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1.
网络视频业务的兴起使网络运营商和服务提供商更加关注视频的用户体验(QoE),然而视频用户体验(QoE)值由于其主观性且评价过程复杂,难以在视频流传输中实时获取。通过实验分析了视频传输过程中服务质量(QoS)参数变化对视频QoE的影响,建立了客观、可测量的QoS参数与视频QoE之间映射模型,用可量化的QoS参数来评定视频QoE受网络性能的影响程度,以评估网络视频质量,该模型形式简单,能够实时监测视频质量。实验结果表明,该模型的评价结果能较好反映视频QoE。  相似文献   

2.
IPTV是一种基于Internet的多媒体网络服务,由于Internet本身的不可靠性,使其在网络传输过程中无法保证服务质量。为了实时定量评估IPTV服务质量,提出了一种基于IPTV的用户体验评估模型,通过建立从网络服务质量QoS到用户体验质量QoE的映射关系,借助QoS测量技术,以实现针对QoE的在线评估。实验建立IPTV仿真平台,模拟真实网络环境下IPTV媒体流传输的整个过程,实现网络损伤QoS可控和QoE可测。针对不同编码和不同内容的视音频,分别建立独立的QoE评估模型。同时考虑到模型对数据精度和计算速度的需求,给出优化的QoE评估模型。实验结果表明,该评估模型与实际用户体验具有较高的拟合度。  相似文献   

3.
基于网络丢包的网络视频质量评估   总被引:4,自引:0,他引:4       下载免费PDF全文
针对传统的视频质量评估模型对于在包交换网络中传输的压缩视频(网络视频)进行质量评估的局限性,如对视频质量进行评估时实时性差、没考虑人眼的视觉感知等问题,提出了一种基于网络丢包的网络视频质量评估模型。该模型采用了统计学理论,它可根据视频编码、封装传输的特点,通过可量化的评价指标来评定视频质量受网络丢包的影响程度,以评估网络视频质量。利用该模型进行网络视频质量评估,不仅资源开销小、实时性好,而且特别适合对实时传输的视频流进行视频质量评估。为了验证该模型的正确性与可靠性,采用它与MPQM模型分别对受系列丢包率影响的视频序列进行了评估实验。实验结果表明,该模型的评价结果能较好地吻合MPQM模型的评价结果,且符合人眼的视觉效果。  相似文献   

4.
丢包对视频体验质量影响的分析   总被引:1,自引:0,他引:1       下载免费PDF全文
网络传输过程中发生丢包会降低用户对视频的体验质量。使用EvalVid仿真传输测试床来深入分析丢包率及不同位置丢包对用户体验的影响,并根据回归分析法建立了映射模型。用户使用该模型可以很方便地得出用户的体验质量。经理论分析证明该模型正确、易于操作,可实时检测丢包对视频的影响。  相似文献   

5.
针对不同无线环境(3G、WiFi)下获取用户体验质量(Quality of Experience,QoE)数据困难和不精确的问题,提出一种基于安卓(Android)移动终端视频业务QoE的自适应测量方法.通过实时测量并评估用户在线视频业务体验质量,提高用户体验质量评价的准确性和实用性.为此开发了能自动测量视频QoE的工具,测量服务质量(Quality of Service,QoS)客观参数,通过效用函数映射到主观QoE(MOS值).通过对理论QoE评价模型(取自文献)与用户实际反馈相关性研究改进理论模型.结果表明,无线环境下改进的模型测量结果更接近用户实际反馈,可以更好地评价QoE.  相似文献   

6.
现有的丢包主动测量方法是通过探测流的丢包信息去推测网络的丢包特性,进而推测特定应用流的丢包,测量结果不能准确获知某一给定应用流的丢包情况.由于丢包通常属于短时间、小概率事件,要更加准确地测量丢包就意味着需延长测量时间,或者提高探测流的发送速率以及时发现丢包,这将不可避免地增加网络的额外负载.分析了不同类型帧损伤的影响,并以MPEG-4,H264 视频为研究对象,通过对其码流结构特点及RTP 封装策略的分析,提出一种将测量信息嵌入到视频用户数据域(User_Data)的丢包测量方法PLBU(packet loss measurement based on User_Data).该方法利用视频码流信息完成对丢包的探测,不影响视频的正常播放,不需要注入新的探测流,极大地降低了因测量而引入的额外负载.NIST Net 及Planetlab 等实验结果表明,该算法不仅丢包测量准确性高,且可提供丢包所属视频帧类型等信息,如视频中I,P,B 帧的数据包丢失的情况.借助该测量方法,服务提供商可评测网络视频流丢包,并分析视频体验质量(QoE)变化情况,且不受视频流在网络传输中的优先级影响.  相似文献   

