首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 0 毫秒
1.
    
A University Affiliated Research Center (UARC) is a highly valued engineering, research, and development resource to the federal government, largely within the US Department of Defense (DoD). Only 15 exist, all under special authority of the US Code. The Systems Engineering Research Center (SERC), established in 2008, was the first UARC established as a networked research center, gradually growing to include more than two dozen university members, each offering systems engineering research capabilities. This networked model for a UARC has found support within the DoD—exemplified by the newest UARC established recently by the US Air Force. A large diverse pool of faculty and student researchers arguably delivers the most consequential academic research in systems engineering anywhere in the world. In its first few years, the SERC had to overcome challenges that single-university UARCs did not face in exchange for the advantages that such a sizable network of universities offers. This review paper explores those challenges, offering lessons for new network-based UARCs and other network-based university research centers. Systems engineering communities, globally, are exploring such constructs, and this reflective paper may offer useful insights.  相似文献   

2.
在分析产业集群资源信息共享需求的基础上,论述了支持产业集群开放资源服务的资源共享环境的概念和内容;提出一种由客户端、代理存储、安全维护、应用服务和公共数据中心组成的支持产业集群资源共享服务的五层体系结构;分析论述了同一产业集群内各成员企业资源信息通过Internet实现共享与交换的方法和关键技术,为建成可实施的服务与产业集群网络化制造的资源服务共享环境打下基础。  相似文献   

3.
各种网络的广泛应用产生了大量的网络数据,对网络数据进行分类是数据挖掘的一个重要问题。文中对网络数据分类的国内外研究进展进行评述。首先概述网络数据分类的基本概念,然后详细分析各种网络数据分类算法,重点讨论在网络标注稀疏情况下的网络数据分类面临的挑战和解决策略,最后对网络数据分类技术进行总结和展望。  相似文献   

4.
从网络计算理论、网络科学和网络设计、网络设计与工程、网络设计与社会价值等方面阐述了构建未来网络面临的若干问题,其中任何一个问题的解决都将极大地推动计算机网络的发展。  相似文献   

5.
软件资源共享是“软件变服务”的主要手段,是网络化制造ASP平台的主要支撑技术。基于服务器计算是软件资源共享的基本思路。研究了各类基于服务器计算技术的特点、原理等。对X终端、Windows终端、MetaFrame、GoGlobal、Tarantella和VNC等进行了较深入的探讨。介绍了基于服务器计算技术在网络化制造ASP服务平台中的应用。  相似文献   

6.
The use of ICT to enhance teaching and learning depends on effective design, which operates at many levels of granularity from the small to the very large. This reflects the range of educational problems from course design down to the design of activities focused on specific learning objectives. For maximum impact these layers of design need to be co-ordinated effectively. This paper delineates a reference model of ‘layered learning design’ where designs at one layer should use and incorporate designs from lower (more specific) layers in elegant and powerful ways. This would allow different designers, or tutors, to focus on different levels of abstraction in the learning design process, and to collaborate in combining designs to make a substantial impact on practice.  相似文献   

7.
    
Group awareness is the critical content of collaboration in a networked collaborative design team, and it is a meaningful way to study teamwork efficiency. However, existing methods that describe awareness information are not comprehensive. They all set an ideal collaborative environment of the single role and single activity, ignoring the bidirectional and overlapping of the collaboration process. To meet this gap, a novel group awareness method for the networked collaboration design team is proposed in this paper from the actual collaborative process. Firstly, the awareness information granularity in the joint work of the networked collaborative design team is described in detail, and the group awareness model is established. Then, the intra- and inter-team collaboration of networked collaborative design team is quantified, and correspondingly, combined with the degree of cooperation between members, a method for solving the group awareness ability of intra- and inter-team association by adopting awareness calculation is presented. Last, to illustrate the feasibility of the suggested approach, a vehicle interior collaborative design task is taken as an example. This study can provide practical guidance for a related design service platform to optimize team collaboration efficiency and select team members objectively and fairly.  相似文献   

