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1.
运用交互设计和用户体验的基本概念、产品交互系统组成图解、用户体验四元素,结合手机产品设计的用户调查和列表分析,获得了手机产品交互设计和用户体验的最终评价,通过这一比较和探析的过程证明,交互设计是未来设计尤其是工业产品设计的努力的方向和目标,用户体验是设计的终极参照。  相似文献   

2.
《软件》2017,(8):79-83
本文笔者结合所在院校考勤工作的实际需要,设计开发基于Android平台的学生考勤系统。在完成了前期需求分析和设计概要基础上,对App系统进行交互设计,以提升用户的操作流程体验。根据交互设计流程和规范,分析系统需实现的功能,完成App线框图、流程图的绘制,原型设计,可用性测试。在测试后又对线框图、流程图、原型进行了修改与完善。  相似文献   

3.
文章通过对手机交互设计和医院挂号心理分析,确定该交互设计原则。以手机交互界面为基础,通过对就医用户客观心理因素特点分析研究。得出患者的消费习惯与心理需求对手机系统图标布局及界面美化设计有很大影响。通过对手机平台与挂号流程分析,以及对医院的服务条件、服务设施、服务能力和水平的不到及时改善,造成医疗费用增长过快,群众负担加重,医患关系紧张等等情况了解,得出契合医疗手机交互设计原则,使该挂号系统界面美观简洁、操作方便,希望对看病难,看病慢的现状有很大改善。  相似文献   

4.
网络和信息技术加快了信息传递速度,给人们的生活带来了便利,填补了人们生活中的空闲时间.而智能手机也成为了当前很多人生活中不可缺少的设备.要想在充斥着庞大数据量的环境下,实现数据的统一管理,使移动终端的信息传输优势得以充分发挥,还应尽快实现安卓手机与数据库的良好交互.就安卓手机与数据库交互系统的设计进行了研究分析.  相似文献   

5.
针对专业交叉团队合作模式的培养体系,提出综合实践方式,以广东东软学院为例,根据专业方向进行岗位设置,配备具有双师素质的教师、企业工程师进行全程交叉指导,分阶段、分岗位进行考核,将软件交互设计工作贯穿于综合实践开发过程的各个阶段,使实践成果达到软件交互设计的期望目标,同时也引导学生以用户为中心并以人性化的软件交互设计理念,培养软件交互原型设计能力,加强对可用性设计的评估能力。  相似文献   

6.
如今APP已成为人们日常生活中的重要软件系统,且随着APP种类的增多,设计者对界面设计的重视度也在不断加大,APP是借助于移动设备发挥其功能的软件系统.在界面设计中,也应考虑其在移动设备上的显示效果,为民众提供更好的服务体验.本文就将对APP界面设计和移动交互体验设计展开分析探讨,旨在提高APP应用率,满足不同人群、不...  相似文献   

7.
现代设计的趋势是以人为本,关注人的感受和情感。交互的概念和交互设计学科就是在这样的背景下产生的。它利用多种手段、媒介实现了人和产品之间的交流和互动,其理念和技术也渗入到相关的多个学科。作为传统的书籍需要交互吗?需要交互体验吗?回答是肯定的。书籍的基本功能是阅读,书籍设计最终目的是沟通和交流。现代的书籍设计更加注重人作为阅读者的感受和体验,充分调动人的五感,在触觉、视觉、味觉、嗅觉、听觉上,运用多种材料和手段,做到与人更好地互动和交流。  相似文献   

8.
随着互联网的发展,手机阅读广受欢迎。良好的界面交互设计能够提高用户的阅读效率,增加用户使用阅读应用的愉悦感,同时也能提高产品的用户黏度。移动端因其设备的独特性,决定了其设计模式的独特性。要能方便用户使用和浏览,需要对阅读类应用的交互界面架构进行反复推敲和验证。  相似文献   

9.
陈梅  郑飞 《计算机应用》2003,23(Z2):309-310
文中针对网络虚拟环境,通过应用虚拟现实建模语言(VRML)对Java脚本的支持功能,对虚拟手机及其相关交互控制功能进行了设计.结果表明Java脚本与VRML的灵活应用,可在虚拟环境中逼真有效地展现虚拟手机,并可实现浏览者--手机及手机间的交互控制,增进虚拟环境的生动逼真感和可参与感.  相似文献   

10.
面向图纸自动输入与交互设计的数字图象处理系统—IMCAD   总被引:5,自引:0,他引:5  
李新友  唐泽圣 《计算机学报》1994,17(11):866-871
本文介绍一个基于数字图象处理技术的图纸自动输入与交互设计系统,这个系统以数字图象方式对扫描读入的图纸信息进行交互修改和再设计,避免了矢量化工作;可与Foxbase数据库联结,对图纸进行管理;还提供与二维CAD系统AUTOCAD11.0的接口,使图形与图有同地结合直,该系统已在HP400系列图形工作站上MOTIF图形环境下实现,可直接应用于工程图纸的录入,存档,编辑,修改,再设计和管理,现已移植到微  相似文献   

11.
随着体验时代的到来,以用户为中心的交互设计逐渐受到重视。作为人与产品互相传递信息的唯一媒介,界面设计在交互设计中起到重要作用。界面设计分为硬界面设计、软界面设计及软硬界面协同设计。文章讨论了软硬界面设计在交互设计中的意义,从几方面浅析交互设计中如何进行软硬界面设计,最后探讨了交互设计中软硬界面设计的发展方向。  相似文献   

