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1.
虚拟样机标准化技术是实现大型复杂虚拟样机系统集成的根本前提,提出了虚拟样机仿真标准的制定原则,研究了虚拟样机仿真标准的主要内容,包括信息建模标准、信息交换标准、信息处理标准、信息安全标准、信息传输标准及人机界面标准等,虚拟样机标准化的研究可为虚拟样机技术的实现及进一步的应用研究提供基础。  相似文献   

2.
An algorithm for off-road routing of vehicles for land and water under off-road conditions or in the waters of the World Ocean is described. The proposed algorithm allows us to reduce significantly the memory sizes and computing time, which is important for implementation of geoinformation systems on small platforms (handheld computers, smartphones, cell phones).  相似文献   

3.
In this work, recently developed state-of-the-art symbolic multibody methods are tested to accurately model a complex railway vehicle. The model is generated using a symbolic implementation of the principle of virtual power. Creep forces are modeled using a direct symbolic implementation of the standard linear Kalker model. No simplifications, such as base parameter reduction, partial-linearization or lookup tables for contact kinematics, are used. An Implicit–Explicit integration scheme is proposed to efficiently deal with the stiff creep dynamics. Real-time performance is achieved: the CPU time required for a very robust \(1~\text{ms}\) integration time step is 203 μs.  相似文献   

4.
The presence of automation and information technology in agricultural environments seems no longer questionable; smart spraying, variable rate fertilizing, or automatic guidance are becoming usual management tools in modern farms. Yet, such techniques are still in their nascence and offer a lively hotbed for innovation. In particular, significant research efforts are being directed toward vehicle navigation and awareness in off-road environments. However, the majority of solutions being developed are based on occupancy grids referenced with odometry and dead-reckoning, or alternatively based on GPS waypoint following, but never based on both. Yet, navigation in off-road environments highly benefits from both approaches: perception data effectively condensed in regular grids, and global references for every cell of the grid. This research proposes a framework to build globally referenced navigation grids by combining three-dimensional stereo vision with satellite-based global positioning. The construction process entails the in-field recording of perceptual information plus the geodetic coordinates of the vehicle at every image acquisition position, in addition to other basic data as velocity, heading, or GPS quality indices. The creation of local grids occurs in real time right after the stereo images have been captured by the vehicle in the field, but the final assembly of universal grids takes place after finishing the acquisition phase. Vehicle-fixed individual grids are then superposed onto the global grid, transferring original perception data to universal cells expressed in Local Tangent Plane coordinates. Global referencing allows the discontinuous appendage of data to succeed in the completion and updating of navigation grids along the time over multiple mapping sessions. This methodology was validated in a commercial vineyard, where several universal grids of the crops were generated. Vine rows were correctly reconstructed, although some difficulties appeared around the headland turns as a consequence of unreliable heading estimations. Navigation information conveyed through globally referenced regular grids turned out to be a powerful tool for upcoming practical implementations within agricultural robotics.  相似文献   

5.
6.
Virtual simulation of the real behaviour of mobile harbour crane (MHC) without using the traditional build-and-test method is an imperative approach to the design stage that can increase the quality of the product by reducing manufacturing cost and errors. This paper introduces an engineering model that describes the mechanical behaviour of MHC, and the control design for increasing the position accuracy. Based on a concept of the MHC, a virtual mechanical model was created using SOLIDWOKS, which was then exported to the Automatic Dynamic Analysis of Mechanical System (ADAMS) environment. This model was simulated to investigate the dynamic behaviour of the MHC system. In addition, an adaptive siding mode PID controller was also developed in MATLAB/Simulink to control the crane trolley position and suppress the swing angle of the load. This co-simulation demonstrates the reliability of the mechanical and control functionalities of the developed system.  相似文献   

7.
The authors combine rapid and exploratory prototyping techniques to capture initially unknown, interdependent requirements in the development of distributed virtual environment applications. They employ containerization to accelerate data exchange  相似文献   

8.
Four different types of vertical suspension seats were evaluated in the laboratory and in the field in order to measure their adaptability for attenuating whole-body vibration in log skidders used in the forest industry. Laboratory testing first consisted of determining the static and dynamic characteristics of the seats such as the static stiffness of the cushions and suspension systems and the hysteresis parameters and damping properties of the cushions. The vibration attenuation characteristics of the seats were then measured using a laboratory test rig simulating a driver work station. The influence of amplitude of excitation and the variations in seat height on the vibration attenuation performance of the suspension seats was evaluated for sinusoidal excitations in the frequency range of 0.2–8.0 Hz. The seats were then field tested during normal skidding operations to determine their vertical transmissibility characteristics and to compare the vibration exposure that results from operating a skidder while being equipped with a suspended seat, as opposed to having an unsuspended one. There was generally good agreement between the transmissibility characteristics measured in the laboratory and in the field. The results of vibration transmissibility and exposure are helpful in identifying one of the suspension seats as being the most appropriate for attenuating vertical whole-body vibration on skidders, while conforming at the same time to the basic dimensional characteristics and stability required for safe operation of such vehicles.  相似文献   

