共查询到20条相似文献,搜索用时 0 毫秒
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Martin Hachet Joachim Pouderoux Pascal Guitton 《Computer Graphics and Applications, IEEE》2008,28(4):58-62
To increase the input space of mobile devices, the authors developed a proof-of-concept 3D elastic controller that easily adapts to mobile devices. This embedded device improves the completion of high-level interaction tasks such as visualization of large documents and navigation in 3D environments. It also opens new directions for tomorrow's mobile applications. 相似文献
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José M. Noguera Rafael J. Segura Carlos J. Ogáyar Robert Joan-Arinyo 《Personal and Ubiquitous Computing》2013,17(7):1487-1502
Mobile devices such as smart phones or tablets are rapidly increasing their graphics and networking capabilities. However, real-time visualization of 3D maps is still a challenging task to accomplish on such limited devices. In this paper, we describe the principles involved in the design and development of a scalable client–server architecture for delivering 3D maps over wireless networks to mobile devices. We have developed a hybrid adaptive streaming and rendering method that distributes the 3D map rendering task between the mobile clients and a remote server. This architecture provides support for efficient delivery of 3D contents to mobile clients according to their capabilities. As a proof of concept, we have implemented a prototype and carried out exhaustive experiments considering different scenarios and hundreds of concurrent connected clients. The analysis of the server workload and the mobile clients performance show that our architecture achieves a great scalability and performance even when using low-end hardware. 相似文献
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A streaming-based solution for remote visualization of 3D graphics on mobile devices 总被引:3,自引:0,他引:3
Mobile devices such as personal digital assistants, tablet PCs, and cellular phones have greatly enhanced user capability to connect to remote resources. Although a large set of applications is now available bridging the gap between desktop and mobile devices, visualization of complex 3D models is still a task hard to accomplish without specialized hardware. This paper proposes a system where a cluster of PCs, equipped with accelerated graphics cards managed by the Chromium software, is able to handle remote visualization sessions based on MPEG video streaming involving complex 3D models. The proposed framework allows mobile devices such as smart phones, personal digital assistants (PDAs), and tablet PCs to visualize objects consisting of millions of textured polygons and voxels at a frame rate of 30 fps or more depending on hardware resources at the server side and on multimedia capabilities at the client side. The server is able to concurrently manage multiple clients computing a video stream for each one; resolution and quality of each stream is tailored according to screen resolution and bandwidth of the client. The paper investigates in depth issues related to latency time, bit rate and quality of the generated stream, screen resolutions, as well as frames per second displayed 相似文献
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Imagination-based interaction can complement reality-based interaction in the design of 3D UIs. This hybrid approach could lead to interface design guidelines that promote higher-level consistency, and thus usability, for a large range of diverse interfaces. 相似文献
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<正>尽管消费者在主要电子产品和移动产品上的开支大幅削减,但MEMS行业在移动电话和消费产品领域仍保持强劲势头。MEMS传感器的成功源自几大需求因素,包括在移动设备上提供具备直观的、基于动作的界面,以及为用户提供丰富、真实的体验。 相似文献
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<正>90纳米存储技术在工业电子及消费电子应用中实现卓越的性能、灵活性、价值、可靠性及低功耗飞思卡尔半导体日前宣布针对其下一代微控制器(MCU)平台提供90纳米薄膜存储器(TFS)闪存技术。该先进技术预定将在针对下列应用的飞思卡尔MCU中部署,包括消费电子、家用电器、医疗器械及智能计量系统等。 相似文献
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The previous three degrees of freedom (DOF) 3D touch translations require more than one finger (usually two hands) to be performed, which limits their usability on mobile devices that need one hand to be held in most occasions. Given that the pressure-sensitive touch screen will become ubiquitous in the near future, we presented a pressure-based 3DOF 3D positioning technique that only uses one finger in operating. Our technique collects the normal force of the touch pressure and uses it to represent the depth value in 3D translating. Then we conducted several groups of tightly controlled user studies to conclude (1) how different strategies of pressure recognition will affect 3D translating and (2) how is the performance of the pressure-based manipulation compared to the previous two-fingered technique. Finally, we discussed some guidelines to help developers in the design of the pressure-sensing technique in 3D manipulations. 相似文献
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Alexander Schmitt Dmitry Zaykovskiy Wolfgang Minker 《International Journal of Speech Technology》2008,11(2):63-72
This article presents an overview of different approaches for providing automatic speech recognition (ASR) technology to mobile
users. Three principal system architectures with respect to the employment of a wireless communication link are analyzed:
Embedded Speech Recognition Systems, Network Speech Recognition (NSR) and Distributed Speech Recognition (DSR). An overview of the solutions having been standardized so far as well as a critical analysis of the latest developments
in the field of speech recognition in mobile environments is given. Open issues, pros and cons of the different methodologies
and techniques are highlighted. Special emphasis is placed on the constraints and limitations ASR applications are confronted
with under different architectures. 相似文献
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Frohlich B. Hochstrate J. Kulik A. Huckauf A. 《Computer Graphics and Applications, IEEE》2006,26(2):15-19
We provide an overview of some of our input device developments, which we designed in response to the need for more advanced 3D interfaces. Some of our devices are more task-specific and others are more general, but all of them support six or more degrees of freedom (DOF) and work in three dimensions. In our work, we try to understand the essential requirements of individual tasks and task combinations to develop corresponding devices and interaction techniques. This is our way of developing input devices for the 3D domain that work better for certain application areas than 2D mouses, gloves, and wands. 相似文献
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Afonso Sergio Acosta Alejandro Almeida Francisco 《The Journal of supercomputing》2019,75(3):1382-1395
The Journal of Supercomputing - Mobile devices have seen their performance increased in latest years due to improvements on System on Chip technologies. These shared memory systems now integrate... 相似文献
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Structure-aware Web transcoding for mobile devices 总被引:1,自引:0,他引:1
Yonghyun Hwang Jihong Kim Eunkyong Seo 《Internet Computing, IEEE》2003,7(5):14-21
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Miguel Bordallo López Jari Hannuksela Olli Silvén Markku Vehviläinen 《Multimedia Tools and Applications》2014,69(1):31-51
The small size of handheld devices, their video capabilities and multiple cameras are under-exploited assets. Properly combined, the features can be used for creating novel applications that are ideal for pocket-sized devices, but may not be useful in laptop computers, such as interactively capturing and analyzing images on the fly. In this paper we consider building mosaic images of printed documents and natural scenes from low resolution video frames. High interactivity is provided by giving a real-time feedback on the video quality, while simultaneously guiding the user’s actions. In our contribution, we analyze and compare means to reach interactivity and performance with sensor signal processing and GPU assistance. The viability of the concept is demonstrated on a mobile phone. The achieved usability benefits suggest that combining interactive imaging and energy efficient high performance computing could enable new mobile applications and user interactions. 相似文献
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Recently, mobile devices are used in financial applications such as banking and stock trading. However, unlike desktops and notebook computers, a 4-digit personal identification number (PIN) is often adopted as the only security mechanism for mobile devices. Because of their limited length, PINs are vulnerable to shoulder surfing and systematic trial-and-error attacks. This paper reports the effectiveness of user authentication using keystroke dynamics-based authentication (KDA) on mobile devices. We found that a KDA system can be effective for mobile devices in terms of authentication accuracy. Use of artificial rhythms leads to even better authentication performance. 相似文献
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Chung-Hua Chu 《Multimedia Systems》2013,19(4):315-337
With advanced mobile devices, the mobile applications of the high-definition display attract a lot of attentions nowadays. The existing image super-resolution methods are computationally inefficient for the high-definition display on the mobile devices. In this paper, we point out that the above critical issue deteriorates the display quality of the high-definition mobile devices. We propose an efficient and effective algorithm to reconstruct the high-resolution images for the mobile devices. Our algorithm outperforms previous approaches in not only smaller running time but also the higher quality of the super-resolution image reconstruction for the mobile devices. 相似文献
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Joshua Finnis Nalin Saigal Adriana Iamnitchi Jay Ligatti 《Pervasive and Mobile Computing》2012,8(3):402-414
The dramatic rise in mobile applications has greatly increased threats to the security and privacy of users. Security mechanisms on mobile devices are currently limited, so users need more expressive ways to ensure that downloaded mobile applications do not act maliciously. Policy-specification languages were created for this purpose; they allow the enforcement of user-defined policies on third-party applications. We have implemented LoPSiL, a location-based policy-specification language for mobile devices. This article describes LoPSiL’s design and implementation, several example policies, and experiments that demonstrate LoPSiL’s viability for enforcing policies on mobile devices. 相似文献
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Designing graphics programming interfaces for mobile devices 总被引:1,自引:0,他引:1