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1.
在分析OpenOffice.org体系结构的基础上,研究软件的国际化与本地化机制,针对维吾尔文字本地化需求进行了一系列定制与开发,形成了一套支持维吾尔文输入输出的OpenOffice.org办公套件。  相似文献   

2.
作为蒙古文信息处理的重要组成部分,开发符合蒙古文应用习惯的办公套件产品对于传承民族文化具有重要意义。开源项目OpenOffice.org的不断发展和日益成熟,为蒙古文办公套件的研制开发提供了有利的契机。该文讲述了以OpenOffice.org为源代码基础,实现基于蒙古文编码国际标准而研制的蒙古文办公套件的实现方案,并为开发其他复杂文字的少数民族语言的办公套件提供了很好的借鉴作用。  相似文献   

3.
下期预告     
《个人电脑》2006,12(4):242-242
专题报道《利用OpenOffice.org2.0办公》你一定听过OpenOffice.org2.0的大名,倘若你是Linux用户,想必会经常用到它。但OpenOffice.org的操作习惯及许多功能项目与微软Office办公套件有诸多不同,初次接触的用户都会有无从下手的感觉,即便经过一段时间的摸索可能也很难适应。本文  相似文献   

4.
李映  朱斐 《微机发展》2006,16(10):58-61
阐述OpenOffice.org文档的压缩存储方式以及这种方式和其他的多种存储方式相比的优势;针对OpenOffice.org的各种文档描述了它们的结构,并且讨论了从OpenOffice.org的XML文档中读取元数据方法;最后进一步讨论了OpenOf-fice.org的XML元数据读取的意义以及它和文档结构化其他研究的关系。  相似文献   

5.
蒙古文是一种复杂文字,目前操作系统和办公套件都还不支持蒙古文的显示。OpenOffice.org是可以运行在Linux和Windows上跨平台的办公套件,它分别使用ICU LayoutEngine和Uniscribe进行复杂文字处理。本文以支持蒙古文处理的Linux版本OpenOiffice.org为基础,详细分析了OpenOffice.org在Linux和Windows系统上的复杂文本处理过程,采用Uniscribe与ICU相结合的方案,实现了OpenOffice.org在Windows平台上对蒙古文的显示。  相似文献   

6.
分析了在Lazarus应用程序中跨平台集成OpenOffice组件对象的实现技术。结合具体实例,应用UNO和COM自动化技术实现了用Lazarus开发的应用软件与OpenOffice软件的各组件功能的高度整合。  相似文献   

7.
红旗2000推出的Red Office4.0是一套基于Open Office.org3.0核心的本地化产品。这款产品同样拥有6个模块,分别是文字处理、电子表格、演示文稿、绘图工具、数学公式,以及数据库。分别与OpenOffice.org3.0的各个模块相对应。目前RedOffice4.0共有4个不同版本,分别是专业版、标准版、教师版,以及学生版。其中专业版的UI设计与OpenOffice.org3.0保持一致,  相似文献   

8.
OpenOffice.org文档结构的研究与分析   总被引:2,自引:1,他引:2  
阐述OpenOffice.org文档的压缩存储方式以及这种方式和其他的多种存储方式相比的优势;针对OpenOffice.org的各种文档描述了它们的结构,并且讨论了从OpenOffice.org的XML文档中读取元数据方法;最后进一步讨论了OpenOflice.org的XML元数据读取的意义以及它和文档结构化其他研究的关系。  相似文献   

9.
简要介绍了开源办公软件OpenOffice.org,然后为它开发了一个新功能Intelligent Group,并给出了架构图,还对其设计思想以及部分实现代码进行了阐述.  相似文献   

10.
郭伟军  吴健  孙玉芳 《计算机工程与设计》2006,27(7):1137-1139,1154
OpenOffice.org作为当前最为活跃的办公套件开放源码项目,因其完成了MS Office近乎相同的功能,良好的兼容性,日益受到人们的关注并衍生出5个著名的中文办公套件发行版本.以OpenOffice.org为基础,以藏文为例,详细讲解了民文办公套件的实现方案.  相似文献   

11.
Many organisations are dependent upon long-term sustainable software systems and associated communities. In this paper we consider long-term sustainability of Open Source software communities in Open Source software projects involving a fork. There is currently a lack of studies in the literature that address how specific Open Source software communities are affected by a fork. We report from a study aiming to investigate the developer community around the LibreOffice project, which is a fork from the OpenOffice.org project. In so doing, our analysis also covers the OpenOffice.org project and the related Apache OpenOffice project. The results strongly suggest a long-term sustainable LibreOffice community and that there are no signs of stagnation in the LibreOffice project 33 months after the fork. Our analysis provides details on developer communities for the LibreOffice and Apache OpenOffice projects and specifically concerning how they have evolved from the OpenOffice.org community with respect to project activity, developer commitment, and retention of committers over time. Further, we present results from an analysis of first hand experiences from contributors in the LibreOffice community. Findings from our analysis show that Open Source software communities can outlive Open Source software projects and that LibreOffice is perceived by its community as supportive, diversified, and independent. The study contributes new insights concerning challenges related to long-term sustainability of Open Source software communities.  相似文献   