9.
PSDL is a language for describing prototypes of real-time software systems. It is most useful for requirements analysis, feasibility studies, and the design of large embedded systems. PSDL has facilities for recording and enforcing timing constraints, and for modeling the control aspects of real-time systems using nonprocedural control constraints, operator abstractions, and data abstractions. The language has been designed for use with an associated prototyping methodology. PSDL prototypes are executable if supported by a software base containing reusable software components in an underlying programming language (e.g. Ada)  相似文献   

10.
Virtual reality has sparked many people's imaginations, but writing VR programs remains difficult. Besides the obvious problems of managing arcane I/O devices (trackers, gloves, and so on), the programs must allow the participant to operate effectively in the immersive environment. Virtual environments present a new medium for both the participant and the programmer/author. In the University of Virginia's User Interface Group, we believe the best way to accelerate development in a new medium such as VR is to provide tools that allow people without highly technical backgrounds to create programs for it. These novice authors must be able to quickly try different nuances of an idea. They must be able to easily ask “what if” questions. To support this goal, we are developing Alice, a rapid prototyping environment that can generate VR environments. The name “Alice” honors Lewis Carroll's heroine, who explored a rapidly changing, dynamic environment  相似文献   

11.
In this paper we describe a process for evaluating the architectures of large, complex software-intensive systems. This process involves both social and technical aspects. The social aspects deal with planning and running an evaluation. The technical aspects concentrate on the representation of architectural information, standard questions, analyses, and quality attribute characterizations. We then take the generic notion of architectural evaluation, and discuss some techniques for applying this technique to the domain of real-time systems. This revised version was published online in June 2006 with corrections to the Cover Date.  相似文献   

12.
虚拟环境下并联坐标测量机几何建模与运动仿真   总被引:2,自引:0,他引:2  
刘得军  王建林  艾清慧 《计算机仿真》2003,20(9):77-79,147,148
与普通直角型坐标测量机相比,并联坐标测量机具有结构简单、测量精度高、测头位姿灵活等一系列优点。但因该坐标测量机的驱动参量与测头输出位姿之间的非线性对应关系,致使其实体样机的设计工作变得十分复杂。该文以3-RPS型三自由度并联机构坐标测量机为研究对象。在虚拟环境下对其进行了三维实体造型和运动过程仿真,从而为新型坐标测量机实体样机的开发奠定了理论基础。  相似文献   

13.
During the engagement of the dry clutch in automotive transmissions, clutch judder may occur. Vehicle suspension and engine mounts couple the torsional and longitudinal models, leading to oscillations of the vehicle body that are perceived by the driver as poor driving quality. This paper presents an effective formulation for the modeling and simulation of longitudinal dynamics and powertrain torsional dynamics of the vehicle based on non-smooth dynamics of multibody systems. In doing so friction forces between wheels and the road surface are modeled along with friction torque in the clutch using Coulomb’s friction law. First, bilateral constraint equations of the system are derived in Cartesian coordinates and the dynamical equations of the system are developed using the Lagrange multiplier technique. Complementary formulations are proposed to determine the state transitions from stick to slip between wheels and road surface and from the clutch. An event-driven scheme is used to represent state transition problem, which is solved as a linear complementarity problem (LCP), with Baumgarte’s stabilization method applied to reduce constraint drift. Finally, the numerical results demonstrate that the modeling technique is effective in simulating the vehicle dynamics. Using this method stick-slip transitions between driving wheel and the road surface and from the clutch, as a form of clutch judder, are demonstrated to occur periodically for certain values of the parameters of input torque from engine, and static and dynamic friction characteristics of tire/ground contact patch and clutch discs.  相似文献   

14.
Holzinger  A. 《Software, IEEE》2004,21(1):92-99
The Virtual Medical Campus Graz uses e-learning to make the human medicine curriculum digitally accessible to a target population of 4500 students and teachers. This project occurred parallel to the development of a new curriculum and thus involved all medical teachers and students. The VMC system architecture includes a multimedia repository for reusable learning objects; middleware containing the VMC logic that arranges learning objects into lectures, themes, and modules; and user interface. To ensure the interface suited the target population, we used the user-centered design method.  相似文献   

15.
A virtual prototyping system for rapid product development   总被引:4,自引:0,他引:4  
This paper describes a virtual prototyping (VP) system that integrates virtual reality with rapid prototyping (RP) to create virtual or digital prototypes to facilitate product development. The proposed VP system incorporates two new simulation methodologies, namely the dexel-based and the layer-based fabrication approaches, to simulate the powder-based and the laminated sheet-based RP processes, respectively. The dexel-based approach deposits arrays of solid strips to form a layer, while the layer-based approach directly forms a complete layer by extruding the slice contours. The layer is subsequently stacked up to fabricate a virtual prototype. The simulation approaches resemble the physical fabrication processes of most RP systems, and are therefore capable of accurately representing the geometrical characteristics of prototypes. In addition to numerical quantification of the simulation results, the system also provides stereoscopic visualisation of the product design and its prototype for detailed analyses. Indeed, the original product design may be superimposed on its virtual prototype, so that areas with dimensional errors beyond design limits may be clearly highlighted to facilitate point-to-point analysis of the surface texture and the dimensional accuracy of the prototype. Hence, the key control parameters of an RP process, such as part orientation, layer thickness and hatch space, may be effectively tuned up for optimal fabrication of physical prototypes in subsequent product development. Furthermore, the virtual prototypes can be transmitted via the Internet to customers to facilitate global manufacturing. As a result, both the lead-time and the product development costs can be significantly reduced.  相似文献   

