首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
Background Courseware for engineering education can feature many discrete interactive learning elements, and typically student usage is not compelled. To take advantage of such courseware, self‐regulation of learning may be necessary. Evaluation of courseware should consider actual usage, learning gains, and indications of learning self‐regulation. Purpose (Hypothesis ) The research question focuses on how students' interactions with the courseware affect their learning gains. The hypothesis tested is that learning gains from online courseware increase with usage, and particularly with usage that suggests learning self‐regulation. Design /Method Students in a lecture‐based statics course were assigned to study previously developed courseware as part of homework assignments. Learning gains were deduced from pre‐ and post‐ paper and pencil diagnostic quizzes, and from the first class exam. Credit was based on quiz scores, rather than courseware usage. Usage of interactive elements of the courseware was inferred from log files of students' interactions with the courseware, and patterns suggesting learning self‐regulation were identified. Results High, statistically significant learning gains were found. Substantial usage was evident, with core learning activities initiated by, on average, three‐quarters of students. Learning gains and performance on the relevant class exam appeared to be more closely correlated with usage that indicated self‐regulation of learning rather than with total usage of the courseware. Conclusions Methods of assessing courseware should go beyond courseware features, learning gains, and student self‐reports of effectiveness to include monitoring of actual usage and analyses relating usage to learning. Self‐regulation of learning is likely to be critical to successful usage of courseware, and courseware should be designed to encourage it.  相似文献   

2.
3.
This paper describes an instructional module designed to create a repository for introducing students and industry practitioners to enterprise systems. A web‐based design was used to make the module scalable, utilizing Internet capabilities and adapting a systemic approach to disseminate information on research projects. Important characteristics of a web site for organizing information are described. A generic web design problem is outlined and a case study on supply chain management is illustrated. Uses of the module on curricula that satisfy cognitive goals of enterprise system education are discussed. The module offers extensibility to incorporate live applications through the web site.  相似文献   

4.
In this paper we present the educational process of Lin2k, a Web‐based tool, which supports distant asynchronous, written, peer‐collaboration in a case study. The tool constitutes an open learning environment that endows engineering students with collaborative competencies, necessary for their successful shift to professional practice. Students are engaged in a process of experiential learning of collaboration while, in parallel, we follow up their interactions and collect communication data of interest. Lin2k collaboration evaluating and adaptive feedback mechanisms are aimed at equipping students with the necessary conceptual knowledge that underlies collaborative activity. Lin2k experimental uses in the Civil Engineering Department of Aristotle University of Thessaloniki, Greece, proved the efficacy of its pedagogy. The Lin2k educational process serves as a prototype that may contribute to the revision of engineering curricula so as to face the challenges that the new technologies impose, along with the necessity of relating academic to professional life.  相似文献   

5.
This paper presents a strategy for the design and organization of materials for Web‐based instruction (WBI) founded upon cognitive modeling for the identification and organization of the major concepts in the domain of interest, based upon the Pathfinder paradigm. The original purpose of the Pathfinder paradigm was to model aspects of human semantic (associative) memory. A brief introduction to the Pathfinder paradigm is presented, and the rationale for its use in WBI is discussed. The development of this paradigm for WBI, in the context of eliciting and representing knowledge from domain experts, and its use in a pilot study is described. The domain used for the pilot study was the A* search algorithm, embedded within an introductory course in artificial intelligence. Assessment of the paradigm is also discussed, and preliminary methods are applied to the pilot study.  相似文献   

6.
Project ExCEL (Extended Classroom for Enhanced Learning) brings the capabilities of scanning electron microscopy (SEM) into classrooms. University and industry personnel, working together, have developed a web‐based interface to allow schools to control a modern SEM. The interface allows a user control of the operating parameters of the microscope, stage movement, and chemical analysis. Such total control is not available on any other system. Since Iowa State University (ISU) pioneered the idea of remote SEM for education, researchers have learned that providing teachers access to sophisticated equipment does not ensure that it will be used. Teachers are busy, and structured curriculums are not conducive for incorporating the SEM into classes. A lack of teacher knowledge of SEMs also discourages their use. To overcome these problems, College of Engineering and College of Education faculty are working together to train future teachers in the SEM. The web‐based SEM is being used in education courses, and selected students (who receive additional training) prepare lesson plans and present their work to the class. In‐service teachers receive instruction in the web‐based SEM through workshops. By using this integrated approach, all science teachers in Iowa will eventually gain the confidence to use the SEM in their classrooms.  相似文献   

