首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
Driven by the emergence of mobile and pervasive computing there is a growing demand for context‐aware software systems that can dynamically adapt to their run‐time environment. We present the results of project MADAM that has delivered a comprehensive solution for the development and operation of context‐aware, self‐adaptive applications. The main contributions of MADAM are (a) a sophisticated middleware that supports the dynamic adaptation of component‐based applications, and (b) an innovative model‐driven development methodology that is based on abstract adaptation models and corresponding model‐to‐code transformations. MADAM has demonstrated the viability of a general, integrated approach to application‐level adaptation. We discuss our experiences with two real‐world case studies that were built using the MADAM approach. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献   

2.
Massimo Ficco  Stefano Russo 《Software》2009,39(13):1095-1125
Location‐aware computing is a form of context‐aware mobile computing that refers to the ability of providing users with services that depend on their position. Locating the user terminal, often called positioning, is essential in this form of computing. Towards this aim, several technologies exist, ranging from personal area networking, to indoor, outdoor, and up to geographic area systems. Developers of location‐aware software applications have to face with a number of design choices, that typically depend on the chosen technology. This work addresses the problem of easing the development of pull location‐aware applications, by allowing uniform access to multiple heterogeneous positioning systems. Towards this aim, the paper proposes an approach to structure location‐aware mobile computing systems in a way independent of positioning technologies. The approach consists in structuring the system into a layered architecture, that provides application developers with a standard Java Application Programming Interface (JSR‐179 API), and encapsulates location data management and technology‐specific positioning subsystems into lower layers with clear interfaces. In order to demonstrate the proposed approach we present the development of HyLocSys. It is an open hybrid software architecture designed to support indoor/outdoor applications, which allows the uniform (combined or separate) use of several positioning technologies. HyLocSys uses a hybrid data model, which allows the integration of different location information representations (using symbolic and geometric coordinates). Moreover, it allows support to handset‐ and infrastructure‐based positioning approaches while respecting the privacy of the user. The paper presents a prototypal implementation of HyLocSys for heterogeneous scenarios. It has been implemented and tested on several platforms and mobile devices. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

3.
Wearable, handheld, and embedded or standalone intelligent devices are becoming quite common and can support a diverse range of applications. In order to simplify development of applications which can adapt to a variety of mobile devices, we propose an adaptation framework which includes three techniques: follow‐me, context‐aware adaptation, and remote control scheme. For the first, we construct a personal agent capable of carrying its owner's applications. Second, we design a personal agent capable of carrying applications with an adaptable hierarchical structure. Then, applications can be adapted approximately to the context of evices by using an attribute‐based component decision algorithm. Finally, to achieve a remote control scheme, we distribute the computational load of applications on the resource‐restricted mobile devices. An application is divided into two parts that can be executed on a user device and a server separately. In short, this framework facilitates the development of widespread applications for ubiquitous computing environments. Furthermore, it enables the applications to follow their owners and automatically adapt to different devices. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

4.
Self‐adaptive software is a closed‐loop system, since it continuously monitors its context (i.e. environment) and/or self (i.e. software entities) in order to adapt itself properly to changes. We believe that representing adaptation goals explicitly and tracing them at run‐time are helpful in decision making for adaptation. While goal‐driven models are used in requirements engineering, they have not been utilized systematically yet for run‐time adaptation. To address this research gap, this article focuses on the deciding process in self‐adaptive software, and proposes the Goal‐Action‐Attribute Model (GAAM). An action selection mechanism, based on cooperative decision making, is also proposed that uses GAAM to select the appropriate adaptation action(s). The emphasis is on building a light‐weight and scalable run‐time model which needs less design and tuning effort comparing with a typical rule‐based approach. The GAAM and action selection mechanism are evaluated using a set of experiments on a simulated multi‐tier enterprise application, and two sample ordinal and cardinal action preference lists. The evaluation is accomplished based on a systematic design of experiment and a detailed statistical analysis in order to investigate several research questions. The findings are promising, considering the obtained results, and other impacts of the approach on engineering self‐adaptive software. Although, one case study is not enough to generalize the findings, and the proposed mechanism does not always outperform a typical rule‐based approach, less effort, scalability, and flexibility of GAAM are remarkable. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   

5.
The mobile application market is becoming increasingly fragmented with the availability of multiple mobile platforms that differ in development procedures. Developers are forced to choose to support only some platforms and specific devices because of limited development resources. To address these challenges, numerous tools have been created to aid developers in building cross‐platform applications; however, there is no metric to evaluate the quality of these tools or the applications produced by them. This paper introduces a framework for evaluating the features, performance, and development experience of existing and future cross‐platform development tools. The framework is implemented by benchmarking several tools, and the results identify a disparity in the features and performance of applications built using different development tools. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   

