首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 62 毫秒
1.
《软件》2017,(7):35-38
提出了一种椭圆曲线密码体制下基于身份的双向认证方案,用于解决基于移动终端的动态口令机制身份认证方案在双向认证和会话密钥方面的不足。该方案使用移动端令牌生成动态口令,采用三次握手原理实现身份认证,支持安全会话密钥协商、一次性口令、双向认证和轻量级服务器存储。分析表明,该方案可以抵抗针对移动终端口令认证方案的常见攻击,安全有效,满足安全设计目标。  相似文献   

2.
针对当前远程教育系统所采用的静态口令身份认证技术的不足,通过研究基于口令的身份认证系统,设计了基于手机短信平台的一次一用动态口令系统方案。对登录用户进行多因素动态身份认证,以提高远程教育学习系统的安全性,进一步推动远程教育的发展。  相似文献   

3.
图形密码身份认证方案设计及其安全性分析   总被引:3,自引:1,他引:2  
为了解决身份认证方案中口令的安全性和易记忆性的矛盾,针对传统的字符式口令的诸多缺点,提出了结合新型图形密码的身份认证参考方案.在图形密码设计原则下,依据基于识别型和基于记忆型的设计思想,提出图形密码身份认证参照方案,并将图形密码的安全性与文本密码进行比较,分析了图形密码的密钥空间和抵抗常见口令攻击的能力.经分析多数图形密码在易记忆性和安全性方面优于传统密码.  相似文献   

4.
合法用户的身份认证在信息安全中起着非常重要的作用,以静态口令为基础的传统认证方式正面临多种安全隐患。基于视觉密码技术的原理和特点,从使用安全性方面提出改进算法,实现了一套完整的一次一密身份口令认证方案,使得认证过程更加安全可靠。系统采用双因素认证方式,将指纹识别技术和视觉密码技术相结合,进一步提高安全性,并最终在AM3517实验平台上实现。实测表明,该系统操作简单、认证过程安全可靠、易扩展、使用成本低,具有广阔的应用前景。  相似文献   

5.
合法用户的身份认证在信息安全中起着非常重要的作用,以静态口令为基础的传统认证方式正面临多种安全隐患。基于视觉密码技术的原理和特点,从使用安全性方面提出改进算法,实现了一套完整的一次一密身份口令认证方案,使得认证过程更加安全可靠。系统采用双因素认证方式,将指纹识别技术和视觉密码技术相结合,进一步提高安全性,并最终在AM3517实验平台上实现。实测表明,该系统操作简单、认证过程安全可靠、易扩展、使用成本低,具有广阔的应用前景。  相似文献   

6.
冯林  孙焘  吴昊  袁斌 《计算机工程》2010,36(3):167-168
基于现有的身份认证技术,结合二维条码和蓝牙技术,设计一种安全性高、操作方便的身份认证方法。该方案在认证过程中结合静态口令机制和动态口令机制,用RC对称加密算法提高了算法的效率和加密的安全性,利用Randon变换提取边界进行精确定位的高效的二维条码图像的识别方法,解决了在无线认证系统所面临的安全瓶颈。对该系统的安全性能的分析结果表明,该方案切实可行。  相似文献   

7.
一种高效安全的动态口令认证方案   总被引:1,自引:0,他引:1  
动态口令身份认证技术相对于传统的静态口令身份认证技术有更高的安全性.基于ElGamal公钥密码体制和挑战-应答机制,提出了一种新型的结合智能卡和指纹特征的动态口令身份认证方案,实现了服务器和用户之间的双向认证,该方案能够有效地防止重放攻击,并且可以抵御假冒服务器攻击.  相似文献   

8.
曹阳 《办公自动化》2012,(2):26-27,9
本文阐述了椭圆曲线密码体制的基本原理及其优点,介绍了一次性口令认证技术的原理,分析了S/Key一次性口令系统。利用ECC密码体制对现有的一次口令系统进行改进,实现了成绩管理系统中双向认证的一次性口令认证方案,在运算速度和存储空间方面相对其它身份认证方案有较大的优势。  相似文献   

9.
动态口令技术是通过计算器得到随时变化的、不可预知的、一次性有效口令的技术。基于移动Java的动态身份认证系统,采用手机作为动态口令计算器,通过改进的动态口令认证协议,提供了高效、安全、方便的身份认证。  相似文献   

10.
戴小雨 《软件导刊》2010,(8):132-134
现有的在线交易身份认证采用电子口令卡或动态密码与手机绑定等方式,存在一定风险及使用上的不便,同时在使用虚拟货币的网络游戏等领域,每一次交易仅采用静态密码进行身份认证,账号安全性难以保障。在基于挑战-应答异步认证机制的动态口令技术基础上,以采用SSH架构的网上商城为例,设计了一种适用于B2C的支付系统,并对虚拟货币支付方式提供良好兼容性与实用性的网页版口令卡身份认证方案。该方案较之传统的身份认证方式风险小并且使用便捷。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号