12.
《Ergonomics》2012,55(13-14):1423-1440
The look-and-feel of the mobile phone was investigated using a consumer survey. Seventy-eight participants evaluated the design of 50 different mobile telephones on the perceived scale of image/impression characteristics, including: luxuriousness, simplicity, attractiveness, colourfulness, texture, delicacy, harmoniousness, salience, rigidity, and overall satisfaction. Stepwise multiple linear regression analysis were used to evaluate results. The results showed that the image and impression characteristics of the products were closely related to the human-product interface specifications as well as overall shape of the product. Design variables such as texture, use of surface curvature, surface treatment, operating sound, and control response ratio were perceived as important by customers. This study also suggested a series of statistical processes for selecting and screening the critical design variables closely related to the customer's impression of a product. The product evaluation and analysis methods could be generalized to other consumer products.  相似文献   

13.
M.D. Galer 《Displays》1984,5(4):224-228
Ergonomics can play an important role in the design and evaluation of novel display concepts. The rapid growth in the application of new technology has posed as many queries for the designer and engineer as it has provided design opportunities. Car dashboard displays are an example of such an ara of growth. Ergonomists have addressed the queries arising from the interface between the display and the user and can work with the designers and engineers towards solutions.  相似文献   

14.
基于多目标进化算法的手机概念设计优化   总被引:1,自引:0,他引:1  
针对手机设计领域应用计算机辅助设计存在的一些问题,以及如何处理相互冲突的多目标间的优化问题,深入地分析了概念设计过程中的创新思维和多目标优化的基本理论.在手机概念设计阶段同时考虑了用户要求.构件设计属性.设计成本和综合评价值等多种因素,将分布估计算法应该于求解手机集成的多目标优化问题,给出了具体的方法和步骤.实验结果表明,该方法可以提高设计的创新性,给设计人员提供有益的借鉴.  相似文献   

15.
Display designers are confronted by many possible emitters, filters and reflectors which can be used in order to produce a display to be viewed under varied or various illuminations. Often it is not possible to evaluate the perceptual performance associated with various combinations of these components until the whole configuration is assembled. A program is described which allows the resultant chromaticity coordinates of combined and filtered sources to be computed. The program allows the designer of complex display systems to make an evaluation of perceptual performance prior to construction. Examples are given which illustrate the use of the program.  相似文献   

16.
Product service systems (PSS) – integration of products and services – with aims to achieve economic profit and reduce environmental impacts, is a hot issue in academia. The purpose of this study is to comprehend the state-of-the-art in the field of PSS design, evaluation, and operation methodologies (PSS-DEOM) by conducting a systematic literature review. Up to 258 publications related to PSS-DEOM were reviewed and divided into three categories: PSS design methodologies (PSS-DM), PSS evaluation methodologies (PSS-EM), and PSS operation methodologies (PSS-OM). Based on the findings, future research trends were proposed and discussed.  相似文献   

17.
In recent years, the “power of the crowd” has been repeatedly demonstrated and various Internet platforms have been used to support applications of collaborative intelligence in tasks ranging from open innovation to image analysis. However, crowdsourcing applications in the fields of design research and creative innovation have been much slower to emerge. So, although there have been reports of systems and researchers using Internet crowdsourcing to carry out generative design, there are still many gaps in knowledge about the capability and limitations of the technology. Indeed the process models developed to support traditional commercial design (e.g. Pugh’s Total Design, Agile, Double-Diamond etc.) have yet to be established for Crowdsourced Design (cDesign). As a contribution to the development of such a general model this paper proposes a cDesign framework to support the creation of crowdsourced design activities. Within the cDesign framework the effective evaluation of design quality is identified as a key component that not only enables the leveraging of a large, virtual workforce’s creative activities but is also fundamental to almost all iterative optimisation processes. This paper reports an experimental investigation into two different Crowdsourced design evaluation approaches; free evaluation and ‘Crowdsourced Design Evaluation Criteria’ (cDEC). The results are benchmarked against a ‘manual’ evaluation carried out by a panel of experienced designers. The results suggest that the cDEC approach produces design rankings that correlate strongly with the judgements of an “expert panel”. The paper concludes that cDEC assessment methodology demonstrates how Crowdsourcing can be effectively used to evaluate, as well as generate, new design solutions.  相似文献   

18.
利用3D造型软件开发平台ACIS可以快速地生成造型各异的构件.优化排料的目的是根据给定待排样品对板材进行最优切割使得板材的利用率尽可能的高,利用ACIS软件生成手机构件,然后应用优化排料算法对手机进行优化布局.实验结果表明,该算法能够加快设计速度,拓宽设计思路,能够增强构件概念设计的创新性.  相似文献   

19.
Abstract This paper describes the development processes for a cross-platform ubiquitous language learning service via interactive television (iTV) and mobile phone. Adapting a learner-centred design methodology, a number of requirements were gathered from multiple sources that were subsequently used in TAMALLE (television and mobile phone assisted language learning environment) development. A number of issues that arise in the context of cross-platform user interface design and architecture for ubiquitous language learning were tackled. Finally, we discuss a multi-method evaluation regime to gauge usability, perceived usefulness and desirability of TAMALLE system. The result broadly revealed an overall positive response from language learners. Although, there were some reported difficulties in reading text and on-screen display mainly on the iTV side of the interface, TAMALLE was perceived to be a usable, useful and desirable tool to support informal language learning and also for gaining new contextual and cultural knowledge.  相似文献   

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