6.
This paper exploits semantics to apply context in run‐time adaptation, particularly for services in a user‐centered smart environment. Context‐sensitive services are usually focused on their own information without interoperation pretensions. It is necessary to enable common context models and systems in order to make context‐aware applications interoperable. Moreover, context management systems need to implement mechanisms to support the dynamic behavior of the users and their surroundings, including techniques to adapt the model to their future needs, to maintain the context information at run‐time and to be interoperable with external context models. By adapting web semantic technologies we can enable smarter and more proactive operation of context management systems. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

7.
I‐Ching Hsu 《Software》2012,42(10):1211-1227
Web 2.0 Mashups offer entirely new opportunities for context‐aware application (CAA) developers by integrating Web 2.0 technologies to facilitate interoperability among heterogeneous context‐aware systems. From a software engineering perspective, a visualized approach for Web 2.0‐based CAA modeling is crucial. Current CAA development, however, cannot provide a conceptual model for Web 2.0‐based CAA. Therefore, the development efficiency and potential for reuse are decreased. The UML is a general purpose modeling language with potential for use in many application domains. However, UML often lacks elements needed to model concepts in specific domains, such as Web 2.0‐based CAA modeling. To address the above issues, this study presents the Web 2.0‐based CAA UML profile, a UML profile for modeling Web 2.0‐based CAA. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   

8.
Considering the constrained resources of mobile devices, a thorough performance evaluation of a mobile application is crucial. However, performance evaluation in the mobile domain is still a manual and time‐consuming task. The diversity of mobile devices only increases the complexity of this task. We propose EPE‐Mobile, a framework to automate early performance estimation in mobile applications. It is composed of a configurable library of basic operations and an engine that automatically creates a synthetic program based on the specification of a new app. The synthetic program that EPE‐Mobile generates provides feedback for mobile developers at the first design stages and before the actual implementation of a new application. The fast evaluation can also guide developers in optimizing their applications or in choosing devices with the best trade‐off between cost and performance to run a given application. Finally, developers can reuse the data collection infrastructure of the framework to collect performance data during all development stages. We validate the proposed framework using 4 applications from the Android Play Store. Based on their specifications, 4 synthetic programs were generated and executed on different devices. We compared the results to those obtained from the execution of the actual applications in the same devices. Experimental results show that it is possible to create synthetic applications with similar behavior to that of real applications and, thus, classify devices based on the actual application needs. The framework uses aspect‐oriented programming to collect the metrics of interest. This approach provides increased modularity and separation of concerns, thus facilitating the improvement of the framework itself, by adding other metrics or basic operations.  相似文献   

9.
With the rapid development of smartphones and personal tablet computers, it brings a greatly growing rate of ubiquitous applications for location‐based services (LBS). One famous LBS is the mobile advertisement. A mobile advertisement system brings benefits and opportunities among users, service providers, and advertisers. In this paper, we propose a personalized context‐aware mobile advertisement system (PCA‐MAS) over cellular networks, which contains two new techniques called (i) approaching detection method (ADM) and (ii) context‐aware ad targeting method (CAADTM). ADM can find some point of interests that a user is approaching; CAADTM pushes advertisements that satisfy user's requirement based on the user's context, that is, user's profile, current time, current position, and so on. Our experimental results show that (i) ADM has the good hit rate to determine those point of interests that a user is approaching within the 150‐m radius of the approaching range, and (ii) CAADTM has the good hit rate of finding appropriate advertisements that a user prefers through the favorite content table filtering, the annoying content table filtering, and the advertisement clicking feedback. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

10.
Multi‐touch driven user interfaces are becoming increasingly prevalent because of their intuitiveness and because of the reduction in the associated hardware costs. In recognition of this trend, multi‐touch software frameworks (MSFs) have begun to emerge. These frameworks abstract the low level issues of multi‐touch software development and deployment. MSFs therefore enable software developers who are unfamiliar with the complexities of multi‐touch software development to implement and deploy multi‐touch applications more easily. However, some multi‐touch applications have real‐time system requirements, and at present, no MSFs provide support for the development and deployment of such real‐time multi‐touch applications. The implication of this is that software developers are unable to take advantage of MSFs and, therefore, are forced to handle the complexities of multi‐touch and real‐time systems development and deployment for themselves in an ad hoc manner. The primary consequence of this is that the multi‐touch and/or real‐time aspects of the application may not function correctly. In this paper, guidelines are presented for applying real‐time system concepts to support the development and deployment of real‐time multi‐touch applications using MSFs. This serves to increase the probability that the application will meet its timing requirements while also reducing the complexity of the development and deployment process associated with multi‐touch applications. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

