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1.
基于MVC模式的Struts框架的研究与应用   总被引:2,自引:0,他引:2  
无论是选用纯JSP还是纯Servlet设计Web应用。都有扩展性差、不易分工的局限性。Struts就是把它们联系在一起的一种有力工具。它是一个MVC框架,提供了对开发MVC系统的底层支持,采用的主要技术有Servler,JSP和自定义标签库。文中在介绍MVC模式的基础上,介绍了Struts体系结构,最后结合一个实例阐述了如何用Struts实现MVC结构,从而设计出了一个优秀的、完整的Struts开发框架。Struts框架被认为是目前开发J2EE Web应用最为理想和成熟的框架,这种开发模式将会逐渐被广大程序员所接受,并在实际开发中得到广泛应用。  相似文献   

2.
基于MVC模式的Struts框架的研究与应用   总被引:2,自引:0,他引:2  
张南平  朱富利 《微机发展》2006,16(3):229-231
无论是选用纯JSP还是纯Servlet设计Web应用,都有扩展性差、不易分工的局限性。Struts就是把它们联系在一起的一种有力工具。它是一个MVC框架,提供了对开发MVC系统的底层支持,采用的主要技术有Servlet,JSP和自定义标签库。文中在介绍MVC模式的基础上,介绍了Struts体系结构,最后结合一个实例阐述了如何用Struts实现MVC结构,从而设计出了一个优秀的、完整的Struts开发框架。Struts框架被认为是目前开发J2EE Web应用最为理想和成熟的框架,这种开发模式将会逐渐被广大程序员所接受,并在实际开发中得到广泛应用。  相似文献   

3.
邱旭东  刘文浩 《微机发展》2006,16(8):134-136
介绍了传统的基于JSP的两种MVC基本开发模式,并对它们的特点和体系结构进行了分析和比较。为了提高基于传统开发模式的WEB系统中代码的可重复性、可维护性和开发独立性,从数据库访问技术、XML技术和框架技术角度,提出了一种MVC改进模式,并阐述了基于此MVC改进模式进行开发的技术原理。最后从设计角度和开发结构方面,给出一个依据此MVC改进模式实现的开发框架及其主要代码。  相似文献   

4.
段春梅  潭慧琳 《福建电脑》2009,25(6):152-152
Struts框架是MVC设计模式的一个优秀实现。本文介绍了MVC开发模式和Struts框架技术.以及Struts如何实现MVC开发模式。  相似文献   

5.
在分析MVC开发模式的基础上,结合高职院校实际情况,以JSP为技术支持,基于B/S结构和MVC开发模式设计了一个功能完善的课题申报系统。  相似文献   

6.
ASP.NET MVC 框架是微软今后开发Web 应用程序的一个主流技术。本文介绍了如何将一个基于多层架构、 ASP.NET 4 技术的Web Forms 应用迁移为多层架构的ASP.NET 4 MVC 框架应用。从多层架构的角度出发,深入剖析了MVC 模式工作原理,并给出了一个多层架构的ASP.NET 4 MVC 客户关系管理系统实例。  相似文献   

7.
随着Web开发的日益普及,MVC模式的使用也越来越广泛。在研究MVC设计模式及其存在的缺陷的基础上,提出一种基于MVC模式的数据模型设计方案,通过对数据访问方式的改良,有效解决了目前MVC模式开发中存在的问题。实际应用的结果表明,采用新的数据模型的MVC模式较传统MVC模式,在程序重用性、易读性和可维护性上有较大提高。  相似文献   

8.
基于JSP的MVC改进模式研究及应用   总被引:3,自引:0,他引:3  
介绍了传统的基于JSP的两种MVC基本开发模式,并对它们的特点和体系结构进行了分析和比较。为了提高基于传统开发模式的WEB系统中代码的可重复性、可维护性和开发独立性,从数据库访问技术、XML技术和框架技术角度,提出了一种MVC改进模式,并阐述了基于此MVC改进模式进行开发的技术原理。最后从设计角度和开发结构方面,给出一个依据此MVC改进模式实现的开发框架及其主要代码。  相似文献   

9.
简要介绍了基于MVC模式的JSF技术,分析了Spring和ibatis技术以及整和两者的优点.结合一个Web应用实例详细阐述了利用这三种技术开发MVC模式的Web应用系统的创建过程,为开发Web软件项目提供了技术解决方案.最后分析了利用该架构开发系统所具有的良好性能.  相似文献   

10.
基于PHP的MVC框架核心技术研究与实现   总被引:1,自引:0,他引:1  
MVC应用程序开发框架是MVC开发模式实现的基础。通过对MVC模式的深入研究,以PHP为基础,提出了MVC的实际模型,设计了MVC框架的体系架构,解决了框架的路由模式,研制了控制器工厂、DAO组件与模板引擎,形成了较为完整的MVC开发框架设计体系,为企业级应用系统开发提供了底层支撑系统。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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