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1.
通过介绍裕隆换流站地下设施协同设计、主控楼协同设计及变压器消防系统协同设计的具体应用,对比常规二维设计手段和三维协同设计手段的优缺点,阐述三维协同设计手段在换流站设计中的可行性及带来的效益.  相似文献   

2.
对传统二维设计与三维Revit建模的模式进行了分析研究,为提高设计的可建造性,减少返工,对实际工作中存在的问题进行了分析,指出传统二维设计与三维Revit建模的缺点,并且提供了改进及避免问题出现的办法,得出了未来采用BIM协同设计这一新模式的优点及可行性[1,2]。  相似文献   

3.
工程勘测设计是水利水电工程建设中的重要环节和依据,设计手段的变迁共经历了三个时代,即手工绘图时代——电脑绘图时代——三维协同设计时代,目前,三维设计手段已经成为工程设计技术的发展方向与趋势。三维协同设计之所以能迅速成为CAD技术的主流,是因为它有许多传统的平面二维设计所无法比拟的优越性,本文论述了三维协同设计与二维设计的强大优势,并把三维协同设计手段运用到实际水利水电工程设计中。  相似文献   

4.
三维协同设计技术下的水工建筑物建模,改变了传统二维设计中的不可视化特点。本文基于CATIA三维设计软件,以水库大坝为例,介绍了重力坝设计过程中的三维地质建模、重力坝的参数化建模的思路与流程。通过研究发现,三维协同设计能解决二维设计过程中,优化设计的繁琐,同时能观察开挖过程中由于地质条件引起的不利情况,三维设计可以与二维图纸联动,修改设计与成图效率高。  相似文献   

5.
三维协同设计是围绕着三维设计所开展的一种协同工作方式,是一种项目实施的流程,是信息流转、利用的过程。了解三维设计的设计特点是组织开展三维协同设计的关键因素。长久以来,我国冶金设计行业的设计方式主要采用二维设计。二维设计的设计图在展现细节方面具有其优势,  相似文献   

6.
本文首先分析了建筑CAD协同设计发展过程中存在的问题,指出建筑CAD协同设计的发展需要经过二维协同设计向三维协同设计的过渡。接着对适合于大型建筑设计企业的建筑CAD协同设计平台的关键问题进行了阐述。通过上海现代建筑设计集团一个实际工程项目,详细描述了建筑工程协同设计的方法与过程。然后对建筑协同设计的标准统一、工种协同等特点和高效沟通及超大项目的应用优势进行了讨论,最后对本研究采用的协同设计平台进行了总结,指出了尚待完善的问题,并对建筑协同设计平台的发展方向进行了展望。  相似文献   

7.
以北京市永引南路综合管廊项目为例,从BIM建模标准、协同管理平台、协同设计流程、参数化族库建立以及BIM技术在方案、初设、施工图阶段的应用等方面出发,分析了BIM协同设计模式及具体技术应用。实践结果证明:相较于传统二维CAD设计流程,BIM协同设计模式统一了设计平台、建模标准、设计流程,使得各专业在同一平台协同工作,专业配合度更高、模型整合更便捷、设计周期更低。  相似文献   

8.
结合某建筑设计项目的建筑设计阶段,分析了二维协同设计效率低的原因,同时阐述了BIM协同设计的优点,在此项目中运用解决问题,表明了BIM协同设计可以大大增加建筑设计阶段的效率,具有广阔的应用前景。  相似文献   

9.
BIM技术的到来正日新月异地改变着整个建筑行业。建筑设计行业试图科学地应用BIM技术、适应BIM技术影响下的行业环境,必须改变传统的设计协同模式。文章指出基于CAD技术的传统协同模式的不足,又分析了二维设计向三维设计转变的阻碍因素,提出三种在过渡阶段可采用的设计协同模式,可为即将应用BIM技术的建筑设计企业及团队提供理论参考。  相似文献   

10.
研究BIM环境下高效率的建筑协同设计实现方法,可以提高建筑设计的效率与质量,从而避免在二维建筑设计环境下常出现的不同专业以及不同设计视图之间信息不一致和冲突现象。采用REVIT系列和Navisworks Manage 2013软件,以沈阳建筑大学中德节能示范项目为例,结合BIM执行计划书,研究建筑、结构和机电等多专业在BIM设计环境中的协同技术。通过RVT标准格式将Revit模型导入NavisWorks Manage 2013等软件中进行碰撞检查,实现专业间在BIM环境下的协同设计。与二维协同设计方式相比,在BIM环境下的协同设计增强了信息的传递和共享,实现了不同专业以及上下游企业在同一个模型中工作,减少甚至避免了因设计、施工人员缺乏协同工作所导致的设计变更和工程返工,从而实现建筑设计的高效率和高质量,有效降低工程造价。  相似文献   

11.
群体协作能力在建筑设计教学中的培养   总被引:2,自引:0,他引:2  
现代建筑设计是一项技术性强、涉及面广的系统工程,需要设计团体通过分工合作来共同完成。在建筑设计的教学中,除了要渐进式训练学生个人范畴的专业技能,还要有意识地培养学生的群体协作能力。针对建筑设计教学的特殊性,以建构主义、设计策划和计算机支持协同工作等理论为基础,从教学模式、教学内容、教学手段等角度分析了协作意识灌输、协作行为训练、协作平台搭建等内容。  相似文献   