11.
In the adaptive neural control design, since the number of hidden neurons is finite for real‐time applications, the approximation errors introduced by the neural network cannot be inevitable. To ensure the stability of the adaptive neural control system, a switching compensator is designed to dispel the approximation error. However, it will lead to substantial chattering in the control effort. In this paper, an adaptive dynamic sliding‐mode neural control (ADSNC) system composed of a neural controller and a fuzzy compensator is proposed to tackle this problem. The neural controller, using a radial basis function neural network, is the main controller and the fuzzy compensator is designed to eliminate the approximation error introduced by the neural controller. Moreover, a proportional‐integral‐type adaptation learning algorithm is developed based on the Lyapunov function; thus not only the system stability can be guaranteed but also the convergence of the tracking error and controller parameters can speed up. Finally, the proposed ADSNC system is implemented based on a field programmable gate array chip for low‐cost and high‐performance industrial applications and is applied to control a brushless DC (BLDC) motor to show its effectiveness. The experimental results demonstrate the proposed ADSNC scheme can achieve favorable control performance without encountering chattering phenomena. Copyright © 2010 John Wiley and Sons Asia Pte Ltd and Chinese Automatic Control Society  相似文献   

12.
Portable mobile code is often executed by a host virtual machine using just‐in‐time compilation. In this context, the compilation time in the host virtual machine is critical. This compilation time can be reduced if optimizations are performed ahead‐of‐time before distribution of the mobile code. Unfortunately, the portable nature of mobile code limits ahead‐of‐time optimizations to those that are machine‐independent. This work examines the effect of machine‐independent optimizations on the performance of mobile code applications. All experiments use the SafeTSA Format, a mobile code format that is based on Static Single Assignment Form (SSA Form). The experiments, which are performed on both the PowerPC and IA32 architectures, indicate that the effects of performing classical machine‐independent optimizations are—in fact—quite machine‐dependent. Nevertheless, the results demonstrate that applying such optimizations in a mobile code system can be beneficial. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

13.
The use of semantic technology has recently witnessed a huge increase. One of the areas in which this technology is being used increasingly more often is that of context‐aware agents. However, the use of ontologies in general and reasoning in particular can rapidly become resource intensive. Certainly if the data set, called the A‐Box, used by these agents grows considerably over time. Moreover, in order to create context‐aware applications, taking into account a wide range of different data sets and context parameters, agents have to be provided to expose that data. The collaboration between the agents in the system is necessary to correlate the information and augment the intelligence and added value of the context‐aware agents. Therefore, there is a need to have a distributed approach by means of a service‐platform, where the different agents in a context‐aware environment can collaborate. The main focus of this article is on the research on the design of a service‐platform for semantic ontology‐based context‐aware collaboration. The platform architecture to allow the collaboration and scheduling, together with the associated algorithms, will be presented. The engineering and implementation details will be highlighted. By means of detailed UML sequence diagrams, we will present the workflow and collaboration between the different modules in the platform. Additionally, supporting developments, such as the meta‐ontology and our ontology generator, OTAGen, will be presented. Furthermore, we will detail how the platform can operate in an autonomous way, taking into account the changing context of the agents in the platform.  相似文献   

14.
Abstract— Lifetime issues have been a hot topic throughout the history of OLEDs. The rapid development of lifetimes since 2002 has enabled OLED displays to become acceptable for mobile phones. The lifetime requirements of 30,000 hours expressed by the representatives of mobile‐phone‐terminal makers were felt to be unrealistic to be obtained in 2003, since the lifetime of the blue color was below 1000 hours. Today, 5 years later, lifetimes of AMOLED panels are over 50,000 hours. OLED displays are suffering from a burn‐in effect due to limited lifetime. After 2003, it was understood by the panel and terminal makers that instead of lifetime, burn‐in sensitivity became the limiting factor from an AMOLED‐panel usability point of view. The burn‐in effect becomes visible at 2–3% luminance degradation levels between adjacent pixels. To take this effect into account in mobile‐phone applications, the lifetime needs to be increased from 30,000 to 60,000 hours, and suitable algorithms need to be used for the display of the terminal. There is also pressure to double the peak luminance values used in the terminals in order to improve the performance of the screen in outdoor environments. The roles of the material developers, panel makers, and terminal makers are reviewed in this paper from a lifetime perspective.  相似文献   