7.
8.
This paper reports empirical findings on the impact of keeping and reviewing learning history in a dynamic and interactive simulation environment of engineering education. The simulator for engineering project management had two learning history keeping modes: automatic (simulator‐controlled) and manual (student‐controlled), and a version with no history keeping. A group of industrial engineering students performed four simulation‐runs divided into three identical simple scenarios (single project) and one complicated scenario (multi‐project). The performances of participants running the simulation with the manual history mode were significantly better than users running the simulation with the automatic history mode. Moreover, the effects of using the history mechanism with the ability to undo further enhanced the learning process. The findings imply that students' decision when to record the history during their engineering training process can have a particularly strong enhancing effect on learning. In addition, the simulator as educational innovation improves students learning and performance. The practical implications of using simulators in the field of engineering learning are discussed.  相似文献   

9.
Student readiness to fully participate in designed educational activities is often impeded by a lack of individual preparation through assigned readings or study. However, student preparation is rarely treated as an integral part of course design. Consequently, web‐based readiness assessment quizzes were developed for three courses in biological/biosystems engineering, at the freshman and junior levels. The overall goal was to improve student preparatory reading by assessing lower‐level knowledge just prior to the class period when that knowledge is needed for higher‐level learning activities. In this way, a web‐based educational tool was utilized as an integral, rather than just supplemental, part of the course design. The quizzes were designed to simultaneously ensure/assess student preparation and guide the students toward the highest priority topics within a given unit. The quizzes were graded automatically with the results reported electronically to the instructor. Student likelihood to read assigned materials was significantly improved (P < 0.0001), based on ratings from students in three different courses over four years of using these quizzes.  相似文献   

10.
11.
This paper describes a technology‐enhanced learning environment for an undergraduate course on Optical Fiber Communications ( http:ctle.colorado.edunsf2000 ).  相似文献   

12.
A new online streaming video and multi‐media application called eTEACH, http:eTEACH.engr.wisc.edu was used to reform a large, lecture‐based computer science course for engineering majors. In‐class lectures were replaced with videotaped lectures and other materials that students viewed on the Internet on their own schedule, making it possible to use the live class periods for small, team problem‐solving sessions facilitated by the professors and a teaching assistant. By using the eTEACH application to transform course lectures into “homework” and free up the face‐to‐face class time for working on problems that were similar to homework assignments, the professors effectively reversed the lecture and homework paradigm of a typical large lecture course. A thorough course evaluation over two semesters showed that students who took the online lecture version of the course gave significantly higher ratings to all aspects of the course, including lecture usefulness, professor responsiveness, the course overall, and the instructor. Although a few students missed having the opportunity to ask questions during lectures, about two‐thirds of the 531 students surveyed felt it was easier to take notes and understand the lectures presented via eTEACH than it would have been while attending the same lecture live, and 78% of students appreciated the ability to view and review course lectures on their own schedule.  相似文献   

13.
The development of the UIUC Virtual Spectrometer (UIUC‐VS), an interactive, Java‐based simulation and tutoring system, is discussed. The apprenticeship model of learning is utilized to create a learning environment for the study of a one‐dimensional proton nuclear magnetic resonance (NMR) experiment, with the goal of linking theoretical knowledge with practical operational experience. Active, exploratory, apprentice‐style learning is supported via modes of operation within the system. Students can flexibly choose to “observe the expert” perform and explain operational steps, or “act as an apprentice” and carry out the steps autonomously. Students can switch between modes at their discretion, giving them control of the level of system intervention. Students can also explore and reflect on an “information space” of objects, procedures, and related concepts. UIUC‐VS extends a previous tutorial application, LEMRS,1 using Java‐based, Web‐capable technologies to provide a basis for a shared simulation environment teaching NMR. As a computer‐supported collaborative learning environment, the system includes a method of asynchronous communication, where the student can post questions and comments to a “question board,” with the ability to capture the current state of the system via annotations on a screen capture. Formative evaluations involving undergraduate chemistry students were crucial to system redesign.  相似文献   