16.
Computer-aided prototyping of production flows for a virtual enterprise   总被引:8,自引:0,他引:8  
This paper presents a logistics framework to cope with the problem of planning and control of production flows processed on a set of work cells distributed among component firms of a virtual enterprise (VE). The constraints theory framework is employed to study constraint-based production flow coordination rules. The article discusses relationships linking structural parameters (e.g. buffer capacity, machine tool efficiency, and automated storage/retrieval systems) of VE components with material flow control guaranteeing efficient completion of work orders, and specified by such parameters as batch delivery periods, work-in-process (WIP) and make-span. The results are summarized in the form of a performance evaluation scheme. Examples using a software package that implements the proposed flow coordination methodology are provided.  相似文献   

17.
This article describes therecenttrends in controlarchitectures for autonomous vehicles. The study has been carried out on 22 architectures, most of which relate to the field of underwater robotics. The main aim of this article is to show the relationships between these various architectures and to show how developments in architectures for autonomous land vehicles have been extended for use in autonomous underwater vehicles. A summary of important features of the 22 architectures is presented and a new hybrid architecture is proposed for the underwater vehicle GARBI.  相似文献   

18.
This paper presents an overview of our recent work on continuous collision detection methods and constraints handling for rigid polyhedral objects. We demonstrate that continuous collision detection algorithms are practical in interactive dynamics simulation of complex polyhedral rigid bodies and show how continuous collision detection and efficient constraint-based dynamics algorithms allow us to perform various virtual prototyping tasks intuitively, precisely and robustly on commodity desktop computers. Especially, we present two applications of our system to actual industrial cases. We note that both tasks are performed with a simple 2D mouse on a high-end computer.  相似文献   

19.
With the recent proliferation of multimedia applications, several fast block matching motion estimation algorithms have been proposed in order to minimize the processing time in video coding. While some of these algorithms adopt pre-defined search patterns that directly reflect the most probable motion structures, other data-adaptive approaches dynamically configure the search pattern to avoid unnecessary computations and memory accesses. Either of these approaches leads to rather difficult hardware implementations, due to their configurability and adaptive nature. As a consequence, two different but quite configurable architectures are proposed in this paper. While the first architecture reflects an innovative mechanism to implement motion estimation processors that support fast but regular search algorithms, the second architecture makes use of an application specific instruction set processor (ASIP) platform, capable of implementing most data-adaptive algorithms that have been proposed in the last few years. Despite their different natures, these two architectures provide highly configurable hardware platforms for real-time motion estimation. By considering a wide set of fast and adaptive algorithms, the efficiency of these two architectures was compared and several motion estimators were synthesized in a Virtex-II Pro XC2VP30 FPGA from Xilinx, integrated within a ML310 development platform. Experimental results show that the proposed architectures can be easily reconfigured in run-time to implement a wide set of real-time motion estimation algorithms.
Leonel Sousa (Corresponding author)Email:
  相似文献   

20.
S.H.  H.H. 《Computers in Industry》2008,59(5):477-488
This paper presents a versatile virtual prototyping (VP) system for digital fabrication of multi-material prototypes to facilitate rapid product development. The VP system comprises a suite of software packages for multi-material layered manufacturing (MMLM) processes, including multi-toolpath planning, build-time estimation and accuracy analysis, integrated with semi-immersive desktop-based and full-immersive CAVE-based virtual reality (VR) technology. Such versatility makes the VP system adaptable to suit specific cost and functionality requirements of various applications.

The desktop-based VR system creates a semi-immersive environment for stereoscopic visualisation and quality analysis of a product design. It is relatively cost-effective and easy to operate, but its users may be distracted by environmental disturbances that could possibly diminish their efficiency of product design evaluation and improvement. To alleviate disturbance problems, the CAVE-based VR system provides an enclosed room-like environment that blocks out most disturbances, making it possible for a design team to fully concentrate and collaborate on their product design work.

The VP system enhances collaboration and communication of a design team working on product development. It provides simulation techniques to analyse and improve the design of a product and its fabrication processes. Through simulations, assessment and modification of a product design can be iterated without much worry about the manufacturing and material costs of prototypes. Hence, key factors such as product shape, manufacturability, and durability that affect the profitability of manufactured products are optimised quickly. Moreover, the resulting product design can be sent via the Internet to customers for comments or marketing purposes. The VP system therefore facilitates advanced product design and helps reduce development time and cost considerably.  相似文献   


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