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1.
信息家电网关系统CGI程序设计与实现   总被引:1,自引:0,他引:1  
本系统的目标是实现家电产品的网络化、信息化.家庭无线信息网关系统将实现Internet无线路由/网关功能,信息家电控制器则是由传统的家电控制器嵌入无线网络通信接口模块所构成,家庭无线信息网关和信息家电之间通过无线通信链路联结.通过无线信息网关,用户可以通过任何一台接入Internet的PC机或手提电脑对接入网络的信息家电进行控制、监视和操作,信息家电也能依据用户设置自动地向Internet上的指定网站或E-mail信箱发送消息.  相似文献   

2.
未来的信息家电并不是孤立的,而是相互连接,在家庭里形成一个网络,并可通过网关接入Internet。本文对信息家电网络涉及的主要技术,包括架构、连接介质、互操作的解决、网关和Internet接入等方面进行了综述。  相似文献   

3.
信息家电网络技术   总被引:1,自引:0,他引:1  
未来的信息家电并不是孤立的,而是相互连接,在家庭里形成一个网络,并可通过网关接入Internet.本文对信息家电网络涉及的主要技术,包括架构、连接介质、互操作的解决、网关和Internet接入等方面进行了综述.  相似文献   

4.
基于蓝牙技术家庭网络的研究和实现   总被引:4,自引:0,他引:4  
傅剑虹  汪敏  朱俊 《计算机工程》2004,30(3):125-126,135
对基于蓝牙技术的无线家庭网络进行了研究,简单介绍了如何通过蓝牙网关来实现对家庭蓝牙信息家电的远程监控,并阐述了家庭内的个人PC机和笔记本电脑等蓝牙终端如何通过蓝牙网关访问Internet。  相似文献   

5.
针对基于IPv6的UPnP家庭网络,结合IPv6家庭网关在外部网络与IPv6家庭网络交互中的重要作用,设计并实现了IPv6信息家电控制界面的自动生成方案和相应的集中控制机制,应用于外网用户对基于IPv6的UPnP家庭网络中信息家电的远程控制。IPv6家庭网关根据模板文件,为基于IPv6的UPnP家庭网络中的每台信息家电自动生成统一风格的控制界面;IPv6家庭网关接收到外网用户通过控制界面提交的控制命令后,根据SOAP协议集中控制信息家电。该文的研究完善了UPnP家庭网关标准(Internet Gateway Device V1.0)。  相似文献   

6.
为了统一管理智能家居的各种设备,实现用户的便捷操作和控制,设计了嵌入式智能家庭网关。从软件角度,选择Windows CE作为操作系统,Microsoft Visual Studio作为开发工具,以C#作为开发语言。讨论了控制界面主窗体及子窗体的实现流程,通过Winsock套接字实现家庭网关接入Internet的功能。经过测试表明,整个系统功能完整,人机交互界面友好,能通过Internet对智能家居系统进行远程控制。  相似文献   

7.
802.11b和zigbee两种无线网络技术各自具有明显的特点,并且许多特性具有很强的互补性。将这两种技术相结合应用于信息家电系统,具有很好的前景。该文给出了基于这两种无线网络技术的信息家电系统总体框架,对各部分的软,硬件进行了设计,并阐述了实现该系统的几个关键问题。在该系统中用户可以通过家庭网关对家庭网络设备进行远程管理和监控,用户也可在室内通过使用万能遥控器对家庭网络的家电设备进行管理和监控。家庭网络中的信息家电之间通过家庭网关进行数据通信。  相似文献   

8.
802.11b和Zigbee两种无线网络技术各自具有明显的特点,并且许多特性具有很强的互补性。将这两种技术相结合应用于信息家电系统,具有很好的前景。该文给出了基于这两种无线网络技术的信息家电系统总体框架,对各部分的软,硬件进行了设计,并阐述了实现该系统的几个关键问题。在该系统中用户可以通过家庭网关对家庭网络设备进行远程管理和监控,用户也可在室内通过使用万能遥控器对家庭网络的家电设备进行管理和监控。家庭网络中的信息家电之间通过家庭网关进行数据通信。  相似文献   

9.
智能家居未来有着广阔的应用前景,针对目前智能家居系统实用性差、成本高、可扩充性差等问题,提出了一种基于Internet、Wi-Fi及ZigBee的智能家居系统设计方案。家庭各种控制器、传感器可以通过ZigBee协议与智能家居网关自动组网,智能移动终端可以通过Wi-Fi与智能家居网关进行通信。用户可以通过Internet监控和控制智能家居系统的各个子系统。另外,智能家居网关能通过GPRS/GSM及时发送告警信息通知用户。  相似文献   

10.
先睹为快     
朗科(Netac)公司推出的新一代无线宽带网关接入交换机,可以帮助用户快速组建无线局域网。它单机支持253台电脑无线接入互联网,用户只需通过一个IP地址,便可以将局域网内所有电脑联向Internet。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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