8.
In multi-agent reinforcement learning systems, it is important to share a reward among all agents. We focus on theRationality Theorem of Profit Sharing 5) and analyze how to share a reward among all profit sharing agents. When an agent gets adirect reward R (R>0), anindirect reward μR (μ≥0) is given to the other agents. We have derived the necessary and sufficient condition to preserve the rationality as follows;
whereM andL are the maximum number of conflicting all rules and rational rules in the same sensory input,W andW o are the maximum episode length of adirect and anindirect-reward agents, andn is the number of agents. This theory is derived by avoiding the least desirable situation whose expected reward per an action is zero. Therefore, if we use this theorem, we can experience several efficient aspects of reward sharing. Through numerical examples, we confirm the effectiveness of this theorem. Kazuteru Miyazaki, Dr. Eng.: He is an associate professor in the Faculty of Assessment and Research for Degrees at National Institution for Academic Degrees. He obtained his BEng. form Meiji University in 1991, and his Dr. Eng. form Tokyo Institute of Technology in 1996. His research interests are in Machine Learning and Robotics. He has published over 30 research papers and received several awards. He is a member of the Japan Society of Mechanical Engineers (JSME), Japanese Society for Artificial Intelligence (JSAI), and the Society of Instrument and Control Engineers of Japan (SICE). Shigenobu Kobayashi, Dr. Eng.: He received his Dr. Eng. from Tokyo Institute of Technology in 1974. He is professor at Dept. of Computational Intelligence and Systems Science, Tokyo Institute of Technology. His research interests include artificial intelligence, emergent systems, evolutionary computation and reinforcement learning.  相似文献   

9.
Networked control design for linear systems   总被引:2,自引:0,他引:2  
In this paper we study a systematic networked control method designed specifically to handle the constraints of the networked realization of a linear time invariant control system. The general structure of the proposed controller requires switching between the open loop and closed loop subsystems of the controller which is dictated by the behaviour of the communication network.  相似文献   

10.
    
Cross-validation has often been applied in machine learning research for estimating the accuracies of classifiers. In this work, we propose an extension to this method, called distribution-balanced stratified cross-validation (DBSCV), which improves the estimation quality by providing balanced intraclass distributions when partitioning a data set into multiple folds. We have tested DBSCV on nine real-world and three artificial domains using the C4.5 decision trees classifier. The results show that DBSCV performs better (has smaller biases) than the regular stratified crossvalidationin most cases, especially when the number of folds is small. The analysis and experiments based on three artificial data sets also reveal that DBSCV is particularly effective when multiple intraclass clusters exist in a data set.  相似文献   

11.
12.
随着远程教育的不断发展,如何进行信息资源共享已经成远程教育发展中迫切需要解决的重要任务.在对远程教育中学习对象元数据应用和关键技术分析的基础上,研究在远程教育信息资源共享中如何有效利用学习对象元数据.  相似文献   

13.
This paper presents a framework for examining joint optimal channel-capacity allocation and controller design for networked control systems using store-and-forward networks in a discrete-time linear time-invariant setting. The resultant framework provides a synthesis procedure for designing distributed linear control laws for capacity-constrained networks taking the allocation of the capacity within the network into account.  相似文献   

14.
15.
    
Virtual teams consist of geographically distributed employees working with a common goal using mostly technology for communication and collaboration. Virtual teams face a number of challenges, discussed in the literature in terms of communication through technology, difficulty in building trust, conveying social cues, and creating awareness, as well as cultural differences. These challenges impact collaboration, but also learning and innovation. This research focuses on how a social medium, the 3D virtual environment, is perceived to enable learning and innovation in virtual teams. We study this through a qualitative study based on interviews of distributed work managers’ perception of VEs. The major findings are that VEs are perceived to create collaborative learning atmospheres for virtual teams in terms of enabling engagement, a shared context awareness, and support in social network building. Another finding is that VEs are perceived to enable team learning, knowledge development, and collaboration through persistence of content, information sharing, learning through role-plays and simulations, and visualization. Furthermore, VEs enable the development of co-created content as well as new ways of working in virtual teams.  相似文献   

