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1.
In this paper, we aim to reconstruct the 3D motion parameters of a human body model from the known 2D positions of a reduced set of joints in the image plane. Towards this end, an action-specific motion model is trained from a database of real motion-captured performances, and used within a particle filtering framework as a priori knowledge on human motion. First, our dynamic model guides the particles according to similar situations previously learnt. Then, the state space is constrained so only feasible human postures are accepted as valid solutions at each time step. As a result, we are able to track the 3D configuration of the full human body from several cycles of walking motion sequences using only the 2D positions of a very reduced set of joints from lateral or frontal viewpoints. 相似文献
2.
针对传统三维角色动画制作成本高、时间长的问题,文章介绍了一种应用Kinect动作捕捉技术实现高效制作三维角色动画的方法。该方法借助Kinect体感摄像机捕捉真人的动作生成骨骼关节的关键帧数据并输出bvh动作路径文件,然后把bvh动作路径数据导入C4D软件中,就可以驱动角色模型完成角色动画的制作。把这种方法运用到三维角色动画教学实践中,有利于提高学生学习的兴趣和效率。 相似文献
3.
Beiji Zou Author Vitae Author Vitae Cao Shi Umugwaneza Marie Providence 《Pattern recognition》2009,42(7):1559-1571
We present a method to reconstruct human motion pose from uncalibrated monocular video sequences based on the morphing appearance model matching. The human pose estimation is made by integrated human joint tracking with pose reconstruction in depth-first order. Firstly, the Euler angles of joint are estimated by inverse kinematics based on human skeleton constrain. Then, the coordinates of pixels in the body segments in the scene are determined by forward kinematics, by projecting these pixels in the scene onto the image plane under the assumption of perspective projection to obtain the region of morphing appearance model in the image. Finally, the human motion pose can be reconstructed by histogram matching. The experimental results show that this method can obtain favorable reconstruction results on a number of complex human motion sequences. 相似文献
4.
In order to high reality and efficiency,the technique of motion capture (MoCap) has been widely used in the field of computer animation.With the development of motion capture,a large amount of motion capture databases are available and this is significant for the reuse of motion data.But due to the high degree of freedoms and high capture frequency,the dimension of the motion capture data is usually very high and this will lead to a low efficiency in data processing.So how to process the high dimension data and design an efficient and effective retrieval approach has become a challenge which we can’t ignore.In this paper,first we lay out some problems about the key techniques in motion capture data processing.Then the existing approaches are analyzed and summarized.At last,some future work is proposed. 相似文献
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3D motion retrieval with motion index tree 总被引:5,自引:0,他引:5
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To solve the problem of estimating velocities of gas bubbles in melted glass, a method based on optical flow constraint (OFC)
has been extended to the 3D case. A single camera, whose distance to the fluid is variable in time, is used to capture a sequence
of frames at different depths. Since objects are not static, we cannot obtain two frames of different height values at the
same time, and to our knowledge, this prevents the use of common 3D motion estimation techni ques. Since the information will
be rather sparse, our estimation takes several measures around a given pixel and discards the erroneous ones, using a robust
estimator. Along with the exposition of the practical application, the estimation proposed here is first contrasted in the
2D case to common benchmarks and then evaluated for a synthetic problem where velocities are known.
Received: 9 July 2001 / Accepted: 5 August 2002 Published online: 3 June 2003
This work has been supported by Saint Gobain Cristaleria S.A., under contract FUO-EM-034-01 with Oviedo University, Spain. 相似文献
8.
基于各关节点三维空间和时间关系的三维特征,提出了一种描述各关节点之间三维空间关系的时空特征,可以分别处理每一个关节点的局部时空特征。同时,三维时空特征避开与原始数据的直接接触,从而很大程度避免了维数灾难。实验结果显示,三维特征提高运动数据检索的效率和精度,可应用到运动语义智能分析等领域。 相似文献
9.
以安全气袋在不同折叠方式下的展开特性规律为研究对象,通过对静态点爆试验的三维图像运动分析获得了典型安全气袋展开的基本规律,并验证了数值模拟计算结论的可靠性,对安全气袋的折叠方式进行了优化设计。经过三维图像运动分析技术对新型折叠方案的分析,表明新设计的折叠方式的各项展开指标均达到了较高的要求,能够有效提高安全气袋的防护效果,减小对离位乘员的伤害。 相似文献
10.
Optical flow or image motion estimation is important in the area of computer vision. This paper presents a fast and reliable optical flow algorithm which produces a dense optical flow map by using fast cross correlation and 3D shortest path techniques. Fast correlation is achieved by using the box-filtering technique which is invariant to the size of the correlation window. The motion for each scanline or each column of the input image is obtained from the correlation coefficient volume by finding the best 3D path using dynamic programming techniques rather than simply choosing the position that gives the maximum cross correlation coefficient. Sub-pixel accuracy is achieved by fitting the local correlation coefficients to a quadratic surface. Typical running time for a 256×256 image is in the order of a few seconds on a 85 MHz computer. A variety of synthetic and real images have been tested, and good results have been obtained. 相似文献
11.
We propose a framework to reconstruct the 3D pose of a human for animation from a sequence of single-view video frames. The framework for pose construction starts with background estimation and the performer?s silhouette is extracted using image subtraction for each frame. Then the body silhouettes are automatically labeled using a model-based approach. Finally, the 3D pose is constructed from the labeled human silhouette by assuming orthographic projection. The proposed approach does not require camera calibration. It assumes that the input video has a static background, it has no significant perspective effects, and the performer is in an upright position. The proposed approach requires minimal user interaction. 相似文献
12.