7.
马思超  刘新  叶德建 《计算机工程》2014,(5):243-246,251
为使网络电视(IPTV)业务中的QoE指标更准确地反映用户的真实体验,同时考虑到不同终端的异构性,提出一种在流媒体播放器下内嵌探针系统的设计架构,包括在播放器内部进行实时数据监测和相关指标计算的实现方案。该系统可以通过插件库的方式被多款终端平台集成与移植,使用事件驱动模型消除播放器实时触发QoE计算任务带来的解码延时和性能降低。实验结果表明,系统在突发延时和I帧丢包等时间点上统计得到的QoE指标相比传统方式更接近人眼感受,CPU和内存提升5%左右,额外资源开销有限,同时系统本身也具有较好的兼容性和扩展性。  相似文献   

8.
互联网电视(over the top, OTT)视频业务逐渐成为最流行的在线业务之一,然而网络视频往往由于网络质量差、服务平台过载等原因,出现播放失败、卡顿次数增加、缓冲时间过长等质量问题,导致用户感知质量(quality of experience, QoE)下降.因此,运营商需要精确评估和掌握用户在使用网络视频业务过程中的质量体验,以便提前发现质量问题,进一步开展网络和业务优化工作.为了解决该问题,提出一种基于用户呼叫/事务/会话记录数据(extend data record, XDR)的无参考网络视频质量评估方法.该方法从大量XDR数据中提取出与视频质量相关性高的少量信息,将大规模、低价值的XDR话单数据转化为高价值、小规模的视频质量特征信息,有利于后续人工智能算法的应用和视频业务质量评价,降低进一步数据挖掘的资源成本,提升机器学习的输入样本质量和QoE评价结果的准确性.实验表明:使用该方法提取后的数据进行QoE预测,得到的预测结果在准确性方面明显优于目前基于原始XDR数据的QoE机器学习评估方法.  相似文献   

9.
移动视频体验质量(QoE)的研究正变得日益重要,现有的QoE评价模型缺少相应的量化方法。结合移动视频业务的特点,提出了两层权值的QoE量化评价模型,即QoE由六种“影响层面”按各自的一级权值叠加而成;进一步地,每个“影响层面”又由多个“影响因素”构成。除了丢包和抖动两个“影响因素”外,其他“影响因素”均具有独立的二级权值。提出通过层次分析法(AHP)计算出所有的一级权值,并且进一步计算出除了丢包、抖动外的其他二级权值。由于丢包和抖动这两个影响因素相互依赖,无法计算各自的二级权值,因此通过网络模拟实验,找出两者的双变量函数f(丢包,抖动),由此得到完整的两层权值QoE量化评价模型。所提QoE量化评价模型通过测评人员的QoE评分进行验证,实验结果表明该模型获得了较高的准确度,证明了上述模型量化方法的可靠性。  相似文献   

10.
速率控制和差错控制是视频传输系统重点研究内容,在RTP实时传输协议和MPEG-4码流分包的基础上,提出了采用一种新的基于RTCP反馈的自适应分包技术和基于模板卷积的计算运动矢量的方法.该技术能有效解决高分辨率、大数据量视频图像在无线视频传输中的丢包率难题.通过实验结果表明,该技术能保证无线视频实时传输质量.  相似文献   

11.
In order to study the influence of packet loss on the users’ quality of experience QoE and establish the Mapping model of the two when the video transmit in the network, building a NS2?+?MyEvalvid simulation platform, by the method of modifying QoS parameters to simulate different degrees of packet loss, focus on the influence of packet loss on QoE and establish the mapping model between them. Experimental results show that, packet loss has a significant influence on Quality of experience. Packet loss rate and the Quality of experience presents a nonlinear relationship, and use Matlab to establish the mapping model, this model’s accuracy is high, easy to operate, can real-time detect packet loss has influence on the user’s quality of experience (QoE).  相似文献   

12.
Multimedia content delivery has become one of the pillar services of modern day mobile and fixed networks. The variety of devices, platforms, and content providers together with increasing network capacity has impacted the popularity of this type of service. Considering this context, it is crucial to ensure end-to-end service quality that can fulfill users’ expectations. The user quality of experience (QoE) for multimedia streaming is tempered by numerous objective and subjective parameters; therefore, it is important to understand the relationships among them. In this paper, we thoroughly examine the impact of packet loss on user QoE in cases when multimedia streaming service is based on underlying User Datagram Protocol. The dependencies between the chosen objective and subjective parameters and the user QoE were examined in a real-life environment by conducting a survey with 602 test subjects who rated the quality of a 1-h documentary film (72 different test sequences were prepared for the rating process). Based on the obtained results, we ranked the objective parameters by their order of importance in relation to their impact on user QoE as follows: (1) total duration of packet loss occurrences (PLOs), i.e., quality distortions in a video; (2) number of PLOs; (3) packet loss rate; and (4) duration of a single PLO. We also demonstrated how the overall user experience can be redeemed, despite the perceived quality distortions, if the content is entertaining to the viewer. The user experience was also found to be influenced by the existence/non-existence of video subtitles.  相似文献   

