical locations to the Web   总被引:1,自引:0,他引:1  
HP researchers are developing handheld devices that combine wireless technology and ubiquitous computing to provide a transparent linkage between physical entities in the environment and resources available on the Web. First-generation mobile computing technologies typically use protocols such as WAP and i-mode to let PDAs, smart phones, and other wireless devices with Web browsers access the Internet, thereby freeing users from the shackles of their desktops. We believe, in addition, users would benefit from having access to devices that combine the advantages of wireless technology and ubiquitous computing to provide a transparent linkage between the physical world around them and the resources available on the Web. We are developing devices that augment users' reality with Web services related to the physical objects they see  相似文献   

11.
Context-aware ubiquitous learning (u-learning) is an innovative approach that integrates wireless, mobile, and context-awareness technologies to detect the situation of learners in the real world and provide adaptive support or guidance accordingly. In this paper, a context-aware u-learning environment is developed for guiding inexperienced researchers to practice single-crystal X-ray diffraction operations. Experimental results showed that the benefits of this innovative approach are that it is “systematic”, “authentic”, and “economical”, which implies the potential of applying it to complex science experiments, such as physics, chemistry or biotechnology experiments, for graduate and PhD students in colleges, or research workers in research institutes.  相似文献   

12.
This paper proposes the concept of DIY (do-it-yourself) ubiquitous computing, an architecture allowing non-experts to establish ubiquitous computing environments in the real world. This concept has been implemented in the “u-Texture”, which is a self-organizable panel that works as a building block. While the traditional scheme attaches devices such as computers, sensors, and network equipments externally to make everyday objects smart, the u-Texture has these devices built in beforehand to assemble smart objects. The u-Texture can change its own behavior autonomously through recognition of its location, its angle of inclination, and surrounding environment by assembling these factors physically. This paper describes the design, the implementation, and various applications of u-Textures to confirm that the concept can contribute to establishment of ubiquitous computing environments in the real world without expert users.  相似文献   

13.
Human Pacman is a novel interactive entertainment system that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on mobile computing, wireless LAN, ubiquitous computing, and motion-tracking technologies. Our human Pacman research is a physical role-playing augmented-reality computer fantasy together with real human–social and mobile gaming. It emphasizes collaboration and competition between players in a wide outdoor physical area which allows natural wide-area human–physical movements. Pacmen and Ghosts are now real human players in the real world, experiencing mixed computer graphics fantasy–reality provided by using the wearable computers. Virtual cookies and actual tangible physical objects are incorporated into the game play to provide novel experiences of seamless transitions between real and virtual worlds. We believe human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing.
Adrian David CheokEmail:
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14.
An infrastructure approach to support context-aware pervasive computing is advantageous for rapid prototyping of context-aware distributed applications and beneficial for unifying modelling of context and reasoning in uncertain conditions. This paper presents the ECORA framework for context-aware computing, which is designed with a focus on reasoning about context under uncertainty and addressing issues of heterogeneity, scalability, communication and usability. The framework follows an agent-oriented hybrid approach, combining centralized reasoning services with context-aware, reasoning capable mobile software agents. The use of a centralized reasoning engine provides powerful reasoning capabilities and deploying context-aware mobile agents enables agility and robustness of components in the pervasive system. The design and implementation of the framework at different levels, as well as three case studies, are presented.  相似文献   

15.
Ubiquitous networking, the interlinking of computers, consumer electronics, automobiles, home appliances, medical equipment, transportation systems, animals and plants through an overlapping of electronic spaces and physical spaces, is expected to provide an environment that enhances our lives through improved convenience, efficiency and safety in all areas.Today’s healthcare industry emphasizes safety, efficiency, patient-oriented approach, timeliness and balance. u-healthcare makes it possible to safely deliver appropriate services from any location at any time. To explain the emergence of u-healthcare, one must invoke, first of all, progress in IT and medical technology, and then the desire and willingness on the part of health care institutions to adopt the new service concept and increased health care demand. Digitalization of information, introduction of broadband communication and leaps made in healthcare technology in recent years have provided the technological capacity necessary for the achievement of u-healthcare.Based on recently reached theoretical results, integrating u-healthcare environments in virtual organizations, we proposed a methodology for the design and implementation of u-healthcare, linking the distributed mobile agents with medical entities into a convergence and collaborative environment. Despite the challenges in implementing and deploying u-healthcare, the advantages of ubiquitous healthcare are enabled by our smart model for the soft computing endowed ubiquitous. The strength of our approach is that it relates to u-healthcare a system which consists of its dual character emerging from the synergetic interaction between ubiquitous computing techniques and the mobile devices in convergence manner. We have developed a set of initial healthcare agent services on the mobile collaboration framework. We evaluate the functionality and effectiveness of our convergence mobile agent, whether the platform can manage services based on the model and whether the results of u-healthcare services discovery could satisfy user’s requirements with example cases.  相似文献   

