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1.
In this correspondence, we propose a wavelet-based hierarchical approach using mutual information (MI) to solve the correspondence problem in stereo vision. The correspondence problem involves identifying corresponding pixels between images of a given stereo pair. This results in a disparity map, which is required to extract depth information of the relevant scene. Until recently, mostly correlation-based methods have been used to solve the correspondence problem. However, the performance of correlation-based methods degrades significantly when there is a change in illumination between the two images of the stereo pair. Recent studies indicate MI to be a more robust stereo matching metric for images affected by such radiometric distortions. In this short correspondence paper, we compare the performances of MI and correlation-based metrics for different types of illumination changes between stereo images. MI, as a statistical metric, is computationally more expensive. We propose a wavelet-based hierarchical technique to counter the increase in computational cost and show its effectiveness in stereo matching.  相似文献   

2.
We propose a new stereo matching framework based on image bit-plane slicing. A pair of image sequences with various intensity quantization levels constructed by taking different bit-rate of the images is used for hierarchical stereo matching. The basic idea is to use the low bit-rate image pairs to compute rough disparity maps. The hierarchical matching strategy is then carried out iteratively to update the low confident disparities with the information provided by extra image bit-planes. It is shown that, depending on the stereo matching algorithms, even the image pairs with low intensity quantization are able to produce fairly good disparity results. Consequently, variate bit-rate matching is performed only regionally in the images for each iteration, and the average image bit-rate for disparity computation is reduced. Our method provides a hierarchical matching framework and can be combined with the existing stereo matching algorithms. Experiments on Middlebury datasets show that the proposed technique gives good results compared to the conventional full bit-rate matching.  相似文献   

3.
4.
Sampling the disparity space image   总被引:1,自引:0,他引:1  
A central issue in stereo algorithm design is the choice of matching cost. Many algorithms simply use squared or absolute intensity differences based on integer disparity steps. In this paper, we address potential problems with such approaches. We begin with a careful analysis of the properties of the continuous disparity space image (DSI) and propose several new matching cost variants based on symmetrically matching interpolated image signals. Using stereo images with ground truth, we empirically evaluate the performance of the different cost variants and show that proper sampling can yield improved matching performance.  相似文献   

5.
李世航  胡茂林 《微机发展》2006,16(4):110-112
文中提出了利用射影不变量来求解基于图像对三维深度恢复问题。方法的基本思想是对于立体图像,利用密度段元素,引入了两个射影不变量来恢复密度段的深度信息。从这两个不变量,能推导立体图像中匹配的密度段对所满足的关系。利用这个关系,实现了密度段之间的匹配运算。这个方法能直接地从输入图像中得到密集和准确的深度,对变形的图像具有鲁棒性。  相似文献   

6.
一种室外非理想光照条件下的立体匹配算法   总被引:2,自引:0,他引:2  
邹宇华  陈伟海  吴星明  刘中 《机器人》2012,34(3):344-353
针对室外非理想光照条件和图像低纹理、低对比度造成立体匹配效果较差的问题,提出一种HSL(色相-饱和度-亮度)颜色空间下基于边缘图分割的立体匹配算法.区别于传统的RGB颜色空间下基于像素强度的度量方式,该算法采用一种HSL颜色空间下的像素非相似性度量公式来获得匹配代价,然后基于左右输入图像的边缘检测结果进行图像区域分割和立体匹配.在实验中采用一系列不同光照条件的图片集和具有明显低纹理区域的图片集,对本文算法与现有算法进行对比验证.实验结果证明,该算法能够得到比较理想的视差图,对非理想的光照条件和低纹理图像具有很好的鲁棒性,并且基本达到实时性要求.  相似文献   

