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1.
Lewis  T. 《Computer》1998,31(5)
Modern business in the US is simply exploiting the 20 to 25 year investment in information technology that is now fueling the friction-free economy. The total information technology industry surpassed the automobile industry in its dollar impact on the US economy in 1997. The $5 trillion retail business is up for grabs as the Web makes buying and selling friction free. This burst of productivity will continue until baby boomers start to die off-somewhere around the year 2008. Consumers reach their buying peak at the age of 46, and the number of 46 year olds in the US will reach its pinnacle in 2008. But be careful. When 2008 rolls around, the US economy will need to find another engine of prosperity  相似文献   

2.
Culture is globally recognized as an important driving force for a sustainable creative economy. The importance of participation in the design and cultural creative industries is sufficient research, especially from the perspective of emerging economies. Therefore, designers need a framework to guide them on creating sustainable culture-appropriate products that reflect their users. From cultural memory, integrated design is a new design method to embed users, beliefs, and expectations based on computer Field Programmable Gate Array (FPGA), and Machine Learning (ML) provides products design and services with performance values. Gradually in the global market, the focus on local styles has become a trending style of the current economic development strategies of various countries promoting cultural and creative industries. The advent of creative design applications has changed the global competitive culture's creative product design advantage of the industry. Cultural creative product design emphasizes art, the humanization of creative life and aesthetics has gradually become the emerging economic force. Design technology products, cognitive psychology, information technology, and design a combination of computer application technology, object, and the standard model of the present invention have been designed and developed according to the product's characteristics.  相似文献   

3.
Japanese consumer electronics giant Sony Corporation and NTT DoCoMo, Japan’s biggest mobile network operator, have announced a joint venture to develop new services based on mobile phones equipped with Sony’s contactless smart card technology FeliCa. The technology will allow consumers to charge their phones with credit and then electronically pay for products and services.Visit www.compseconline.com for the latest computer security industry news  相似文献   

4.
In order to keep the cost of settling disputes low and standards for grievance remedial methods high, access to justice is paramount in today's fast pace commercial transactions in the digital world. In Malaysia, the successes recorded in the Islamic banking industry do not just flourish without some consequential challenges such as the increasing rate of disputes involving Islamic financial products and services. Though the number of widely reported cases heard and determined by the courts between 1985 and 2010 are about 20, the Financial Mediation Bureau seems to be more active in dispute resolution in the industry. This study seeks to explore the relevance of such mechanism that would use five distinct but connected modules for dispute settlement. This pioneering research introduces a new dimension in the sustainability of the economy by leveraging the state-of-the-art information and communication technology (ICT) in resolving banking disputes in the Islamic finance industry in Malaysia. Exploring the relevance of such online dispute resolution platform for Islamic finance disputes will serve as a launch pad for further studies that will involve the design and application of such technology in the Islamic finance industry.  相似文献   

5.
当今社会计算机应用已经深入了各行各业,计算机在美术工业造型领域的应用给美术工业造型业带来了巨大变化.电子计算机辅助技术(CAD)是当前设计单位的热门话题之一,如何改造传统的设计方法建设现代化的设计,从科技进步中获得经济效益,是一个很值得讨论的问题.CAD技术作为电子信息技术的一个重要组成部分,是促进科研成果的开发和转化.促进传统产业和学科的更新和改造,实现设计自动化,增强企业及其产品在市场上的竞争能力,加速国民经济发展和国防现代化的一项关键性技术.CAD技术基础理论的每次重大进展,无一不带动了CAD/CAM/CAE整体技术的提高以及制造手段的更新.技术发展,永无止境.没有一种技术是常青树,CAD技术一直处于不断的发展与探索之中.正是这种此消彼长的互动与交替.造就了今天CAD技术的兴旺与繁荣.促进了工业的高速发展.今天,越来越多的人认识到CAD是一种巨大的生产力,不断加入到用户行列之中.本文利用电子计算机辅助设计软件完成工业造型零件设计的全过程,通过设计工业造型零件体会CAD在工业造型设计领域的应用以及不足.  相似文献   

6.
Improvements to the reliability and safety of medical devices are vital for healthcare systems. It is necessary to consider the user experience (UX) of patients and healthcare professionals at all the development stages of medical devices. Ergonomic design principles can also reduce the cost of medical device production. This study is a multilateral analytical literature review of UX and usability issues in healthcare and medical device design. The total number of literature sources presented is n = 88. The literature sources are classified according to the difference between UX and usability for various target products and services, including healthcare. The literature is reviewed with a focus on human-oriented aspects. This includes medical technology and device design, which are dependent on the user type, medical device scope, and area of use. A review of key medical device standards and regulation documents is presented. The main analysis methodologies for the UX and their advantages and disadvantages are discussed. The future challenges in healthcare and medical ergonomics are briefly highlighted. Above all, this study tried to examine the difference between usability and UX of general products and those of medical devices through the review of existing literature. Even standards do not reflect this well and need to be considered based on further research in academia and industry.Relevance to industryThe obtained results will help medical-device designers and healthcare professionals understand the main medical-research trends and improve the design process. Additionally, they will be helpful for increasing the satisfaction level among medical-device users and reducing user risks.  相似文献   