15.
16.
The growth of real‐world objects with embedded and globally networked sensors allows to consolidate the Internet of things paradigm and increase the number of applications in the domains of ubiquitous and context‐aware computing. The merging between cloud computing and Internet of things named cloud of things will be the key to handle thousands of sensors and their data. One of the main challenges in the cloud of things is context‐aware sensor search and selection. Typically, sensors require to be searched using two or more conflicting context properties. Most of the existing work uses some kind of multi‐criteria decision analysis to perform the sensor search and selection, but does not show any concern for the quality of the selection presented by these methods. In this paper, we analyse the behaviour of the SAW, TOPSIS and VIKOR multi‐objective decision methods and their quality of selection comparing them with the Pareto‐optimality solutions. The gathered results allow to analyse and compare these algorithms regarding their behaviour, the number of optimal solutions and redundancy. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

17.
Nowadays, the cloud computing environment is becoming a natural choice to deploy and provide Web services that meet user needs. However, many services provide the same functionality and high quality of service (QoS) but different self‐adaptive behaviors. In this case, providers' adaptation policies are useful to select services with high QoS and high quality of adaptation (QoA). Existing approaches do not take into account providers' adaptation policies in order to select services with high reputation and high reaction to changes, which is important for the composition of self‐adaptive Web services. In order to actively participate to compositions, candidate services must negotiate their self‐* capabilities. Moreover, they must evaluate the participation constraints against their capabilities specified in terms of QoS and adaptation policies. This paper exploits a variant of particle swarm optimization and kernel density estimation in the selection of service compositions and the concurrent negotiations of their QoS and QoA capabilities. Selection and negotiation processes are held between intelligent agents, which adopt swarm intelligence techniques for achieving optimal selection and optimal agreement on providers' offers. To resolve unknown autonomic behavior of candidate services, we deal with the lack of such information by predicting the real QoA capabilities of a service through the kernel density estimation technique. Experiments show that our solution is efficient in comparison with several state‐of‐the‐art selection approaches.  相似文献   

18.
Mobile text messaging is one of the world’s most popular asynchronous communication tools, but few empirical studies have examined users’ abilities and attitudes toward such technologies. The study employs 2 distinct, yet complementary, expectancy‐based constructs (i.e., self‐efficacy and locus of control) to predict anxiety and attitude valence toward mobile text messaging. Survey data collected from text messaging users show that the attitude toward text messaging behaviors can be examined through their beliefs in their competence and sense of control. Results indicate that enhancing users’ ability and their sense of personal control can further the use of future mobile text‐based applications and services. These findings suggest that future research should consider incorporating these variables into existing information technology adoption frameworks.  相似文献   

19.
Application software execution requests, from mobile devices to cloud service providers, are often heterogeneous in terms of device, network, and application runtime contexts. These heterogeneous contexts include the remaining battery level of a mobile device, network signal strength it receives and quality‐of‐service (QoS) requirement of an application software submitted from that device. Scheduling such application software execution requests (from many mobile devices) on competent virtual machines to enhance user quality of experience (QoE) is a multi‐constrained optimization problem. However, existing solutions in the literature either address utility maximization problem for service providers or optimize the application QoS levels, bypassing device‐level and network‐level contextual information. In this paper, a multi‐objective nonlinear programming solution to the context‐aware application software scheduling problem has been developed, namely, QoE and context‐aware scheduling (QCASH) method, which minimizes the application execution times (i.e., maximizes the QoE) and maximizes the application execution success rate. To the best of our knowledge, QCASH is the first work in this domain that inscribes the optimal scheduling problem for mobile application software execution requests with three‐dimensional context parameters. In QCASH, the context priority of each application is measured by applying min–max normalization and multiple linear regression models on three context parameters—battery level, network signal strength, and application QoS. Experimental results, found from simulation runs on CloudSim toolkit, demonstrate that the QCASH outperforms the state‐of‐the‐art works well across the success rate, waiting time, and QoE. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

20.
Programming frameworks are an accepted fixture in the object‐oriented world, motivated by the need for code reuse, developer guidance and restriction. A new trend is emerging where frameworks require domain experts to provide declarations using a domain‐specific language, influencing the structure and behaviour of the resulting application. These mechanisms address concerns such as user privacy. Although many popular open platforms such as Android are based on declaration‐driven frameworks, current implementations provide ad hoc and narrow solutions to concerns raised by their openness to non‐certified developers. Most widely used frameworks fail to address serious privacy leaks and provide the user with little insight into application behaviour. To address these shortcomings, we show that declaration‐driven frameworks can limit privacy leaks, as well as guide developers, independently from the underlying programming paradigm. To do so, we identify concepts that underlie declaration‐driven frameworks and apply them systematically to an object‐oriented language, Java and a dynamic functional language, Racket. The resulting programming framework generators are used to develop a prototype mobile application, illustrating how we mitigate a common class of privacy leaks. Finally, we explore the possible design choices and propose development principles for developing domain‐specific language compilers to produce frameworks, applicable across a spectrum of programming paradigms. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号