7.
Photometric stereo is a well-established method to estimate surface normals of an object. When coupled with depth-map estimation, it can be used to reconstruct an object’s height field. Typically, photometric stereo requires an image sequence of an object under the same viewpoint but with differing illumination directions. One crucial assumption of this configuration is perfect pixel correspondence across images in the sequence. While this assumption is often satisfied, certain setups are susceptible to translational errors or misalignments across images. Current methods to align image sequences were not designed specifically for single-view photometric stereo. Thus, they either struggle to account for changing illumination across images, require training sets, or are overly complex for these conditions. However, the unique nature of single-view photometric stereo allows one to model misaligned image sequences using the underlying image formation model and a set of translational shifts. This paper introduces such a technique, entitled translational photometric alignment, that employs the Lambertian model of image formation. This reduces the alignment problem to minimizing a nonlinear sum-squared error function in order to best reconcile the observed images with the generative model. Thus, the end goal of translational photometric alignment is not only to align image sequences, but also to produce the best surface-normal estimates given the observed images. Controlled experiments on the Yale Face Database B demonstrate the high accuracy of translational photometric alignment. The utility and benefits of the technique are further illustrated by additional experiments on image sequences suffering from uncontrolled real-world misalignments.  相似文献   

8.
Ordinal measures for image correspondence   总被引:4,自引:0,他引:4  
We present ordinal measures of association for image correspondence in the context of stereo. Linear correspondence measures like correlation and the sum of squared difference between intensity distributions are known to be fragile. Ordinal measures which are based on relative ordering of intensity values in windows-rank permutations-have demonstrable robustness. By using distance metrics between two rank permutations, ordinal measures are defined. These measures are independent of absolute intensity scale and invariant to monotone transformations of intensity values like gamma variation between images. We have developed simple algorithms for their efficient implementation. Experiments suggest the superiority of ordinal measures over existing techniques under nonideal conditions. These measures serve as a general tool for image matching that are applicable to other vision problems such as motion estimation and texture-based image retrieval  相似文献   

9.
传统的立体匹配方法建立在Lambertian的漫反射模型之上,漫反射模型的立体匹配在一个图像中大部分是有效的,但是在处理图像中包含镜面反射部分时结果会产生严重的匹配错误.为了解决个问题,根据二色反射模型引入一种漫反射和镜面反射的分离方法,匹配图像中存在镜面反射部分时先滤除掉镜面反射再进行匹配,在镜面反射部分也能匹配得到正确的视差.实验结果证明该方法很有效.  相似文献   

10.
Traditional stereo matching algorithms are limited in their ability to produce accurate results near depth discontinuities, due to partial occlusions and violation of smoothness constraints. In this paper, we use small baseline multi-flash illumination to produce a rich set of feature maps that enable acquisition of discontinuity preserving point correspondences. First, from a single multi-flash camera, we formulate a qualitative depth map using a gradient domain method that encodes object relative distances. Then, in a multiview setup, we exploit shadows created by light sources to compute an occlusion map. Finally, we demonstrate the usefulness of these feature maps by incorporating them into two different dense stereo correspondence algorithms, the first based on local search and the second based on belief propagation. Experimental results show that our enhanced stereo algorithms are able to extract high quality, discontinuity preserving correspondence maps from scenes that are extremely challenging for conventional stereo methods. We also demonstrate that small baseline illumination can be useful to handle specular reflections in stereo imagery. Different from most existing active illumination techniques, our method is simple, inexpensive, compact, and requires no calibration of light sources.  相似文献   

11.
基于直线间结构信息的立体视觉图像动态匹配方法   总被引:2,自引:0,他引:2  
针对立体视觉匹配问题,介绍一种改进的动态规划图像匹配方法,它将边缘直线相似测度分为局部相似测度和全局相似测度,在后者中加入图像边缘直线之问的结构关系信息,并在动态搜索最优匹配路径的过程中利用结构关系约束删除不合理的匹配路径。仿真实验结果证明,采用该方法解决立体视觉中边缘线段的匹配问题,不仅提高了匹配的准确率,而且大大减少了匹配时间。  相似文献   