13.
Due to the variability of wireless channel state, video quality monitoring became very important for guaranteeing users’ Quality of Experience (QoE). QoE presents the overall perceptual quality of service from the subjective users’ perspective. However, because of diverse characteristics of video content, Human Visual System (HVS) cannot give the same attention to whole scene simultaneously when facing video sequence. In this paper, we proposed a video quality assessment model by considering the influence of fast motion and scene change. The motion change contribution factor and scene change contribution factor are defined to quantify the characteristics of video content, which is closely related to the users’ QoE. Based on G.1070, our proposed model considers the influential factors of loss nature of video coding, variability of practical network and video features. Also, the proposed model owns low computational complexity due to the compressed domain approach for the estimation of the model parameters. Therefore, the video quality is assessed without fully decoding the video stream. The performance of our proposed model has been compared with five existing models and the results also shown that our model has high prediction accuracy closing to human perception.  相似文献   

14.
In this first part of a two-part article, the authors consider the network factors that impact the viewers' quality of experience (QoE) for IP-based video-streaming services such as IPTV. They describe the IP service-level requirements for a transported video service and explain MPEG encoding to help readers better understand the impact that packet loss has on viewers' QoE.  相似文献   

15.
Packet loss is of great importance as a metric that characterizes the network’s performance, and is crucial for video applications, congestion control and routing. Most of existing measurement tools can indicate the packet loss of network links instead of the actual packet loss of individual application. On the other hand, because occurrence of packet loss behavior is relatively rare and its duration is short, active measuring methods need to inject a large number of packets and run for a long time for reporting accurate estimates, which would introduce additional intrusiveness to the network and perturb user traffic. In this paper, we present a new packet loss estimation technique by making use of user_data field of video, which is less intrusive since it does not affect video playing and does not need to inject extra probing stream. It can also provide the packet loss detailed information of I,P,B frames. The accuracy of the algorithm has been evaluated with both simulations and experiments over real-world Internet paths. In addition, we analyze the video quality distortion caused by packet loss of different frame types, and a real-time video quality monitoring system is built.  相似文献   

16.
The important new revenue opportunities that multimedia services offer to network and service providers come with important management challenges. For providers, it is important to control the video quality that is offered and perceived by the user, typically known as the quality of experience (QoE). Both admission control and scalable video coding techniques can control the QoE by blocking connections or adapting the video rate but influence each other’s performance. In this article, we propose an in-network video rate adaptation mechanism that enables a provider to define a policy on how the video rate adaptation should be performed to maximize the provider’s objective (e.g., a maximization of revenue or QoE). We discuss the need for a close interaction of the video rate adaptation algorithm with a measurement based admission control system, allowing to effectively orchestrate both algorithms and timely switch from video rate adaptation to the blocking of connections. We propose two different rate adaptation decision algorithms that calculate which videos need to be adapted: an optimal one in terms of the provider’s policy and a heuristic based on the utility of each connection. Through an extensive performance evaluation, we show the impact of both algorithms on the rate adaptation, network utilisation and the stability of the video rate adaptation. We show that both algorithms outperform other configurations with at least 10 %. Moreover, we show that the proposed heuristic is about 500 times faster than the optimal algorithm and experiences only a performance drop of approximately 2 %, given the investigated video delivery scenario.  相似文献   

17.
With the ever increasing demand on high-quality visual information for emotion-aware intelligent systems, wireless video traffic explosively grows and causes great energy consumption. Therefore, providing high quality of experience (QoE) for connected users becomes increasingly important. Aiming to establish a new paradigm to solve this challenging problem, in this article we propose a multi-layered collaboration approach to provide energy-efficient QoE-aware wireless video communications by efficiently utilizing the limited transmission resources of wireless networks for 5G. We first investigate the emotion-aware intelligent system QoE measurement based on objective metrics of quality of service (QoS). Then, we utilize the multi-layered collaborations of physical, network and application layers among the connected users to achieve energy-efficient QoE-aware video communications. By developing a profound understanding of the interplay between the video applications and wireless networks, we qualitatively analyze how QoE can benefit from the multi-layered collaborations, and quantitatively assess the achievable gains in a typical wireless-connected emotion-aware application scenario.  相似文献   

18.
针对网络环境中业务供应商提供的业务不能很好的满足用户需求的问题,引入用户体验质量(QoE)并结合服务质量(QoS)参数,通过仿真网络得到相应数据,使用matlab工具分别建立用户体验质量与比特率、用户体验质量与丢包率的评价模型.运用统计分析方法对评价模型进行数据分析,并与史蒂文斯幂定律、韦伯-费希纳定律等模型进行对比验证.结果表明,构建的评价模型能更精确的体现用户体验质量与服务质量的关系,为供应商提供了重要的参考依据,并指明了服务方向.  相似文献   

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