7.
In this paper we will present a system to use three dimensional computer graphics in garment design. This system is capable to visualize the "real", i.e. the physically correct, appearance of a knitted fabric. A fast visualization of a physically correct micro-structure garment is of crucial importance in textile industry, since it enables fast and less expensive product development. This system may be either used in the design of new products or teaching the art of knitted fabrics.
We use in our system directly the produced machine-code of the design system for knitting machines. A physical model, a particle system, is used to calculate the dynamics of the micro-structure of the knitted garment.  相似文献   

8.
The term user experience (UX) encompasses the concepts of usability and affective engineering. However, UX has not been defined clearly. In this study, a literature survey, user interview and indirect observation were conducted to develop definitions of UX and its elements. A literature survey investigated 127 articles that were considered to be helpful to define the concept of UX. An in‐depth interview targeted 14 hands‐on workers in the Korean mobile phone industry. An indirect observation captured daily experiences of eight end‐users with mobile phones. This study collected various views on UX from academia, industry, and end‐users using these three approaches. As a result, this article proposes definitions of UX and its elements: usability, affect, and user value. These results are expected to help design products or services with greater levels of UX. © 2011 Wiley Periodicals, Inc. This article was published online on 20 October 2011. An error was subsequently identified. This notice is included in the online and print versions to indicate that both have been corrected 13 June 2013.  相似文献   

9.
New Products     
《Computer》1971,4(3):50-51
It is happening – the leaders in the computer industry are investing significant sums of money in planning the products which will be marketed in the early and mid-seventies. The present phase consists of market research – the evaluation of present and planned computer architectures, the competition, and the attitudes of the users. Product definition and market strategy phases then follow. Next will be the development phase which takes another; four to six months for some equipments, such as terminals, and upwards to two or more years for new computer systems. May or June should find design engineers and programmers busily occupied turning product definitions into a form which can be released to the model shop, and ultimately to the factory and sales force.  相似文献   

10.
当今社会计算机应用已经深入了各行各业,计算机在机械领域的应用给机械制造业带来了巨大变化.电子计算机辅助技术(CAD)是当前设计单位的热门话题之一,如何改造传统的设计方法建设现代化的设计,从科技进步中获得经济效益,是一个很值得讨论的问题.CAD技术作为电子信息技术的一个重要组成部分,是促进科研成果的开发和转化,促进传统产业和学科的更新和改造,实现设计自动化,增强企业及其产品在市场上的竞争能力,加速国民经济发展和国防现代化的一项关键性技术.CAD技术基础理论的每次重大进展,无一不带动了CAD/CAM/CAE整体技术的提高以及制造手段的更新.技术发展,永无止境.没有一种技术是常青树,CAD技术一直处于不断的发展与探索之中.正是这种此消彼长的互动与交替,造就了今天CAD技术的兴旺与繁荣,促进了工业的高速发展.今天,越来越多的人认识到CAD是一种巨大的生产力,不断加入到用户行列之中.本文利用电子计算机辅助设计软件完成机械零件设计的全过程,通过设计机械零件体会CAD在机械和航空设计领域的应用以及不足.本文最后还谈了CAD技术在中国企业应用的不足和CAD技术的发展趋势.  相似文献   

11.
随着计算机网络技术的迅猛发展,全球经济面临着深刻的变革。计算机技术的发展使得制造业发生了很大变化。为了更好地将计算机技术应用到工业上去,本文提出了一种基于服务提供商模式的解决方案,用于解决计算机辅助工业设计中网络化制造的问题。本文设计并开发的系统由四个工具集构成,每个工具都是利用可重用组件技术进行开发,动态加载到计算机辅助工业设计平台中。本文重点研究了工具集中的形态布局、色彩方案、人机设计等技术,开发出的系统可以为企业提供一些基本的计算机辅助工业设计应用服务。实验表明,该系统能够提高企业的工作效率,提高企业的设计能力,对网络化制造业具有重要意义。  相似文献   