16.
Implementing a sentient computing system   总被引:3,自引:0,他引:3  
《Computer》2001,34(8):50-56
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17.
Recent advances in mobile technologies and infrastructures have created the demand for ubiquitous access to enterprise services from mobile handheld devices. Further, with the invention of new interaction devices, the context in which the services are being used becomes an integral part of the activity carried out with the system. Traditional human–computer interface (HCI) theories are now inadequate for developing these context-aware applications, as we believe that the notion of context should be extended to different categories: computing contexts, user contexts, and physical contexts for ubiquitous computing. This demands a new paradigm for system requirements elicitation and design in order to make good use of such extended context information captured from mobile user behavior. Instead of redesigning or adapting existing enterprise services in an ad hoc manner, we introduce a methodology for the elicitation of context-aware adaptation requirements and the matching of context-awareness features to the target context by capability matching. For the implementation of such adaptations, we propose the use of three tiers of views: user interface views, data views, and process views. This approach centers on a novel notion of process views to ubiquitous service adaptation, where mobile users may execute a more concise version or modified procedure of the original process according to their behavior under different contexts. The process view also serves as the key mechanism for integrating user interface views and data views. Based on this model, we analyze the design and implementation issues of some common ubiquitous access situations and show how to adapt them systematically into a context-aware application by considering the requirements of a ubiquitous enterprise information system.
Eleanna KafezaEmail:
  相似文献   

18.
普适计算体系结构的研究   总被引:1,自引:0,他引:1  
普适计算使人在信息空间与物理空间相融合的环境下,利用任意设备,通过任意网络,在任意时间透明地获得一定质量的网络服务,根据目前国际上普适计算研究的现状和发展趋势,提出了一个普适计算体系结构的参考模型,并简要讨论了该参考模型的四个关键研究内容一移动计算、互操作计算、情感计算和上下文感知计算.  相似文献   

19.
Most augmented reality (AR) applications are primarily concerned with letting a user browse a 3D virtual world registered with the real world. More advanced AR interfaces let the user interact with the mixed environment, but the virtual part is typically rather finite and deterministic. In contrast, autonomous behavior is often desirable in ubiquitous computing (Ubicomp), which requires the computers embedded into the environment to adapt to context and situation without explicit user intervention. We present an AR framework that is enhanced by typical Ubicomp features by dynamically and proactively exploiting previously unknown applications and hardware devices, and adapting the appearance of the user interface to persistently stored and accumulated user preferences. Our framework explores proactive computing, multi‐user interface adaptation, and user interface migration. We employ mobile and autonomous agents embodied by real and virtual objects as an interface and interaction metaphor, where agent bodies are able to opportunistically migrate between multiple AR applications and computing platforms to best match the needs of the current application context. We present two pilot applications to illustrate design concepts. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   

20.
A common focus shared by researchers in mobile, ubiquitous and wearable computing is the attempt to break away from the traditional desktop computing paradigm. Computational services need to become as mobile as their users. Whether that service mobility is achieved by equipping the user with computational power or by instrumenting the environment, all services need to be extended to take advantage of the constantly changing context in which they are accessed. This paper will report on work carried out by the Future Computing Environments Group at Georgia Tech to provide infrastructure for context-aware computing. We will describe some of the fundamental issues involved in contextaware computing, solutions we have generated to provide a flexible infrastructure and several applications that take advantage of context awareness to allow freedom from traditional desktop computing.  相似文献   

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