12.
In this paper, we address the problem of recovering 3-D models from sequences of partly calibrated images with unknown correspondence. To that end, we integrate tracking, structure from motion with geometric constraints (specifically in the form of linear class models) in a single framework. The key to making the proposed approach work is the use of appearance-based model matching and refinement which updates the estimated correspondences on each iteration of the algorithm. Another key feature is the matching of a 3-D model directly with the input images without the conventional 2-step approach of stereo data recovery and 3-D model fitting. Initialization of the linear class model to one of the input images (the reference image) is currently partly manual.This synthesis and refine approach, or appearance-based constrained structure from motion (AbCSfm), is especially useful in recovering shapes of objects whose general structureis known but which may have little discernable texture in significant parts of their surfaces. We applied the proposed approach to 3-D face modeling from multiple images to create new 3-D faces for DECface, a synthetic talking head developed at Cambridge Research Laboratory, Digital Equipment Corporation. The DECface model comprises a collection of 3-D triangular and rectangular facets, with nodes as vertices. In recovering the DECface model, we assume that the sequence of images is taken with a camera with unknown focal length and pose. The geometric constraints used are of the form of linear combination of prototypes of 3-D faces of real people. Results of this approach show its good convergence properties and its robustness against cluttered backgrounds.  相似文献   

13.
Building upon recent developments in optical flow and stereo matching estimation, we propose a variational framework for the estimation of stereoscopic scene flow, i.e., the motion of points in the three-dimensional world from stereo image sequences. The proposed algorithm takes into account image pairs from two consecutive times and computes both depth and a 3D motion vector associated with each point in the image. In contrast to previous works, we partially decouple the depth estimation from the motion estimation, which has many practical advantages. The variational formulation is quite flexible and can handle both sparse or dense disparity maps. The proposed method is very efficient; with the depth map being computed on an FPGA, and the scene flow computed on the GPU, the proposed algorithm runs at frame rates of 20 frames per second on QVGA images (320×240 pixels). Furthermore, we present solutions to two important problems in scene flow estimation: violations of intensity consistency between input images, and the uncertainty measures for the scene flow result.  相似文献   

14.
Corner matching in image sequences is an important and difficult problem that serves as a building block of several important applications of stereo vision etc. Normally, in area-based corner matching techniques, the linear measures like standard cross correlation coefficient, zero-mean (normalized) cross correlation coefficient, sum of absolute difference and sum of squared difference are used. Fuzzy logic is a powerful tool to solve many image processing problems because of its ability to deal with ambiguous data. In this paper, we use a similarity measure based on fuzzy correlations in order to establish the corner correspondence between sequence images in the presence of intensity variations and motion blur. The matching approach proposed here needs only to extract one set of corner points as candidates from the left image (first frame), and the positions of which in the right image (second frame) are determined by matching, not by extracting. Experiments conducted with the help of various sequences of images prove the superiority of our algorithm over standard and zero-mean cross correlation as well as one contemporary work using mutual information as a window similarity measure combined with graph matching techniques under non-ideal conditions.  相似文献   

15.
Stereo matching is a challenging problem and highly accurate depth image is important in different applications. The main problem is to estimate the correspondence between two pixels in a stereo pair. To solve this problem, in the last decade, several cost aggregation methods aimed at improving the quality of stereo matching algorithms have been introduced. We propose a new cost aggregation method based on weighted guided image filtering (WGIF) for local stereo matching. The proposed algorithm solves multi-label problems in three steps. First, the cost volume is constructed using pixel-wise matching cost computation functions. Then, each slice of the cost volume is independently filtered using the WGIF, which substitutes for the smoothness term in the energy function. Finally, the disparity of any pixel is simply computed. The WGIF uses local weights based on a variance window of pixels in a guidance image for cost volume filtering. Experimental results using Middlebury stereo benchmark verify that the proposed method is effective due to a high quality cost volume filter.  相似文献   

16.
针对不同天气情况下在同一太阳方位拍摄的室外场景图像,提出了一种基于色度一致性的光照参数估计算法。该算法基于太阳光与天空光基图像分解理论,利用色度一致性这一约束条件求解太阳光和天空光的光照系数;并利用光照色度校正模型对基图像进行光照色度校正,从而得到更准确的光照参数。 实验结果表明,所提算法是有效且正确的,根据基图像和光照系数可以准确重构原图像,从而实现虚拟物体与真实场景的无缝融合。  相似文献   