12.
As 1999 ended, total computer graphics revenues reached $71.7 billion. Applications include CAD/CAM/CAE, art, animation, multimedia, real-time simulation, scientific visualization, graphics arts and virtual reality. As we move into the next millennium, the computer graphics industry will continue to evolve and grow. I forecast that in the year 2000, revenues worldwide will reach $81.7 billion and grow to $149.2 billion by 2005. Web graphics is one of the fastest growing segments. I forecast that about 6.4% of the 2000 world-wide computer graphics revenues and about 9.2% of the 2005 world-wide revenues will come from Internet/intranet application products and services. Certainly, the Internet will affect distribution techniques. In addition to the Internet opportunities, computer graphics can expect to benefit from a number of other “revolutions”, such as the growth of embedded computers, handhelds, DVD, HDTV and wearable computers  相似文献   

13.
Lewis  T. 《Computer》1995,28(6):6-7
Someone once told the author that toy manufacturers had greater influence over computer design than computer scientists and this is true-the really big bucks are in consumer software products (about $90 billion per year), not information processing ($30-40 billion), client/server software (a few billion), scientific computing (maybe $2 billion), or multimedia (tens of billions). The author discusses the reasons for this and makes some predictions about the future of the computing industry  相似文献   

14.
Goldberg  L. 《Computer》1998,31(9):16-19
Computer manufacturing and consumption are becoming a significant environmental concern. Some fundamental changes are beginning to take place in the computer industry. These changes aren't about MIPS or megabytes. They're about manufacturers in the computer industry beginning to look for ways to reduce the resources they consume and the waste they generate, and for ways to make their products more recyclable. This process is known as “green” computer design. One factor driving green design is the fact that computer manufacturing and consumption is growing rapidly and is becoming a significant cause for environmental concern. For example, semiconductor manufacturing is very resource-intensive: making just one wafer requires substantial amounts of energy, photochemicals, acids, hydrocarbon based solvents, and other materials. Meanwhile, computers are also creating a waste disposal problem. Based on current consumption pattern, IBM estimates that discarded computers will occupy 2 million tons of US landfill space by 2000. Making components, etching circuit boards, and other manufacturing processes generate additional tons of waste. Green computer design addresses four primary issues: reducing the resources consumed and the waste generated when producing computers or components; developing cleaner manufacturing processes; minimizing the energy and other resources that computers consume; and enabling computers and components to be used (and thereby stay out of the waste stream) longer  相似文献   

15.
16.
There has been a gigantic shift from a product based economy to one based on services, specifically digital services. From every indication it is likely to be more than a passing fad and the changes these emerging digital services represent will continue to transform commerce and have yet to reach market saturation. Digital services are being designed for and offered to users, yet very little is known about the design process that goes behind these developments. Is there a science behind designing digital services? By examining 12 leading digital services, we have developed a design taxonomy to be able to classify and contrast digital services. What emerged in the taxonomy were two broad dimensions; a set of fundamental design objectives and a set of fundamental service provider objectives. This paper concludes with an application of the proposed taxonomy to three leading digital services. We hope that the proposed taxonomy will be useful in understanding the science behind the design of digital services.  相似文献   

17.
随着汽车工业的发展,汽车电子市场的逐渐成熟以及消费者越来越强烈的需求,车载GPS产品的市场需求会更加巨大。实现车载GPS产品既注重功能性又注重与使用者、与车体环境相融洽,产生超物质的精神、情感层面的需求愿望,是车载GPS产品"和谐美"的设计亮点。  相似文献   

18.
20世纪以来,计算机工业的迅速发展,标志着人类社会进入了以信息技术为主导知识经济时代。计算机网络的研究和发展。特别是Internet在全球的推广和应用,对全世界科学、经济和社会产生了重大影响。本首先回顾了本世纪计算机网络的研究和发展情况,然后探讨了计算机网络发展的基本方向和面临的挑战,同时介绍了目前的研究热点和计算机网络的关键技术以及下一代Internet的发展。  相似文献   

19.
The history of the computer time-sharing industry is one of the unwritten chapters in the overall history of computing. In this article, we show that the time-sharing industry constituted a major sector of the computer services industry until the early 1980s, when time-sharing was made obsolescent by the personal computer.  相似文献   

20.
This article takes up the relations between products, people, and the Internet. Our investigation is set in the context of the emergence of networked and service-driven physical products. The article builds upon the curation and design of an exhibition that pulls together recent hybrids composed of physical objects as well as digital things and networked services. Through investigating this selection of both prototypical and widely available consumer products, we seek to understand how the previously-separate domains of product, interaction, and service design might be combined in order to design and research new hybrid products, services, and interactions. Taken together, these investigations point toward an “Internet of Hybrid Products” that draws heavily from social practices in networked media that is already highly branded and in urgent need of attention from design research.  相似文献   

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