双目视觉下三维人体运动跟踪算法* 总被引:1,自引:0,他引:1
由于人体运动的复杂性,人体运动轨迹的快速改变和人体自遮挡现象经常发生,这给人体运动跟踪带来了很大的困难。针对此问题提出了一种基于三维Kalman滤波器和人体约束的人体运动跟踪算法。该算法首先利用外极线约束和灰度互相关法对二维标记点进行立体匹配,计算各个标记点的三维位置,从而构建得到三维标记点;然后利用三维Kalman滤波器对三维标记点进行跟踪;最后利用人体约束检验和修正跟踪结果。实验结果表明,该算法能有效地对复杂人体动作进行跟踪并能从跟踪错误中正确恢复。 相似文献
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A system that can retrieve logically relevant 3D captured motions is useful in game and animation production. We presented a robust logical relevance metric based on the relative distances among the joints. Existing methods select a universal subset of features for all kinds of queries which may not well characterize the variations in different queries. To break through this limitation we proposed an Adaptive Feature Selection (AFS) method that abstracts the characteristics of the query by a Linear Regression Model, and different feature subsets can be selected according to the properties of the specific query. With a Graded Relevance Feedback (GRF) algorithm, we refined the feature subset that enhances the retrieval performance according to the graded relevance of the feedback samples. With an ontology that predefines the logical relevance between motion classes in terms of graded relevance, the performance of the proposed AFS-GRF algorithm is evaluated and shown to outperform other class-specific feature selection and motion retrieval methods. 相似文献
14.
Markerless human motion capture by Markov random field and dynamic graph cuts with color constraints 总被引:1,自引:0,他引:1
Currently, many vision-based motion capture systems require passive markers attached to key locations on the human body. However,
such systems are intrusive with limited application. The algorithm that we use for human motion capture in this paper is based
on Markov random field (MRF) and dynamic graph cuts. It takes full account of the impact of 3D reconstruction error and integrates
human motion capture and 3D reconstruction into MRF-MAP framework. For more accurate and robust performance, we extend our
algorithm by incorporating color constraints into the pose estimation process. The advantages of incorporating color constraints
are demonstrated by experimental results on several video sequences.
Supported by the National Basic Research Program of China (Grant No. 2006CB303105) 相似文献
15.
This article describes a multiple feature data fusion applied to a particle filter for marker-less human motion capture (HMC) by using a single camera devoted to an assistant mobile robot. Particle filters have proved to be well suited to this robotic context. Like numerous approaches, the principle relies on the projection of the model's silhouette of the tracked human limbs and appearance features located on the model surface, to validate the particles (associated configurations) which correspond to the best model-to-image fits. Our particle filter based HMC system is improved and extended in two ways. First, our estimation process is based on the so-called AUXILIARY scheme which has been surprisingly seldom exploited for tracking purpose. This scheme is shown to outperform conventional particle filters as it limits drastically the well-known burst in term of particles when considering high dimensional state-space. The second line of investigation concerns data fusion. Data fusion is considered both in the importance and measurement functions with some degree of adaptability depending on the current human posture and the environmental context encountered by the robot. Implementation and experiments on indoor sequences acquired by an assistant mobile robot highlight the relevance and versatility of our HMC system. Extensions are finally discussed. 相似文献
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分别就两种约束使用神经网络对三维刚体运动进行参数估计.一是基于三维点匹配,将预测的运动参数作用于运动前的坐标,与运动后坐标进行比较;二是基于二维运动场,将使用预测的运动参数计算得出的二维运动场与图像序列中计算得出的二维运动场进行比较.两个神经网络均使用Newton-Raphson方法更新权值,以达到目标误差最小化.通过实验验证了该神经网络方法. 相似文献
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一种高效的三维运动检索方法 总被引:1,自引:0,他引:1
随着运动捕获设备的普及,大量的运动数据可以直接得到,从而使得大规模的运动数据库的建立成为可能.在此背景下,研究以检索为核心的运动捕获数据处理技术就显得十分重要了.本文提出了一种对运动捕获数据中的人体的各个关节点提取一种基于三维空间变换规律的3D时空特征的方法,并基于时空运动连续性引入了关键空间的概念.针对各关节点时空特征相对保持独立的特性,本文用每个关节点作为索引,并通过数据驱动决策树的学习方法去分析关节点对运动相似的不同影响,最终实现了一个高效的运动检索系统. 相似文献
19.
人体运动实时捕捉设备传输数据的滤波与处理 总被引:3,自引:0,他引:3
简介人体运动实时捕捉设备的工作原理,对设备探测并传输来的数据进行特性分析,根据分析结论,提出了干扰数据识别与修复、纵向平滑滤波、首帧收敛化处理和值域限定等滤波和处理方法,并详细阐述了这些方法的综合运用。系统使用这些方法,经运行调试后,传输数据稳定,系统对Marker点的探测精度也符合系统设计的要求(≤6mm),为实现各点坐标计算提供了必要条件。 相似文献
20.
We present a fast and efficient non-rigid shape tracking method for modeling dynamic 3D objects from multiview video. Starting from an initial mesh representation, the shape of a dynamic object is tracked over time, both in geometry and topology, based on multiview silhouette and 3D scene flow information. The mesh representation of each frame is obtained by deforming the mesh representation of the previous frame towards the optimal surface defined by the time-varying multiview silhouette information with the aid of 3D scene flow vectors. The whole time-varying shape is then represented as a mesh sequence which can efficiently be encoded in terms of restructuring and topological operations, and small-scale vertex displacements along with the initial model. The proposed method has the ability to deal with dynamic objects that may undergo non-rigid transformations and topological changes. The time-varying mesh representations of such non-rigid shapes, which are not necessarily of fixed connectivity, can successfully be tracked thanks to restructuring and topological operations employed in our deformation scheme. We demonstrate the performance of the proposed method both on real and synthetic sequences. 相似文献