12.
《CoDesign》2013,9(3):155-167
Object sharing in computer supported collaborative design requires multiple participants not only to be able to modify design objects when participating in a collaborative design scenario, but also be able to query them for specific information. Especially in the design of complex artefacts, such as buildings, as the relationships that need to be tracked and dependencies between the participants and created objects increase, so do the difficulties of converging on a single design. Often the shared objects are represented with their most salient design attributes, such as geometric information, to assist computer supported collaborative work (CSCW). Capturing non-geometric information in CSCW requires a shift in the way design objects are represented and queried. In this paper, we present our work in computer aided requirement traceability for architectural design, which addresses an alternative way to parse design objects to assist object sharing in collaborative design.  相似文献   

13.
张若宜 《山西建筑》2010,36(19):201-202
介绍了协同系统在建筑项目设计中的应用,详细阐述了协同平台在项目安全、操作流程、进度、质量、管理方面的作用,通过网络化的协同设计,缩短了设计周期,提高了企业竞争力。  相似文献   

14.
《CoDesign》2013,9(2):117-138
While developments in computer-supported collaborative work tools, computer aided design and the availability of high bandwidth networks offer alternative collaborative environments for design, the alternatives have yet to be characterised in terms of their impact on the co-creation of a shared model. A specific collaborative design environment makes a commitment to the way in which the designers can communicate and co-create an external representation of the shared design model. This research focuses on the impact of alternative collaborative virtual environments on design behaviour and collaborative processes. An experiment was conducted to identify similarities and differences between co-located collaborative designing using sketches as the external representation and remote collaborative designing sessions using sketches and 3-D models. The results of this study are discussed in terms of: (1) the effect of being remotely located; (2) the effect of the type of external representations.  相似文献   

15.
《CoDesign》2013,9(2):103-117
The purpose of the present study was to analyze the differences and effects of user participation in university level students' collaborative design processes. The study focused on how intended users (i.e., frequent conference-goers) participated in a product design process (designing conference bags) and how much influence these conference-goers had on students' design solutions. The data were derived from a collaborative learning environment (Future Learning Environment, FLE2), which provided a distributed database for students' and users' dialogue. The study employed qualitative content analysis of users' written messages posted on the database. The analysis indicated users' contributions to the functional, expressive and aesthetic design solutions. From the students' standpoint, it was challenging to treat contradictory information produced by users and to find optimal design solutions.  相似文献   

16.
17.
CATIA作为一款功能强大的三维协同设计软件在水利水电工程领域已得到广泛应用。进场道路、场内施工道路的设计是水利水电工程三维协同设计的重要组成部分,本文根据某水电站工程进场道路的建模,介绍了一种以二维平面设计成果为基础,应用CATIA软件建立道路三维模型的方法  相似文献   

18.
The widely realized importance of collaborative design and work has led to the development of frameworks/tools to support collaboration in the construction industry. However, there is a lack of widely accepted indicators and criteria to assess the performance of collaborative designs. This paper aims to develop a matrix which could be used to measure the performance of a collaborative design. The criteria involved will, in turn, provide a guideline for the improvement of the final design output. The research involved a literature review and in-depth focus group workshops. The outcome of the study is a collaborative design performance measurement (CDPM) matrix that addresses 6 indicators and 42 detailed criteria. The matrix can be applied to support design teams in measuring and improving their performance, by reviewing and modifying collaborative design development, identifying the design team strengths and weaknesses, improving communication and suggesting suitable responsive actions.  相似文献   

19.
For effective collaboration among construction project participants, the use of Building Information Model (BIM) has become more common throughout the building life cycle. However, due to the use of different BIM-based software among collaborators during the design, a variety of problems have occurred, including loss of data, difficulty in communication, and poor work efficiency. Hence, this study proposes an integrated design system for the improvement of BIM-based collaborative design. For this purpose, problems are derived based on an analysis of conventional BIM-based collaborative design. In addition, a concept for the development of the BIM-based integrated design system is established from integration methodologies. Based on ‘functional integration,’ ‘integrated information management’ and ‘integrated process support,’ the integrated design system is implemented through the combination of three modules: BIM Modeler, BIM Checker and BIM Server. To test the integrated design system, a case study on a hospital building design is reviewed, and improvements compared to the conventional system are examined. It appears that the proposed system can enhance design quality and productivity by providing necessary support for collaborative design in an integrated manner.  相似文献   

20.
《CoDesign》2013,9(3):133-150
The paper is concerned with the design of virtual environments for collaborative design (VECD) – a particular class of collaborative virtual environments (CVEs) that focus on supporting design activities. VECD are becoming essential collaboration platforms for many designers and their clients, in a wide range of design domains including product, interior, architectural, automotive design, etc. However, the contemporary design considerations of VECD are mainly driven by systematic approaches that do not reflect upon knowledge regarding requirements that stem out of everyday collaborative design activities. A consequence is that they do not yield methodical guidance to designers of VECD applications. This paper takes a social action standpoint for the purposeful identification and organisation of collaborative design activities; proposes guidelines at multiple levels of abstraction for the design of VECD; and, finally, applies these to a case study development of a specific VECD for interior space design. The paper provides practical aids to designers of VECD so that they incorporate requirements about collaborative design early in the development lifecycle.  相似文献   

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