12.
办公套件是人们日常应用最为广泛的信息处理软件之一,但真正意义的藏文办公套件至今都尚未问世,成为藏文信息技术发展的“瓶颈”。开源项目OpenOffice.org的不断发展和日益成熟,为藏文办公套件的研制开发提供了有利的契机。以OpenOffice.org为源代码基础,采用藏文编码字符集(扩充集A)国家标准,研制的藏文办公套件可支持藏文排版习惯和藏文本地环境,着重解决了藏文文本自动断行的问题,能够满足藏语文用户日常办公需要。  相似文献   

13.
This paper presents an in-depth analysis of the OpenOffice suite (release 2.0.3) with respect to viral threats, independently of any software flaw or vulnerability. First we will identify, then analyse the different potential viral vectors of OpenOffice.org v2.0.3. Our examination applies to win32 and Unix-like platforms. For each identified vector, a detailed study will show to which extend the infection is possible. From then on we will define the solutions in order to maximize OpenOffice.org security in the production field as well as in the office tools at the administration level.  相似文献   

14.
WinPcap(windowspacketcapture)是目前可供开发者们自由使用的、免费的公共网络访问系统,这一平台系统的应用目的在于帮助win32位操作系统的应用程序提供访问网络底层数据的能力。本文以基于WinPcap的网络底层数据采集系统的设计研究为主体内容,明确该议题体系内的两大主要设计原理,即包捕获原理以及WinPcap系统软件包的结构与功能原理,明确议题设计目标,即实现WinPcap与网络底层数据之间的直接获取通道的建立为设计目标,并以具体应用实例为基础,对本文主体研究内容予以详细阐述,以供相关人士参考。  相似文献   

15.
Many Object-Oriented Databases (OODBs) use programming languages that predate Java, such as C++, CLOS and Smalltalk. Thus, there is a growing need for interoperating these OODBs with new applications that require Java. Unfortunately, there are few mechanisms that allow software developers to easily integrate Java applications with non-Java OODBs. Although various interoperability mechanisms have been developed over the years, these approaches have some significant drawbacks in practice. They are often difficult to use, provide little, if any, automated support, and produce software that is difficult to engineer and maintain. In this paper, we describe an interoperability approach that allows application developers to seamlessly and transparently access non-Java OODBs from Java applications. We first present JOQL, a Java-based object query language that we are developing. JOQL queries are embedded in Java applications and are used to perform queries over C++-based OODBs. We also describe an accompanying toolset that processes Java programs containing JOQL queries. The toolset produces all the necessary code allowing Java applications to access and manipulate a C++-based OODB. As a result, application developers are free to work in Java without having to concern themselves with the details of interoperating with C++. Finally, we provide some preliminary experimental data that demonstrates our approach incurs a reasonable performance overhead.  相似文献   

16.
Unicode标准中的非BMP平面字符多用于古籍研究或者少数民族语言文字,由于这些字符的使用面特别窄,多数软件系统包括办公软件都不支持对这些字符的处理。本文以开源办公套件OpenOffice.org为基础,分析了它对非BMP平面支持的现状,然后着重探讨了实现对非BMP平面字符的全面支持所需要解决的一系列问题,并分别给出了合理的改进方案,最后以CJK和藏文为例展示了改进后的效果。  相似文献   

17.
“Early access” is a release strategy for software that allows consumers to purchase an unfinished version of the software. In turn, consumers can influence the software development process by giving developers early feedback. This early access model has become increasingly popular through digital distribution platforms, such as Steam which is the most popular distribution platform for games. The plethora of options offered by Steam to communicate between developers and game players contribute to the popularity of the early access model. The model is considered a success by the game development community as several games using this approach have gained a large user base (i.e., owners) and high sales. On the other hand, the benefits of the early access model have been questioned as well. In this paper, we conduct an empirical study on 1,182 Early Access Games (EAGs) on the Steam platform to understand the characteristics, advantages and limitations of the early access model. We find that 15% of the games on Steam make use of the early access model, with the most popular EAG having as many as 29 million owners. 88% of the EAGs are classified by their developers as so-called “indie” games, indicating that most EAGs are developed by individual developers or small studios. We study the interaction between players and developers of EAGs and the Steam platform. We observe that on the one hand, developers update their games more frequently in the early access stage. On the other hand, the percentage of players that review a game during its early access stage is lower than the percentage of players that review the game after it leaves the early access stage. However, the average rating of the reviews is much higher during the early access stage, suggesting that players are more tolerant of imperfections in the early access stage. The positive review rate does not correlate with the length or the game update frequency of the early access stage. Based on our findings, we suggest game developers to use the early access model as a method for eliciting early feedback and more positive reviews to attract additional new players. In addition, our findings suggest that developers can determine their release schedule without worrying about the length of the early access stage and the game update frequency during the early access stage.  相似文献   

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