16.
目前对E-learning技术进行深入的研究对于丰富我国教育方式和提高总体教育水平有着重要的意义。学习过程的建模则是为实现学习管理系统,将E-learning的相关理念运用于实际,打下坚实的理论基础。本文首先介绍了学习设计理念以及Petri网的概念。其次,依次描述了学习活动和活动构件、技能、学习过程的建模过程,并在在此基础上补充了活动结构的概念。最后,对学习过程建模在学习管理系统中的应用提出了展望。  相似文献   

17.
Learning management systems (LMS) provide an operational environment in which an online course can be created and later executed. Inter-operation between creators and their authoring facilities, and the LMS execution engine are based on defining standards and specifications, such as the IMS Learning Design (LD). Because an LMS better serves as a course player than as a course creator, a large number of approaches and environments for standards-compliant course authoring have been developed. These approaches and environments propose a number of issues that deal with how adaptations are edited and how to define the connection of learning activities with external learning applications and services. These questions have raised concern, mostly because of the excessive commitment of the creators’ methods and tools used with an educational modeling language, as well as the isolation of the language used to describe the course from the host LMS. This work describes an abstract, extendible language used to specify the learning design of a course, which can be transformed into any LD language as required by the execution environment. The language is used from a generative authoring environment that offers the possibility of editing web services as an additional resource to assess learning activities.  相似文献   

18.
电子邮件发展出现的问题主要表现为机密泄露、信息欺骗、病毒侵害、垃圾邮件等.相关机构对此现象做出了一些针对性的解决方案,如电子签名法、反垃圾邮件等与电子邮件安全相关法律法规的制定.安全电子邮件系统的建立是在普通电子邮件系统的基础上来实现的,是与PKI与之相关联的CA认证、数字证书、加密、数字签名等技术相结合而产生的,还利用了综合防病毒技术、反垃圾邮件技术,从而给使用电子邮件的用户创造了一个安全的使用环境.  相似文献   

19.

Context

The globalisation of activities associated with software development and use has introduced many challenges in practice, and also (therefore) many for research. While the predominant approach to research in software engineering has followed a positivist science model, this approach may be sub-optimal when addressing problems with a dominant social or cultural dimension, such as those frequently encountered when studying work practices in a globally distributed team setting.The investigation of such a team reported in this paper provides one example of an alternative approach to research in a global context, through a longitudinal interpretive field study seeking to understand how global virtual teams mediated the use of technology. The study involved a large collective of faculty and support staff plus student members based in the geographically and temporally distant locations of New Zealand, the United States of America and Sweden.

Objective

Our focus in this paper is on the conduct of research in the context of global software activities, and in particular, as applied to the actions and interactions of global virtual teams. We consider the appropriateness of various methodologies and methods in enabling such issues to be addressed.

Method

We describe how we undertook a substantial field study of global virtual teams, and highlight how the adopted structuration theory, action research and grounded theory methodologies applied to the analysis of email data, enabled us to deliver effectively against our goals.

Results

We believe that the approach taken suited a research context in which situated practices were occurring over time in a highly complex domain, ensuring that our results were both strongly grounded and relevant to practice. It has resulted in the generation of substantive theory and techniques that have been adapted and applied on a pilot basis in further field settings.

Conclusion

We conclude that globally distributed teamwork presents a complex context which demands new research approaches, beyond the limited set customarily applied by software engineering researchers. We advocate experimenting with different research methodologies and methods so that we have a more rounded repertoire to address the most important and relevant issues in global software development research, with the forms of rigour that suit the chosen approach.  相似文献   

20.
随着计算机网络技术的迅猛发展,全球经济面临着深刻的变革。计算机技术的发展使得制造业发生了很大变化。为了更好地将计算机技术应用到工业上去,本文提出了一种基于服务提供商模式的解决方案,用于解决计算机辅助工业设计中网络化制造的问题。本文设计并开发的系统由四个工具集构成,每个工具都是利用可重用组件技术进行开发,动态加载到计算机辅助工业设计平台中。本文重点研究了工具集中的形态布局、色彩方案、人机设计等技术,开发出的系统可以为企业提供一些基本的计算机辅助工业设计应用服务。实验表明,该系统能够提高企业的工作效率,提高企业的设计能力,对网络化制造业具有重要意义。  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号