17.
目的 立体匹配是计算机双目视觉的重要研究方向,主要分为全局匹配算法与局部匹配算法两类。传统的局部立体匹配算法计算复杂度低,可以满足实时性的需要,但是未能充分利用图像的边缘纹理信息,因此在非遮挡、视差不连续区域的匹配精度欠佳。为此,提出了融合边缘保持与改进代价聚合的立体匹配。方法 首先利用图像的边缘空间信息构建权重矩阵,与灰度差绝对值和梯度代价进行加权融合,形成新的代价计算方式,同时将边缘区域像素点的权重信息与引导滤波的正则化项相结合,并在多分辨率尺度的框架下进行代价聚合。所得结果经过视差计算,得到初始视差图,再通过左右一致性检测、加权中值滤波等视差优化步骤获得最终的视差图。结果 在Middlebury立体匹配平台上进行实验,结果表明,融合边缘权重信息对边缘处像素点的代价量进行了更加有效地区分,能够提升算法在各区域的匹配精度。其中,未加入视差优化步骤的21组扩展图像对的平均误匹配率较改进前减少3.48%,峰值信噪比提升3.57 dB,在标准4幅图中venus上经过视差优化后非遮挡区域的误匹配率仅为0.18%。结论 融合边缘保持的多尺度立体匹配算法有效提升了图像在边缘纹理处的匹配精度,进一步降低了非遮挡区域与视差不连续区域的误匹配率。  相似文献   

18.
A cost-benefit analysis of a third camera for stereo correspondence   总被引:2,自引:0,他引:2  
This paper looks at the twin issues of the gain in accuracy of stereo correspondence and the accompanying increase in computational cost due to the use of a third camera for stereo analysis. Trinocular stereo algorithms differ from binocular algorithms essentially in the epipolar constraint used in the local matching stage. The current literature does not provide any insight into the relative merits of binocular and trinocular stereo matching with the matching accuracy being verified aginst the ground truth. Experiments for evaluating the relative performance of binocular and trinocular stereo algorithms were conducted. The stereo images used for the performance evaluation were generated by applying a Lambertian reflectance model to real Digital Elevation Maps (DEMs) available from the U.S. Geological Survey. The matching accuracy of the stereo algorithms was evaluated by comparing the observed stereo disparity against the ground truth derived from the DEMs. It was observed that trinocular local matching reduced the percentage of mismatches having large disparity errors by more than half when compared to binocular matching. On the other hand, trinocular stereopsis increased the computational cost of local matching over binocular by only about one-fourth. We also present a quantization-error analysis of the depth reconstruction process for the nonparallel stereo-imaging geometry used in our experiments.  相似文献   

19.
We present a new feature based algorithm for stereo correspondence. Most of the previous feature based methods match sparse features like edge pixels, producing only sparse disparity maps. Our algorithm detects and matches dense features between the left and right images of a stereo pair, producing a semi-dense disparity map. Our dense feature is defined with respect to both images of a stereo pair, and it is computed during the stereo matching process, not a preprocessing step. In essence, a dense feature is a connected set of pixels in the left image and a corresponding set of pixels in the right image such that the intensity edges on the boundary of these sets are stronger than their matching error (which is the difference in intensities between corresponding boundary pixels). Our algorithm produces accurate semi-dense disparity maps, leaving featureless regions in the scene unmatched. It is robust, requires little parameter tuning, can handle brightnessdifferences between images, nonlinear errors, and is fast (linear complexity).  相似文献   

20.
基于形变模型由立体序列图象恢复物体的3D形状   总被引:1,自引:0,他引:1  
结合立体视觉和形变模型提出了一种新的物体3D形状的恢复方法。采用立体视觉方法导出物体表面的3D坐标;利用光流模型估计物体的3D运动,根据此运动移动形变模型,使其对准物体的表面块;由形变模型将由各幅图象得到的离散的3D点融为一起,得到物体的表面形状。实验结果表明该方法能用于形状复杂的物体恢复。  相似文献   

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