14.
Homework in engineering courses is used to develop problem‐solving skills and to provide students with the practice they need in order to achieve mastery of essential concepts and procedures in their disciplines. We describe homework exercises that were developed for introductory thermodynamics and delivered to students via the Internet. Records of student use were created automatically by the computer server. The data revealed students' patterns of software usage in the context of the course; additional data from course instructors revealed the extent to which completing the on‐line homework improved students' in‐class test performance.  相似文献   

15.
16.
Two studies related to readiness for self‐directed learning of engineering students were performed using the Self‐directed Learning Readiness Scale (SDLRS). A cross‐sectional study of students in the first through final years of study showed that their SDLRS scores are significantly correlated with academic year of study and with grade point average, but not with gender. However, neither academic year of study nor grade point average is a good predictor of SDLRS scores; together they account for less than 5 percent of the observed variance. A second study investigated the effect of a problem‐based learning experience on students' readiness for self‐directed learning. It showed that the average readiness for self‐directed learning increased significantly for students in the problem‐based learning courses. However, investigation of the changes for individual students revealed that only nine of eighteen students showed significant increases in their SDLRS scores, and two showed significant decreases. Potential underlying causes are explored.  相似文献   

17.
A learning environment to support mechanical reasoning and understanding of simple machines for middle school and high school students is presented, along with results of an evaluation of its effectiveness in student learning. Based on recommendations from literature on instructional frameworks and cognitive aspects of mechanical reasoning, SIMALE (the Simple Machines Learning Environment) was designed to support reflection, collaboration, and presentation of concepts from multiple perspectives. SIMALE was implemented with a diverse population of middle and high school students with three treatment variations: (1) environment with focus on Lego exercises to engage in hands‐on physical activities, (2) environment with focus on a Web‐based computer module, and (3) environment with both the computer module and Lego exercises. Analyses of results show significant increases in post‐test performance for all treatment variations within SIMALE. The results also revealed unexpected dramatic results in equalizing post‐test scores along ethnic and gender dimensions, in spite of large population differences in pre‐test scores.  相似文献   

18.
19.
The oxygen reduction reaction (ORR) is under intense research due to its significance in energy storage and conversion processes. Recent studies show that interconnected and hierarchically porous structures can further enhance ORR kinetics as well as catalyst durability, but their preparation can be quite time and/or chemical consuming. Here, a simple approach is reported to prepare such complex structures by pyrolyzing composites containing NaCl and ZIF‐8. The templating effect of molten NaCl connects ZIF‐8 particles into web‐like carbon networks. During ORR activity measurements, it achieves a 0.964 V onset potential and a 38 mV dec?1 Tafel slope, which are comparable to those of the benchmark Pt/C (0.979 V and 40 mV dec?1). Due to the metal‐free feature, this catalyst exhibits a 16 mV shift in half‐wave potential after a 10 000‐cycle durability test, which is only 60% of that of Pt/C. The catalyst is also tested in Zn–air batteries and the assemblies are able to work at above 1.2 V for 140 h, which triples the life held by those with Pt/C. This study demonstrates a facile strategy to prepare metal‐free ORR catalysts with interconnectivity and hierarchical porosity, and proves their great potentials in ORR catalysis and Zn–air batteries.  相似文献   

20.
Industry often requires engineers to work in teams. Therefore, many university engineering courses require students to work in groups to complete a design project. Due to the increasingly global nature of engineering, opportunities for students to navigate the issues of distance, time, culture, language, and multiple perspectives associated with virtual teams are becoming particularly desirable. To understand students' experience with virtual teams in a graduate course on principles of lean manufacturing, a group of researchers at a midwestern university compared the project performance, selected group processes, and satisfaction of students randomly assigned to face‐to‐face and computer‐mediated communication design teams. Students in both the face‐to‐face and computer‐mediated communication design teams performed equally well on the final project, and reported similar patterns in group processes with a few exceptions. Students in face‐to‐face design teams were more satisfied with the group experience than those in the computer‐mediated communication design teams; however, all reported an overall positive experience.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号